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Nanyawr

(She/Her)
ⓘ Greeting, I am Nanyawr (or ナンヤヴル in Japanese).

Shoutout(s)!

  • People PersonMentin — For thanked me for my edits in V2.0.0.
  • PathfinderBenjamin — For reseted my password (even though turned out I tried logging in using 'Vessel Of Infinite Destruction' as the username, so clearly it's the username problem, so...
  • Selever — For the feedback suggestions.
  • Axeula — Who lurked here...
  • Adachi — For vandalized in my About page by reverting the revision 3 times.

Update Day

◢◤◢◤◢◤◢◤NOTICE: Outdated Stats, may inaccurate shown here.◢◤◢◤◢◤◢◤
―Commander
🔥 Enraged Guerilla 💢
v1.91.0
📜Update Log:
💪 Militant Rework
New Buff Mechanic
Flat Damage Buff
The new Militant rework has been promoted to his former glory, with a brand new ability resemblance to his good ol' days!
New Damage Buff type
Enraged Shout ability unlocked on level 2+
Introducing flat damage buff, increasing amount of damages
🔥 The Militant have finally able to SSSCCCREEAAAMM!!

Enrage!
💪 Golden Soldier Rework
A reworked of the Potential-Man has finally here!
Get ready for fierce battle
The ultimate showdown of his true golden power
Now have reached his Maximum Potential

Unleash The Potential Golden Power!
🔥 Check Out 🔥
🔫 Golden Scout Rework (Published)
🪫 Accelerator Rework (Published)
💥 Golden Mortar (Published)
💪 Golden Engineer (Published)
...keep an eye on TDS Database for more info!📢
🔨 Game Changes:
Militant
  • Lvl 2 Damage: 2 ➔ 3
  • Lvl 3 Damage: 5 ➔ 6
  • Lvl 4 Damage: 12 ➔ 10
  • Lvl 1 Cooldown: 0.15 ➔ 0.14
  • Lvl 2 Cooldown: 0.15 ➔ 0.12
  • Lvl 3 Cooldown: 0.15 ➔ 0.12
  • Lvl 4 Cooldown: 0.15 ➔ 0.1
  • Lvl 0 Range: 14 ➔ 14
  • Lvl 1 Range: 17 ➔ 17
  • Lvl 2 Range: 17 ➔ 17
  • Lvl 3 Range: 17 ➔ 19
  • Lvl 4 Range: 20 ➔ 21.5
  • Lvl 0 Cost: 600 ➔ 600
  • Lvl 1 Cost: 300 ➔ 575
  • Lvl 2 Cost: 850 ➔ 1325
  • Lvl 3 Cost: 2750 ➔ 2500
  • Lvl 4 Cost: 8000 ➔ 7500
  • Lvl 0 Flat Damage Buff: 1
  • Lvl 1 Flat Damage Buff: 2
  • Lvl 2 Flat Damage Buff: 2
  • Lvl 3 Flat Damage Buff: 3
  • Lvl 4 Flat Damage Buff: 5
  • Lvl 2 Enraged Shout Flat Damage Buff: 2
  • Lvl 3 Enraged Shout Flat Damage Buff: 5
  • Lvl 4 Enraged Shout Flat Damage Buff: 10
  • Lvl 2 Enraged Shout Buff Time: 10
  • Lvl 3 Enraged Shout Buff Time: 12.5
  • Lvl 4 Enraged Shout Buff Time: 15
  • Enraged Shout ability cooldown: 30
Golden Soldier
  • Lvl 3 Damage: 5 ➔ 7
  • Lvl 4 Damage: 14 ➔ 15
  • Lvl 1 Cooldown: 0.125 ➔ 0.075
  • Lvl 2 Cooldown: 0.125 ➔ 0.075
  • Lvl 3 Cooldown: 0.125 ➔ 0.06
  • Lvl 4 Cooldown: 0.125 ➔ 0.05
  • Lvl 0 Range: 17 ➔ 15
  • Lvl 1 Range: 17 ➔ 15
  • Lvl 2 Range: 20 ➔ 18
  • Lvl 3 Range: 20 ➔ 18
  • Lvl 4 Range: 22 ➔ 20
  • Lvl 0 Cost: 450 ➔ 475
  • Lvl 1 Cost: 150 ➔ 125
  • Lvl 2 Cost: 800 ➔ 650
  • Lvl 3 Cost: 3750 ➔ 6000
  • Lvl 4 Cost: 12000 ➔ 14000
  • Lvl 0 Burst: 4 ➔ 20
  • Lvl 1 Burst: 4 ➔ 20
  • Lvl 2 Burst: 5 ➔ 20
  • Lvl 3 Burst: N/A ➔ 30
  • Lvl 4 Burst: N/A ➔ 50
  • Lvl 0 Burst Cooldown: 0.35 ➔ 2.5
  • Lvl 1 Burst Cooldown: 0.25 ➔ 2
  • Lvl 2 Burst Cooldown: 0.25 ➔ 2
  • Lvl 3 Burst Cooldown: 0 ➔ 1.5
  • Lvl 4 Burst Cooldown: 0 ➔ 1.25
😱 Golden Deagle 🤩
v1.92.0
📜Update Log:
💪 Scout Rework
The Scout has finally got a new upgrade with more stylish looks and also a new refreshing stats.
The Golden Scout has been reworked to be more powerful early game!
Now featuring with brand new upgrade icons!
🔫 Akimbo Handgun firepower 🔫

Double Tap your way!
🔥 Check Out 🔥
🔫 Gatling Gunner Rework (Published)
🪫 Accelerator Rework (Published)
🔥 Pyromancer Rework (TBA)
⚡ Commander Rework (TBA)
💥 Golden Mortar (Published)
💪 Golden Engineer (Published)
...keep an eye on TDS Database for more info!📢
☣️ Toxicity Community ⚠️
v1.93.0
📜Update Log:
☣️ Toxic Gunner Rework
You poison yourself, but you're enjoying the show
The Toxic Gunner has been reworked!
Deals poison damage to enemies overtime
Able to slowing down the enemies to stall them
Throw poison grenade that deal damage and slow down enemy
GOING NUCLEAR!

