Hidden (Attribute)

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This article is about Hidden (Attribute). You may be looking for the Hidden Boss or Hidden Zoomer.

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<title source="title1"><default>Hidden (Attribute)</default></title><image source="image1"></image> <label>Type</label> <format>Enemy Type</format> <label>Variants</label> <label>Required Detection</label> <label>Immunities/Resistances</label> <label>Effects</label> <label>Available in Sandbox?</label> <format>✔ Yes</format> <label>Tag</label> </infobox>

Description

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Hidden is an enemy type that makes the enemy require hidden detection to be targeted.

Mechanics

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Enemies that are Hidden cannot be detected by towers that do not have hidden detection. They may be indirectly damaged by towers that do not have hidden detection by collision with units or by being caught in an explosive radius, for example. The appearance of Hidden enemies are also affected, in which they will have a transparency. These following towers have hidden detection:

Hidden Detection
Tower Status Level
Scout Full Level 2+
Sniper Full Level 2+
Paintballer Full[1] Level 1+
Demoman Full[2] Level 3+
N/A (PVP)
Boomerang None[3] N/A
Slime Trooper Full Level 2+
Soldier Full Level 2+
Shotgunner Full[4] Level 2+
Freezer Full Level 2+
Assassin Full Level 2+
Militant Full Level 1+
Hunter Full Level 3+
Level 1+ (PVP)
Pyromancer Full Level 2+
Ace Pilot Full Level 4+
Medic None N/A
Farm None[5] N/A
Electroshocker Full[6] Level 2+
Rocketeer Full Level 2+
Trapper None[7] N/A
Military Base Full[8] Level 3+
Crook Boss Full[9] Level 2+ (Tower)
Level 0+ (Units)
Commander Full Level 2+
Warden Full Level 1+
Cowboy Full Level 2+
Level 3+ (PVP)
DJ Booth None[10] N/A
Tesla None[11] N/A
Saboteur Full Level 1+
Minigunner Full Level 2+
Ranger None[12] N/A
Pursuit Full Level 4B+
Gatling Gun Full[13] Level 3+
Turret Full Level 0+
Mortar None[14] N/A
Mercenary Base Full[15] Level 3+
Brawler Full Level 4+
Level 3+ (PVP)
Necromancer Full[16] Level 2+
Accelerator Full Level 1+
Engineer Full Level 2+
Hacker Full Level 2+
Operator Full Level 1+
Kingpin Partial[17] Level 0+
Juggernaut Full Level 2+
Golden Minigunner Full Level 2+
Golden Pyromancer Full Level 0+
Golden Crook Boss Full[18] Level 2+
Golden Scout Full Level 1+
Golden Cowboy Full Level 2+
Golden Soldier Full Level 2+
Golden Demoman Full Level 2+
Golden Snowballer Full Level 0+
Gladiator Full Level 0
Commando Full Level 2+
Slasher Full Level 1+
Frost Blaster Full[19] Level 1+
Archer Full[20] Level 2+
Swarmer None[21] N/A
Toxic Gunner None N/A
Sledger None[22] N/A
Executioner Full[23] Level 4+
Elf Camp Partial[24] Level 3+
Jester Full[25] Level 3+
Cryomancer None[26] N/A
Hallow Punk Full[27] Level 2+
Harvester Full[28] Level 3+
Elementalist Partial[29] Level 2+
Firework Technician None N/A
Biologist Partial[30] Level 2+
Warlock Full[31] Level 2+
Spotlight Tech Full Level 2+
War Machine Full[32] Level 4+
Mecha Base Full Level 0+

Enemy List

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The following enemies are currently a Hidden enemy:

If the Hidden Enemies modifier is active, all enemies after Wave 5 of a given match will become a Hidden enemy.

The following enemies can spawn with Hidden, but do not have it by default:

The following enemies used to have Hidden by default, but no longer have it:

The following enemies used to spawn as a Hidden enemy, but did not have it by default:

The following event enemies were also a Hidden enemy:

The following event enemies have a Hidden variant:

The following event enemies used to spawn as a Hidden enemy, but did not have it by default:

The following removed enemy was also Hidden:

All enemies become a Hidden enemy while The Moon curse is active.

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Attribute Icon

Update History

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  • 14 June 2019 - BETA v1.0.0
    • Hidden added.
  • 29 October 2020 - Overhaul v1.0.0
    • Now displayed with the HDNHDN tag under the enemy's health.
  • 7 April 2023 - v1.7.0
    • Icon updated.
    • Tag displayed under an enemy's health bar changed from HDNHDN to HiddenHidden.
  • 28 October 2023 - v1.9.0
    • Hidden enemies now have wavering translucency.
  • 11 October 2025 - v1.76.3
    • Hidden enemies no longer have wavering translucency.

Notes

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  1. At Level 0, its splash damage can indirectly damage Hidden enemies.
  2. From Level 0+, its splash damage can indirectly damage Hidden enemies, but this tower cannot directly target Hidden enemies until Level 3.
  3. Can indirectly damage Hidden enemies if hit by the boomerang, but they cannot be targeted.
  4. Its piercing can indirectly damage Hidden enemies.
  5. Can indirectly damage Hidden enemies with thorns generated, if a Harvester is also used in the match.
  6. Its chain attack can indirectly target Hidden enemies before Level 2.
  7. Despite not having hidden detections, its traps can deal damage to Hidden enemies.
  8. Can deal damage to enemies with collisions for Level 0-2.
  9. Its unit can target Hidden enemies at Level 0.
  10. At Level 3, its pulses can indirectly hit hidden enemies if they are in its range, though the actual tower cannot detect them.
  11. Its lightning can damage Hidden enemies by chaining to them, but the tower itself cannot directly target them.
  12. Only its splash damage can indirectly hit hidden enemies. The tower itself can never directly target them.
  13. When controlled by the player, the Gatling Gun can be used to target hidden enemies from Level 0+.
  14. Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby.
  15. Rifleman & Riot Guard only. Through splash and collision damage, hidden enemies may be hit indirectly.
  16. From Level 0+, its units can attack and damage hidden enemies. Its piercing can also indirectly damage hidden enemies.
  17. Only the units can detect Hidden enemies.
  18. Its units can directly target hidden enemies from Level 0.
  19. From Level 0, its piercing can indirectly hit hidden enemies.
  20. From Level 0, its piercing can indirectly hit hidden enemies.
  21. It's Beehive Grenade ability can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
  22. From Level 1, its pierce damage can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
  23. From Level 0+, its axe bouncing and piercing can indirectly hit hidden enemies
  24. The Snowball Elf, Cannoneer Elf and Ripped Elf units are unable to target Hidden enemies. Every other unit can deal damage to them with all of their damage sources.
  25. From Level 0+, its splash damage can indirectly damage hidden enemies.
  26. From Level 0+, its piercing can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
  27. From Level 0+, its splash damage can indirectly hit Hidden enemies, but this tower cannot directly target Hidden enemies until Level 2.
  28. From Level 0+, its Thorns ability and piercing can indirectly hit Hidden enemies, but this tower cannot directly target Hidden enemies until Level 3.
  29. Units do not detect Hidden enemies.
  30. Only the Sunflower can detect Hidden enemies.
  31. From Level 0+, its swing can indirectly hit hidden enemies.
  32. From Level 2+, its splash damage can indirectly hit hidden enemies.



File:AttributesHeader.png
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