User blog:TDSEpikMan/Metallic Hideout Event
<infobox>
<title source="title1"><default>User blog:TDSEpikMan/Metallic Hideout Event</default></title>
<image source="image1"></image> <label>Dates</label> <label>Pass Dates</label> <label>Reran In</label> <label>Reruns Included</label> <label>Event Acts</label> <format>{{{acts}}} Acts</format> <label>Pass Tracks</label> <format>{{{tracks}}} Tracks</format> <label>Part of</label> <format>{{{part_of}}} </format> <group row-items="2" collapse="open"> <header>Timeline</header> <label>Previous Event</label> <label>Next Event</label> <label>Previous Pass</label> <label>Next Pass</label> </group> </infobox> <infobox> <title source="title1"><default>User blog:TDSEpikMan/Metallic Hideout Event</default></title> <image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Event </format> <label>Length</label> <format>Lua error in Module:NumName at line 51: attempt to compare nil with number.</format> <default>Long</default> <label>Wave Structure</label> <format>Event </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>
</group> </infobox>Description
[edit]The Metallic Hideout Event is an event concept on the Tower Defense Simulator Wiki. It would reward the Ingot Achiever.
The event started on January 1st, 2026 at 12:00 AM UTC and ended on January 1st, 2027 at 12:00 PM UTC.
Cash was only gained if an enemy was killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained was a set amount of cash, which was not always equal to the enemy's health. In solo, you received 100% of the cash when an enemy was killed, or if it was damaged enough. With each additional player, this decreased by 25%, which meant that in a quad, you only got 25% of the cash. This amount was distributed between players based on how much damage they dealt. However, if a player did not deal any damage, they would receive 0%. If it was a decimal, it got rounded up regardless of the decimal value.
Enemies increase their health by 10% with each wave due to the Mutation modifier.
Interestingly, there is no legacy version of this concept, as this is planned to be the final Event Concept from this creator, at least for a while.
Design & Path
[edit]Handlerburg takes place in Forgetten Docks, an old European styled village, situated in a river, in between a giant valley. Inside the village were docks that has dozens of holes as they have not been maintained. Buildings in this village are made out of grey bricks and dark brown wood. There are multiple lanterns and candles can be seen on the paths, which light up the map. Wooden barrels and wooden crates are also scattered across the map. The entrance was located in a cave on one side of the valley, the path traverses the whole village and ends on the other side of the valley.
Rewards
[edit]Rewards are calculated as:
| Coins Reward | EXP Reward |
|---|---|
| Error creating thumbnail: File missing 500 ÷ (1 + [(25 ÷ Current Wave) - 1]^1.3) + Error creating thumbnail: File missing 1,500 (Triumph Only) | Error creating thumbnail: File missing 300 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) |
Triumphing Metallic Hideout does not give out any additional reward(s) upon triumph.
Badges
[edit]There is a badge that you can obtain when playing this event, which may have additional rewards alongside them. These are:
Rewards:
Ingot Achiever
Wave Structure
[edit]Handlerburg had two wave bonuses. Between Waves 1–15, the wave bonus was calculated as:
- Error creating thumbnail: File missing$100 + ([Waves Completed - 1] × Error creating thumbnail: File missing$50)^1.5
- From Waves 16–32:
- Error creating thumbnail: File missing$100 + ([Waves Completed - 1] × Error creating thumbnail: File missing$55)^1.05
These wave bonuses cannot be boosted by the Stonks Skill.
Enemies
[edit]The waves in Metallic Hideout could be skipped. They follow these timings:
| Waves | Wave Timer | Skip Time[4] |
|---|---|---|
| 1–4 | 0:30 | 0:10 |
| 5–9 | 0:45 | 0:15 |
| 10–14 | 1:15 | 0:20 |
| 15–19 | 1:20 | 0:15 |
| 20–24 | 1:35 | 0:20 |
| 25–29 | 2:00 | 0:25 |
| 30–32 | ∞ | N/A |
Bolded names indicate an enemy type's debut.
