User:Nanyawr
Shoutout(s)!
Mentin — For thanked me for my edits in V2.0.0.
Benjamin — For reseted my password (even though turned out I tried logging in using 'Vessel Of Infinite Destruction' as the username, so clearly it's the username problem, so... 
- Selever — For the feedback suggestions.
- Axeula — Who lurked here...
- Adachi — For vandalized in my About page by reverting the revision 3 times.
Update Day

- ◢◤◢◤◢◤◢◤NOTICE: Outdated Stats, may inaccurate shown here.◢◤◢◤◢◤◢◤
- ―Commander
Enraged Shout ability unlocked on level 2+
Introducing flat damage buff, increasing amount of damages
Get ready for fierce battle
The ultimate showdown of his true golden power
- Lvl 2 Damage: 2 ➔ 3
- Lvl 3 Damage: 5 ➔ 6
- Lvl 4 Damage: 12 ➔ 10
- Lvl 1 Cooldown: 0.15 ➔ 0.14
- Lvl 2 Cooldown: 0.15 ➔ 0.12
- Lvl 3 Cooldown: 0.15 ➔ 0.12
- Lvl 4 Cooldown: 0.15 ➔ 0.1
- Lvl 0 Range: 14 ➔ 14
- Lvl 1 Range: 17 ➔ 17
- Lvl 2 Range: 17 ➔ 17
- Lvl 3 Range: 17 ➔ 19
- Lvl 4 Range: 20 ➔ 21.5
- Lvl 0 Cost: 600 ➔ 600
- Lvl 1 Cost: 300 ➔ 575
- Lvl 2 Cost: 850 ➔ 1325
- Lvl 3 Cost: 2750 ➔ 2500
- Lvl 4 Cost: 8000 ➔ 7500
- Lvl 0 Flat Damage Buff: 1
- Lvl 1 Flat Damage Buff: 2
- Lvl 2 Flat Damage Buff: 2
- Lvl 3 Flat Damage Buff: 3
- Lvl 4 Flat Damage Buff: 5
- Lvl 2 Enraged Shout Flat Damage Buff: 2
- Lvl 3 Enraged Shout Flat Damage Buff: 5
- Lvl 4 Enraged Shout Flat Damage Buff: 10
- Lvl 2 Enraged Shout Buff Time: 10
- Lvl 3 Enraged Shout Buff Time: 12.5
- Lvl 4 Enraged Shout Buff Time: 15
- Enraged Shout ability cooldown: 30
- Lvl 3 Damage: 5 ➔ 7
- Lvl 4 Damage: 14 ➔ 15
- Lvl 1 Cooldown: 0.125 ➔ 0.075
- Lvl 2 Cooldown: 0.125 ➔ 0.075
- Lvl 3 Cooldown: 0.125 ➔ 0.06
- Lvl 4 Cooldown: 0.125 ➔ 0.05
- Lvl 0 Range: 17 ➔ 15
- Lvl 1 Range: 17 ➔ 15
- Lvl 2 Range: 20 ➔ 18
- Lvl 3 Range: 20 ➔ 18
- Lvl 4 Range: 22 ➔ 20
- Lvl 0 Cost: 450 ➔ 475
- Lvl 1 Cost: 150 ➔ 125
- Lvl 2 Cost: 800 ➔ 650
- Lvl 3 Cost: 3750 ➔ 6000
- Lvl 4 Cost: 12000 ➔ 14000
- Lvl 0 Burst: 4 ➔ 20
- Lvl 1 Burst: 4 ➔ 20
- Lvl 2 Burst: 5 ➔ 20
- Lvl 3 Burst: N/A ➔ 30
- Lvl 4 Burst: N/A ➔ 50
- Lvl 0 Burst Cooldown: 0.35 ➔ 2.5
- Lvl 1 Burst Cooldown: 0.25 ➔ 2
- Lvl 2 Burst Cooldown: 0.25 ➔ 2
- Lvl 3 Burst Cooldown: 0 ➔ 1.5
- Lvl 4 Burst Cooldown: 0 ➔ 1.25
The Golden Scout has been reworked to be more powerful early game!
Now featuring with brand new upgrade icons!
Deals poison damage to enemies overtime
Able to slowing down the enemies to stall them
Throw poison grenade that deal damage and slow down enemy
- Lvl 0 Damage: 1 -> 1
- Lvl 1 Damage: 1 -> 2
- Lvl 2 Damage: 1 -> 4
- Lvl 3 Damage: 3 -> 6
- Lvl 4 Damage: 7 -> 5
- Lvl 0 Cooldown: 0.1 -> 0.12
- Lvl 1 Cooldown: 0.1 -> 0.1
- Lvl 4 Cooldown: 0.085 -> 0.05
- Lvl 0 Range: 10 -> 12
- Lvl 1 Range: 10 -> 14
- Lvl 2 Range: 14 -> 16
- Lvl 3 Range: 14 -> 16
- Lvl 4 Range: 18 -> 20.5
- Lvl 0 Cost: 525 -> 475
- Lvl 1 Cost: 200 -> 925
