modetest

- For players who are experts at the game and want to test their limits.
- ―Gamemode Description
Description
Fallen mode, formerly called Insane mode, is one of the four main survival modes. Fallen mode has 40 waves. It is named after its final boss, the Fallen King. In this mode, shared cash is 25% (for example if someone else damages an enemy by 8 health, you will receive
Before the Solar Eclipse Update, it was possible to activate the Hidden Wave by beating this mode in under 1,009 seconds (16:49).
Rewards
The game calculates how many
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Prior to v1.23.0, triumphing Fallen mode could have given one of these additional rewards:
- Low Grade Crate - 30% chance
- Mid Grade Crate - 15% chance
- Time Scale Tickets - 15% chance
| Coins Reward | EXP Reward |
|---|---|
| Wave 1-9: Waves Completed × Wave 10-40: Waves Completed × |
| Coins Reward | EXP Reward |
|---|---|
| Waves Completed × |
| Coins Reward | EXP Reward |
|---|---|
| Waves Completed × |
| Coins Reward | EXP Reward |
|---|---|
| Wave 1-9: Waves Completed × Wave 10-40: Waves Completed × |
| Difficulty | Coins Reward | EXP Reward |
|---|---|---|
| Very Easy | ( |
Wave 1-9: Waves Completed × Wave 10-40: Waves Completed × |
| Easy | ( |
Wave 1-9: Waves Completed × Wave 10-40: Waves Completed × |
| Normal | Wave 1-9: Waves Completed × Wave 10-40: Waves Completed × | |
| Hard | ( |
Wave 1-9: Waves Completed × Wave 10-40: Waves Completed × |
| Insane | ( |
Wave 1-9: Waves Completed × Wave 10-40: Waves Completed × |
| Coins Reward | EXP Reward |
|---|---|
Badges
There are also a few badges which can be obtained when playing this mode, which may have additional rewards alongside the badge. These are:
Rewards:
1 Premium Crate
Rewards:
Cowboy
Seasons
During some Seasons, the Fallen mode could give currency rewards that you used to progress through a season. Rewards for all the seasons were calculated as:
| Season | Rewards |
|---|---|
| End of Summer Season | |
| Season of Love | |
| Solar Eclipse Season | |
| Frost Invasion Season |
Enemies
This does not include enemies that appear in special maps, but includes the Enemies Beta enemies.
| Abnormal Wave 1 |
Quick Wave 5 |
Heavy Wave 7 |
Abnormal Boss Wave 10 |
| Shadow Wave 13 |
Mystery Wave 16 |
Breaker2 Wave 16 (Enemies Beta) |
Breaker N/A[3] |
| Dark Necromancer Wave 19 |
Necromancer Wave 19 (Enemies Beta) |
Skeleton N/A[4] |
Fallen Wave 20 |
| Giant Boss Wave 22 |
Shadow Boss Wave 24 |
Glitch Wave 26 |
Hazard Wave 28 |
| Tank Wave 30 |
Mystery Boss Wave 32 |
Breaker4 Wave 32 (Enemies Beta) |
Breaker3 N/A[5] |
| Boomer Wave 34 |
Templar Wave 35 |
Warden Wave 35 (Enemies Beta) |
Error Wave 36 |
| Summoner Boss Wave 36 |
Necromancer Boss Wave 36 (Enemies Beta) |
Cursed Skeleton N/A[6] |
Fallen Hero Wave 39 |
| Fallen Guardian Wave 40 |
Fallen King Wave 40 |
Wave Structure
Currently, the formula for calculating wave bonus on each wave is:
- (
$183.5 - ((Players - 1) * 20.5)) + Waves Completed × ( $45 - ((Players - 1) * 5))
The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.
Before 23rd of May 2024, the formula for calculating wave bonus on each wave is:
- (
$180 + ( $50 × Waves Completed)) ÷ Players
Before the Overhaul Update, it was calculated as:
- (
$40 - 4 × (Players - 1)) × Waves Completed
The waves in Fallen mode follow these timings:
| Waves | Wave Timer | Skip Time[7] |
|---|---|---|
| 1-29 | 1:00 | 0:19[8] |
| 30-38 | 1:20 | 0:19[9] |
| 39 | 2:00 | 0:19[10] |
| 40 | ∞ | N/A |
Bolded names indicates an enemy type's debut.