An ellipsis (...) indicates the delay from one enemy to another is longer then 5 seconds.
A capital X indicates the spawn delay from one enemy is shorter than 0.5 seconds.
A hyphen inbetween the spawn amount (1-x) indicates the spawn delay from one enemy is longer than 1 second.
A hyphen next to the number amount (-1x) indicates the enemy starts spawning before the previous enemy has finished spawning in its set of enemies.
Gallery
[edit]Thumbnails
Renders
Trivia
[edit]- This Event reuses current enemies in the game, to be in line with the Ghost Parade Event and the Flying Fiends Event.
- This is the second to last Event Concept the creator plans on making.
- The last concept is the tower concept, the Ingot Achiever.
- The reasons they don't want to continue making concepts is because of the lack of ideas, and the lack of motivation, due to being busy with other things and not getting too much engagement with their concepts, as well, as already making 100 TDS Concepts in their Notes app, which they refuse to make a list about.
- This event does not have any dialogue.
- This is intentional, as the creator believes it'd make the event look too janky and too disorienting.
- On the final wave, Going Nuclear! would play.
- On the final wave, hordes of Ghosts spawn with numerous attributes, this is in reference to the Rushers on Wave 25 in Polluted Wasteland II, where they have the Bloated and Nimble attributes.
- Just like most other Event Concepts made by this creator, it is balanced in a way to make the Mercenary Base stand out in some sort of way.
- Due to the original name of Forgetten Docks being Handlerburg, the creator decided to choose this name instead.
- Upon reaching Wave 25, the Base Health drops to 1.
- The creator did this because they thought it'd be funny.
- The original thumbnail would've been the Ghost and the Cold Mist waving at the camera as enemies chase towers, the former trying to signalize some sort of farewell.
- This was later changed last minute, as the creator found the choice of map, being Pizza Party, not being the right fit.
Enemy Statistics
[edit]- Lead
- Hidden
- Invisible
- Shadow
- Lead Boss
- Error creating thumbnail: File missing250
- Error creating thumbnail: File missing1,000
- Error creating thumbnail: File missing50%
- Error creating thumbnail: File missingNone (Without Covering)
- Error creating thumbnail: File missingSlightly Slow (2.25)
- Error creating thumbnail: File missingFast (6.3, Without Covering)
- Error creating thumbnail: File missing$500 on death
- Error creating thumbnail: File missingLead (With Covering)
- Ghost
- Lurker
- Error creating thumbnail: File missing400
- Error creating thumbnail: File missing100
- Error creating thumbnail: File missing60%
- Error creating thumbnail: File missingBelow Average (2.8)
- Error creating thumbnail: File missing$350 on death
- Error creating thumbnail: File missingHidden
- Error creating thumbnail: File missingBurn Immune
- Fallen Soul
- Breaker2
- Error creating thumbnail: File missing150
- Error creating thumbnail: File missingVery Fast (9)
- Error creating thumbnail: File missingSlightly Fast (4.5, Base Speed)
- Error creating thumbnail: File missing$200 on death
- Error creating thumbnail: File missingHidden
- Error creating thumbnail: File missingNimble
- Ability 1 (Lead Breakage): Upon death, the Breaker2 breaks, summoning a Lead with the Bloated and Nimble attributes. This changes to a Lead Boss after Wave 15, and to a Fallen Soul on Wave 32.
- Hidden Boss
- Error creating thumbnail: File missing3,250
- Error creating thumbnail: File missing35%
- Error creating thumbnail: File missingSlightly Fast (4.5)
- Error creating thumbnail: File missing$1,750 every 50% health
- Error creating thumbnail: File missingHidden
- Error creating thumbnail: File missingStun Immune
- Cursed Skeleton
- Knight
- Error creating thumbnail: File missing2,500
- Error creating thumbnail: File missing20%
- Error creating thumbnail: File missingAbove Average (4.2)
- Error creating thumbnail: File missing$2,000 on death
- Error creating thumbnail: File missingLead
- Error creating thumbnail: File missingStun Immune
- Ability 1 (Sword Slash): Hits a tower in its range of 6.5 with its sword, stunning it for 3-5 seconds.
