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This article is about Onett4smash/modetest. You may be looking for other uses of Fallen.

For players who are experts at the game and want to test their limits.
―Gamemode Description

Description

Fallen mode, formerly called Insane mode, is one of the four main survival modes. Fallen mode has 40 waves. It is named after its final boss, the Fallen King. In this mode, shared cash is 25% (for example if someone else damages an enemy by 8 health, you will receive Cash$2). You need to be at least Level 10 to vote for this mode, though you can still play if Fallen mode is chosen by people that are Level 10 or higher.

Before the Solar Eclipse Update, it was possible to activate the Hidden Wave by beating this mode in under 1,009 seconds (16:49).

Rewards

The game calculates how many CoinCoins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Some maps like Mason Arch can also increase all rewards by a specific amount. Regular Experience EXP boosts are multiplicative with other modifiers.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Prior to v1.23.0, triumphing Fallen mode could have given one of these additional rewards:

CoinCoins and Experience EXP rewards are calculated as such:

27 May 2024 – Current
Coins Reward EXP Reward
Coin600 × (Waves/40)^1.75 + Coin100 (Triumph Only) Wave 1-9: Waves Completed × Experience1.25 EXP
Wave 10-40: Waves Completed × Experience2.5 EXP

27 May 2024
Coins Reward EXP Reward
Coin600 ÷ (1 + [(40 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Waves Completed × Experience2.5 EXP

23 May 2024 – 27 May 2024
Coins Reward EXP Reward
Coin450 ÷ (1 + [(40 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Waves Completed × Experience2.5 EXP

29 October 2020 – 23 May 2024
Coins Reward EXP Reward
Coin600 × (Waves/40)^1.75 + Coin100 (Triumph Only) Wave 1-9: Waves Completed × Experience1.25 EXP
Wave 10-40: Waves Completed × Experience2.5 EXP

9 June 2023 – 23 May 2024 (For Community Maps)
Difficulty Coins Reward EXP Reward
Very Easy (Coin600 × (Waves/40)^1.75 + Coin100 (Triumph Only)) ×0.7 Wave 1-9: Waves Completed × Experience1.25 EXP
Wave 10-40: Waves Completed × Experience2.5 EXP
Easy (Coin600 × (Waves/40)^1.75 + Coin100 (Triumph Only)) ×0.85 Wave 1-9: Waves Completed × Experience1.25 EXP
Wave 10-40: Waves Completed × Experience2.5 EXP
Normal Coin600 × (Waves/40)^1.75 + Coin100 (Triumph Only) Wave 1-9: Waves Completed × Experience1.25 EXP
Wave 10-40: Waves Completed × Experience2.5 EXP
Hard (Coin600 × (Waves/40)^1.75 + Coin100 (Triumph Only)) ×1.15 Wave 1-9: Waves Completed × Experience1.25 EXP
Wave 10-40: Waves Completed × Experience2.5 EXP
Insane (Coin600 × (Waves/40)^1.75 + Coin100 (Triumph Only)) ×1.25 Wave 1-9: Waves Completed × Experience1.25 EXP
Wave 10-40: Waves Completed × Experience2.5 EXP

13 October 2019 – 29 October 2020
Coins Reward EXP Reward
Coin18 × Waves + Coin100 (Triumph Only) Experience2.5 EXP × Waves Completed × Experience1.25 EXP (Triumph Only)

Badges

There are also a few badges which can be obtained when playing this mode, which may have additional rewards alongside the badge. These are:

Defeat Fallen King
✔ OBTAINABLE
The leader of the army.

Rewards:
Experience250 EXP

players earned this
Suspicious...
✖ UNOBTAINABLE
When the imposter is SUS! You have 1 minute...

Rewards:
Experience150 EXP

41,081 players earned this
Defeat Nuclear Fallen King
✖ UNOBTAINABLE
You took on the challenge and emerged victorious over the wastelands.

Rewards:
1 Premium Crate

66,611 players earned this
Hidden Badge
✖ UNOBTAINABLE
???

Rewards:
Glitchy Nametag

32,145 players earned this
Badlands Badge
✖ UNOBTAINABLE
This town ain't big enough for the two of us pardner.. Triumph Badlands on Insane mode!