- Lvl 2 Cost: 800 -> 2000
- Lvl 3 Cost: 3000 -> 4750
- Lvl 1 Burst: 4 -> 6
- Lvl 0 Reload Time: 1.2 -> 1
- Lvl 1 Reload Time: 0.6 -> 0.5
- Lvl 2 Reload Time: 0.6 -> 0.5
- Lvl 3 Reload Time: 0.6 -> 0.5
- Lvl 3 Poison Damage: 4 -> 5
- Lvl 4 Poison Damage: 10 -> 12
- Lvl 0 Poison Tick: 1 -> 0.5
- Lvl 1 Poison Tick: 1 -> 0.5
- Lvl 2 Poison Tick: 1 -> 0.5
- Lvl 3 Poison Tick: 1 -> 0.2
- Lvl 4 Poison Tick: 1 -> 0.1
- Lvl 3 Poison Length: 6 -> 8
- Lvl 4 Poison Length: 10 -> 12
- Lvl 0 Slowdown Per Hit: 10% -> 15%
- Lvl 1 Slowdown Per Hit: 10% -> 15%
- Lvl 2 Slowdown Per Hit: 10% -> 30%
- Lvl 3 Slowdown Per Hit: 20% -> 60%
- Lvl 4 Slowdown Per Hit: 30% -> 90%
- Lvl 0 Max Slow: 10% -> 15%
- Lvl 1 Max Slow: 10% -> 15%
- Lvl 2 Max Slow: 10% -> 30%
- Lvl 3 Max Slow: 20% -> 60%
- Lvl 4 Max Slow: 30% -> 90%
- Lvl 3 Slowdown Time: 6 -> 8
- Lvl 4 Slowdown Time: 10 -> 12
- Lvl 3 Defense Melt: 3% -> 5%
- Lvl 4 Defense Melt: 3% -> 5%
- Lvl 3 Max Defense Melt: 50% -> 75%
- Lvl 4 Max Defense Melt: 50% -> 75%
- Level 4 Unlocked Acid Grenade ability
- Lvl 4 Ability Cooldown: 15
- Lvl 4 Acid Damage: 5
- Lvl 4 Acid Tick: 0.05
- Lvl 4 Acid Radius: 10
- Lvl 4 Acid Length: 15
- Lvl 4 Slowdown per Tick: 10%
- Lvl 4 Slowdown Time: 5
- Lvl 4 Max Slowdown: 30%
- Lvl 4 Poison Damage2: 10
- Lvl 4 Poison Tick2: 0.2
- Lvl 4 Poison Time2: 5
- Lvl 3 Damage: 6 -> 4
- Lvl 4 Damage: 5 -> 4
- Lvl 3 Cooldown: 0.085 -> 0.08
- Lvl 4 Range: 20.5 -> 19.5
- Lvl 4 Cost: 14000 -> 16000
- Lvl 3 Poison Damage: 5 -> 8
- Lvl 4 Poison Damage: 12 -> 14
- Lvl 2 Slowdown Per Hit: 30% -> 20%
- Lvl 3 Slowdown Per Hit: 60% -> 30%
- Lvl 4 Slowdown Per Hit: 90% -> 50%
- Lvl 2 Max Slow: 30% -> 20%
- Lvl 3 Max Slow: 60% -> 30%
- Lvl 4 Max Slow: 90% -> 50%
Take with your hand on to the battlefield and show them no mercy
But now get ready, for shred some bosses!
Increase damage throughout the upgrades!
Base damage can be now bypass enemy's defense
🎯 Hunter Rework (WIP)
🕊️ Sniper Rework (WIP)
...keep an eye on TDS Database for more info!📢
- Hidden detection unlocked at level 2 (Previously at level 3)
- Lead detection unlocked at level 3
- Level 0 Damage: 5 -> 6
- Level 1 Damage: 8 -> 10
- Level 2 Damage: 12 -> 14
- Level 3 Damage: 16 -> 25
- Level 4 Damage: 25 -> 30
- Level 5 Damage: 45 -> 64
- Level 6 Damage: 85 -> 180
- Level 0 Cooldown: 0.15 -> 0.12
- Level 1 Cooldown: 0.15 -> 0.12
- Level 2 Cooldown: 0.15 -> 0.12
- Level 3 Cooldown: 0.12 -> 0.1
- Level 4 Cooldown: 0.09 -> 0.075
- Level 5 Cooldown: 0.09 -> 0.075
- Level 6 Cooldown: 0.09 -> 0.05
- Level 0 Range: 25 -> 30
- Level 1 Range: 30 -> 35
- Level 2 Range: 30 -> 35
- Level 3 Range: 35 -> 40
- Level 6 Range: 50 -> 75
- Level 0 Cost: 5250 -> 4250
- Level 1 Cost: 3000 -> 2500
- Level 2 Cost: 7500 -> 3750
- Level 3 Cost: 15000 -> 16000
- Level 4 Cost: 32500 -> 20000
- Level 5 Cost: 50000 -> 38500
- Level 6 Cost: 100000 -> 165000