For former wave structures of Fallen mode, visit the Waves page.
| Wave | Commander Dialogue | Enemy Type & Amount | |
|---|---|---|---|
| 1 | Enemies are approaching![11] | 5x Abnormal | |
| This feels like this isn't going to be easy. | |||
| Start up your defenses and prepare for the worst. | |||
| 2 | - | 6x Abnormal | |
| 3 | - | 7x Abnormal | |
| 4 | - | 8x Abnormal | |
| 5 | Quick enemies incoming! | 8x Quick | |
| They may be faster, but cliff units can easily stop them dead in their tracks. | |||
| 6 | - | 5x Abnormal, 8x Quick | |
| 7 | Tankier enemies incoming! | 10x Heavy | |
| They may be slow, but don't let your guard down! A horde of these can soak up a lot of damage... | |||
| 8 | - | 5x Quick, 6x Abnormal, 6x Heavy | |
| 9 | - | 8x Heavy, 5x Abnormal, 7x Quick | |
| 10 | A thick skinned boss is on its way! | 12x Abnormal, 4x Heavy, 1x Abnormal Boss | |
| We need to get a lot of heavy damage to take down this slow but menacing foe. | |||
| 11 | - | 8x Heavy, 8x Abnormal, 8x Quick | |
| 12 | - | 1x Abnormal Boss, 8x Abnormal | |
| 13 | - | 10x Shadow | |
| 14 | - | 12x Heavy, 2x Abnormal Boss | |
| 15 | More shadows! | 20x Shadow | |
| 16 | Here come mystery enemies! | 8x Mystery | |
| They'll turn into a random enemy when killed! I wonder what's inside them? | |||
| 17 | - | 6x Heavy, 6x Mystery | |
| 18 | - | 14x Mystery | |
| 19 | A dark necromancer is approaching! | 4x Heavy, 6x Quick, 4x Shadow, 3x Mystery, 2x Abnormal Boss, 1x Dark Necromancer | |
| It can summon enemies from the ground, so kill the necromancer quickly! | |||
| 20 | Quick and tough enemies are coming in quick! | 4x Fallen, 1x Abnormal Boss | |
| Get ready for FALLENS! | |||
| 21 | - | 5x Fallen, 2x Abnormal Boss, 8x Heavy, 4x Shadow, 7x Mystery | |
| 22 | This enemy has already taken quite a beating, but it can take a lot more! | 8x Heavy, 4x Shadow, 8x Mystery, 2x Abnormal Boss, 1x Giant Boss | |
| Look out for the giant boss! | |||
| 23 | - | 6x Fallen, 1x Giant Boss, 8x Mystery, 1x Dark Necromancer | |
| 24 | A fast boss that's ALSO hidden? | 6x Fallen, 8x Mystery, 1x Shadow Boss | |
| You GOTTA be kidding me! | |||
| Please tell me you've got units to detect it by now.. | |||
| 25 | - | 12x Fallen, 4x Heavy, 6x Mystery, 4x Dark Necromancer | |
| 26 | Hey, that doesn't look right... | 12x Glitch | |
| What are those things? | |||
| 27 | - | 10x Glitch, 8x Fallen, 8x Mystery, 4x Abnormal Boss | |
| 28 | Hazardous enemies incoming! | 13x Hazard, 2x Giant Boss, 10x Mystery, 10x Glitch | |
| Fast and tanky with Giant bosses in the back. | |||
| 29 | Get ready for an intense hoard of enemies! | 1x Giant Boss, 10x Mystery, 12x Glitch, 12x Fallen, 4x Hazard | |
| 30 | Woah, this guys fast! | 5x Fallen, 4x Hazard, 4x Abnormal Boss, 2x Shadow Boss, 10x Mystery, 9x Glitch, 1x Tank, 10x Mystery | |
| Watch out for his throwing arm, I hear he made the big leagues in baseball... Either way, watch out for the boulders he throws, they stun![12] | |||
| 31 | - | 5x Giant Boss, 13x Hazard, 10x Fallen, 1x Dark Necromancer | |
| 32 | This doesn't look like your normal mystery... | 3x Giant Boss, 8x Mystery, 1x Tank, 10x Mystery Boss | |