Head to the Chemical Warfare
😀 New Reworked Skin
Toxic GunnerPhantom
Toxic GunnerDefault
Toxic GunnerAcidinator
🔥 Check Out 🔥
🔥 Pyromancer Rework (TBA)
...keep an eye on TDS Database for more info!📢
🔨 Game Changes:
Toxic Gunner
  • Lvl 0 Damage: 1 -> 1
  • Lvl 1 Damage: 1 -> 2
  • Lvl 2 Damage: 1 -> 4
  • Lvl 3 Damage: 3 -> 6
  • Lvl 4 Damage: 7 -> 5
  • Lvl 0 Cooldown: 0.1 -> 0.12
  • Lvl 1 Cooldown: 0.1 -> 0.1
  • Lvl 4 Cooldown: 0.085 -> 0.05
  • Lvl 0 Range: 10 -> 12
  • Lvl 1 Range: 10 -> 14
  • Lvl 2 Range: 14 -> 16
  • Lvl 3 Range: 14 -> 16
  • Lvl 4 Range: 18 -> 20.5
  • Lvl 0 Cost: 525 -> 475
  • Lvl 1 Cost: 200 -> 925
  • Lvl 2 Cost: 800 -> 2000
  • Lvl 3 Cost: 3000 -> 4750
  • Lvl 1 Burst: 4 -> 6
  • Lvl 0 Reload Time: 1.2 -> 1
  • Lvl 1 Reload Time: 0.6 -> 0.5
  • Lvl 2 Reload Time: 0.6 -> 0.5
  • Lvl 3 Reload Time: 0.6 -> 0.5
  • Lvl 3 Poison Damage: 4 -> 5
  • Lvl 4 Poison Damage: 10 -> 12
  • Lvl 0 Poison Tick: 1 -> 0.5
  • Lvl 1 Poison Tick: 1 -> 0.5
  • Lvl 2 Poison Tick: 1 -> 0.5
  • Lvl 3 Poison Tick: 1 -> 0.2
  • Lvl 4 Poison Tick: 1 -> 0.1
  • Lvl 3 Poison Length: 6 -> 8
  • Lvl 4 Poison Length: 10 -> 12
  • Lvl 0 Slowdown Per Hit: 10% -> 15%
  • Lvl 1 Slowdown Per Hit: 10% -> 15%
  • Lvl 2 Slowdown Per Hit: 10% -> 30%
  • Lvl 3 Slowdown Per Hit: 20% -> 60%
  • Lvl 4 Slowdown Per Hit: 30% -> 90%
  • Lvl 0 Max Slow: 10% -> 15%
  • Lvl 1 Max Slow: 10% -> 15%
  • Lvl 2 Max Slow: 10% -> 30%
  • Lvl 3 Max Slow: 20% -> 60%
  • Lvl 4 Max Slow: 30% -> 90%
  • Lvl 3 Slowdown Time: 6 -> 8
  • Lvl 4 Slowdown Time: 10 -> 12
  • Lvl 3 Defense Melt: 3% -> 5%
  • Lvl 4 Defense Melt: 3% -> 5%
  • Lvl 3 Max Defense Melt: 50% -> 75%
  • Lvl 4 Max Defense Melt: 50% -> 75%
  • Level 4 Unlocked Acid Grenade ability
  • Lvl 4 Ability Cooldown: 15
  • Lvl 4 Acid Damage: 5
  • Lvl 4 Acid Tick: 0.05
  • Lvl 4 Acid Radius: 10
  • Lvl 4 Acid Length: 15
  • Lvl 4 Slowdown per Tick: 10%
  • Lvl 4 Slowdown Time: 5
  • Lvl 4 Max Slowdown: 30%
  • Lvl 4 Poison Damage2: 10
  • Lvl 4 Poison Tick2: 0.2
  • Lvl 4 Poison Time2: 5
Toxic Gunner (11 October 2025)
  • Lvl 3 Damage: 6 -> 4
  • Lvl 4 Damage: 5 -> 4
  • Lvl 3 Cooldown: 0.085 -> 0.08
  • Lvl 4 Range: 20.5 -> 19.5
  • Lvl 4 Cost: 14000 -> 16000
  • Lvl 3 Poison Damage: 5 -> 8
  • Lvl 4 Poison Damage: 12 -> 14
  • Lvl 2 Slowdown Per Hit: 30% -> 20%
  • Lvl 3 Slowdown Per Hit: 60% -> 30%
  • Lvl 4 Slowdown Per Hit: 90% -> 50%
  • Lvl 2 Max Slow: 30% -> 20%
  • Lvl 3 Max Slow: 60% -> 30%
  • Lvl 4 Max Slow: 90% -> 50%
🔧 Deadliest Stationary 🎯
v1.94.0
📜Update Log:
🔫 Gatling Gun Rework
The Gatling Gun has been no longer being powercrept and its stats were majorly improved!
Take with your hand on to the battlefield and show them no mercy
🙀 Challenge yourself up to 100 waves 😱

It's all or nothing!

Head to the battlefield!
🔧 Turret Rework
The Turret has been reworked to be more than just a raw firepower
But now get ready, for shred some bosses!
Boss Chewer unlocked at level 3+
Increase damage throughout the upgrades!
Base damage can be now bypass enemy's defense
Prepare to be obliterated!

🔥 Check Out 🔥
🔥 Pyromancer Rework (TBA)
🎯 Hunter Rework (WIP)
🕊️ Sniper Rework (WIP)
...keep an eye on TDS Database for more info!📢
🔨 Game Changes:
Gatling Gun
  • Hidden detection unlocked at level 2 (Previously at level 3)
  • Lead detection unlocked at level 3
  • Level 0 Damage: 5 -> 6
  • Level 1 Damage: 8 -> 10
  • Level 2 Damage: 12 -> 14
  • Level 3 Damage: 16 -> 25
  • Level 4 Damage: 25 -> 30
  • Level 5 Damage: 45 -> 64
  • Level 6 Damage: 85 -> 180
  • Level 0 Cooldown: 0.15 -> 0.12
  • Level 1 Cooldown: 0.15 -> 0.12
  • Level 2 Cooldown: 0.15 -> 0.12
  • Level 3 Cooldown: 0.12 -> 0.1
  • Level 4 Cooldown: 0.09 -> 0.075
  • Level 5 Cooldown: 0.09 -> 0.075
  • Level 6 Cooldown: 0.09 -> 0.05
  • Level 0 Range: 25 -> 30
  • Level 1 Range: 30 -> 35
  • Level 2 Range: 30 -> 35
  • Level 3 Range: 35 -> 40
  • Level 6 Range: 50 -> 75
  • Level 0 Cost: 5250 -> 4250
  • Level 1 Cost: 3000 -> 2500
  • Level 2 Cost: 7500 -> 3750
  • Level 3 Cost: 15000 -> 16000
  • Level 4 Cost: 32500 -> 20000
  • Level 5 Cost: 50000 -> 38500
  • Level 6 Cost: 100000 -> 165000
  • Level 4 Ammo: 200 -> 300
  • Level 5 Ammo: 400 -> 425
  • Level 3 Reload Time: 2 -> 1.5
  • Level 4 Reload Time: 2 -> 1.5
  • Level 5 Reload Time: 6 -> 4
  • Level 0 Angle: 40 -> 50
  • Level 1 Angle: 40 -> 50
  • Level 2 Angle: 45 -> 65
  • Level 3 Angle: 55 -> 65
  • Level 4 Angle: 55 -> 65
  • Level 5 Angle: 65 -> 75
  • Level 6 Angle: 70 -> 90
  • Level 6 Spread: 6.5 -> 4
  • FPS Mode
  • Max Hit: 3 -> 2
  • Pierce damage reduction: 50% -> 75%
  • Level 6 Recoil: 0.03 -> 0.015
Turret
  • Now longer bypass enemy's defense
  • Limit: 3 -> 5
  • Level 0 Damage: 10 -> 6
  • Level 1 Damage: 10 -> 9
  • Level 2 Damage: 20 -> 18
  • Level 3 Damage: 20 -> 21
  • Level 4 Damage: 40 -> 30
  • Level 5 Damage: 75 -> 65
  • Level 0 Cooldown: 0.35 -> 0.15
  • Level 1 Cooldown: 0.3 -> 0.15
  • Level 2 Cooldown: 0.3 -> 0.15
  • Level 3 Cooldown: 0.15 -> 0.12
  • Level 4 Cooldown: 0.15 -> 0.12
  • Level 5 Cooldown: 0.15 -> 0.1
  • Level 3 Range: 22 -> 24
  • Level 4 Range: 24 -> 27
  • Level 5 Range: 26 -> 32
  • Level 1 Cost: 1250 -> 1500
  • Level 2 Cost: 7250 -> 6250
  • Level 3 Cost: 15000 -> 10500
  • Level 4 Cost: 30000 -> 12850
  • Level 5 Cost: 52500 -> 32700
  • Boss Chewer
  • Boss Chewer passive ability unlocked at level 3
  • Increase damage to BossBoss enemy
  • Level 3 Damage Boost: 20%
  • Level 4 Damage Boost: 32%
  • Level 5 Damage Boost: 50%

