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Description

The Metallic Hideout Event is an event concept on the Tower Defense Simulator Wiki. It would reward the Ingot Achiever.

The event started on January 1st, 2026 at 12:00 AM UTC and ended on January 1st, 2027 at 12:00 PM UTC.

Cash was only gained if an enemy was killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained was a set amount of cash, which was not always equal to the enemy's health. In solo, you received 100% of the cash when an enemy was killed, or if it was damaged enough. With each additional player, this decreased by 25%, which meant that in a quad, you only got 25% of the cash. This amount was distributed between players based on how much damage they dealt. However, if a player did not deal any damage, they would receive 0%. If it was a decimal, it got rounded up regardless of the decimal value.

Enemies increase their health by 10% with each wave due to the Mutation modifier.

Interestingly, there is no legacy version of this concept, as this is planned to be the final Event Concept from this creator, at least for a while.

Design & Path

Handlerburg takes place in Forgetten Docks, an old European styled village, situated in a river, in between a giant valley. Inside the village were docks that has dozens of holes as they have not been maintained. Buildings in this village are made out of grey bricks and dark brown wood. There are multiple lanterns and candles can be seen on the paths, which light up the map. Wooden barrels and wooden crates are also scattered across the map. The entrance was located in a cave on one side of the valley, the path traverses the whole village and ends on the other side of the valley.

Rewards

Rewards are calculated as:

Coins Reward EXP Reward
Coin500 ÷ (1 + [(25 ÷ Current Wave) - 1]^1.3) + Coin1,500 (Triumph Only) Experience300 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])

Triumphing Metallic Hideout does not give out any additional reward(s) upon triumph.

Badges

There is a badge that you can obtain when playing this event, which may have additional rewards alongside them. These are:

Metal Misfortune
✖ UNOBTAINABLE
Triumph Metallic Hideout! Congratulations on this journey, Soldier!

Rewards:
Ingot Achiever

players earned this

Wave Structure

Handlerburg had two wave bonuses. Between Waves 1–15, the wave bonus was calculated as:

Cash$100 + ([Waves Completed - 1] × Cash$50)^1.5
From Waves 16–32:
Cash$100 + ([Waves Completed - 1] × Cash$55)^1.05

These wave bonuses cannot be boosted by the Stonks Skill.

Enemies

Lead
Wave 1
Hidden
Wave 1
Invisible
Wave 4
Shadow
Wave 5
Lead Boss
Wave 6
Ghost
Wave 8
Lurker
Wave 9
Fallen Soul
Wave 11
Breaker2
Wave 12
Hidden Boss
Wave 13
Cursed Skeleton
Wave 14
Knight
Wave 15
Cobalt Guard
Wave 17
Lead Balloon
Wave 18
Ghost Knight
Wave 20
Fallen Necromancer
Wave 20
Necrotic Skeleton
Wave 21
Hazard
Wave 23
Slime
Wave 25
Reaver
Wave 26
Molten Demon
Wave 27
Lead Puppeteer
Wave 29
Metallic Canine
Wave 31
Iron Wizard
Wave 32
Possessed Armor
N/A[1]
Fallen
N/A[2]
Fallen Angel
N/A[3]

The waves in Metallic Hideout could be skipped. They follow these timings:

Waves Wave Timer Skip Time[4]
1–4 0:30 0:10
5–9 0:45 0:15
10–14 1:15 0:20
15–19 1:20 0:15
20–24 1:35 0:20
25–29 2:00 0:25
30–32 ∞ N/A

Bolded names indicate an enemy type's debut.
An ellipsis (...) indicates the delay from one enemy to another is longer then 5 seconds.
A capital X indicates the spawn delay from one enemy is shorter than 0.5 seconds.
A hyphen inbetween the spawn amount (1-x) indicates the spawn delay from one enemy is longer than 1 second.
A hyphen next to the number amount (-1x) indicates the enemy starts spawning before the previous enemy has finished spawning in its set of enemies.

