Hidden (Attribute)
<infobox>
<title source="title1"><default>Hidden (Attribute)</default></title><image source="image1"></image> <label>Type</label> <format>Enemy Type</format> <label>Variants</label> <label>Required Detection</label> <label>Immunities/Resistances</label> <label>Effects</label> <label>Available in Sandbox?</label> <format>✔ Yes</format> <label>Tag</label> </infobox>
Description
[edit]Hidden is an enemy type that makes the enemy require hidden detection to be targeted.
Mechanics
[edit]Enemies that are Hidden cannot be detected by towers that do not have hidden detection. They may be indirectly damaged by towers that do not have hidden detection by collision with units or by being caught in an explosive radius, for example. The appearance of Hidden enemies are also affected, in which they will have a transparency. These following towers have hidden detection:
| Hidden Detection | ||
|---|---|---|
| Tower | Status | Level |
| Scout | Full | Level 2+ |
| Sniper | Full | Level 2+ |
| Paintballer | Full[1] | Level 1+ |
| Demoman | Full[2] | Level 3+ N/A (PVP) |
| Boomerang | None[3] | N/A |
| Slime Trooper | Full | Level 2+ |
| Soldier | Full | Level 2+ |
| Shotgunner | Full[4] | Level 2+ |
| Freezer | Full | Level 2+ |
| Assassin | Full | Level 2+ |
| Militant | Full | Level 1+ |
| Hunter | Full | Level 3+ Level 1+ (PVP) |
| Pyromancer | Full | Level 2+ |
| Ace Pilot | Full | Level 4+ |
| Medic | None | N/A |
| Farm | None[5] | N/A |
| Electroshocker | Full[6] | Level 2+ |
| Rocketeer | Full | Level 2+ |
| Trapper | None[7] | N/A |
| Military Base | Full[8] | Level 3+ |
| Crook Boss | Full[9] | Level 2+ (Tower) Level 0+ (Units) |
| Commander | Full | Level 2+ |
| Warden | Full | Level 1+ |
| Cowboy | Full | Level 2+ Level 3+ (PVP) |
| DJ Booth | None[10] | N/A |
| Tesla | None[11] | N/A |
| Saboteur | Full | Level 1+ |
| Minigunner | Full | Level 2+ |
| Ranger | None[12] | N/A |
| Pursuit | Full | Level 4B+ |
| Gatling Gun | Full[13] | Level 3+ |
| Turret | Full | Level 0+ |
| Mortar | None[14] | N/A |
| Mercenary Base | Full[15] | Level 3+ |
| Brawler | Full | Level 4+ Level 3+ (PVP) |
| Necromancer | Full[16] | Level 2+ |
| Accelerator | Full | Level 1+ |
| Engineer | Full | Level 2+ |
| Hacker | Full | Level 2+ |
| Operator | Full | Level 1+ |
| Kingpin | Partial[17] | Level 0+ |
| Juggernaut | Full | Level 2+ |
| Golden Minigunner | Full | Level 2+ |
| Golden Pyromancer | Full | Level 0+ |
| Golden Crook Boss | Full[18] | Level 2+ |
| Golden Scout | Full | Level 1+ |
| Golden Cowboy | Full | Level 2+ |
| Golden Soldier | Full | Level 2+ |
| Golden Demoman | Full | Level 2+ |
| Golden Snowballer | Full | Level 0+ |
| Gladiator | Full | Level 0 |
| Commando | Full | Level 2+ |
| Slasher | Full | Level 1+ |
| Frost Blaster | Full[19] | Level 1+ |
| Archer | Full[20] | Level 2+ |
| Swarmer | None[21] | N/A |
| Toxic Gunner | None | N/A |
| Sledger | None[22] | N/A |
| Executioner | Full[23] | Level 4+ |
| Elf Camp | Partial[24] | Level 3+ |
| Jester | Full[25] | Level 3+ |
| Cryomancer | None[26] | N/A |
| Hallow Punk | Full[27] | Level 2+ |
| Harvester | Full[28] | Level 3+ |
| Elementalist | Partial[29] | Level 2+ |
| Firework Technician | None | N/A |
| Biologist | Partial[30] | Level 2+ |
| Warlock | Full[31] | Level 2+ |
| Spotlight Tech | Full | Level 2+ |
| War Machine | Full[32] | Level 4+ |
| Mecha Base | Full | Level 0+ |
Enemy List
[edit]The following enemies are currently a Hidden enemy:
- Hidden
- Hidden Boss
- Shadow
- Shadow Boss
- Molten Demon
- Fallen Soul (Fallen)
- Possessed Armor (Without Armor)
- Fallen Summoner (Ghost State only)
- Cold Mist
- Unstable Ice
- Shivergeist
- Jack Frost
- Frost Spirit (True Spirit only)
- Ghost
- Lurker
- Warden (Modern version)
- Invisible
- Soul
- Soul Boss
- Ninja Toilet
- Pro Streamer
- Phantom
- Elite Phantom
- Elite Soul
- Soul Stealer (Summon only)
If the Hidden Enemies modifier is active, all enemies after Wave 5 of a given match will become a Hidden enemy.
