Overhaul v1.0: Difference between revisions
imported>Mentin123 |
imported>Mentin123 No edit summary |
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|release_date = 29 October 2020 |
|release_date = 29 October 2020 |
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|previous_update = [[Hardcore Testing BETA]] |
|previous_update = [[Hardcore Testing BETA]] |
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|next_update = [[Overhaul v1.1|Halloween 2020 Update]] |
|next_update = [[Overhaul v1.1|Halloween 2020 Update]] |
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}} |
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__TOC__ |
__TOC__ |
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==Overview== |
==Overview== |
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| Line 84: | Line 85: | ||
===Miscellaneous=== |
===Miscellaneous=== |
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*[[Hardcore Mode |
*[[Hardcore Mode|Hardcore]] mode |
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*{{Gem|Gems}} |
*{{Gem|Gems}} |
||
*Ability to buy {{Gem|Gems}} added |
*Ability to buy {{Gem|Gems}} added |
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| Line 138: | Line 139: | ||
===Miscellaneous=== |
===Miscellaneous=== |
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*[[Golden Mode |
*[[Golden Mode|Golden]] mode |
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*[[Immunities#Partial Electric Immunity|Partial Electric]] immunity |
*[[Immunities#Partial Electric Immunity|Partial Electric]] immunity |
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*[[Immunities#Shield Immunity|Shield]] immunity |
*[[Immunities#Shield Immunity|Shield]] immunity |
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| Line 990: | Line 991: | ||
*[[Mystery]] changed. |
*[[Mystery]] changed. |
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**Health decreased. |
**Health decreased. |
||
***Health decreased from 25 to 10 in [[Molten Mode |
***Health decreased from 25 to 10 in [[Molten Mode|Molten]] mode. |
||
***Health decreased from 60 to 20 in [[Fallen Mode |
***Health decreased from 60 to 20 in [[Fallen Mode|Fallen]] mode. |
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**Enemies it spawns changed. |
**Enemies it spawns changed. |
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***New enemies it spawns: |
***New enemies it spawns: |
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| Line 1,068: | Line 1,069: | ||
**Health decreased from 100 to 75 in Molten mode. |
**Health decreased from 100 to 75 in Molten mode. |
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**Animation changed. |
**Animation changed. |
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**New enemies it spawns ([[Hardcore Mode |
**New enemies it spawns ([[Hardcore Mode|Hardcore]] mode): [[Lead Boss]], [[Mega Slow]], [[Slow King]], [[Speedy King]] and [[Soul Boss]]. |
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*[[Boomer]]'s animation changed. |
*[[Boomer]]'s animation changed. |
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*[[Splitter]]'s [[Immunities#Partial Electric Immunity (Removed)|partial electric]] immunity replaced with [[Immunities#Energy Immunity|energy]] immunity. |
*[[Splitter]]'s [[Immunities#Partial Electric Immunity (Removed)|partial electric]] immunity replaced with [[Immunities#Energy Immunity|energy]] immunity. |
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| Line 1,121: | Line 1,122: | ||
**Health increased from 35,000 to 40,000. |
**Health increased from 35,000 to 40,000. |
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**''Stomp'' now deals 100 damage to [[units]]. |
**''Stomp'' now deals 100 damage to [[units]]. |
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**Now spawns [[Lead]], [[Invisible]], [[Hefty]], [[Lead Boss]], [[Balloon]] and [[Mega Slow]] in [[Hardcore Mode |
**Now spawns [[Lead]], [[Invisible]], [[Hefty]], [[Lead Boss]], [[Balloon]] and [[Mega Slow]] in [[Hardcore Mode|Hardcore]] mode. |
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**Now spawns [[Normal]] and [[Speedy]] in [[Normal Mode |
**Now spawns [[Normal]] and [[Speedy]] in [[Normal Mode|Normal]] mode. |
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**[[Immunities#Burn Immunity|Burn]] immunity removed. |
**[[Immunities#Burn Immunity|Burn]] immunity removed. |
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**[[Immunities#Partial Electric Immunity (Removed)|Partial electric]] immunity replaced with [[Immunities#Energy Immunity|energy]] immunity. |
**[[Immunities#Partial Electric Immunity (Removed)|Partial electric]] immunity replaced with [[Immunities#Energy Immunity|energy]] immunity. |
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**''Stomp'' now deals 250 damage to [[units]]. |
