Nimble: Difference between revisions

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*[[Frost Mystery]] ([[Frost Mode|Frost]])
*[[Frost Mystery]] ([[Frost Mode|Frost]])
*[[Cold Mist]] ([[Frost Mode|Frost]])
*[[Cold Mist]] ([[Frost Mode|Frost]])
*[[Permafrost]]
*[[Yeti]]
*[[Frost Hunter]] ([[Frost Mode|Frost]])
*[[Packed Ice]] ([[Frost Mode|Frost]])
*[[Unstable Ice]] ([[Frost Mode|Frost]])
*[[Frost Invader]] ([[Frost Mode|Frost]])
*[[Frost Wraith]] ([[Frost Mode|Frost]])
*[[Shivergeist]] ([[Frost Mode|Frost]])
*[[Crying Angel]] ([[Frost Mode|Frost]])
*[[Crying Angel]] ([[Frost Mode|Frost]])
*[[Mega Frost Mystery]]
*[[Frost Mage]] ([[Frost Mode|Frost]])
*[[Frost Mage]] ([[Frost Mode|Frost]])
*[[Frost Necromancer]] ([[Frost Mode|Frost]])
*[[Swift]] ([[Hardcore Mode|Hardcore]], [[Voidcore Mode|Voidcore]])
*[[Swift]] ([[Hardcore Mode|Hardcore]], [[Voidcore Mode|Voidcore]])
*[[Hefty]] ([[Hardcore Mode|Hardcore]], [[Voidcore Mode|Voidcore]])
*[[Hefty]] ([[Hardcore Mode|Hardcore]], [[Voidcore Mode|Voidcore]])
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*[[Molten Hound]]
*[[Molten Hound]]
*[[Frostmite]]
*[[Frostmite]]
*[[Unstable Ice]]
*[[Frost Hunter]]
*[[Frostbane]]
*[[Mega Frost Mystery]]
*[[Frost Necromancer]]


The following enemies could spawn with '''Nimble''' in events, but did not have it by default:
The following enemies could spawn with '''Nimble''' in events, but did not have it by default:
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The [[Speedy Enemies]] modifier gives every enemy '''Nimble'''. Similarly, all enemies in the [[Vanguard (Challenge)|Vanguard]] challenge map spawn with the '''Nimble''' attribute due to the [[Vanguard (Modifier)|Vanguard]] modifier.
The [[Speedy Enemies]] modifier gives every enemy '''Nimble'''. Similarly, all enemies in the [[Vanguard (Challenge)|Vanguard]] challenge map spawn with the '''Nimble''' attribute due to the [[Vanguard (Modifier)|Vanguard]] modifier.


Enemies can receive '''Nimble''', even if they did not spawn with it if they are hit by a gift explosion created by the [[Trickster Elf]]'s ''Subzero Tricks'' ability and by the [[Hex Weaver]] with its ''Spooky Tricks'' ability. The [[Energy Drink]] consumable also applies '''Nimble''' to the next three enemies sent by a player. In the [[Null & Void Event]], if the [[Death]] curse was selected, all enemies would spawn with '''Nimble'''.
Enemies can receive '''Nimble''', even if they did not spawn with it if they are hit by a gift explosion created by the [[Jack Frost]]'s ''Subzero Tricks'' ability and by the [[Hex Weaver]] with its ''Spooky Tricks'' ability. The [[Energy Drink]] consumable also applies '''Nimble''' to the next three enemies sent by a player. In the [[Null & Void Event]], if the [[Death]] curse was selected, all enemies would spawn with '''Nimble'''.


==Tower & Unit List==
==Tower & Unit List==

Latest revision as of 12:10, 3 September 2026

<infobox>

<title source="title1"><default>Nimble</default></title><image source="image1"></image> <label>Type</label> <format>Status Effect</format> <label>Variants</label> <label>Required Detection</label> <label>Immunities/Resistances</label> <label>Effects</label> <label>Available in Sandbox?</label> <format>✖ No </format> <label>Tag</label> </infobox>

Description

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Nimble is a status effect that makes an enemy twice as fast.

Mechanics

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Nimble makes any enemy with it twice as fast.

Enemy List

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These following event enemies have Nimble:

These following enemies can spawn with Nimble, but do not have it by default:

These following enemies used to spawn with Nimble, but did not have it by default:

The following enemies could spawn with Nimble in events, but did not have it by default:

These following event enemies used to spawn with Nimble, but did not have it by default:

The Speedy Enemies modifier gives every enemy Nimble. Similarly, all enemies in the Vanguard challenge map spawn with the Nimble attribute due to the Vanguard modifier.

Enemies can receive Nimble, even if they did not spawn with it if they are hit by a gift explosion created by the Jack Frost's Subzero Tricks ability and by the Hex Weaver with its Spooky Tricks ability. The Energy Drink consumable also applies Nimble to the next three enemies sent by a player. In the Null & Void Event, if the Death curse was selected, all enemies would spawn with Nimble.

Tower & Unit List

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Although no known use on towers for this attribute exists, the following towers used to have Nimble:

Update History

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  • 3 May 2024 - v1.20.0
    • Nimble added.
    • Bug: When a burn, chillness, stun, Toxic Gunner poison or DJ Booth slowdown effect is applied to a Nimble enemy, the enemy loses the speed increase from Nimble once the effect ends.
  • 4 November 2024 - v1.39.7
    • Bugfix: All effects no longer cause enemies to lose their speed increase from Nimble once the effect ends.


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Enemy Types
Immunities
Status Effects
Other