- Level 4 Ammo: 200 -> 300
- Level 5 Ammo: 400 -> 425
- Level 3 Reload Time: 2 -> 1.5
- Level 4 Reload Time: 2 -> 1.5
- Level 5 Reload Time: 6 -> 4
- Level 0 Angle: 40 -> 50
- Level 1 Angle: 40 -> 50
- Level 2 Angle: 45 -> 65
- Level 3 Angle: 55 -> 65
- Level 4 Angle: 55 -> 65
- Level 5 Angle: 65 -> 75
- Level 6 Angle: 70 -> 90
- Level 6 Spread: 6.5 -> 4
- FPS Mode
- Max Hit: 3 -> 2
- Pierce damage reduction: 50% -> 75%
- Level 6 Recoil: 0.03 -> 0.015
- Now longer bypass enemy's defense
- Limit: 3 -> 5
- Level 0 Damage: 10 -> 6
- Level 1 Damage: 10 -> 9
- Level 2 Damage: 20 -> 18
- Level 3 Damage: 20 -> 21
- Level 4 Damage: 40 -> 30
- Level 5 Damage: 75 -> 65
- Level 0 Cooldown: 0.35 -> 0.15
- Level 1 Cooldown: 0.3 -> 0.15
- Level 2 Cooldown: 0.3 -> 0.15
- Level 3 Cooldown: 0.15 -> 0.12
- Level 4 Cooldown: 0.15 -> 0.12
- Level 5 Cooldown: 0.15 -> 0.1
- Level 3 Range: 22 -> 24
- Level 4 Range: 24 -> 27
- Level 5 Range: 26 -> 32
- Level 1 Cost: 1250 -> 1500
- Level 2 Cost: 7250 -> 6250
- Level 3 Cost: 15000 -> 10500
- Level 4 Cost: 30000 -> 12850
- Level 5 Cost: 52500 -> 32700
- Boss Chewer
- Boss Chewer passive ability unlocked at level 3
- Increase damage to
Boss enemy
- Level 3 Damage Boost: 20%
- Level 4 Damage Boost: 32%
- Level 5 Damage Boost: 50%
Tower Rework
Gamemodes
- Last Updated: 25 September 2026 → 9 October 2026
Rewards
Rewards are calculated as:
| Coins Reward | Gem Reward | EXP Reward |
|---|---|---|
Triumphing Fallen mode can give out an additional reward, which can be a crate, consumable and ticket. They are meant to be guaranteed, though due to a bug this does not always happen. These items are:
- Common (30%)
Time Scale Ticket (3-6)
Revive Ticket (2-3)
Spin Ticket (6-7)
- Mid Grade Crate (6-8)
- AirStrike (5-6)
- Cooldown Flag (4-7)
- Range Flag (1-2)
- Damage Flag (4-8)
- Uncommon (30%)
- High Grade Crate (3-5)
- Napalm Strike (2-4)
- Pumpkin Bomb (4-6)
- Rare (25%)
- Nuke (1-2)
- Showtime Crate (1)
- Legendary (15%)
- Molten Monster (2-3)
Enemies
| Abnormal Wave 1 |
Quick Wave 3 |
Heavy Wave 5 |
Abnormal Boss Wave 6 |
| Fallen Soul Wave 8 |
Breaker Wave 9 |
Breaker2 Wave 9 |
Fallen Skeleton Wave 10 |
| Fallen Dreg Wave 11 |
Fallen Wave 12 |
Fallen Squire Wave 13 |
The Hero of Fallen Wave 15 |
| Fallen Hazmat Wave 16 |
Possessed Armor Wave 17 |
Fallen Swordsman Wave 18 |
Fallen Necromancer Wave 19 |
| Corrupted Fallen Wave 20 |
Fallen Seraph Wave 21 |
Fallen Giant Wave 22 |
Necrotic Skeleton Wave 23 |
| Breaker3 Wave 24 |
Breaker4 Wave 24 |
Fallen Jester Wave 24 |
Fallen Rusher Wave 25 |
| Fallen Angel Wave 26 |
Fallen Tank Wave 27 |
Fallen Summoner Wave 28 |
Fallen Shield Wave 29 |
| Fallen Honor Guard Wave 30 |
Elite Boomer Wave 31 |
Corrupted Templar Wave 32 |
Enigma Wave 33 |
| Champion Templar Wave 35 |
Fallen Guardian Wave 37 |
Fallen King Wave 40 |
- Enemy Statistics