**''Stomp'' now deals 250 damage to [[units]]. |
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**''Fireball'' speed increased. |
**''Fireball'' speed increased. |
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**Can now spawn [[Lava]] in [[Hardcore Mode |
**Can now spawn [[Lava]] in [[Hardcore Mode|Hardcore]] mode. |
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**[[Immunities#Partial Electric Immunity (Removed)|Partial electric]] immunity removed. |
**[[Immunities#Partial Electric Immunity (Removed)|Partial electric]] immunity removed. |
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*[[Gold Titan]] changed. |
*[[Gold Titan]] changed. |
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| Line 1,298: | Line 1,299: | ||
*[[Daily Rewards]] now runs on a 24-hour system instead of a 12-hour system. |
*[[Daily Rewards]] now runs on a 24-hour system instead of a 12-hour system. |
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*[[Rewards]] system revamped. |
*[[Rewards]] system revamped. |
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*[[Normal Mode |
*[[Normal Mode|Normal]] mode final wave music changed from [https://www.youtube.com/watch?v=qhTV0FkSXPY Fallen Boss] to [https://www.youtube.com/watch?v=CKMJC4FhcUY Grave Buster]. |
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*Changed base health formula. |
*Changed base health formula. |
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*All maps triumphed before this update have been removed from the [[Rewards#Scores|Scores]] tab in [[Rewards]]. |
*All maps triumphed before this update have been removed from the [[Rewards#Scores|Scores]] tab in [[Rewards]]. |
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| Line 1,499: | Line 1,500: | ||
❌ REMOVED |
❌ REMOVED |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
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*[[Golden Mode |
*[[Golden Mode|Gold]] Difficulty |
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*[[Platinum Skincrate|Platinum]] Skins |
*[[Platinum Skincrate|Platinum]] Skins |
||
**Any remaining [[Platinum Skincrate|platinum skin crates]] are converted to [[Premium Skincrate|premium crates]] |
**Any remaining [[Platinum Skincrate|platinum skin crates]] are converted to [[Premium Skincrate|premium crates]] |
||
Revision as of 15:47, 3 February 2023
Overview
Overhaul v1.0 was the twenty-fifth update to be released on Tower Defense Simulator, on the 29th of October 2020. This update is a re-release of the Hardcore Testing BETA.
Unlike with most updates before the Solar Eclipse Event, there was an official name for this update, that being the Overhaul Update. Overhaul v1.0 has been retroactively applied to this update to keep in line with the numbering scheme with the other updates.
Additions
Towers
Enemies
- Shadow
- Hefty
- Invisible
- Balloon
- Lead
- Lead Boss
- Mega Slow
- Fallen Reaper
- Fallen Soul
- Fallen Rusher
- Fallen Titan
- Lava
- Lead Balloon
- Slow King
- Speedy King
- Soul
- Health Cultist
- Soul Stealer
- Soul Boss
- Necromancer Boss
- Fallen Swordmaster
- Unknown
- Vindicator
- Void Reaver
Maps
- Fungi Island (Survival)
- Replaced Fungi Forest
- Winter Abyss (Survival)
- Replaced Winter
- Night Station (Survival)
- Retro Zone (Survival)
- Sky Islands (Survival)
- Wrecked Battlefield (Hardcore)
Skincrates
- Deluxe Skincrate
- Skins:
- DJ Booth: Neko, Neon Rave
- Commander: Neko, Maid
- Ranger: Gun Gale, Railgunner
- Shotgunner: Slayer
- Crook Boss: Soviet
- Archer: Huntsman
- Militant: Ace Pilot
- Farm: Farm
- Skins:
- New skins for the Basic Skincrate
- Skins:
- Ace Pilot: Aerial Ace, Purple, Navy
- Skins:
- New skins for the Premium Skincrate
- Skins:
- Ranger: Dark Matter
- Shotgunner: Classic
- Military Base: Classic
- Soldier: Doughboy
- Skins:
- New skin for the Golden Skincrate
- Skin:
- Soldier: Golden
- Skin:
Emotes
Miscellaneous
- Hardcore mode
Gems- Ability to buy
Gems added - VIP gamepass
- Gives three Premium Skincrates, 25% more
EXP and a rainbow nametag
- Gives three Premium Skincrates, 25% more
- Meme Emotes gamepass
- Profile cards
- Hardcore lobby
- New main lobby
- New achievement badges
- Daily skin store
- Allows you to purchase one Basic and Premium skin for a specific price each day
- Narrators & new dialog system
- Bullet trails
- Loss counter
- Defense
- Shield health
- Ghost immunity
- Fly immunity
- Lead immunity
- Energy immunity
Removals
Towers
Enemies
Maps
- Fungi Forest
- Replaced by Fungi Island
- Winter
- Replaced by Winter Abyss
- Freight Fright
- Graveyard
Skincrates
- Platinum Skincrate skincrate alongside most of its skins
- Skins:
- Minigunner: Platinum
- Pyromancer: Platinum
- Skins:
Emotes
Miscellaneous
- Golden mode
- Partial Electric immunity
- Shield immunity
- Damage indicators
Changes & Bugfixes
Towers
- All humanoid towers now have different skin tones, instead of every single one having yellow skin.