The following enemies can spawn with Hidden, but do not have it by default:
- Normal Boss (Casual)
- Skeleton
- Bolt (Intermediate)
- Hazmat (Lights Out)
- Slow Boss (Rock Bottom)
- Enraged (Boss Rush)
- Ghoul (Intermediate)
- Reaver
- Armored (Derailed, Lights Out)
- Necromancer (Casual, Surface Tension)
- Molten Golem (Molten)
- Molten Necromancer (Molten)
- Fallen Necromancer (Fallen)
- Corrupted Fallen (Fallen)
- Fallen Skeleton (Badlands II)
- Necrotic Skeleton (Badlands II)
- Shotgunner
- Sock Puppet
- Reaper
- Cursed Skeleton (Hardcore, Voidcore)
- Giant Skeleton (Surface Tension)
The following enemies used to have Hidden by default, but no longer have it:
- Cursed Skeleton (Modern version)
The following enemies used to spawn as a Hidden enemy, but did not have it by default:
The following event enemies were also a Hidden enemy:
- Bat (Nightmare Carnival)
- Ghost (Nightmare Carnival)
- Burnt Gingerbread (Village of Despair)
- Ghost (Trick or Threat Town)
- Bat (Trick or Threat Town)
- Cold Mist (Frost Invasion)
- Ghost (Solar Eclipse)
- Wraith (Solar Eclipse)
- Ghost Knight (Solar Eclipse)
- Spy Ducky (D00M's Revenge)
- Operator Ducky (D00M's Revenge, Secret Service only)
- Ghost (Lunar Overture)
- Cold Mist (Krampus Frosthold)
- Korblox Soul (Huevous Hunt)
- Cold Mist (Operation I.C.E)
- Korblox Soul (The Hunt: Mega Edition)
- Spy Ducky (Ducky Revenge)
- Operator Ducky (Ducky Revenge, Operative Service only)
- Null Goon (Null & Void)
- Spectator (The Final Act)
The following event enemies have a Hidden variant:
- Skeleton (Lunar Overture)
- Mummy (Lunar Overture)
- Scarecrow (Lunar Overture)
- Frankenstein (Lunar Overture)
- Speedy Elf (Krampus Frosthold)
- Packed Ice (Krampus Frosthold)
- Snow Golem (Krampus Frosthold)
- Korblox Seeker (Huevous Hunt)
- Korblox Guard (Huevous Hunt)
- Korblox Warrior (Huevous Hunt)
- Korblox General (Huevous Hunt)
- Korblox Guard (The Classic)
- Hex Minion (Hexscape)
- Hex Wraith (Hexscape)
- Hex Revenant (Hexscape)
- Hex Corpse (Hexscape)
- Breaker2 (Pls Donate)
- Necromancer (Enemies Beta Enemy, Pls Donate)
- Nulling (Nil Zone)
- Corrupted Horror (Nil Zone)
- Actor1 (Nil Zone)
- Actor2 (Nil Zone)
- Actor3 (Nil Zone)
- Null Crook Boss (Null & Void)
- Lost Glitch (Null & Void)
- Null Freezer (Null & Void)
- Null Medic (Null & Void)
- Null Accelerator (Null & Void)
- Executioner Skeleton (Null & Void)
- Hallow Guard (Null & Void)
- Exo Follower (The Final Act)
The following event enemies used to spawn as a Hidden enemy, but did not have it by default:
The following removed enemy was also Hidden:
All enemies become a Hidden enemy while The Moon curse is active.