Tower Rework


1
$450
2
$4,000
3
$750
4
$4,250
5
$1,375
1
$500
2
$2,000
3
$750
4
$300
5
$1,250
1
$225
2
$300
3
$200
4
$900
5
$850


1
$500
2
$4,500
3
$400
4
$450
5
$600

Gamemodes


Fallen Mode (Rework)

  • Last Updated: 25 September 2026 → 9 October 2026

Rewards

Rewards are calculated as:

Coins Reward Gem Reward EXP Reward
Coin600 ÷ (1 + [(40 ÷ Current Wave) - 1]^1.3) + Coin900 (Triumph Bonus) Gem150 (Triumph Bonus) Experience150 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]) + Experience200 EXP (Triumph Bonus)

Triumphing Fallen mode can give out an additional reward, which can be a crate, consumable and ticket. They are meant to be guaranteed, though due to a bug this does not always happen. These items are:


Enemies

Abnormal
Wave 1
Quick
Wave 3
Heavy
Wave 5
Abnormal Boss
Wave 6
Mini-BossMini-Boss
Fallen Soul
Wave 8
Breaker
Wave 9
Breaker2
Wave 9
Fallen Skeleton
Wave 10
Fallen Dreg
Wave 11
Fallen
Wave 12
Fallen Squire
Wave 13
Mini-BossMini-Boss
The Hero of Fallen
Wave 15
Fallen Hazmat
Wave 16
Possessed Armor
Wave 17
Mini-BossMini-Boss
Fallen Swordsman
Wave 18
Anti-UnitAnti-Unit
Fallen Necromancer
Wave 19
Mini-BossMini-Boss
Corrupted Fallen
Wave 20
Fallen Seraph
Wave 21
Fallen Giant
Wave 22
Mini-BossMini-Boss
Necrotic Skeleton
Wave 23
Mini-BossMini-Boss
Breaker3
Wave 24
Breaker4
Wave 24
Fallen Jester
Wave 24
Mini-BossMini-Boss
Fallen Rusher
Wave 25
Fallen Angel
Wave 26
Mini-BossMini-Boss
Fallen Tank
Wave 27
Mini-BossMini-Boss
Fallen Summoner
Wave 28
Mini-BossMini-Boss
Fallen Shield
Wave 29
Mini-BossMini-Boss
Fallen Honor Guard
Wave 30
Mini-BossMini-Boss
Elite Boomer
Wave 31
Corrupted Templar
Wave 32
Mini-BossMini-Boss
Enigma
Wave 33
Champion Templar
Wave 35
Mini-BossMini-Boss
Fallen Guardian
Wave 37
Mini-BossMini-Boss
Fallen King
Wave 40
Final-Boss?Final-Boss?
Enemy Statistics

Abnormal
First ContactFirst Contact
  • Abnormal
    • Wave Debut: 1
    • Health12
    • Speed3.5
    • Cash$20 on death

Quick
  • Quick
    • Wave Debut: 3
    • Health20
    • Speed6.5
    • Cash$30 on death

Heavy
  • Heavy
    • Wave Debut: 5
    • Health100
    • Speed2.8
    • 25%25%
    • Cash$75 on death

Abnormal Boss
Mini-BossMini-Boss
  • Abnormal Boss
    • Wave Debut: 6
    • Health500
    • 30%30%
    • Health3.5
    • Cash$1,500 on death
    • Mini-BossMini-Boss

Fallen Soul

Breaker
  • Breaker
    • Wave Debut: 9
    • Health60
    • Speed5.35
    • Cash$60 on death

Breaker2

Fallen Skeleton

Fallen Dreg
  • Fallen Dreg
    • Wave Debut: 11
    • Health200
    • Speed4.2
    • Cash$200 on death
    • CorpseCorpse

Fallen
  • Fallen
    • Wave Debut: 12
    • Health350
    • Speed7.5
    • Cash$375 on death
    • No ExplosionNo Explosion
    • No BurnNo Burn
    • No FreezeNo Freeze

Fallen Squire
Mini-BossMini-Boss
  • Fallen Squire
    • Wave Debut: 13
    • Health1,000
    • Shield Health1,000
    • 50%50%
    • Speed2.25
    • Cash$2,000 on death
    • Mini-BossMini-Boss
    • Ability: Sword SlashAbility: Sword Slash Targets to a nearby tower, stunning it for 33 seconds and deals 100100 to unit with an attack range of 1010 and has a cooldown of 22 seconds.
    • Ability: Aura FarmingAbility: Aura Farming The Fallen Squire banging its shield with its sword, gains an AggroAggro and TankTank attributes while lasting for 33 seconds. has a cooldown of 3030 seconds and an initial cooldown of 1010 seconds.
    • Ability: Charge SprintAbility: Charge Sprint Upon losing all of its Shield Health, the Fallen Squire sprint itself, increases its speed to 5.55.5, while having BlessedBlessed attribute for lasts 4.54.5 seconds, cannot use any abilities in the meantime.