- All towers' firerate decreased because of the Firerate Bug being made less severe.
- Equation for Splash Damage reworked.
- Scout's all skins appearance changed.
- Scout rebalanced.
- Base
- Cost decreased from
$250 to
$200. - Firerate increased from 1.05 to 1.53.
- Cost decreased from
- Level 1
- Cost decreased from
$100 to
$50.
- Cost decreased from
- Level 2
- Cost increased from
$200 to
$300. - Renamed from Cool Shades to Precise Aiming
- Cost increased from
- Level 3
- Damage decreased from +2 to +1.
- Firerate changed from 1.05 to 1.53 > 0.78
- Cost increased from
$500 to
$600. - Renamed from Scouting Vest to Double Tap.
- Level 4
- Damage increased from +1 to +2.
- Firerate changed from 1.05 > 0.55 to 0.78
- Range increased from +0 to +1.
- Renamed from Dual-Wield to Field Operator
- Level 5 removed
- Statistics:
- Name: Bullet Proof Helmet
- Cost:
$1,500 - +1 Range
- +2 Damage
- Statistics:
- Base
- Sniper's all skins appearance changed.
- Sniper nerfed.
- Upgrade names added.
- Statistical changes:
- Base
- Firerate increased from 4.05 to 6.03.
- Cost increased from
$300 to
$350. - Flying detection added.
- Level 1
- Damage decreased from +2 to +0.
- Range decreased from +4 to +3.
- Firerate changed from 4.05 to 6.03 > 5.53.
- Level 2
- Range decreased from +6 to +0.
- Damage decreased from +4 to +2.
- Cost increased from
$350 to
$500.
- Level 3
- Range decreased from +4 to +3.
- Damage increased from +5 to +8.
- Firerate changed from 4.05 > 3.55 to 5.53 > 5.03.
- Level 4
- Range decreased from +5 to +2.
- Damage increased from +6 to +15.
- Firerate changed from 3.55 > 2.05 to 5.03 > 4.53.
- Cost increased from
$2,450 to
$4,000. - Lead penetration added.
- Level 5 removed
- Statistics:
- Cost:
$4,250 - +6 Range
- +10 Damage
- 2.05 > 1.8 Firerate
- Cost:
- Statistics:
- Base
- Paintballer nerfed.
- Now has upgrade names.
- Statistical changes:
- Base
- Firerate decreased from 2.05 to 2.03
- Hidden detection removed.
- Lead penetration added.
- Level 1
- Cost decreased from
$200 to
$100.
- Cost decreased from
- Level 3
- Firerate changed from 2.05 > 1.55 to 2.03 > 1.53.
- Level 4
- Firerate changed from 1.55 > 1.05 to 1.53 > 1.03.
- Base
- Demoman's all skins appearance changed.
- Demoman nerfed.
- Unlock cost decreased from
500 to
250. - Statistical changes:
- Base
- Range decreased from 9 to 7.
- Firerate increased from 2.55 to 3.03.
- Explosion range decreased from 5 to 3.
- Lead penetration added.
- Level 1
- Range increased from +2 to +3.
- Renamed from Gloves to Further Throwing.
- Level 2
- Range increased from +1 to +2.
- Hidden detection removed.
- Renamed from Epic Shades to Steil Grenade
- Level 3
- Firerate changed from 2.55 to 3.03 > 2.03.