- Cobalt Guard
- Lead Balloon
- Ghost Knight
- Error creating thumbnail: File missing6,750
- Error creating thumbnail: File missing100%
- Error creating thumbnail: File missingSlightly Slow (2.25)
- Error creating thumbnail: File missing$3,000 every 20% health
- Error creating thumbnail: File missingLead
- Error creating thumbnail: File missingHidden
- Error creating thumbnail: File missingGhost
- Error creating thumbnail: File missingStun Immune
- Error creating thumbnail: File missingBurn Immune
- Fallen Necromancer
- Error creating thumbnail: File missing10,000
- Error creating thumbnail: File missing15%
- Error creating thumbnail: File missingBelow Average (2.8)
- Error creating thumbnail: File missing$15,000 every 50% health'
- Error creating thumbnail: File missingHidden
- Error creating thumbnail: File missingStun Immune
- Error creating thumbnail: File missingFreeze Immune
- Ability 1 (Summon): Slams its staff, summoning either ten Fallen Souls, ten Breaker2s, or five Lead Bosses.
- Ability 1 Cooldown: 13.5 seconds
- Necrotic Skeleton
- Error creating thumbnail: File missing3,500
- Error creating thumbnail: File missing40%
- Error creating thumbnail: File missingFast (6)
- Error creating thumbnail: File missing$4,000 on death
- Error creating thumbnail: File missingHidden
- Error creating thumbnail: File missingFreeze Immune
- Ability 1 (Gooey Demise): Upon death, applies an 60% Firerate Debuff (150% increase) to towers for 6.5 seconds and deals 250 damage to units in an explosion radius of 22.5.
- Ability 2 (Essence of Life): Upon death, leaves four purple goo puddles on the path that last 25 seconds. These heal any enemy that walks over them by 0.1% every 0.05 seconds.
- Hazard
- Error creating thumbnail: File missing50
- Error creating thumbnail: File missing60%
- Error creating thumbnail: File missingVery Fast (9)
- Error creating thumbnail: File missing$500 on death
- Error creating thumbnail: File missingHidden
- Error creating thumbnail: File missingLead
- Error creating thumbnail: File missingStun Immune
- Error creating thumbnail: File missingFreeze Immune
- Error creating thumbnail: File missingTank
- Slime
- Error creating thumbnail: File missing4,250
- Error creating thumbnail: File missingSlow (1.5)
- Error creating thumbnail: File missing$3,000 on death
- Error creating thumbnail: File missingHidden
- Error creating thumbnail: File missingStun Immune
- Error creating thumbnail: File missingSlime
- Ability 1 (Slimy Disguise): Turns into the highest health non-boss enemy on the path after a few seconds, disregarding their Shield Health. Does not reappear when the summoned enemy is killed. Transformation takes 10 seconds.
- Reaver
- Error creating thumbnail: File missing1
- Error creating thumbnail: File missing1,249
- Error creating thumbnail: File missing100%
- Error creating thumbnail: File missingSlow (1.8)
- Error creating thumbnail: File missing$1,000 on death
- Error creating thumbnail: File missingHidden
- Error creating thumbnail: File missingTank
- Molten Demon
- Lead Puppeteer
- Error creating thumbnail: File missing1,000
- Error creating thumbnail: File missing19,000
- Error creating thumbnail: File missing60%
- Error creating thumbnail: File missingAbove Average (3.9)
- Error creating thumbnail: File missing$10,000 every 33% health
- Error creating thumbnail: File missingLead
- Error creating thumbnail: File missingHealth Regen
- Metallic Canine
- Error creating thumbnail: File missing1,000
- Error creating thumbnail: File missing6,500
- Error creating thumbnail: File missing75%
- Error creating thumbnail: File missingFast (7.5)
- Error creating thumbnail: File missing$6,000 on death
- Error creating thumbnail: File missingHidden
- Error creating thumbnail: File missingLead
- Error creating thumbnail: File missingStun Immune
- Error creating thumbnail: File missingSlime
- Error creating thumbnail: File missingCorpse
- Ability 1 (Explosive Malfunction): Upon death, creates a small explosion which deals 4,500 damage to units in a radius of 20. Also stuns towers in an additional range of 7.5 for 8 seconds, before putting a 100% Fatigue Debuff on them for 16 seconds.