- Fallen Squire
- Wave Debut: 13
1,000
1,000
50%
2.25
$2,000 on death
Mini-Boss
Ability: Sword Slash Targets to a nearby tower, stunning it for
3 seconds and deals
100 to unit with an attack range of
10 and has a cooldown of
2 seconds.
Ability: Aura Farming The Fallen Squire banging its shield with its sword, gains an
Aggro and
Tank attributes while lasting for
3 seconds. has a cooldown of
30 seconds and an initial cooldown of
10 seconds.
Ability: Charge Sprint Upon losing all of its Shield Health, the Fallen Squire sprint itself, increases its speed to
5.5, while having
Blessed attribute for lasts
4.5 seconds, cannot use any abilities in the meantime.





- Fallen Swordsman
- Wave Debut: 18
750
4.3
$900 on death
No Burn
Ability: Counter Swipe If there are units in its range, it will stop moving and start attacking them with its sword. If there are no units in its range, it will wait for a while for units to enter it. If no unit enters its range, it will continue walking.
- The following statistics of the Counter Swipe ability:
- Melee Damage:
10
- Swingrate:
0.75
- Attack Range:
8
- Melee Damage:
- The following statistics of the Counter Swipe ability:


- Fallen Necromancer
- Wave Debut: 19
4,000
2.5
$4,000 on death
No Stun
Mini-Boss
Ability: Summon Slams its staff, summoning 2 Fallen Souls, 2 Fallen Skeletons, 2 Fallen Dregs, 2 Fallens and 2 Fallen Swordsmans with random attributes, which can be
No Stun (40% chance) or
No Freeze (60% chance), has a cooldown of
10 seconds.






- Necrotic Skeleton
- Wave Debut: 23
2,800
9
$2,800 on death
Hidden
No Stun
Mini-Boss
Ability: Gooey Demise Upon death, applies an 75% Firerate Debuff (300% increase) to towers for
10 and deals
125 to units in an explosion radius of
7.5.
Ability: Essence Of Life Upon death, leaves four purple goo puddles on the path that last
7 seconds. These heal any enemy that walks over them by
175 every
0.2,
875 Heal per Second.


- Breaker4
- Wave Debut: 24
1,000
35%
3
$1,250 on death
Ability: Break! Upon death, the Breaker4 spawns 3 Breaker3s.


- Fallen Jester
- Wave Debut: 24
20,000
1.65
$20,000 on death
Mini-Boss
Ability: Devious Tricks Throws a gift on the path, which gives enemies
Health Regen or
Blessed attributes. Has an explosion radius of
5. Cannot buff other Fallen Jesters, itself or
Boss enemies. Has a cooldown of
20 seconds.
Ability: Malicious Tricks The Fallen Jester throws a gift on the path that gives an enemy an additional
50% more Shield Health value of their max health, this can stack and be applied multiple times, that can be up to
1,000,000 Shield Health at capped. Has an explosion radius of
7.5. Has a cooldown ability of
6 seconds.







- Summons a huge hoard of enemies
Summoned Enemy: Fallen Hero
Corrupted Fallen
Number of Fallen Heroes Spawn: 
Number of Corrupted Fallen Spawn: 
Fallen Hero Delay: 
Corrupted Fallen Delay: 
- Upon losing of its shield health, summons few Fallen Necromancers
Summoned Enemy: Fallen Necromancer with 

Number of Fallen Necromancer Spawn: 
Fallen Necromancer Delay: 
Ability: Rise of the Unstable Cursed Summons 3 Necrotic Skeleton with
Corpse and 4 Possessed Armor with
Hidden and
Ghost with a
0.25 delay between each spawn. Has a cooldown of
75 seconds.
Ability: Rise of the Fallen Summons 6 Corrupted Fallen and 5 Fallen Hero with a
0.1 delay between each spawn. Has a cooldown ability of
10 seconds.
Ability: Rise of the Fallen Necromancy Upon losing all of its Shield Health, the Fallen Summoner summons 3 Fallen Necromancer with
Flying and
Nimble.
Ability: Curse Spell Throws an orb that stuns tower that lasts
15 seconds and dealing
2,300 to units. Has an attack range of
50 and a cooldown ability of
30 seconds.
Ability: Ghost State Upon reaching half health, becomes
Hidden and
Ghost


- Fallen Shield
- Wave Debut: 29
5,500
13,500
100%
200% (Charge of the Light Brigade)
1.3
11.25 (Charge of the Light Brigade)
$5,000 every 25% health
Mini-Boss
No Burn
No Explosion
Ability: Charge of the Light Brigade Upon losing all of its Shield Health, the Fallen Shield becomes enraged, increases its speed and defense to
11.25 and
200% for
600 seconds (effectively infinite).