- Explosion range changed from 5 > 6 to 3.
- Damage decreased from +5 to +2.
- Range decreased from +1 to +0.
- Renamed from Explosive Vest to Chinalake.
- Level 4
- Damage increased from +10 to +13.
- Range increased from +1 to +2.
- Firerate changed from 2.55 > 2.05 to 2.03 > 1.83.
- Explosion range changed from 6 to 3 > 6.
- Renamed from Improved Grenades to Collateral Damage.
- Level 5 removed
- Original statistics:
- Name: Dual Wield
- Cost:
$6,500 - +1 Range
- +12 Damage
- 2.05 > 1.3 Firerate
- 6 > 8 Explosion Range
- Original statistics:
- Base
- Unlock cost decreased from
- Soldier's all skins appearance changed.
- Soldier rebalanced.
- Unlock cost increased from
250 to
350. - Upgrade names added.
- Commander now reduces cooldown by stated percentage.
- Statistical changes:
- Base
- Range decreased from 12 to 10.
- Firerate decreased from 0.25 to 0.23
- Cooldown increased from 1 to 1.2.
- Level 1
- Range increased from +1 to +2.
- Level 2
- Range decreased from +2 to +1.
- Level 3
- Firerate changed from 0.25 to 0.23 > 0.18.
- Damage decreased from +2 to +1.
- Cost decreased from
$1,500 to
$1,400. - Cooldown decreased from 1 to 1.2 > 0.85.
- Level 4
- Firerate changed from 0.2 > 0.15 to 0.15.
- Damage increased from +2 to +3.
- Burst count increased from +0 to +1.
- Cost increased from
$3,100 to
$5,500.
- Level 5 removed
- Original statistics:
- Cost:
$5,500 - +3 Damage
- +2 Range
- Cost:
- Original statistics:
- Base
- Unlock cost increased from
- Freezer's default skin appearance changed.
- Freezer rebalanced.
- Unlock cost decreased from
1,000 to
800. - No longer fires an explosive projectile.
- Freeze mechanic changed.
- Statistical changes:
- Base
- Damage decreased from 1 to 0.
- Range decreased from 10 to 8.
- Firerate decreased from 3.05 to 3.03
- Cost decreased from
$450 to
$350.
- Level 1
- Freeze time changed from 0.75 to 0.75 > 1.25.
- Level 2
- Range increased from +1 to +2.
- Damage decreased from +1 to +0.
- Firerate changed from 3.05 > 2.3 to 3.03.
- Cost decreased from
$600 to
$400.
- Level 3
- Damage increased from +1 to +2.
- Frost Mark removed.
- Now drops 1 defense every hit.
- Cost decreased from
$1,500 to
$1,400. - Renamed from Winter Attire to Cold Snap.
- Level 4
- Firerate changed from 2.3 > 1.05 to 3.03 > 1.53.
- Cost decreased from
$3,000 to
$2,500. - Renamed from Subarctic Vest to Arctic Commando.
- Level 5
- Damage decreased from +2 to +0.
- Freeze time changed from 0.75 > 1 to 1.25 > 1.45.
- Firerate changed from 1.05 to 1.53 > 1.03.
- Ice Age ability removed.
- Now drops 2 defense every hit.
- Cost decreased from
$7,500 to
$6,000.
- Base
- Unlock cost decreased from
- Militant's all skins appearance changed.
- Militant rebalanced.
- Renamed from John to Militant.
- Unlock cost increased from
1,000 to
2,000. - Statistical changes:
- Base
- Firerate decreased from 0.85 to 0.43.
- Range increased from 10 to 12.
- Cost increased from
$550 to
$1,200.
- Level 1
- Renamed from Laser Sight to Percise Aiming.
- Level 2
- Damage decreased from +1 to +0.
- Firerate changed from 0.85 > 0.65 to 0.43.
- Cost decreased from
$600 to
$450 - Renamed from Improved Handling to Radio Support.
- Level 3
- Damage decreased from +2 to +0.
- Range decreased from +2 to +0.
- Firerate changed from 0.65 to 0.43 > 0.23.
- Cost decreased from
$1,250 to
$1,200. - Renamed from Master Chef to Automatic.
- Level 4
- Range decreased from +3 to +0.
- Firerate changed from 0.65 > 0.25 to 0.23.