The Hero of Fallen

Fallen Hazmat
  • Fallen Hazmat
    • Wave Debut: 16
    • Health625
    • 60%60%
    • Speed3.5
    • Cash$750 on death
    • No ExplosionNo Explosion
    • No StunNo Stun
    • No FreezeNo Freeze
    • No BurnNo Burn

Possessed Armor
Mini-BossMini-Boss
  • Possessed Armor
    • Wave Debut: 17
    • Health1,350
    • Shield Health650
    • 70%70%
    • 0%0% (Without Armor)
    • Speed3.5
    • Speed7 (Without Armor)
    • Cash$2,000 on death
    • LeadLead (With Armor)
    • HiddenHidden (Without Armor)
    • Mini-BossMini-Boss

Fallen Swordsman
  • Fallen Swordsman
    • Wave Debut: 18
    • Health750
    • Speed4.3
    • Cash$900 on death
    • No BurnNo Burn
    • Ability: Counter SwipeAbility: Counter Swipe If there are units in its range, it will stop moving and start attacking them with its sword. If there are no units in its range, it will wait for a while for units to enter it. If no unit enters its range, it will continue walking.
      • The following statistics of the Counter Swipe ability:
        • Melee Damage: 1010
        • Swingrate: 0.750.75
        • Attack Range: 88

Fallen Necromancer
Mini-BossMini-Boss

Corrupted Fallen

Fallen Seraph
  • Fallen Seraph
    • Wave Debut: 21
    • Health700
    • Speed5.5
    • Cash$700 on death
    • FlyingFlying
    • No FreezeNo Freeze

Fallen Giant
Mini-BossMini-Boss
  • Fallen Giant
    • Wave Debut: 22
    • Health25,000
    • Speed1.25
    • Cash$2,500 every 10% health
    • No StunNo Stun
    • Mini-BossMini-Boss

Necrotic Skeleton
Mini-BossMini-Boss
  • Necrotic Skeleton
    • Wave Debut: 23
    • Health2,800
    • Speed9
    • Cash$2,800 on death
    • HiddenHidden
    • No StunNo Stun
    • Mini-BossMini-Boss
    • Ability: Gooey DemiseAbility: Gooey Demise Upon death, applies an 75% Firerate Debuff (300% increase) to towers for 1010 and deals 125125 to units in an explosion radius of 7.57.5.
    • Ability: Essence Of LifeAbility: Essence Of Life Upon death, leaves four purple goo puddles on the path that last 77 seconds. These heal any enemy that walks over them by 175175 every 0.20.2, 875 Heal per Second875 Heal per Second.

Breaker3

Breaker4
  • Breaker4
    • Wave Debut: 24
    • Health1,000
    • 35%35%
    • Speed3
    • Cash$1,250 on death
    • Ability: Break!Ability: Break! Upon death, the Breaker4 spawns 3 Breaker3s.

Fallen Jester
Mini-BossMini-Boss
  • Fallen Jester
    • Wave Debut: 24
    • Health20,000
    • Speed1.65
    • Cash$20,000 on death
    • Mini-BossMini-Boss
    • Ability: Devious TricksAbility: Devious Tricks Throws a gift on the path, which gives enemies Health RegenHealth Regen or BlessedBlessed attributes. Has an explosion radius of 55. Cannot buff other Fallen Jesters, itself or BossBoss enemies. Has a cooldown of 2020 seconds.
    • Ability: Malicious TricksAbility: Malicious Tricks The Fallen Jester throws a gift on the path that gives an enemy an additional 50%50% more Shield Health value of their max health, this can stack and be applied multiple times, that can be up to 1,000,0001,000,000 Shield Health at capped. Has an explosion radius of 7.57.5. Has a cooldown ability of 66 seconds.

Fallen Rusher
  • Fallen Rusher
    • Wave Debut: 25
    • Health625
    • Shield Health375
    • 100%100%
    • Speed16
    • Speed Without Shield8 (Without Shield)
    • Cash$625 on death

Fallen Angel
Mini-BossMini-Boss
  • Fallen Angel
    • Wave Debut: 26
    • Health10,000
    • 20%20%
    • Speed1.9
    • Cash$1,000 every 10% health
    • Mini-BossMini-Boss
    • FlyingFlying
    • No BurnNo Burn
Abilities:
឵឵឵឵឵឵

Upon its death, grants to any nearby enemy a 100%100% Defense (can be stacked with Blessed)

Boost Range: 7.5


Fallen Tank
Mini-BossMini-Boss
  • Fallen Tank
    • Wave Debut: 27
    • Health4,000
    • Speed13
    • Cash$2,000 every 50% health
    • Mini-BossMini-Boss
    • No BurnNo Burn
    • No ExplosionNo Explosion

Fallen Summoner
Mini-BossMini-Boss
  • Fallen Summoner
    • Wave Debut: 28
    • Health16,000
    • Shield Health6,500
    • Speed1.25
    • Cash$2,500 every 25% health
    • Mini-BossMini-Boss
Abilities:
឵឵឵឵឵឵
  • Summons a huge hoard of enemies

Summoned Enemy: Fallen Hero
Corrupted Fallen

Number of Fallen Heroes Spawn: 5

Number of Corrupted Fallen Spawn: 6

Fallen Hero Delay: 0.18

Corrupted Fallen Delay: 0.12

Ability Cooldown: 10

឵឵឵឵឵឵
  • Upon losing of its shield health, summons few Fallen Necromancers

Summoned Enemy: Fallen Necromancer with FlyingFlying and NimbleNimble

Number of Fallen Necromancer Spawn: 3

Fallen Necromancer Delay: 0.625

Ability Cooldown: N/A

឵឵឵឵឵឵
  • Throws an orb to a tower or unit that deals damage or stun them

Stun Length: 15

Damage: 2,750

Range: 40

Ability Cooldown: 30

    • Ability: Rise of the Unstable CursedAbility: Rise of the Unstable Cursed Summons 3 Necrotic Skeleton with CorpseCorpse and 4 Possessed Armor with HiddenHidden and GhostGhost with a 0.250.25 delay between each spawn. Has a cooldown of 7575 seconds.
    • Ability: Rise of the FallenAbility: Rise of the Fallen Summons 6 Corrupted Fallen and 5 Fallen Hero with a 0.10.1 delay between each spawn. Has a cooldown ability of 1010 seconds.
    • Ability: Rise of the Fallen NecromancyAbility: Rise of the Fallen Necromancy Upon losing all of its Shield Health, the Fallen Summoner summons 3 Fallen Necromancer with FlyingFlying and NimbleNimble.
    • Ability: Curse SpellAbility: Curse Spell Throws an orb that stuns tower that lasts 1515 seconds and dealing 2,3002,300 to units. Has an attack range of 5050 and a cooldown ability of 3030 seconds.
    • Ability: Ghost StateAbility: Ghost State Upon reaching half health, becomes HiddenHidden and GhostGhost

Fallen Shield
Mini-BossMini-Boss
  • Fallen Shield
    • Wave Debut: 29
    • Health5,500
    • Shield Health13,500
    • 100%100%
    • 200%200% (Charge of the Light Brigade)
    • Speed1.3
    • Speed11.25 (Charge of the Light Brigade)
    • Cash$5,000 every 25% health
    • Mini-BossMini-Boss
    • No BurnNo Burn
    • No ExplosionNo Explosion
    • Ability: Charge of the Light BrigadeAbility: Charge of the Light Brigade Upon losing all of its Shield Health, the Fallen Shield becomes enraged, increases its speed and defense to 11.2511.25 and 200%200% for 600600 seconds (effectively infinite).