- Iron Wizard
- Error creating thumbnail: File missing25,000
- Error creating thumbnail: File missing475,000
- Error creating thumbnail: File missing30%
- Error creating thumbnail: File missingSlow (1.65)
- Error creating thumbnail: File missing$6,250 every 1% health
- Error creating thumbnail: File missingBoss
- Error creating thumbnail: File missingHidden
- Error creating thumbnail: File missingLead
- Error creating thumbnail: File missingStun Immune
- Error creating thumbnail: File missingFreeze Immune
- Error creating thumbnail: File missingBurn Immune
- Ability 1 (Rise of the Fallen): Summons 6-9 Possessed Armors, 4-7 Fallens, and 2-5 Fallen Angels.
- Ability 1 Cooldown: 30 seconds
- Ability 2 (Hiddens, I Choose You): Summons 1-2 Fallen Necromancers, 1-2 Ghost Knight, 2-5 Molten Demons, and 6 Leads with the Tank attribute.
- Ability 2 Cooldown: 22.5 seconds
- Ability 3 (Lucky Like Leads): Summons 4-7 Lead Balloons, 2-5 Cobalt Guards, 6-10 Hazards, and 1-3 Lead Puppeteers.
- Ability 3 Cooldown: 37.5 seconds
- Ability 4 (Necromancy from Hell): Summons 1-5 Fallen Necromancers, 3 Slimes, and 6-13 Breaker2s with the Bloated, Nimble, and Corpse attributes.
- Ability 4 Cooldown: 40 seconds
- Ability 5 (Metallic Meltdown): Summons 6-9 Metallic Canines.
- Ability 5 Cooldown: 25 seconds
- Ability 6 (Staff Slam Strike): Slams its staff, striking every tower and unit on the map, giving towers either a 8 second cooldown or a 250% Fatigue Debuff for 15 seconds, and deals 99,999 damage to units, bypassing defense. Stun Immune and Debuff Immune towers are not immune to this ability.
- Ability 6 Cooldown: 17.5 seconds
- Ability 7 (Not Over): Upon death, summons 5 Fallen Necromancers. Changes to 3 Lead Puppeteers if in a 15 stud radius within the base.
- Possessed Armor
- Fallen
- Error creating thumbnail: File missing2,275
- Error creating thumbnail: File missing50%
- Error creating thumbnail: File missingExtremely Swift (14)
- Error creating thumbnail: File missingFast (7, Base Speed)
- Error creating thumbnail: File missingHidden
- Error creating thumbnail: File missingLead
- Error creating thumbnail: File missingNimble
- Fallen Angel
- Error creating thumbnail: File missing5,500
- Error creating thumbnail: File missing80%
- Error creating thumbnail: File missingAverage (3)
- Error creating thumbnail: File missingLead
- Error creating thumbnail: File missingFlying
- Error creating thumbnail: File missingStun Immune
- Error creating thumbnail: File missingHealth Regen
Update History
[edit]- July 30, 2025 - W.I.P.
- Concept created.
- July 30, 2025 - v0.0.1
- Base Health depletion Wave changed from Wave 15 to Wave 25.
- Removed ability from Iron Wizard: Ghost State
- As the Iron Wizard is already a Hidden enemy, it is redundant to keep this ability.
- New enemies have been added:
- Breaker2 now changes into a Fallen Soul upon death on Wave 25 instead of a Lead Boss.
- July 31, 2025 - v1.0.0
- Concept completed.
- Wave Structure slightly changed.