Rewards:
Cowboy

players earned this

Seasons

During some Seasons, the Fallen mode could give currency rewards that you used to progress through a season. Rewards for all the seasons were calculated as:

Season Rewards
End of Summer Season Shell250 × (Waves/30)^1.75
Season of Love Love Letter80[1] × (Waves/30)^1.75
Solar Eclipse Season Shard35 × (Waves/30)^1.75
Frost Invasion Season Shard35[2] × (Waves/30)^1.75

Enemies

This does not include enemies that appear in special maps, but includes the Enemies Beta enemies.

Abnormal
Wave 1
Quick
Wave 5
Heavy
Wave 7
Abnormal Boss
Wave 10
Shadow
Wave 13
Mystery
Wave 16
Breaker2
Wave 16
(Enemies Beta)
Breaker
N/A[3]
Dark Necromancer
Wave 19
Necromancer
Wave 19
(Enemies Beta)
Skeleton
N/A[4]
Fallen
Wave 20
Giant Boss
Wave 22
Shadow Boss
Wave 24
Glitch
Wave 26
Hazard
Wave 28
Tank
Wave 30
Mystery Boss
Wave 32
Breaker4
Wave 32
(Enemies Beta)
Breaker3
N/A[5]
Boomer
Wave 34
Templar
Wave 35
Warden
Wave 35
(Enemies Beta)
Error
Wave 36
Summoner Boss
Wave 36
Necromancer Boss
Wave 36
(Enemies Beta)
Cursed Skeleton
N/A[6]
Fallen Hero
Wave 39
Fallen Guardian
Wave 40
Fallen King
Wave 40

Wave Structure

Currently, the formula for calculating wave bonus on each wave is:

(Cash$183.5 - ((Players - 1) * 20.5)) + Waves Completed × (Cash$45 - ((Players - 1) * 5))

The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.

Before 23rd of May 2024, the formula for calculating wave bonus on each wave is:

(Cash$180 + (Cash$50 × Waves Completed)) ÷ Players

Before the Overhaul Update, it was calculated as:

(Cash$40 - 4 × (Players - 1)) × Waves Completed

The waves in Fallen mode follow these timings:

Waves Wave Timer Skip Time[7]
1-29 1:00 0:19[8]
30-38 1:20 0:19[9]
39 2:00 0:19[10]
40 ∞ N/A

Bolded names indicates an enemy type's debut.

For former wave structures of Fallen mode, visit the Waves page.