Gallery
[edit]Attribute Icon
-
First Icon (29 October 2020 – 7 April 2023)
Update History
[edit]- 14 June 2019 - BETA v1.0.0
- Hidden added.
- 29 October 2020 - Overhaul v1.0.0
- Now displayed with the HDNHDN tag under the enemy's health.
- 7 April 2023 - v1.7.0
- 28 October 2023 - v1.9.0
- Hidden enemies now have wavering translucency.
- 11 October 2025 - v1.76.3
- Hidden enemies no longer have wavering translucency.
Notes
[edit]- ↑ At Level 0, its splash damage can indirectly damage Hidden enemies.
- ↑ From Level 0+, its splash damage can indirectly damage Hidden enemies, but this tower cannot directly target Hidden enemies until Level 3.
- ↑ Can indirectly damage Hidden enemies if hit by the boomerang, but they cannot be targeted.
- ↑ Its piercing can indirectly damage Hidden enemies.
- ↑ Can indirectly damage Hidden enemies with thorns generated, if a Harvester is also used in the match.
- ↑ Its chain attack can indirectly target Hidden enemies before Level 2.
- ↑ Despite not having hidden detections, its traps can deal damage to Hidden enemies.
- ↑ Can deal damage to enemies with collisions for Level 0-2.
- ↑ Its unit can target Hidden enemies at Level 0.
- ↑ At Level 3, its pulses can indirectly hit hidden enemies if they are in its range, though the actual tower cannot detect them.
- ↑ Its lightning can damage Hidden enemies by chaining to them, but the tower itself cannot directly target them.
- ↑ Only its splash damage can indirectly hit hidden enemies. The tower itself can never directly target them.
- ↑ When controlled by the player, the Gatling Gun can be used to target hidden enemies from Level 0+.
- ↑ Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby.
- ↑ Rifleman & Riot Guard only. Through splash and collision damage, hidden enemies may be hit indirectly.
- ↑ From Level 0+, its units can attack and damage hidden enemies. Its piercing can also indirectly damage hidden enemies.
- ↑ Only the units can detect Hidden enemies.
- ↑ Its units can directly target hidden enemies from Level 0.
- ↑ From Level 0, its piercing can indirectly hit hidden enemies.
- ↑ From Level 0, its piercing can indirectly hit hidden enemies.
- ↑ It's Beehive Grenade ability can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
- ↑ From Level 1, its pierce damage can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
- ↑ From Level 0+, its axe bouncing and piercing can indirectly hit hidden enemies
- ↑ The Snowball Elf, Cannoneer Elf and Ripped Elf units are unable to target Hidden enemies. Every other unit can deal damage to them with all of their damage sources.
- ↑ From Level 0+, its splash damage can indirectly damage hidden enemies.
- ↑ From Level 0+, its piercing can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
- ↑ From Level 0+, its splash damage can indirectly hit Hidden enemies, but this tower cannot directly target Hidden enemies until Level 2.
- ↑ From Level 0+, its Thorns ability and piercing can indirectly hit Hidden enemies, but this tower cannot directly target Hidden enemies until Level 3.
- ↑ Units do not detect Hidden enemies.
- ↑ Only the Sunflower can detect Hidden enemies.
- ↑ From Level 0+, its swing can indirectly hit hidden enemies.
- ↑ From Level 2+, its splash damage can indirectly hit hidden enemies.
| Enemy Types | Hidden • Lead • Flying • Ghost • Boss | |
|---|---|---|
| Immunities | Freeze Immunity • Burn Immunity • Splash Damage Immunity • Stun Immunity • Full Immunity • Energy Immunity (Removed) • Collision Immunity (Removed) • Partial Electric Immunity (Removed) | |
| Status Effects | Scale • Bloated • Nimble • Slime • Health Regen • Tank • Aggro • Corpse • No Target • Blessed • Neuralyzed • Slowed • Shield (Removed) | |
| Other | Shield Health • Defense | |