Fallen Honor Guard
Mini-BossMini-Boss
  • Fallen Honor Guard
    • Wave Debut: 30
    • Health50,000
    • Speed2.2
    • Cash$2,250 every 10% health
    • No StunNo Stun
    • Ability: For Honor!Ability: For Honor! The Fallen Honor Guard smashes its flails to the ground, creating a 6.56.5 radius shockwave that stuns any tower for 2.52.5 seconds and deals 3,5003,500 damage to any unit caught in it. Has a cooldown of 66 seconds.
    • Guard's GraceGuard's Grace The Fallen Honor Guard leaves a trail of goo, leaving one goo with a radius of 55 every 0.250.25 seconds that lasts 4.54.5 seconds, which applies a 50%50% speed buff to any enemy that walks over it, that lasts 66 seconds.

Elite Boomer
  • Elite Boomer
    • Wave Debut: 31
    • Health5,000
    • 25%25%
    • Speed5
    • Cash$6,000 on death
    • Ability: Weakening BileAbility: Weakening Bile Upon its death, the Elite Boomer explodes into a bile bubble, stunning towers for 2.52.5 seconds that also applies a 450% Fatigue Debuff, 80% Damage Debuff and 60% Range Debuff for 55 and deals 2,3002,300 to units in a radius of 2525.

Corrupted Templar
Mini-BossMini-Boss
  • Corrupted Templar
    • Wave Debut: 32
    • Health20,000
    • 40%40%
    • Speed3
    • Cash$2,000 every 10% health
    • Mini-BossMini-Boss
    • Health RegenHealth Regen
    • HiddenHidden
    • Ability: Heartfelt LaserAbility: Heartfelt Laser The Templar fires out a laser from its exposed heart for 1.8751.875 seconds, stunning towers for 2.6252.625 seconds and dealing 11 to units every 0.000040.00004 tick. Has an attack range of 2525. Has a cooldown of 4.3754.375 seconds.

Enigma

Champion Templar
Mini-BossMini-Boss
  • Champion Templar
    • Wave Debut: 35
    • Health100,000
    • Speed1.5
    • Cash$100,000 on death
    • Mini-BossMini-Boss
    • Ability: Weaponry SwitchAbility: Weaponry Switch The Champion Templar takes 2.52.5 seconds to alternate between its two weapons: the minigun and the hammer. While using its minigun, The Relic of Exo and Fiery Boon abilities are deactivated. Whereas when using its hammer, the Focused Fire ability is deactivated. Has a cooldown ability of 9090 seconds.
    • Ability: Focused FireAbility: Focused Fire The Champion Templar locks onto a target and charges up a powerful shot from its minigun. After a short delay, it unleashes a continuous bullet barrage for 44 seconds, dealing 2525 to units in a wide, growing beam and stunning towers caught in the path for 5.55.5 seconds. Has a firerate of 0.0080.008 and an attack range of 2020. Has a cooldown ability of 66 seconds.
    • Ability: Relic Of ExoAbility: Relic Of Exo The Champion Templar hurls a massive hammer with great force, creating a shockwave upon impact. The explosion deals 35,00035,000 to all units in a large radius, stuns towers for 17.517.5 seconds, and applies a 50%50% Range Debuff for the same duration as the stun. Has an explosion radius of 1212 while the attack itself has a 4545. Has a cooldown ability of 2525 seconds.
    • Ability: Fiery BoonAbility: Fiery Boon The Champion Templar slams the ground, creating a defensive aura that boosts nearby enemies' defense by 100%100% for 3030 seconds through the BlessedBlessed attribute. The impact also deals 16,80016,800 damage to nearby units and stuns towers for 6.56.5 seconds. Has an attack range of 9.59.5. Has a cooldown ability of 4545 seconds.

Fallen Guardian
Mini-BossMini-Boss
  • Fallen Guardian
    • Wave Debut: 37
    • Health80,000
    • 80%80% (With Last Nerve, temporarily)
    • Speed1.45
    • Cash$8,000 every 10% health
    • Mini-BossMini-Boss
    • No StunNo Stun
    • No FreezeNo Freeze
    • No BurnNo Burn
    • No ExplosionNo Explosion
    • Ability: Royal SlashAbility: Royal Slash: Slashes its sword at towers, stunning them for 1212 seconds and dealing 3,2003,200 to units. Has a hit radius of 1010 with an angle of 180 arc, slashes can be from 1 up to 2 times per ability. Has a cooldown of 4.54.5.
    • Ability: Last NerveAbility: Last Nerve Gains an extra 10,00010,000 and a temporarily 100%100% that lasts for 44 seconds. The Shield Health can be stack and can be applied multiple times without depleted it and can be up to 240,000240,000 Shield Health at capped. Has a cooldown of 2020 seconds.

Fallen King
Final BossFinal Boss
  • Fallen King
    • Wave Debut: 40
    • Health500,000
    • Shield Health100,000 (Enraged)
    • 0%0%
    • 100%100% (Enraged)
    • Speed0.9
    • Speed1.8 (Enraged)
    • Speed3.6 (With Shield Charge)
    • Cash$5,000 every 1% health
    • Major BossMajor Boss
    • No StunNo Stun
    • Commanding LeadCommanding Lead The Fallen King will raise its sword forward, summoning 8 Fallen Rusher with a BlessedBlessed with a Delay: 0.2Delay: 0.2 between each spawn, 2 Fallen Tank with a Delay: 0.8Delay: 0.8 between each spawn and 1 Fallen Shield with a BloatedBloated and NimbleNimble with a Delay: 1.225Delay: 1.225 between each spawn. Has a cooldown of 6060 seconds.
    • Ability: Troop DeploymentAbility: Troop Deployment The Fallen King will raise its sword in the air, summoning 10 Fallen Hero with a NimbleNimble with a Delay: 0.2Delay: 0.2 between each spawn, 4 Necrotic Skeleton with a NimbleNimble with a Delay: 0.4Delay: 0.4 between each spawn, 2 Fallen Angel with a No StunNo Stun with a Delay: 1.5Delay: 1.5 between each spawn. Has a cooldown of 8585 seconds.
    • Ability: The Foil, the Épée and the SabreAbility: The Foil, the Épée and the Sabre The Fallen King slashes its sword three times, with the arc increasing until a full circle area on the last slash. Each slash will stun towers for 6.756.75 seconds and deal 800800 to units in its area. Has a cooldown of 17.517.5 seconds.
    • Ability: Fallen ComentAbility: Fallen Coment The Fallen King slams its sword into the ground, lifts its right arm up then moves it back down slowly and then pulls out the sword, making a large number of purple spikes fall down from the sky, stunning towers for 0.80.8 seconds and dealing 150150 to units with no range limit for the ability. Has a cooldown of 2424 seconds.
    • Ability: Shield ChargeAbility: Shield Charge The Fallen King pulled out its shield, facing it forward, making it being Full ImmunityFull Immunity; immune any source of damage, while its speed increases to 3.83.8 and has AggroAggro that lasts for 55 seconds. Has a cooldown of 100100 seconds.
    • EnragedEnraged Upon reaching 25%25% of its health, the Fallen King raised its right leg , then creates a massive stomp impact with a shockwave radius of 100100, stunning all towers for 1010 seconds and deals 100,000100,000 damage to all units, then proceeds gain a 10,00010,000 while having 100%100% until its shield health depleted, while its walkspeed also increases to 1.81.8 and summons 3 Fallen Guardians from the entrance.