Regular Wave Structure
Wave Commander Dialogue Enemy Type & Amount
1
Enemies are approaching![11] 5x Abnormal
This feels like this isn't going to be easy.
Start up your defenses and prepare for the worst.
2 - 6x Abnormal
3 - 7x Abnormal
4 - 8x Abnormal
5
Quick enemies incoming! 8x Quick
They may be faster, but cliff units can easily stop them dead in their tracks.
6 - 5x Abnormal, 8x Quick
7
Tankier enemies incoming! 10x Heavy
They may be slow, but don't let your guard down! A horde of these can soak up a lot of damage...
8 - 5x Quick, 6x Abnormal, 6x Heavy
9 - 8x Heavy, 5x Abnormal, 7x Quick
10
A thick skinned boss is on its way! 12x Abnormal, 4x Heavy, 1x Abnormal Boss
We need to get a lot of heavy damage to take down this slow but menacing foe.
11 - 8x Heavy, 8x Abnormal, 8x Quick
12 - 1x Abnormal Boss, 8x Abnormal
13 - 10x Shadow
14 - 12x Heavy, 2x Abnormal Boss
15
More shadows! 20x Shadow
16
Here come mystery enemies! 8x Mystery
They'll turn into a random enemy when killed! I wonder what's inside them?
17 - 6x Heavy, 6x Mystery
18 - 14x Mystery
19
A dark necromancer is approaching! 4x Heavy, 6x Quick, 4x Shadow, 3x Mystery, 2x Abnormal Boss, 1x Dark Necromancer
It can summon enemies from the ground, so kill the necromancer quickly!
20
Quick and tough enemies are coming in quick! 4x Fallen, 1x Abnormal Boss
Get ready for FALLENS!
21 - 5x Fallen, 2x Abnormal Boss, 8x Heavy, 4x Shadow, 7x Mystery
22
This enemy has already taken quite a beating, but it can take a lot more! 8x Heavy, 4x Shadow, 8x Mystery, 2x Abnormal Boss, 1x Giant Boss
Look out for the giant boss!
23 - 6x Fallen, 1x Giant Boss, 8x Mystery, 1x Dark Necromancer
24
A fast boss that's ALSO hidden? 6x Fallen, 8x Mystery, 1x Shadow Boss
You GOTTA be kidding me!
Please tell me you've got units to detect it by now..
25 - 12x Fallen, 4x Heavy, 6x Mystery, 4x Dark Necromancer
26
Hey, that doesn't look right... 12x Glitch
What are those things?
27 - 10x Glitch, 8x Fallen, 8x Mystery, 4x Abnormal Boss
28
Hazardous enemies incoming! 13x Hazard, 2x Giant Boss, 10x Mystery, 10x Glitch
Fast and tanky with Giant bosses in the back.
29
Get ready for an intense hoard of enemies! 1x Giant Boss, 10x Mystery, 12x Glitch, 12x Fallen, 4x Hazard
30
Woah, this guys fast! 5x Fallen, 4x Hazard, 4x Abnormal Boss, 2x Shadow Boss, 10x Mystery, 9x Glitch, 1x Tank, 10x Mystery
Watch out for his throwing arm, I hear he made the big leagues in baseball... Either way, watch out for the boulders he throws, they stun![12]
31 - 5x Giant Boss, 13x Hazard, 10x Fallen, 1x Dark Necromancer
32
This doesn't look like your normal mystery... 3x Giant Boss, 8x Mystery, 1x Tank, 10x Mystery Boss
These Mystery bosses will summon OTHER bosses!
33 - 6x Giant Boss, 24x Glitch, 10x Mystery, 12x Mystery Boss, 1x Dark Necromancer, 3x Shadow Boss
34
These things may be slow, but they make up for that in EXPLOSIVE repercussions! 8x Giant Boss, 1x Boomer, 8x Glitch, 6x Mystery, 6x Hazard, 8x Fallen, 14x Mystery Boss
Boomers will, well, go BOOM when they die, stunning towers!
35
Major threat incoming! 1x Templar, 5x Hazard, 20x Mystery Boss
This boss has extremely high defense and stuns towers with a minigun!
We need a TON of heavy damage to beat him!
36
Hello? Communicator's acting up... 8x Giant Boss, 1x Boomer, 8x Glitch, 1x Tank, 8x Error, 1x Summoner Boss
This doesn't feel right. Can you hea-RRrR
37 - 1x Boomer, 10x Glitch, 6x Error, 6x Giant Boss, 2x Shadow Boss, 6x Hazard, 6x Error, 6x Fallen, 1x Templar, 2x Summoner Boss, 6x Error
38 - 8x Giant Boss, 6x Error, 1x Templar, 6x Hazard, 6x Error, 15x Mystery Boss, 1x Tank, 8x Giant Boss
39 - 2x Boomer, 2x Tank, 6x Error, 10x Glitch, 1x Templar, 10x Hazard, 2x Error, 15x Fallen, 9x Error, 7x Fallen Hero, 5x Fallen, 1x Summoner Boss, 9x Error
40 - 5x Fallen Hero, 1x Templar, 6x Glitch, 9x Error, 10x Fallen, 5x Giant Boss, 6x Error, 4x Fallen Guardian, 1x Fallen King, 4x Giant Boss, 7x Mystery Boss, 1x Error
Lose Dialogue[13]
One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!