- Damage increased from +0 to +2.
- Renamed from AUG A1 to Intense Training.
- Level 5
- Range decreased from +3 to +2.
- Firerate changed from 0.25 > 0.2 to 0.23 > 0.18.
- Gorilla Noises ability removed.
- Renamed from A Force to be Reckoned With to Special Forces.
- Base
- Pyromancer's all skins appearance changed.
- Pyromancer rebalanced.
- Upgrade names added.
- Unlock cost increased from
1,500 to
2,000. - Enemies on fire are now 15% faster.
- Statistical changes:
- Base
- Damage decreased from 1 to 0.
- Range decreased from 9 to 7.
- Firerate decreased from 0.3 to 0.28.
- Cost decreased from
$850 to
$800. - Lead penetration added.
- Level 1
- Cost increased from
$200 to
$350. - Bigger flames added.
- Cost increased from
- Level 2
- Burn slowness decreased from 0% > 10% to 0%.
- Now drops 1 defense every tick.
- Range decreased from +1 to +0.
- Damage increased from +0 to +1.
- Cost increased from
$500 to
$850.
- Level 3
- Damage decreased from +1 to +0.
- Burn damage decreased from +1 to +0.
- Burn time changed from 3 > 4 to 3 > 5.
- Level 4
- Range decreased from +2 to +0.
- Burn damage decreased from +1 to +0.
- Cost increased from
$3,200 to
$4,200. - Burn slowness decreased from 10% > 20% to 0%.
- Burn time changed from 4 > 6 to 5 > 3.
- Tick changed from 1 to 1 > 0.5.
- Level 5
- Damage decreased from +2 to +0.
- Burn damage decreased from +7 to +0.
- Bigger flames added.
- Now drops 2 defense every tick.
- Burn slowness decreased from 20% > 30% to 0%.
- Burn time changed from 6 > 10 to 3 > 4.
- Cost increased from
$8,001 to
$9,000.
- Base
- Range buffs now properly extend Pyromancer's flames.
- Shotgunner's all skins appearance changed.
- Shotgunner nerfed.
- Renamed from Enforcer to Shotgunner.
- Unlock cost increased from
1,000 to
2,500. - Statistical changes:
- Base
- Firerate decreased from 2.55 to 2.53
- Level 1
- Renamed from Handling to Better Handling
- Level 2
- Renamed from Legit Badge to Radio Communications
- Level 3
- Renamed from Bullet Proof Vest to Combat Ready
- Firerate changed from 2.55 > 2.05 to 2.53 > 2.03.
- Level 4
- Damage decreased from +6 to +5.
- Renamed from SWAT Armor to Rebel Leader.
- Level 5
- Firerate changed from 2.05 > 1.55 to 2.03 > 1.53.
- SWAT Van ability removed.
- Renamed from SWAT Force to Apocalypse Slayer.
- Base
- Farm's all skins appearance changed.
- Farm nerfed.
- Upgrade names added.
- Unlock cost increased from
1,250 to
2,000. - Placement limit of 6 added.
- Statistical Changes:
- Base
- Cost increased from
$200 to
$250.
- Cost increased from
- Level 1
- Cost decreased from
$250 to
$200.
- Cost decreased from
- Base
- Medic nerfed.
- Unlock cost decreased from
2,000 to
1,500. - Statistical changes:
- Base
- Firerate decreased from 1.05 to 1.03
- Level 2
- Firerate changed from 1.05 > 0.85 to 1.03 > 0.83.
- Level 3
- Damage decreased from +2 to +0.
- Firerate changed from 0.85 > 0.55 to 0.83.
- Level 4
- Firerate changed from 0.55 to 0.83 > 0.68.
- Level 5
- Firerate changed from 0.55 > 0.35 to 0.68 > 0.33.
- Base
- Unlock cost decreased from
- Ace Pilot's all skins appearance changed.
- Ace Pilot rebalanced.
- Unlock cost decreased from
1,600 to
1,500. - Bombs now only drop when an enemy is in range.
- Statistical changes:
- Base
- Firerate decreased from 0.25 to 0.18.
- Damage decreased from 2 to 1.
- Range increased from 5 to 7.
- Flying detection added.
- Level 1
- Damage decreased from +2 to +1.
- Level 2
- Bombs can damage lead enemies.
