Nimble

From Tower Defense Simulator Wiki
Revision as of 16:04, 2 September 2026 by imported>Mentin123
Jump to navigation Jump to search

Description

Nimble is a status effect that makes an enemy twice as fast.

Mechanics

Nimble makes any enemy with it twice as fast.

Enemy List

These following event enemies have Nimble:

These following enemies can spawn with Nimble, but do not have it by default:

These following enemies used to spawn with Nimble, but did not have it by default:

The following enemies could spawn with Nimble in events, but did not have it by default:

These following event enemies used to spawn with Nimble, but did not have it by default:

The Speedy Enemies modifier gives every enemy Nimble. Similarly, all enemies in the Vanguard challenge map spawn with the Nimble attribute due to the Vanguard modifier.

Enemies can receive Nimble, even if they did not spawn with it if they are hit by a gift explosion created by the Trickster Elf's Subzero Tricks ability and by the Hex Weaver with its Spooky Tricks ability. The Energy Drink consumable also applies Nimble to the next three enemies sent by a player. In the Null & Void Event, if the Death curse was selected, all enemies would spawn with Nimble.

Tower & Unit List

Although no known use on towers for this attribute exists, the following towers used to have Nimble:

Update History

  • 3 May 2024 - v1.20.0
    • Nimble added.
    • Bug: When a burn, chillness, stun, Toxic Gunner poison or DJ Booth slowdown effect is applied to a Nimble enemy, the enemy loses the speed increase from Nimble once the effect ends.
  • 4 November 2024 - v1.39.7
    • Bugfix: All effects no longer cause enemies to lose their speed increase from Nimble once the effect ends.


Enemy Types
Immunities
Status Effects
Other