Enemies Beta Wave Structure
Wave Commander Dialogue Enemy Type & Amount
1
Enemies are approaching! 5x Abnormal
This feels like this isn't going to be easy.
Start up your defenses and prepare for the worst.
2 - 6x Abnormal
3 - 7x Abnormal
4 - 8x Abnormal
5
Quick enemies incoming! 8x Quick
They may be faster, but cliff units can easily stop them dead in their tracks.
6 - 5x Abnormal, 8x Quick
7
Tankier enemies incoming! 10x Heavy
They may be slow, but don't let your guard down! A horde of these can soak up a lot of damage...
8 - 5x Quick, 6x Abnormal, 6x Heavy
9 - 8x Heavy, 5x Abnormal, 7x Quick
10
A thick skinned boss is on its way! 12x Abnormal, 4x Heavy, 1x Abnormal Boss
We need to get a lot of heavy damage to take down this slow but menacing foe.
11 - 8x Heavy, 8x Abnormal, 8x Quick
12 - 1x Abnormal Boss, 8x Abnormal
13 - 10x Shadow
14 - 12x Heavy, 2x Abnormal Boss
15
More shadows! 20x Shadow
16
Here come mystery enemies! 8x Breaker2
They'll turn into a random enemy when killed! I wonder what's inside them?
17 - 6x Heavy, 6x Breaker2
18 - 14x Breaker2
19
A dark necromancer is approaching! 4x Heavy, 6x Quick, 4x Shadow, 3x Breaker2, 2x Abnormal Boss, 1x Necromancer
It can summon enemies from the ground, so kill the necromancer quickly!
20
Quick and tough enemies are coming in quick! 4x Fallen, 1x Abnormal Boss
Get ready for FALLENS!
21 - 5x Fallen, 2x Abnormal Boss, 8x Heavy, 4x Shadow, 7x Breaker2
22
This enemy has already taken quite a beating, but it can take a lot more! 8x Heavy, 4x Shadow, 8x Breaker2, 2x Abnormal Boss, 1x Giant Boss
Look out for the giant boss!
23 - 6x Fallen, 1x Giant Boss, 8x Breaker2, 1x Necromancer
24
A fast boss that's ALSO hidden? 6x Fallen, 8x Breaker2, 1x Shadow Boss
You GOTTA be kidding me!
Please tell me you've got units to detect it by now..
25 - 12x Fallen, 4x Heavy, 6x Breaker2, 4x Necromancer
26
Hey, that doesn't look right... 12x Glitch
What are those things?
27 - 10x Glitch, 8x Fallen, 8x Breaker2, 4x Abnormal Boss
28
Hazardous enemies incoming! 13x Hazard, 2x Giant Boss, 10x Breaker2, 10x Glitch
Fast and tanky with Giant bosses in the back.
29
Get ready for an intense hoard of enemies! 1x Giant Boss, 10x Breaker2, 12x Glitch, 12x Fallen, 4x Hazard
30
Woah, this guys fast! 5x Fallen, 4x Hazard, 4x Abnormal Boss, 2x Shadow Boss, 10x Breaker2, 9x Glitch, 1x Tank, 10x Breaker2
Watch out for his throwing arm, I hear he made the big leagues in baseball... Either way, watch out for the boulders he throws, they stun!
31 - 5x Giant Boss, 13x Hazard, 10x Fallen, 1x Necromancer
32
This doesn't look like your normal mystery... 3x Giant Boss, 8x Breaker2, 1x Tank, 10x Breaker4
These Mystery bosses will summon OTHER bosses!
33 - 6x Giant Boss, 24x Glitch, 10x Breaker2, 12x Breaker4, 1x Necromancer, 3x Shadow Boss
34
These things may be slow, but they make up for that in EXPLOSIVE repercussions! 8x Giant Boss, 1x Boomer, 8x Glitch, 6x Breaker2, 6x Hazard, 8x Fallen, 14x Breaker4
Boomers will, well, go BOOM when they die, stunning towers!
35
Major threat incoming! 1x Warden, 5x Hazard, 20x Breaker4
This boss has extremely high defense and stuns towers with a minigun!
We need a TON of heavy damage to beat him!
36
Hello? Communicator's acting up... 8x Giant Boss, 1x Boomer, 8x Glitch, 1x Tank, 8x Error, 1x Necromancer Boss
This doesn't feel right. Can you hea-RRrR
37 - 1x Boomer, 10x Glitch, 6x Error, 6x Giant Boss, 2x Shadow Boss, 6x Hazard, 6x Error, 6x Fallen, 1x Warden, 2x Necromancer Boss, 6x Error
38 - 8x Giant Boss, 6x Error, 1x Warden, 6x Hazard, 6x Error, 15x Breaker4, 1x Tank, 8x Giant Boss
39 - 2x Boomer, 2x Tank, 6x Error, 10x Glitch, 1x Warden, 10x Hazard, 2x Error, 15x Fallen, 9x Error, 7x Fallen Hero, 5x Fallen, 1x Necromancer Boss, 9x Error
40 - 5x Fallen Hero, 1x Warden, 6x Glitch, 9x Error, 10x Fallen, 5x Giant Boss, 6x Error, 4x Fallen Guardian, 1x Fallen King, 4x Giant Boss, 7x Breaker4, 1x Error
Lose Dialogue
One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Icons

Medals

Trivia

  • It used to be possible to activate the Hidden Wave in Fallen mode by beating the game in 1009 seconds (16:49) or under.