- Level 3
- Range decreased from +1 to +0.
- Firerate changed from 0.25 > 0.15 to 0.18 > 0.13.
- Renamed from Better Plane to Aerial Ace.
- Level 5
- Cost increased from
$6,500 to
$7,500. - Firerate changed from 0.15 > 0.1 to 0.13 > 0.08.
- Now fires missiles instead of dropping bombs.
- Cost increased from
- Base
- Unlock cost decreased from
- Military Base's default skin appearance changed.
- Military Base rebalanced.
- Unlock cost decreased from
2,750 to
2,500. - Statistical changes:
- Base
- Cost increased from
$350 to
$400. - Range increased from 3 to 5.
- Now can damage lead enemies upon collision.
- Cost increased from
- Level 1
- Cost decreased from
$300 to
$200 - Spawnrate changed from 60 > 45 to 60 > 40.
- Cost decreased from
- Level 2
- Cost decreased from
$800 to
$400. - Range increased from 3 to 5.
- Health decreased from 75 to 60.
- Cost decreased from
- Level 3
- Cost decreased from
$1,500 to
$1,200. - Damage increased from 2 to 3.
- Health decreased from 75 to 60.
- Range increased from 18 to 30.
- Firerate decreased from 0.25 to 0.23.
- Cost decreased from
- Level 4
- Damage increased from 3 to 6.
- Range increased from 22 to 30.
- Cannon splash damage decreased from 30 to 25.
- Collision splash damage decreased from 100 to 55.
- Firerate decreased from 0.25 to 0.23.
- Cannon explosion range increased from 6 to 12.
- Destruction explosion range increased from 6 to 12.
- Splash damage now deals damage to lead enemies.
- Level 5
- Damage increased from 5 to 16.
- Range increased from 25 to 30.
- Cannon splash damage decreased from 120 to 60.
- Collision splash damage decreased from 400 to 155.
- Firerate increased from 0.15 to 0.23.
- Cannon explosion range increased from 6 to 14.
- Destruction explosion range increased from 6 to 10.
- Base
- Unlock cost decreased from
- Rocketeer's all skins appearance changed.
- Rocketeer nerfed.
- Unlock cost decreased from
2,650 to
2,500. - Upgrade names added.
- Placement limit increased from 5 to 8.
- Statistical changes:
- Base
- Range decreased from 15 to 10.
- Firerate decreased from 6.05 to 6.03.
- Explosion range decreased from 12 to 9.
- Lead penetration added.
- Level 1
- Cost decreased from
$500 to
$200. - Damage decreased from +2 to +0.
- Range increased from +1 to +4.
- Cost decreased from
- Level 2
- Cost decreased from
$1,200 to
$350. - Damage increased from +4 to +5.
- Range decreased from +2 to +0.
- Firerate changed from 6.05 > 5.05 to 6.03.
- Cost decreased from
- Level 3
- Cost decreased from
$3,000 to
$1,200. - Damage decreased from +23 to +5.
- Range increased from +1 to +4.
- Firerate changed from 5.05 > 4.05 to 6.03 > 5.03.
- Explosion range changed from 12 > 17 to 9 > 10.
- Cost decreased from
- Level 4
- Cost decreased from
$7,200 to
$4,000. - Damage decreased from +30 to +15.
- Firerate changed from 4.05 > 3.05 to 5.03.
- Cost decreased from
- Level 5
- Cost decreased from
$15,000 to
$8,500. - Damage decreased from +55 to +30.
- Explosion range changed from 17 > 20 to 10 > 13.
- Cost decreased from
- Base
- Unlock cost decreased from
- A bug where a Level 0 and 1 Commander does not grant the 10% firerate buff fixed.
- Commander's all skins appearance changed.
- Commander rebalanced.
- Unlock cost increased from
1,500 to
3,500. - Level requirement of Level 5 added.
- Statistical changes:
- Base
- Damage decreased from 6 to 4.
- Firerate decreased from 1.05 to 0.53.
- Range decreased from 14 to 12.
- Level 1
- Cost increased from
$300 to
$850. - Range increased from +1 to +2.
- Firerate buff changed from 10% to 10% > 15%.
- Renamed from Gloves to Leadership.
- Cost increased from
- Level 2
- Cost increased from
$850 to
$1,800. - Range decreased from +1 to 0.