- Fallen Honor Guard
- Wave Debut: 30
50,000
2.2
$2,250 every 10% health
No Stun
Ability: For Honor! The Fallen Honor Guard smashes its flails to the ground, creating a
6.5 radius shockwave that stuns any tower for
2.5 seconds and deals
3,500 damage to any unit caught in it. Has a cooldown of
6 seconds.
Guard's Grace The Fallen Honor Guard leaves a trail of goo, leaving one goo with a radius of
5 every
0.25 seconds that lasts
4.5 seconds, which applies a
50% speed buff to any enemy that walks over it, that lasts
6 seconds.

- Elite Boomer
- Wave Debut: 31
5,000
25%
5
$6,000 on death
Ability: Weakening Bile Upon its death, the Elite Boomer explodes into a bile bubble, stunning towers for
2.5 seconds that also applies a 450% Fatigue Debuff, 80% Damage Debuff and 60% Range Debuff for
5 and deals
2,300 to units in a radius of
25.


- Corrupted Templar
- Wave Debut: 32
20,000
40%
3
$2,000 every 10% health
Mini-Boss
Health Regen
Hidden
Ability: Heartfelt Laser The Templar fires out a laser from its exposed heart for
1.875 seconds, stunning towers for
2.625 seconds and dealing
1 to units every
0.00004 tick. Has an attack range of
25. Has a cooldown of
4.375 seconds.

- Enigma
- Wave Debut: 33
400
12
$500 on death
Ability: Lost Fallens Upon death, spawns an enemy with random attributes. It can summon the following enemies:
- Fallen Hero (40% chance)
- Fallen Squire (20% chance)
- Fallen Rusher (15% chance)
- Fallen Seraph (12.5% chance)
- Fallen Necromancer (10% chance)
- Fallen Summoner (2.5% chance)
- Each one could spawn with a random set of attribute, with these being:
Health Regen (40% chance)
Nimble (30% chance)
Blessed (30% chance)


- Champion Templar
- Wave Debut: 35
100,000
1.5
$100,000 on death
Mini-Boss
Ability: Weaponry Switch The Champion Templar takes
2.5 seconds to alternate between its two weapons: the minigun and the hammer. While using its minigun, The Relic of Exo and Fiery Boon abilities are deactivated. Whereas when using its hammer, the Focused Fire ability is deactivated. Has a cooldown ability of
90 seconds.
Ability: Focused Fire The Champion Templar locks onto a target and charges up a powerful shot from its minigun. After a short delay, it unleashes a continuous bullet barrage for
4 seconds, dealing
25 to units in a wide, growing beam and stunning towers caught in the path for
5.5 seconds. Has a firerate of
0.008 and an attack range of
20. Has a cooldown ability of
6 seconds.
Ability: Relic Of Exo The Champion Templar hurls a massive hammer with great force, creating a shockwave upon impact. The explosion deals
35,000 to all units in a large radius, stuns towers for
17.5 seconds, and applies a
50% Range Debuff for the same duration as the stun. Has an explosion radius of
12 while the attack itself has a
45. Has a cooldown ability of
25 seconds.
Ability: Fiery Boon The Champion Templar slams the ground, creating a defensive aura that boosts nearby enemies' defense by
100% for
30 seconds through the
Blessed attribute. The impact also deals
16,800 damage to nearby units and stuns towers for
6.5 seconds. Has an attack range of
9.5. Has a cooldown ability of
45 seconds.


- Fallen Guardian
- Wave Debut: 37
80,000
80% (With Last Nerve, temporarily)
1.45
$8,000 every 10% health
Mini-Boss
No Stun
No Freeze
No Burn
No Explosion
Ability: Royal Slash: Slashes its sword at towers, stunning them for
12 seconds and dealing
3,200 to units. Has a hit radius of
10 with an angle of 180 arc, slashes can be from 1 up to 2 times per ability. Has a cooldown of
4.5.
Ability: Last Nerve Gains an extra
10,000 and a temporarily
100% that lasts for
4 seconds. The Shield Health can be stack and can be applied multiple times without depleted it and can be up to
240,000 Shield Health at capped. Has a cooldown of
20 seconds.