| These Mystery bosses will summon OTHER bosses! | |||
| 33 | - | 6x Giant Boss, 24x Glitch, 10x Mystery, 12x Mystery Boss, 1x Dark Necromancer, 3x Shadow Boss | |
| 34 | These things may be slow, but they make up for that in EXPLOSIVE repercussions! | 8x Giant Boss, 1x Boomer, 8x Glitch, 6x Mystery, 6x Hazard, 8x Fallen, 14x Mystery Boss | |
| Boomers will, well, go BOOM when they die, stunning towers! | |||
| 35 | Major threat incoming! | 1x Templar, 5x Hazard, 20x Mystery Boss | |
| This boss has extremely high defense and stuns towers with a minigun! | |||
| We need a TON of heavy damage to beat him! | |||
| 36 | Hello? Communicator's acting up... | 8x Giant Boss, 1x Boomer, 8x Glitch, 1x Tank, 8x Error, 1x Summoner Boss | |
| This doesn't feel right. Can you hea-RRrR | |||
| 37 | - | 1x Boomer, 10x Glitch, 6x Error, 6x Giant Boss, 2x Shadow Boss, 6x Hazard, 6x Error, 6x Fallen, 1x Templar, 2x Summoner Boss, 6x Error | |
| 38 | - | 8x Giant Boss, 6x Error, 1x Templar, 6x Hazard, 6x Error, 15x Mystery Boss, 1x Tank, 8x Giant Boss | |
| 39 | - | 2x Boomer, 2x Tank, 6x Error, 10x Glitch, 1x Templar, 10x Hazard, 2x Error, 15x Fallen, 9x Error, 7x Fallen Hero, 5x Fallen, 1x Summoner Boss, 9x Error | |
| 40 | - | 5x Fallen Hero, 1x Templar, 6x Glitch, 9x Error, 10x Fallen, 5x Giant Boss, 6x Error, 4x Fallen Guardian, 1x Fallen King, 4x Giant Boss, 7x Mystery Boss, 1x Error | |
| Lose Dialogue[13] | |||
| One icon and dialogue is randomly chosen upon defeat:
•We're toast! | |||
| Wave | Commander Dialogue | Enemy Type & Amount | |
|---|---|---|---|
| 1 | Enemies are approaching! | 5x Abnormal | |
| This feels like this isn't going to be easy. | |||
| Start up your defenses and prepare for the worst. | |||
| 2 | - | 6x Abnormal | |
| 3 | - | 7x Abnormal | |
| 4 | - | 8x Abnormal | |
| 5 | Quick enemies incoming! | 8x Quick | |
| They may be faster, but cliff units can easily stop them dead in their tracks. | |||
| 6 | - | 5x Abnormal, 8x Quick | |
| 7 | Tankier enemies incoming! | 10x Heavy | |
| They may be slow, but don't let your guard down! A horde of these can soak up a lot of damage... | |||
| 8 | - | 5x Quick, 6x Abnormal, 6x Heavy | |
| 9 | - | 8x Heavy, 5x Abnormal, 7x Quick | |
| 10 | A thick skinned boss is on its way! | 12x Abnormal, 4x Heavy, 1x Abnormal Boss | |
| We need to get a lot of heavy damage to take down this slow but menacing foe. | |||
| 11 | - | 8x Heavy, 8x Abnormal, 8x Quick | |
| 12 | - | 1x Abnormal Boss, 8x Abnormal | |
| 13 | - | 10x Shadow | |
| 14 | - | 12x Heavy, 2x Abnormal Boss | |
| 15 | More shadows! | 20x Shadow | |
| 16 | Here come mystery enemies! | 8x Breaker2 | |
| They'll turn into a random enemy when killed! I wonder what's inside them? | |||
| 17 | - | 6x Heavy, 6x Breaker2 | |
| 18 | - | 14x Breaker2 | |
| 19 | A dark necromancer is approaching! | 4x Heavy, 6x Quick, 4x Shadow, 3x Breaker2, 2x Abnormal Boss, 1x Necromancer | |
| It can summon enemies from the ground, so kill the necromancer quickly! | |||
| 20 | Quick and tough enemies are coming in quick! | 4x Fallen, 1x Abnormal Boss | |