- Call to Arms ability unlocked, moved from Level 3.
- Call to Arms ability attack time decreased from 25-30 seconds to 10 seconds.
- Renamed from Intimidation to Call to Arms.
- Cost increased from
- Level 3
- Cost increased from
$2,000 to
$5,500. - Range increased from +1 to +2.
- Damage increased from +0 to +2.
- Firerate buff changed from 15% to 15% > 20%.
- Renamed from Call Of Arms to Intense Training.
- Cost increased from
- Level 4
- Cost increased from
$5,500 to
$9,000. - Range increased from +1 to +4.
- Damage increased from +2 to +4.
- Firerate buff changed from 15% > 20% to 20% > 25%.
- Firerate changed from 1.05 > 0.8 to 0.53.
- Renamed from Boot Camp Training to World Leader.
- Cost increased from
- Level 5 removed
- Statistics:
- Name: Commander of The World
- Cost:
$10,000 - +2 Range
- +2 Damage
- 20% > 25% Firerate Buff
- 0.8 > 0.55 Firerate
- Statistics:
- Base
- Unlock cost increased from
- Electroshocker's all skins appearance changed.
- Electroshocker rebalanced.
- Unlock cost decreased from
3,500 to
3,000. - Level requirement of Level 10 added.
- Placement limit increased from 2 to 4.
- Shock mechanic changed.
- Shock time is now proportional to enemy size.
- Shocking now slows down and stops an enemy instead of slowing down enemies by 30% (or 15% for enemies with partial electric immunity).
- Statistical changes:
- Base
- Damage decreased from 1 to 0.
- Max hits decreased from 3 to 1.
- Chain range decreased from 6 to 3.
- Shock time increased from 0.25 to 1.
- Firerate decreased from 3.05 to 3.03
- Cost decreased from
$500 to
$400. - Lead penetration added.
- Level 1
- Cost decreased from
$350 to
$250.
- Cost decreased from
- Level 2
- Damage decreased from +1 to +0.
- Range decreased from +2 to +1.
- Hidden detection added.
- Cost decreased from
$525 to
$400. - Renamed from Tesla Tower 3000 to Outside Support.
- Level 3
- Damage decreased from +4 to +2.
- Max hits decreased from +2 to +0.
- Chain range decreased from +3 to +0.
- Firerate changed from 3.05 > 2.05 to 3.03.
- Shock time changed from 0.25 to 1 > 1.5.
- Cost decreased from
$1,250 to
$1,000.
- Level 4
- Damage decreased from +6 to +2.
- Max hits increased from +1 to +2.
- Shock time changed from 0.25 > 0.35 to 1.5.
- Firerate changed from 2.05 to 3.03 > 2.03.
- Cost decreased from
$4,250 to
$3,000. - Renamed from MOAR POWER to Lightning Cannon.
- Level 5
- Range decreased from +4 to +2.
- Damage decreased from +10 to +0.
- Max hits decreased from +4 to +1.
- Chain range decreased from +6 to +0.
- Shock time changed from 0.35 to 1.5 > 2.
- Now drops 1 defense every hit.
- Cost decreased from
$8,500 to
$6,500. - Renamed from Ultra Violet Lightning to Shock Force.
- Base
- Unlock cost decreased from
- Minigunner's all skins appearance changed.
- Minigunner rebalanced.
- Now needs to rev up to start firing.
- Unlock cost increased from
2,500 to
5,000. - Level 5 requirement added.
- Statistical changes:
- Base
- Firerate decreased from 0.2 to 0.18.
- Level 1
- Range decreased from +3 to +2.
- Cost increased from
$250 to
$350.
- Level 2
- Damage decreased from +1 to +0.
- Cost increased from
$525 to
$650.
- Level 3
- Firerate changed from 0.2 > 0.17 to 0.18 > 0.13.
- Damage increased from +0 to +1.
- Cost decreased from
$2,000 to
$1,500. - Renamed from Bandolier to Well Geared.
- Level 4
- Range decreased from +1 to +0.
- Firerate changed from 0.17 > 0.09 to 0.13 > 0.08.
- Cost decreased from
$5,500 to
$4,600. - Renamed from DUAL MINIGUNS to Dual Vulcans.
- Level 5
- Range increased from +1 to +2
- Cost increased from
$8,500 to
$9,000. - Renamed from High Tech Super Soldier to Futuristic Armory.