- Fallen King
- Wave Debut: 40
500,000
100,000 (Enraged)
0%
100% (Enraged)
0.9
1.8 (Enraged)
3.6 (With Shield Charge)
$5,000 every 1% health
Major Boss
No Stun
Commanding Lead The Fallen King will raise its sword forward, summoning 8 Fallen Rusher with a
Blessed with a
Delay: 0.2 between each spawn, 2 Fallen Tank with a
Delay: 0.8 between each spawn and 1 Fallen Shield with a
Bloated and
Nimble with a
Delay: 1.225 between each spawn. Has a cooldown of
60 seconds.
Ability: Troop Deployment The Fallen King will raise its sword in the air, summoning 10 Fallen Hero with a
Nimble with a
Delay: 0.2 between each spawn, 4 Necrotic Skeleton with a
Nimble with a
Delay: 0.4 between each spawn, 2 Fallen Angel with a
No Stun with a
Delay: 1.5 between each spawn. Has a cooldown of
85 seconds.
Ability: The Foil, the Épée and the Sabre The Fallen King slashes its sword three times, with the arc increasing until a full circle area on the last slash. Each slash will stun towers for
6.75 seconds and deal
800 to units in its area. Has a cooldown of
17.5 seconds.
Ability: Fallen Coment The Fallen King slams its sword into the ground, lifts its right arm up then moves it back down slowly and then pulls out the sword, making a large number of purple spikes fall down from the sky, stunning towers for
0.8 seconds and dealing
150 to units with no range limit for the ability. Has a cooldown of
24 seconds.
Ability: Shield Charge The Fallen King pulled out its shield, facing it forward, making it being
Full Immunity; immune any source of damage, while its speed increases to
3.8 and has
Aggro that lasts for
5 seconds. Has a cooldown of
100 seconds.
Enraged Upon reaching
25% of its health, the Fallen King raised its right leg , then creates a massive stomp impact with a shockwave radius of
100, stunning all towers for
10 seconds and deals
100,000 damage to all units, then proceeds gain a
10,000 while having
100% until its shield health depleted, while its walkspeed also increases to
1.8 and summons 3 Fallen Guardians from the entrance.
NOTE
- The amount of time killing the Fallen King during activating the Hidden Wave has increased from
60 seconds to
120 seconds.
- The amount of time killing the Fallen King during activating the Hidden Wave has increased from
Modifiers (Enemy)
The following attributes that had received a several statistic changes:
Health Regen
- Regenerated health of an enemy of their maximum health increased from
2% to
2.5%.
- Regeneration rate decreased from
2 to
1.
- Regenerated health of an enemy of their maximum health increased from
Bloated
- Size increased from
50% to
100%.
- Size increased from
Nimble
- Now leaves a speed boost VFX when being applied to an enemy.
Corpse
- Corpse health of an enemy of their maximum health increased from
75% to
100%.
100% removed.
No Burn removed.
No Explosion added.
- Corpse health of an enemy of their maximum health increased from
Wave Structure
Currently, Fallen Mode has two wave bonuses, based on the current wave. Between waves 1 to 22, the wave bonus is calculated as:
$600 + ([Waves Completed - 1] ×
$60)^1.05
Between waves 22 and 40, it is calculated as:
$2,000 + ([Waves Completed + 1] ×
$60)^1.325
Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:
| Players | Reduction per Player | Total Reduction |
|---|---|---|
| Solo | 0% | 0% |
| Duo | 4% | 8% |
| Trio | 6% | 18% |
| Quad | 8% | 32% |
The waves in Fallen mode follow these timings:
| Waves | Wave Timer | Skip Time[1] |
|---|---|---|
| 1-17 | 3:00 | 0:19[2] |
| 18-19 | 5:00 | 0:19[3] |
| 20-22 | 3:00 | 0:19[2] |
| 23 | 5:00 | 0:19[3] |
| 24 | 3:00 | 0:19[2] |
| 25 | 4:00 | 0:19[4] |
| 26 | 5:00 | 0:19[3] |
| 27-29 | 3:00 | 0:19[2] |
| 30-37 | 15:00 | 0:19[5] |
| 38 | 30:00 | 0:19[6] |
| 39 | 1:00:00 | 0:19[7] |
| 40 | ∞ | N/A |
- Wave Structure
- Bolded names indicate an enemy type's debut.
- A hyphen next to the number amount 1-x indicates the next set of enemies will starts spawning after a
Time: 0.75, while alongside with the set of enemies currently being spawning in before finished it.
- The default
Time determine the amount of enemies being spawns multiply by
Delay: 1 between each spawn in each set of enemies. e.g It's calculated as: 5 Fallen Hero x Delay
- The default