  • NOTENOTE
    • The amount of time killing the Fallen King during activating the Hidden Wave has increased from 6060 seconds to 120120 seconds.

Modifiers (Enemy)

The following attributes that had received a several statistic changes:


Health RegenHealth Regen
  • Regenerated health of an enemy of their maximum health increased from 2%2% to 2.5%2.5%.
  • Regeneration rate decreased from 22 to 11.

BloatedBloated
  • Size increased from 50%50% to 100%100%.

NimbleNimble
  • Now leaves a speed boost VFX when being applied to an enemy.

CorpseCorpse
  • Corpse health of an enemy of their maximum health increased from 75%75% to 100%100%.
  • 100%100% removed.
  • No BurnNo Burn removed.
  • No ExplosionNo Explosion added.

Wave Structure

Currently, Fallen Mode has two wave bonuses, based on the current wave. Between waves 1 to 22, the wave bonus is calculated as:

Cash$600 + ([Waves Completed - 1] × Cash$60)^1.05

Between waves 22 and 40, it is calculated as:

Cash$2,000 + ([Waves Completed + 1] × Cash$60)^1.325

Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:

Players Reduction per Player Total Reduction
Solo 0% 0%
Duo 4% 8%
Trio 6% 18%
Quad 8% 32%

The waves in Fallen mode follow these timings:

Waves Wave Timer Skip Time[1]
1-17 3:00 0:19[2]
18-19 5:00 0:19[3]
20-22 3:00 0:19[2]
23 5:00 0:19[3]
24 3:00 0:19[2]
25 4:00 0:19[4]
26 5:00 0:19[3]
27-29 3:00 0:19[2]
30-37 15:00 0:19[5]
38 30:00 0:19[6]
39 1:00:00 0:19[7]
40 ∞ N/A
  • Wave Structure
    • Bolded names indicate an enemy type's debut.
    • A hyphen next to the number amount 1-x indicates the next set of enemies will starts spawning after a Time: 0.75Time: 0.75, while alongside with the set of enemies currently being spawning in before finished it.
      • The default TimeTime determine the amount of enemies being spawns multiply by Delay: 1Delay: 1 between each spawn in each set of enemies. e.g It's calculated as: 5 Fallen Hero x Delay
    • The default delay enemy between each spawn are set to Delay: 1Delay: 1, disregarding its advanced stats.