| Get ready for FALLENS! | |||
| 21 | - | 5x Fallen, 2x Abnormal Boss, 8x Heavy, 4x Shadow, 7x Breaker2 | |
| 22 | This enemy has already taken quite a beating, but it can take a lot more! | 8x Heavy, 4x Shadow, 8x Breaker2, 2x Abnormal Boss, 1x Giant Boss | |
| Look out for the giant boss! | |||
| 23 | - | 6x Fallen, 1x Giant Boss, 8x Breaker2, 1x Necromancer | |
| 24 | A fast boss that's ALSO hidden? | 6x Fallen, 8x Breaker2, 1x Shadow Boss | |
| You GOTTA be kidding me! | |||
| Please tell me you've got units to detect it by now.. | |||
| 25 | - | 12x Fallen, 4x Heavy, 6x Breaker2, 4x Necromancer | |
| 26 | Hey, that doesn't look right... | 12x Glitch | |
| What are those things? | |||
| 27 | - | 10x Glitch, 8x Fallen, 8x Breaker2, 4x Abnormal Boss | |
| 28 | Hazardous enemies incoming! | 13x Hazard, 2x Giant Boss, 10x Breaker2, 10x Glitch | |
| Fast and tanky with Giant bosses in the back. | |||
| 29 | Get ready for an intense hoard of enemies! | 1x Giant Boss, 10x Breaker2, 12x Glitch, 12x Fallen, 4x Hazard | |
| 30 | Woah, this guys fast! | 5x Fallen, 4x Hazard, 4x Abnormal Boss, 2x Shadow Boss, 10x Breaker2, 9x Glitch, 1x Tank, 10x Breaker2 | |
| Watch out for his throwing arm, I hear he made the big leagues in baseball... Either way, watch out for the boulders he throws, they stun! | |||
| 31 | - | 5x Giant Boss, 13x Hazard, 10x Fallen, 1x Necromancer | |
| 32 | This doesn't look like your normal mystery... | 3x Giant Boss, 8x Breaker2, 1x Tank, 10x Breaker4 | |
| These Mystery bosses will summon OTHER bosses! | |||
| 33 | - | 6x Giant Boss, 24x Glitch, 10x Breaker2, 12x Breaker4, 1x Necromancer, 3x Shadow Boss | |
| 34 | These things may be slow, but they make up for that in EXPLOSIVE repercussions! | 8x Giant Boss, 1x Boomer, 8x Glitch, 6x Breaker2, 6x Hazard, 8x Fallen, 14x Breaker4 | |
| Boomers will, well, go BOOM when they die, stunning towers! | |||
| 35 | Major threat incoming! | 1x Warden, 5x Hazard, 20x Breaker4 | |
| This boss has extremely high defense and stuns towers with a minigun! | |||
| We need a TON of heavy damage to beat him! | |||
| 36 | Hello? Communicator's acting up... | 8x Giant Boss, 1x Boomer, 8x Glitch, 1x Tank, 8x Error, 1x Necromancer Boss | |
| This doesn't feel right. Can you hea-RRrR | |||
| 37 | - | 1x Boomer, 10x Glitch, 6x Error, 6x Giant Boss, 2x Shadow Boss, 6x Hazard, 6x Error, 6x Fallen, 1x Warden, 2x Necromancer Boss, 6x Error | |
| 38 | - | 8x Giant Boss, 6x Error, 1x Warden, 6x Hazard, 6x Error, 15x Breaker4, 1x Tank, 8x Giant Boss | |
| 39 | - | 2x Boomer, 2x Tank, 6x Error, 10x Glitch, 1x Warden, 10x Hazard, 2x Error, 15x Fallen, 9x Error, 7x Fallen Hero, 5x Fallen, 1x Necromancer Boss, 9x Error | |
| 40 | - | 5x Fallen Hero, 1x Warden, 6x Glitch, 9x Error, 10x Fallen, 5x Giant Boss, 6x Error, 4x Fallen Guardian, 1x Fallen King, 4x Giant Boss, 7x Breaker4, 1x Error | |
| Lose Dialogue | |||
| One icon and dialogue is randomly chosen upon defeat:
•We're toast! | |||
Gallery
Trivia
- It used to be possible to activate the Hidden Wave in Fallen mode by beating the game in 1009 seconds (16:49) or under.