- The default delay enemy between each spawn are set to
Delay: 1, disregarding its advanced stats.
- Bolded names indicate an enemy type's debut.
| Wave | Narrators Dialogues | Enemy Type & Amount | |
|---|---|---|---|
| 1 | Look alive! We got Fallen incoming! | 5x Abnormal | |
| These guys mean business, so be ready for anything. | |||
| Anyway, we have a special guest will be joining us for today. | |||
| Her name is (Aramaki) Yakumo, and she's from the academic city, Kivotos. Where she worked at the Red Winter's Publishing Department club. | |||
| Hehe, I'm glad you accepted my invitation, Commander. | |||
| Otherwise, I could start selling the manga sales again, I was making way more profit in here than in Kivotos surprisingly — But I was thrilled that customer with a cap and with wrapped bandage on his hand discussed to me about the mission you're what up to. | |||
| Oh man... that's exactly why you were selling a lot of those in Cyber City; the most populated city ever! Even on last week Neko DJ bought a... cat food!? (of course he is mentally ill!) | |||
| Scout also mentioned to me earlier, he bought the Love Bullet manga from you.(I really do not know what is Love Bullet?) | |||
| 2 | - | 10x Abnormal | |
| 3 | Quick enemies incoming! | 8x Abnormal, 4x Quick | |
| Don't let them catch you off guard! | |||
| They're really Quick, I suppose. I really would have brought Sniper, but I think he's on vacation at Malibu Pier. | |||
| Commander, bring me a spotlight technician! | |||
| I'll think about it. | |||
| 4 | A slow and tanky enemy; Heavies enemies inbound! | 8x Quick, 12x Abnormal | |
| They have a quite decent amount of defenses! A defense debuff should make it an easy job. | |||
| 5 | - | 2x Heavy, 8x Abnormal, 2x Heavy, 6x Quick | |
| 6 | Wait a second! Is that Abnormal Boss!? | 10x Abnormal, 5x Heavy, 1x Abnormal Boss | |
| He is really that ripped, I must say I impressed. | |||
| 7 | Is that a ghost?! |
15x Abnormal, 6x Heavy, 10x Quick | |
| They're really come prepared. | |||
| 8 | This is amazing, I never seen this any tech before — this could be revolutionize Millennium's technology. | 4x Fallen Soul, 1x Elite Abnormal | |
| 9 | That Crafty Monster just released another one inside of it!? That's fantastic! | 4-x Breaker, 2x Breaker2, 9x Heavy | |
| 10 | The Fallen has sending out their skeletons on the field! | 3x Fallen Skeleton, 1x Elite Abnormal, 3x Breaker2, 5x Fallen Soul | |
| Their capability are able to regenerating themselves. | |||
| 11 | Be careful, that Fallen Dreg can transform into a |
8x Heavy, 2x Fallen Dreg, 2x Elite Abnormal, 5x Fallen Skeleton, 8x Heavy | |
| 12 | Wait a minute... are those Fallen?! |
4x Fallen, 1x Elite Abnormal | |
| Brace yourself! They're much more aggressive than last time! | |||
| 13 | A Fallen Squire has leading the charge! | 4x Fallen Skeleton, 4x Fallen Dreg, 2x Elite Abnormal, 1x Fallen Squire | |
| Their sword could stuns our unit, so kill it ASAP! | |||
| 14 | Loud thuds in the distance? I don't like what I'm hearing... | 5x Fallen Dreg, 6x Fallen Skeleton, 3x Elite Abnormal, 2x Fallen, 1x Fallen Squire | |
| It sounds like something huge is coming! Prepare! | |||
| 15 | The Fallen are releasing a Hero![sic] |
5x Fallen, 4x Elite Abnormal, 2x Fallen Squire, 1x The Hero of Fallen | |
| Time to lock and load! | |||
| 16 | You survived? Good. | 3x Fallen Dreg | |
| They're bringing out | |||
| 17 | Possessed Armor floating in! It can transform into |
12-x Fallen Soul | |
| The more loses its armor, the more expose its skin revealing. | |||
| 18 | They are calling out an |
5x Fallen, 6x Fallen Skeleton | |
| These particular guys are will targeting our units, so be wary of them. | |||
| 19 | Fallen Necromancer spotted! |
13-x Fallen Skeleton, 15x Fallen Soul, 4x Elite Abnormal | |
| Don't let them summon the spooky bones!... I mean skeletons! | |||
| 20 | A fast, tanky and corrupted enemies are coming in quick! | 4x Corrupted Fallen, 5x Fallen | |
| Get ready for CORRUPTED FALLENS! | |||
| 21 | The Fallen have sending them out their air units! They're strategizing their next tactic. | 11x Fallen Dreg | |
| We need to deploy an anti— | |||
| 22 | So called, The Giant, is menacingly walking towards to us! | 8x Fallen Hazmat | |