Wave Structure

Wave Narrators Dialogues Enemy Type & Amount
1
Commander
Look alive! We got Fallen incoming! 5x Abnormal
Commander
These guys mean business, so be ready for anything.
Commander
Anyway, we have a special guest will be joining us for today.
Commander
Her name is (Aramaki) Yakumo, and she's from the academic city, Kivotos. Where she worked at the Red Winter's Publishing Department club.
Aramaki Yakumo
Hehe, I'm glad you accepted my invitation, Commander.
Aramaki Yakumo
Otherwise, I could start selling the manga sales again, I was making way more profit in here than in Kivotos surprisingly — But I was thrilled that customer with a cap and with wrapped bandage on his hand discussed to me about the mission you're what up to.
Commander
Oh man... that's exactly why you were selling a lot of those in Cyber City; the most populated city ever! Even on last week Neko DJ bought a... cat food!? (of course he is mentally ill!)
Commander
Scout also mentioned to me earlier, he bought the Love Bullet manga from you.(I really do not know what is Love Bullet?)
2 - 10x Abnormal
3
Commander
Quick enemies incoming! 8x Abnormal, 4x Quick
Commander
Don't let them catch you off guard!
Commander
They're really Quick, I suppose. I really would have brought Sniper, but I think he's on vacation at Malibu Pier.
Ranger: The Deadliest Sharpshooter
Commander, bring me a spotlight technician!
Aramaki Yakumo
I'll think about it.
4
A slow and tanky enemy; Heavies enemies inbound! 8x Quick, 12x Abnormal
They have a quite decent amount of defenses! A defense debuff should make it an easy job.
5 - 2x Heavy, 8x Abnormal, 2x Heavy, 6x Quick
6
Commander
Wait a second! Is that Abnormal Boss!? 10x Abnormal, 5x Heavy, 1x Abnormal Boss BossBoss, 6x Quick
Aramaki Yakumo
He is really that ripped, I must say I impressed.
7
Is that a ghost?!
15x Abnormal, 6x Heavy, 10x Quick
They're really come prepared.
8
Aramaki Yakumo
This is amazing, I never seen this any tech before — this could be revolutionize Millennium's technology. 4x Fallen Soul, 1x Elite Abnormal
9
Aramaki Yakumo
That Crafty Monster just released another one inside of it!? That's fantastic! 4-x Breaker, 2x Breaker2, 9x Heavy
10
The Fallen has sending out their skeletons on the field! 3x Fallen Skeleton, 1x Elite Abnormal, 3x Breaker2, 5x Fallen Soul
Their capability are able to regenerating themselves.
11
Be careful, that Fallen Dreg can transform into a CorpseCorpse! 8x Heavy, 2x Fallen Dreg, 2x Elite Abnormal, 5x Fallen Skeleton, 8x Heavy
12
Wait a minute... are those Fallen?!
4x Fallen, 1x Elite Abnormal BloatedBloated, NimbleNimble
Brace yourself! They're much more aggressive than last time!
13
A Fallen Squire has leading the charge! 4x Fallen Skeleton, 4x Fallen Dreg, 2x Elite Abnormal, 1x Fallen Squire BossBoss, 4x Breaker2, 8x Fallen Soul
Their sword could stuns our unit, so kill it ASAP!
14
Aramaki Yakumo
Loud thuds in the distance? I don't like what I'm hearing... 5x Fallen Dreg, 6x Fallen Skeleton, 3x Elite Abnormal, 2x Fallen, 1x Fallen Squire AggroAggro, 14-x Heavy, 5-x Breaker2, 9x Fallen Soul
Commander
It sounds like something huge is coming! Prepare!
15
The Fallen are releasing a Hero![sic]
5x Fallen, 4x Elite Abnormal, 2x Fallen Squire, 1x The Hero of Fallen BloatedBloated, 15x Heavy BloatedBloated Delay: 0.2Delay: 0.2
Time to lock and load!
16
You survived? Good. 3x Fallen Dreg BloatedBloated, 4x Fallen Hazmat, 7x Fallen Skeleton, 2x Fallen Squire AggroAggro, 5x Elite Abnormal
They're bringing out TankierTankier menaces!
17
Commander
Possessed Armor floating in! It can transform into HiddenHidden once it loses its armor.
12-x Fallen Soul NimbleNimble, BloatedBloated, 8x Fallen Skeleton HiddenHidden, NimbleNimble, 1x Possessed Armor BossBoss, 3x Fallen HiddenHidden
Aramaki Yakumo
The more loses its armor, the more expose its skin revealing.
18
They are calling out an Anti-UnitAnti-Unit reinforcement! 5x Fallen, 6x Fallen Skeleton BloatedBloated, 3x Fallen Swordsman, 4x Fallen Squire, 5-x Fallen Hazmat, 7-x Fallen Dreg, 3x Elite Abnormal BloatedBloated, AggroAggro, CorpseCorpse
These particular guys are will targeting our units, so be wary of them.
19
Fallen Necromancer spotted!
13-x Fallen Skeleton, 15x Fallen Soul, 4x Elite Abnormal BloatedBloated, Health RegenHealth Regen, CorpseCorpse, 6x Breaker2, 5x Fallen Swordsman, 3x Fallen Squire, 1x Fallen Necromancer BossBoss, BloatedBloated, 2x Possessed Armor GhostGhost, 22x Heavy BloatedBloated, NimbleNimble, Delay: 0.275Delay: 0.275
Don't let them summon the spooky bones!... I mean skeletons!
20
A fast, tanky and corrupted enemies are coming in quick! 4x Corrupted Fallen, 5x Fallen CorpseCorpse, 3x Fallen Squire NimbleNimble, 5x Elite Abnormal NimbleNimble, BloatedBloated
Get ready for CORRUPTED FALLENS!
21
The Fallen have sending them out their air units! They're strategizing their next tactic. 11x Fallen Dreg Delay: 0.3Delay: 0.3, 5x Fallen Seraph, 3x Corrupted Fallen, 1x Fallen Necromancer HiddenHidden
We need to deploy an anti—FlyingFlying unit.
22
Commander
So called, The Giant, is menacingly walking towards to us! 8x Fallen Hazmat Health RegenHealth Regen, 4x Possessed Armor, 8x Breaker2 CorpseCorpse, 8x Elite Abnormal BloatedBloated, 3x Fallen Hero AggroAggro, 1x Fallen Giant BossBoss, Health RegenHealth Regen, BlessedBlessed
The Giant
Do you think you can defeat me? I swore that if we ever crossed paths again, I would make this personal.
Aramaki Yakumo
You claim to be guardian, but you served no one.
The Giant
💔🥀🕊️
23
That Necrotic Skeleton looks unstable — watch out! it explodes upon its death! 1x Necrotic Skeleton BossBoss, BloatedBloated, NimbleNimble, CorpseCorpse, 5x Possessed Armor GhostGhost, NimbleNimble, 19-x Fallen Soul BloatedBloated, GhostGhost, 13x Fallen Skeleton HiddenHidden, BloatedBloated
When it die, it leaves a void goo on the track. So when the enemies stepped on those, it would healing them.
24
That Fallen Jester are buffing the fallens with their presents, focus on taking those out! Don't even let them have a chance buffing those Fallen Giants at the back! 1x Fallen Jester BossBoss, BloatedBloated, BlessedBlessed, 32-x Breaker, 16-x Breaker2, 8x Breaker3, 4x Breaker4, 1x Fallen Giant, 2x Fallen Necromancer, 9x Fallen Squire No StunNo Stun, No FreezeNo Freeze
Aramaki Yakumo
They even also have these the stronger Crafty Monsters variants, that purple one can even break into 3 of those red ones!
25
Commander
We got Fallen Rusher inbound and they are attempting to sprint through our defense! 3x Necrotic Skeleton, 7x Fallen Rusher Delay: 0.4Delay: 0.4, 4x Corrupted Fallen AggroAggro, 8x Fallen Seraph NimbleNimble, Delay: 0.65Delay: 0.65
Aramaki Yakumo
Their speed are unmatched! But stalling could've slow those guys down!
26
Aramaki Yakumo
Brace yourself, The Angel of Fallen has arrived! 8x Fallen Seraph No BurnNo Burn, BloatedBloated, 4x Fallen Necromancer FlyingFlying, 1x Fallen Angel BossBoss, 9x Fallen Seraph No StunNo Stun, NimbleNimble
Commander
She's a lot bulkier FlyingFlying enemy than any flying enemies that we have encountered!
27
Aramaki Yakumo
What's that rumbling? Do you hear something? 7-x Fallen Hero No StunNo Stun, No FreezeNo Freeze, Delay: 0.33Delay: 0.33, Time: 1.5Time: 1.5, 7x Fallen Seraph, 6x Breaker4, 1x Fallen Tank BossBoss, AggroAggro, 1x Fallen Jester, 12-x Fallen Swordsman CorpseCorpse, 14x Fallen Hazmat Health RegenHealth Regen
Commander
WAIT A SECOND! There's a Fallen Tank is storming down the field!
28
Aramaki Yakumo
They are bringing their own summoner and it summoning an army of Fallen Hero and Corrupted Fallen! 6x Possessed Armor BlessedBlessed, 5x Fallen Necromancer, GhostGhost, 1x Fallen Summoner BossBoss, BloatedBloated, NimbleNimble, BlessedBlessed, 1x Fallen Tank
Commander
This is a step up from the Necromancer, the Fallen are pulling out all the stops!
29
A Fallen Shield on the field! 11x Fallen Hero Delay: 0.33Delay: 0.33, 3x Fallen Necromancer BloatedBloated, Health RegenHealth Regen, 8x Fallen Squire BloatedBloated, 1x Fallen Shield BossBoss, 6x Fallen Swordsman BloatedBloated, NimbleNimble
But if he's here, then you know who is coming soon.
30
Commander
That's a Fallen Honor Guard!
4x Fallen Rusher Delay: 0.25Delay: 0.25, 1x Fallen Tank, 16x Fallen BloatedBloated, Delay: 0.15Delay: 0.15, 4x Necrotic Skeleton CorpseCorpse, AggroAggro, Delay: 0.25Delay: 0.25, 1x Fallen Shield, 1x Fallen Giant BloatedBloated, 1x Fallen Honor Guard BossBoss, 7x Fallen Seraph NimbleNimble, Delay: 0.7Delay: 0.7, 4x Fallen Necromancer Health RegenHealth Regen, Delay: 0.6Delay: 0.6, 1x Fallen Tank, 8x Corrupted Fallen NimbleNimble, Delay: 0.25Delay: 0.25
Aramaki Yakumo
HOLY CRAP!! WHAT IS GOING ON!? AM SCARED!
31
What's going on?! How are the Fallen suppressing our units?
1x Fallen Shield, 1x Elite Boomer, 2x Fallen Tank, 2x Fallen Summoner, 3x Fallen Angel, 7x Breaker4
You need to figure out how to work around it.
32
Commander
We got Corrupted Templar coming in to attack our allies. 2x Fallen Shield, 12x Fallen Rusher No StunNo Stun, Delay: 0.22Delay: 0.22, 3x Fallen Angel, 1x Corrupted Templar BossBoss, BloatedBloated, 1x Elite Boomer, 1x Fallen Jester, 6x Fallen Necromancer, 14x Fallen Hero Delay: 0.225Delay: 0.225
Commander
Get ready for a tough and admittingly wacky fight!
33
Aramaki Yakumo
What are these fallen mysteries doing here? 3x Fallen Tank, 1x Corrupted Templar, 9x Enigma Delay: 0.33Delay: 0.33, 4x Breaker4, 1x Fallen Tank BloatedBloated, NimbleNimble
Watch out! They even spawning more fallen enemies with a cursed buffs!
34
The Fallen are sending out their LeadLead enemies on the field, they looks like they are making a frontline pushover! 1x Fallen Shield LeadLead, 2x Fallen Tank LeadLead, 8x Fallen Rusher LeadLead, Delay: 0.2Delay: 0.2, 9x Fallen Seraph LeadLead, Delay: 0.15Delay: 0.15, 2x Fallen Tank LeadLead, 16x Possessed Armor, BloatedBloated, Delay: 0.25Delay: 0.25
We need a bigger of firepower, we can't give it the chance to bolster their numbers!
35
Commander
Just when I thought we saw the worst of it. 1x Fallen Shield BloatedBloated, 3x Fallen Angel, 13-x Fallen Squire NimbleNimble, 4x Breaker4 No ExplosionNo Explosion, 9x Fallen Hero BloatedBloated, 1-x Fallen Honor Guard, 2x Corrupted Templar BloatedBloated, 1x Champion Templar BossBoss, BloatedBloated, 4x Fallen Giant Health RegenHealth Regen, Delay: 0.75Delay: 0.75, 2x Fallen Summoner, 18x Fallen Hero Delay: 0.45Delay: 0.45
Commander
That's the most menacing champion of the Fallen I've ever seen!
Commander
We need to do something quick if we got any chance of surviving this!
36
The Guardian of Fallen
*menacing heavy footstep approaches* 4x Fallen Tank, 2x Fallen Honor Guard Delay: 2.5Delay: 2.5, 6x Fallen Angel, 10x Breaker4 CorpseCorpse, BloatedBloated, 2x Fallen Jester, 13-x Fallen Swordsman Delay: 0.2Delay: 0.2, 20-x Fallen Hazmat Delay: 0.3Delay: 0.3, Time: 3.5Time: 3.5, 3x Corrupted Templar Delay: 5Delay: 5
37
Commander
Fallen Guardians? What are they doing here?
2x Fallen Honor Guard Delay: 2.5Delay: 2.5, 1x Fallen Squire TankTank, 1x Fallen Guardian BossBoss, BloatedBloated, BlessedBlessed, 3x Fallen Summoner
Commander
Something big is coming, I'm sure of it.
38 - 2x Fallen Shield BloatedBloated, LeadLead, NimbleNimble, 3x Elite Boomer, 4x Corrupted Templar No StunNo Stun, 1x Fallen Shield AggroAggro, 2x Fallen Guardian Delay: 2.5Delay: 2.5, 1-x Fallen Honor Guard Time: 6Time: 6, 3x Fallen Tank NimbleNimble, 13x Enigma Delay: 0.3Delay: 0.3, 12x Fallen Rusher No StunNo Stun, No FreezeNo Freeze, Delay: 0.2Delay: 0.2
39
Fallen King
I witnessing that you have defeated all of my armies. 4x Fallen Honor Guard Delay: 2.5Delay: 2.5, 3x Fallen Guardian Delay: 2Delay: 2, 2-x Champion Templar Delay: 2.5Delay: 2.5, Time: 10Time: 10, 2x Fallen Jester, 4x Corrupted Templar, 11x Fallen Rusher BloatedBloated, NimbleNimble, Delay: 0.1Delay: 0.1, 19x Enigma Delay: 0.2Delay: 0.2
Fallen King
I must say, I am impressed.
Fallen King
Ever since I once ruled my kingdom — I've tried everything for my beloved one. But you towers are truly strong enough to end my torment. We fought endlessly just to get to this point!
Commander
This is it, it's all or nothing from here on out!
Commander
Heads up! That Fallen Jester are trying to support their allies, stop them before it reaching to those guardians!
Commander
They are bringing out all of their forces! If they're here, that means the Fallen King can't be far behind.
Commander
Let's show the Fallen King who he messed with!
The Final WaveThe Final Wave
40
Aramaki Yakumo
There he is, we need to take him down quickly!
Every between each act has their own delay before they starts spawning; Act 1: 5 seconds, Act 2: 10 seconds, Act 3: 2 minutes.