Wave Structure
Wave Dialogue Enemy Type & Amount
1 - 2x Lead, 2x Hidden
2 - 4x Hidden
3 - 4x Lead
4 - 4x Hidden, -1x Invisible
5 - 2x Invisible, 4x Shadow
6 - 9x Lead, 1x Lead Boss (Boss)
7 - 1x Lead Boss, 4x Lead, 6x Hidden, 4x Shadow
8 - 5x Hidden (Nimble), 5x Ghost
9 - 1x Lead Boss, 6x Shadow, 3x Lurker
10 - 1x Lurker (Bloated, Nimble), 2x Lead Boss, 5x Ghost, 6x Shadow
11 - 6x Fallen Soul
12 - 7x Breaker2, 2x Fallen Soul, 3x Lurker
13 - 10x Hidden (Bloated, Nimble, Corpse), 1x Hidden Boss (Boss)
14 - 1x Cursed Skeleton, 4x Lead Boss (Aggro), 1x Cursed Skeleton, 4x Breaker2, 1x Cursed Skeleton, 4x Fallen Soul
15 - 1x Knight (Bloated), 6x Lead Boss, 5x Breaker2, 6x Fallen Soul
16 - 8x Breaker2, 10x Ghost (Bloated), 5x Lead Boss (Nimble, Health Regen)
17 - 2x Ghost (Bloated, Nimble), 1x Knight, 2x Ghost (Bloated, Nimble), 1x Knight, 2x Ghost (Bloated, Nimble), 1x Cobalt Guard (Boss), 4x Ghost (Bloated, Nimble)
18 - 10x Ghost (Nimble), 1x Lead Balloon, 10x Ghost (Nimble)
19 - 3x Knight, 10x Lead Boss, 3x Cursed Skeleton, -12X Fallen Soul
20 - 2x (Bloated), 2x Fallen Soul (Health Regen), 2x (Bloated), 2x Fallen Soul (Health Regen), 2x (Bloated), 2x Fallen Soul (Health Regen), 1x Ghost Knight, 1x Fallen Necromancer (Boss)
21 - 3x Necrotic Skeleton, 25X Ghost, -1x Ghost Knight, 8x Lurker, 2x Hidden Boss, 3x Lead Balloon
22 - 2x Ghost Knight, 3x Hidden Boss, 2x Knight (Nimble), 1x Cobalt Guard, 15X Breaker2 (Bloated)
23 - 3x Lead Boss (Bloated, Aggro), 10x Hazard ... 6x Lead Boss (Bloated, Nimble)
24 - 6x Hazard (Bloated), 2x Ghost Knight, 1x Cobalt Guard, 4x Lead Balloon, 3x Hidden Boss
25 - 1x Fallen Necromancer, 3x Ghost Knight, 13x Hazard, 4x Necrotic Skeleton, 2x Cobalt Guard, 5x Slime, 10x Ghost (Corpse)
26 - 10x Hazard (Aggro), 5x Lead Boss (Nimble), 1x Reaver (Boss)
27 - 5x Molten Demon, 3x Reaver, 2x Fallen Necromancer, 15x Hazard, 5x Necrotic Skeleton, 3x Cobalt Guard, 3x Ghost Knight, 5x Lead Balloon
28 - 1x Cobalt Guard, 1x Knight, 1x Ghost Knight, 1x Hidden Boss, 1x Lead Balloon ... 1x Cobalt Guard, 1x Knight, 1x Ghost Knight, 1x Hidden Boss, 1x Lead Balloon ... 20X Breaker2, -3x Fallen Necromancer
29 - 6x Reaver, 3x Cobalt Guard, 1x Lead Puppeteer (Bloated, Boss), 15X Breaker2 (Bloated, Nimble)
30 - 3x Lead Puppeteer, 5x Fallen Necromancer, 6x Cobalt Guard, 5x Molten Demon, 7x Knight, 5x Hidden Boss, 8x Cursed Skeleton, 3x Ghost Knight, 5x Slime, 10x Hazard (Bloated, Corpse), 16X Breaker2
31 - 5x Metallic Canine, 2x Lead Puppeteer (Nimble), 5x Reaver (Nimble), 20X Hazard, 8x Slime, 6x Molten Demon, 6x Fallen Necromancer (Nimble), 5x Ghost Knight, 6x Cobalt Guard (Nimble), 4x Knight (Bloated, Nimble), 8x Hidden Boss (Bloated), 8x Lead Balloon, 2x Slime, 5x Reaver (Nimble), 2x Lead Puppeteer (Nimble), 5x Metallic Canine
32 - 8x Metallic Canine, 1x Iron Wizard ... 10x Ghost (Bloated, Nimble, Corpse, Tank), 1x Lead Puppeteer (Bloated, Nimble, Corpse), 10x Ghost (Nimble, Aggro, Corpse), 4x Reaver, 5x Fallen Necromancer (Bloated, Nimble) ... 20X Hazard, 1x Lead Puppeteer, 20X Ghost (Bloated, Nimble, Aggro, Corpse, Tank), 6x Lead Balloon, 6x Hidden Boss (Nimble), 5x Molten Demon, 6x Ghost Knight, 1x Fallen Necromancer, 25X Ghost (Bloated, Nimble, Corpse) ... 1x Slime (Nimble), 3x Reaver, 2x Necrotic Skeleton, 8x Cobalt Guard, 30X Breaker2, (Bloated, Corpse)

Thumbnails

Renders

Trivia

  • This Event reuses current enemies in the game, to be in line with the Ghost Parade Event and the Flying Fiends Event.
  • This is the second to last Event Concept the creator plans on making.
    • The last concept is the tower concept, the Ingot Achiever.
    • The reasons they don't want to continue making concepts is because of the lack of ideas, and the lack of motivation, due to being busy with other things and not getting too much engagement with their concepts, as well, as already making 100 TDS Concepts in their Notes app, which they refuse to make a list about.
  • This event does not have any dialogue.
    • This is intentional, as the creator believes it'd make the event look too janky and too disorienting.
  • On the final wave, Going Nuclear! would play.
  • Just like most other Event Concepts made by this creator, it is balanced in a way to make the Mercenary Base stand out in some sort of way.
  • Due to the original name of Forgetten Docks being Handlerburg, the creator decided to choose this name instead.
  • Upon reaching Wave 25, the Base Health drops to 1.
    • The creator did this because they thought it'd be funny.
  • The original thumbnail would've been the Ghost and the Cold Mist waving at the camera as enemies chase towers, the former trying to signalize some sort of farewell.
    • This was later changed last minute, as the creator found the choice of map, being Pizza Party, not being the right fit.