Update History
- 13 October 2019
- Insane mode added.
- 14 October 2019
- Shared cash of 50% added.
- 25 November 2019
- Hidden Wave added.
- Wave structure changed.
- 11 February 2020
- Name changed from Insane mode to Fallen mode.
- New icons.
- 4 March 2020
- Wave structure changed.
- Shared cash decreased from 50% to 25%.
- 18 March 2020
- New medal icon.
- 29 April 2020
- Wave structure changed.
- 26 May 2020
- Wave structure changed.
- 29 October 2020
- Wave structure changed.
- Dialogue added.
- Wave bonus formula changed.
Coins and EXP rewards formula changed.- New medal icon.
- New mode icon.
- Final wave music now plays when the first Fallen Guardian spawns instead of it playing at the beginning of the wave.
- 1 April 2021
- Wave structure changed.
- 2 April 2021
- Wave structure changed.
- 8 May 2021
- Wave structure changed.
- 4 December 2021
- Hidden Wave removed.
- 22 March 2022
- Bug: Final wave music no longer plays.
- 11 April 2022
- Bugfix: Final wave music now plays again.
- 17 April 2022
- Corrected "approaching" being spelt as "approacing" on Wave 1.
- 23 April 2022
- Corrected a being misspelt as an on Wave 13.
- 29 July 2022
- Final wave music changed from Fallen Boss to Void Steps.
- Final wave music now plays at the beginning of the wave instead of it playing when the first Fallen Guardian spawns.
- 9 June 2023
- In community maps, rewards now depend on difficulty. Easier maps have reduced rewards and harder maps have increased rewards. Normal difficulty rewards are not changed.
- 28 October 2023
- Bug: Shared cash does not work.
- 3 November 2023
- Bugfix: Shared cash now works.
- 18 May 2024
- Triumphing now has a chance to give one of these rewards:
- Low Grade Crate with a 30% chance.
- Mid Grade Crate with a 15% chance.
- Time Scale Tickets with a 15% chance.
- Triumphing now has a chance to give one of these rewards:
- 23 May 2024
- Starting cash changed.
- Solo starting cash remains at
$500. - Decreased from
$500 to $400 in duo. - Decreased from
$500 to $350 in trio. - Decreased from
$500 to $300 in quad.
- Solo starting cash remains at
Coins and EXP rewards formula changed.- Wave bonus formula changed.
- Updated to the new mode system.
- Bug: Economy does not work.
- This was fixed later the same day.
- Bug: Fallen mode is prone to issues.
- This was fixed later the same day.
- Bug: Rewards are much lower than intended.
- Bug: Commander's dialogue for Wave 13 does not appear.
- Bug: Rewards are unaffected by the difficulty based rewards on community maps.
- Bug: Consumable crate and
Time Scale Ticket rewards can no longer be gotten.
- Starting cash changed.
- 27 May 2024
- Starting cash increased.
- Increased from
$500 to $600 in solo. - Increased from
$400 to $500 in duo. - Increased from
$350 to $450 in trio. - Increased from
$300 to $400 in quad.
- Increased from
- Bugfix: Rewards are now the intended amount.
- Later the same day:
- Rewards now use the old equations.
- Starting cash increased.
- 31 May 2024
- Starting cash is now
$500 regardless of player count.
- Starting cash is now
Notes
- ↑ Originally was
25 - ↑ Before 16th of May 2021, it was
. - ↑ Does not appear naturally, it can only be spawned by the Breaker2.
- ↑ Does not appear naturally, it can only be spawned by the Necromancer.
- ↑ Does not appear naturally, it can only be spawned by the Breaker4.
- ↑ Does not appear naturally, it can only be spawned by the Necromancer Boss.
- ↑ How long you have to wait before you can skip.
- ↑ Skip at 0:40.
- ↑ Skip at 1:00.
- ↑ Skip at 1:40.
- ↑ Before 17th of April 2022, approaching was misspelt as approacing.
- ↑ Before 17th of April 2022, stun was misspelt as sutn.
- ↑ Before 4th of December 2021, there was no lose dialogue.