Act 1: 10x Necrotic Skeleton NimbleNimble, Delay: 0.2Delay: 0.2, 3x Elite Boomer, 20-x Fallen Hero Delay: 0.4Delay: 0.4, Time: 0Time: 0, 40x Corrupted Fallen Delay: 0.2Delay: 0.2

Act 2: 5x Corrupted Templar Delay: 1.5Delay: 1.5, 1x Champion Templar BloatedBloated, Delay: 3.6Delay: 3.6, 3x Fallen Honor Guard Delay: 2.25Delay: 2.25, 4x Fallen Guardian, Delay: 2.75Delay: 2.75, 3x Fallen Angel BloatedBloated, NimbleNimble, No FreezeNo Freeze, No StunNo Stun

Act 3: 1x Fallen King, 5-x Fallen Tank NimbleNimble, Delay: 0.65Delay: 0.65, Time: 12.5Time: 12.5, 24x Enigma Delay: 0.2Delay: 0.2, 4-x Fallen Summoner Delay: 1.5Delay: 1.5, Time: 0Time: 0, 8x Fallen Necromancer Delay: 0.75Delay: 0.75
Commander
It's all or nothing. Let's end this! Watch your heads! He's gonna make it rain!

Fallen King
When magic began to fade, I searched everywhere for salvation, but today, I have just what I need for an empty kingdom with an insatiable armies.
Lose Dialogue
One icon and dialogue is randomly chosen upon defeat:

•Defeat isn't an option...
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•We're so fucked
•We're overrun chief!
•We can't be defeated our units are the finest on the field!
•You claimed to be hero, but you saved one one.
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•Together... We're T.D.S.
•Strategy is key!


  1. ↑ How long you have to wait before you can skip.
  2. ↑ 2.0 2.1 2.2 2.3 Skip at 2:40.
  3. ↑ 3.0 3.1 3.2 Skip at 4:40.
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