Enemy Statistics

  • Lead
    • Health35
    • SpeedAbove Average (3.6)
    • Cash$40 on death
    • LeadLead
  • Hidden
    • Health45
    • SpeedBelow Average (2.75)
    • Cash$40 on death
    • HiddenHidden
  • Invisible
    • Health80
    • SpeedSlightly Fast (5)
    • Cash$75 on death
    • HiddenHidden
  • Shadow
    • Health100
    • SpeedAverage (3)
    • Cash$85 on death
    • HiddenHidden
  • Lead Boss
    • Health250
    • Shield Health1,000
    • Defense50%
    • DefenseNone (Without Covering)
    • SpeedSlightly Slow (2.25)
    • SpeedFast (6.3, Without Covering)
    • Cash$500 on death
    • LeadLead (With Covering)
  • Ghost
  • Lurker
  • Fallen Soul
  • Breaker2
    • Health150
    • SpeedVery Fast (9)
    • SpeedSlightly Fast (4.5, Base Speed)
    • Cash$200 on death
    • HiddenHidden
    • NimbleNimble
    • Ability 1 (Lead Breakage): Upon death, the Breaker2 breaks, summoning a Lead with the Bloated and Nimble attributes. This changes to a Lead Boss after Wave 15, and to a Fallen Soul on Wave 32.
  • Hidden Boss
  • Cursed Skeleton
  • Knight
    • Health2,500
    • Defense20%
    • SpeedAbove Average (4.2)
    • Cash$2,000 on death
    • LeadLead
    • Stun ImmuneStun Immune
    • Ability 1 (Sword Slash): Hits a tower in its range of 6.5 with its sword, stunning it for 3-5 seconds.
  • Cobalt Guard
  • Lead Balloon
  • Ghost Knight
  • Fallen Necromancer
  • Necrotic Skeleton
    • Health3,500
    • Defense40%
    • SpeedFast (6)
    • Cash$4,000 on death
    • HiddenHidden
    • Freeze ImmuneFreeze Immune
    • Ability 1 (Gooey Demise): Upon death, applies an 60% Firerate Debuff (150% increase) to towers for 6.5 seconds and deals 250 damage to units in an explosion radius of 22.5.
    • Ability 2 (Essence of Life): Upon death, leaves four purple goo puddles on the path that last 25 seconds. These heal any enemy that walks over them by 0.1% every 0.05 seconds.
  • Hazard
  • Slime
    • Health4,250
    • SpeedSlow (1.5)
    • Cash$3,000 on death
    • HiddenHidden
    • Stun ImmuneStun Immune
    • SlimeSlime
    • Ability 1 (Slimy Disguise): Turns into the highest health non-boss enemy on the path after a few seconds, disregarding their Shield Health. Does not reappear when the summoned enemy is killed. Transformation takes 10 seconds.
  • Reaver
    • Health1
    • Shield Health1,249
    • Defense100%
    • SpeedSlow (1.8)
    • Cash$1,000 on death
    • HiddenHidden
    • TankTank
  • Molten Demon
  • Lead Puppeteer
  • Metallic Canine
    • Health1,000
    • Shield Health6,500
    • Defense75%
    • SpeedFast (7.5)
    • Cash$6,000 on death
    • HiddenHidden
    • LeadLead
    • Stun ImmuneStun Immune
    • SlimeSlime
    • CorpseCorpse
    • Ability 1 (Explosive Malfunction): Upon death, creates a small explosion which deals 4,500 damage to units in a radius of 20. Also stuns towers in an additional range of 7.5 for 8 seconds, before putting a 100% Fatigue Debuff on them for 16 seconds.
  • Iron Wizard
  • Possessed Armor
  • Fallen
  • Fallen Angel

Update History

  • July 30, 2025 - W.I.P.
    • Concept created.
  • July 30, 2025 - v0.0.1
    • Base Health depletion Wave changed from Wave 15 to Wave 25.
    • Removed ability from Iron Wizard: Ghost State
      • As the Iron Wizard is already a Hidden enemy, it is redundant to keep this ability.
    • New enemies have been added:
    • Breaker2 now changes into a Fallen Soul upon death on Wave 25 instead of a Lead Boss.
  • July 31, 2025 - v1.0.0
    • Concept completed.
    • Wave Structure slightly changed.

Notes

  1. ↑ Does not appear naturally; can only be spawned by the Iron Wizard.
  2. ↑ Does not appear naturally; can only be spawned by the Iron Wizard.
  3. ↑ Does not appear naturally; can only be spawned by the Iron Wizard.
  4. ↑ How long you have to wait before you can skip.
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