Update History

  • 13 October 2019
    • Insane mode added.
  • 14 October 2019
    • Shared cash of 50% added.
  • 25 November 2019
  • 11 February 2020
    • Name changed from Insane mode to Fallen mode.
    • New icons.
  • 4 March 2020
    • Wave structure changed.
    • Shared cash decreased from 50% to 25%.
  • 18 March 2020
    • New medal icon.
  • 29 April 2020
    • Wave structure changed.
  • 26 May 2020
    • Wave structure changed.
  • 29 October 2020
    • Wave structure changed.
    • Dialogue added.
    • Wave bonus formula changed.
    • CoinCoins and Experience EXP rewards formula changed.
    • New medal icon.
    • New mode icon.
    • Final wave music now plays when the first Fallen Guardian spawns instead of it playing at the beginning of the wave.
  • 1 April 2021
    • Wave structure changed.
  • 2 April 2021
    • Wave structure changed.
  • 8 May 2021
    • Wave structure changed.
  • 4 December 2021
  • 22 March 2022
    • Bug: Final wave music no longer plays.
  • 11 April 2022
    • Bugfix: Final wave music now plays again.
  • 17 April 2022
    • Corrected "approaching" being spelt as "approacing" on Wave 1.
  • 23 April 2022
    • Corrected a being misspelt as an on Wave 13.
  • 29 July 2022
    • Final wave music changed from Fallen Boss to Void Steps.
    • Final wave music now plays at the beginning of the wave instead of it playing when the first Fallen Guardian spawns.
  • 9 June 2023
    • In community maps, rewards now depend on difficulty. Easier maps have reduced rewards and harder maps have increased rewards. Normal difficulty rewards are not changed.
  • 28 October 2023
    • Bug: Shared cash does not work.
  • 3 November 2023
    • Bugfix: Shared cash now works.
  • 18 May 2024
  • 23 May 2024
    • Starting cash changed.
      • Solo starting cash remains at Cash$500.
      • Decreased from Cash$500 to Cash$400 in duo.
      • Decreased from Cash$500 to Cash$350 in trio.
      • Decreased from Cash$500 to Cash$300 in quad.
    • CoinCoins and Experience EXP rewards formula changed.
    • Wave bonus formula changed.
    • Updated to the new mode system.
    • Bug: Economy does not work.
      • This was fixed later the same day.
    • Bug: Fallen mode is prone to issues.
      • This was fixed later the same day.
    • Bug: Rewards are much lower than intended.
    • Bug: Commander's dialogue for Wave 13 does not appear.
    • Bug: Rewards are unaffected by the difficulty based rewards on community maps.
    • Bug: Consumable crate and Time Scale TicketTime Scale Ticket rewards can no longer be gotten.
  • 27 May 2024
    • Starting cash increased.
      • Increased from Cash$500 to Cash$600 in solo.
      • Increased from Cash$400 to Cash$500 in duo.
      • Increased from Cash$350 to Cash$450 in trio.
      • Increased from Cash$300 to Cash$400 in quad.
    • Bugfix: Rewards are now the intended amount.
    • Later the same day:
      • Rewards now use the old equations.
  • 31 May 2024
    • Starting cash is now Cash$500 regardless of player count.

Notes

  1. ↑ Originally was Love Letter25
  2. ↑ Before 16th of May 2021, it was Shard50.
  3. ↑ Does not appear naturally, it can only be spawned by the Breaker2.
  4. ↑ Does not appear naturally, it can only be spawned by the Necromancer.
  5. ↑ Does not appear naturally, it can only be spawned by the Breaker4.
  6. ↑ Does not appear naturally, it can only be spawned by the Necromancer Boss.
  7. ↑ How long you have to wait before you can skip.
  8. ↑ Skip at 0:40.
  9. ↑ Skip at 1:00.
  10. ↑ Skip at 1:40.
  11. ↑ Before 17th of April 2022, approaching was misspelt as approacing.
  12. ↑ Before 17th of April 2022, stun was misspelt as sutn.
  13. ↑ Before 4th of December 2021, there was no lose dialogue.


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