| Do you think you can defeat me? I swore that if we ever crossed paths again, I would make this personal. | |||
| You claim to be guardian, but you served no one. | |||
| 💔🥀🕊️ | |||
| 23 | That Necrotic Skeleton looks unstable — watch out! it explodes upon its death! | 1x Necrotic Skeleton | |
| When it die, it leaves a void goo on the track. So when the enemies stepped on those, it would healing them. | |||
| 24 | That Fallen Jester are buffing the fallens with their presents, focus on taking those out! Don't even let them have a chance buffing those Fallen Giants at the back! | 1x Fallen Jester | |
| They even also have these the stronger Crafty Monsters variants, that purple one can even break into 3 of those red ones! | |||
| 25 | We got Fallen Rusher inbound and they are attempting to sprint through our defense! | 3x Necrotic Skeleton, 7x Fallen Rusher | |
| Their speed are unmatched! But stalling could've slow those guys down! | |||
| 26 | Brace yourself, The Angel of Fallen has arrived! | 8x Fallen Seraph | |
| She's a lot bulkier | |||
| 27 | What's that rumbling? Do you hear something? | 7-x Fallen Hero | |
| WAIT A SECOND! There's a Fallen Tank is storming down the field! | |||
| 28 | They are bringing their own summoner and it summoning an army of Fallen Hero and Corrupted Fallen! | 6x Possessed Armor | |
| This is a step up from the Necromancer, the Fallen are pulling out all the stops! | |||
| 29 | A Fallen Shield on the field! | 11x Fallen Hero | |
| But if he's here, then you know who is coming soon. | |||
| 30 | That's a Fallen Honor Guard! |
4x Fallen Rusher | |
| HOLY CRAP!! WHAT IS GOING ON!? AM SCARED! | |||
| 31 | What's going on?! How are the Fallen suppressing our units? |
1x Fallen Shield, 1x Elite Boomer, 2x Fallen Tank, 2x Fallen Summoner, 3x Fallen Angel, 7x Breaker4 | |
| You need to figure out how to work around it. | |||
| 32 | We got Corrupted Templar coming in to attack our allies. | 2x Fallen Shield, 12x Fallen Rusher | |
| Get ready for a tough and admittingly wacky fight! | |||
| 33 | What are these fallen mysteries doing here? | 3x Fallen Tank, 1x Corrupted Templar, 9x Enigma | |
| Watch out! They even spawning more fallen enemies with a cursed buffs! | |||
| 34 | The Fallen are sending out their |
1x Fallen Shield | |
| We need a bigger of firepower, we can't give it the chance to bolster their numbers! | |||
| 35 | Just when I thought we saw the worst of it. | 1x Fallen Shield | |
| That's the most menacing champion of the Fallen I've ever seen! | |||
| We need to do something quick if we got any chance of surviving this! | |||
| 36 | *menacing heavy footstep approaches* | 4x Fallen Tank, 2x Fallen Honor Guard | |
| 37 | Fallen Guardians? What are they doing here? |
2x Fallen Honor Guard | |
| Something big is coming, I'm sure of it. | |||
| 38 | - | 2x Fallen Shield | |
| 39 | I witnessing that you have defeated all of my armies. | 4x Fallen Honor Guard | |
| I must say, I am impressed. | |||
| Ever since I once ruled my kingdom — I've tried everything for my beloved one. But you towers are truly strong enough to end my torment. We fought endlessly just to get to this point! | |||
| This is it, it's all or nothing from here on out! | |||
| Heads up! That Fallen Jester are trying to support their allies, stop them before it reaching to those guardians! | |||
| They are bringing out all of their forces! If they're here, that means the Fallen King can't be far behind. | |||
| Let's show the Fallen King who he messed with! | |||
| 40 | There he is, we need to take him down quickly! |
Every between each act has their own delay before they starts spawning; Act 1: 5 seconds, Act 2: 10 seconds, Act 3: 2 minutes. Act 1: 10x Necrotic Skeleton Act 2: 5x Corrupted Templar Act 3: 1x Fallen King, 5-x Fallen Tank | |
| It's all or nothing. Let's end this! Watch your heads! He's gonna make it rain! | |||
| When magic began to fade, I searched everywhere for salvation, but today, I have just what I need for an empty kingdom with an insatiable armies. | |||
| Lose Dialogue | |||
| One icon and dialogue is randomly chosen upon defeat:
•Defeat isn't an option... | |||































































