- Base
- DJ Booth's all skins appearance changed.
- DJ Booth nerfed.
- Placement footprint size decreased.
- Statistical changes:
- Level 2
- Range decreased from +2 to +0.
- Level 3
- Range decreased from +2 to +1.
- Renamed from Neon DJ Booth to Thrifty Music.
- Level 4
- Renamed from Epic Speakers to Audio Visualizer
- Level 5
- Cost decreased from
$9,001 to
$9,000. - Renamed from Neon Rave to Apocalypse Rave.
- Cost decreased from
- Level 2
- Ranger's all skins appearance changed.
- Ranger rebalanced.
- Renamed from Outlaw to Ranger.
- Unlock cost increased from
4,250 to
8,500. - Level requirement of Level 15 added.
- Statistical changes:
- Base
- Damage increased from 10 to 40.
- Firerate increased from 2.05 to 5.03.
- Cost increased from
$2,000 to
$3,500. - Hidden detection removed.
- Flying detection added.
- Level 1
- Damage decreased from +5 to +0.
- Renamed from Gloves to Improved Handling.
- Level 2
- Cost decreased from
$3,500 to
$1,500. - Damage decreased from +30 to +25.
- Renamed from Upgraded Eye Tech to Steady Aiming.
- Cost decreased from
- Level 3
- Cost decreased from
$7,500 to
$3,500. - Firerate changed from 2.05 > 4.05 to 5.03.
- Damage decreased from +80 to +60.
- Renamed from Bigger Gun to Railgunner.
- Lead penetration added.
- Cost decreased from
- Level 4
- Damage decreased from +100 to +80.
- Firerate changed from 4.05 to 5.03 > 4.03.
- Renamed from Star Lord to Trained Assassin.
- Level 5
- Range decreased from +6 to +5.
- Damage increased from +65 to +95.
- Firerate changed from 4.05 > 3.05 to 4.03 > 3.53.
- Renamed from Even Bigger Gun to Cyber Assassin.
- Base
- Crook Boss' all skins appearance changed.
- Crook Boss units now have a death animation
- Crook Boss rebalanced.
- Base
- Firerate decreased from 0.85 to 0.83
- Level 2
- Damage decreased from +1 to +0.
- Firerate changed from 0.85 > 0.65 to 0.83.
- Level 3
- Damage decreased from +1 to +0.
- Firerate changed from 0.65 > 0.35 to 0.83 > 0.33.
- Level 4
- Range decreased from +1 to +0.
- Crook firerate decreased from 0.45 to 0.33.
- Crook range increased from 20 to 25.
- Crook speed increased.
- Golden Crook firerate decreased from 0.4 to 0.3.
- Golden Crook range increased from 20 to 25.
- Golden Crook speed increased.
- Units can now damage lead enemies upon collision.
- Level 5
- Firerate changed from 0.35 > 0.2 to 0.33 > 0.18.
- Mafia firerate decreased from 0.2 to 0.15.
- Mafia range increased from 24 to 25.
- Mafia speed increased.
- Golden Mafia firerate decreased from 0.25 to 0.18.
- Golden Mafia range increased from 24 to 25.
- Golden Mafia speed increased.
- Base
- Turret buffed.
- Now has upgrade names.
- Statistical changes:
- Base
- Firerate decreased from 0.55 to 0.53.
- Level 3
- Firerate changed from 0.55 > 0.425 to 0.53 > 0.405.
- Level 4
- Firerate changed from 0.425 > 0.25 to 0.405 > 0.23.
- Base
- Mortar negative cash bug fixed.
- Mortar's all skins appearance changed.
- Mortar nerfed.
- Base
- Range decreased from 25 to 22.
- Damage decreased from 6 to 5.
- Firerate decreased from 5.05 to 5.03.
- Explosion range decreased from 12 to 8.
- Flying detection added.
- Lead penetration added.
- Level 1
- Damage decreased from +2 to +0.
- Range increased from +0 to +3.
- Cost decreased from
$500 to
$250.
- Level 2
- Damage decreased from +6 to +0.
- Firerate changed from 5.05 to 5.03 > 4.53.
- Cost decreased from
$1,000 to
$400. - Renamed from Safety Gear to Quick Reloading
- Level 3
- Damage decreased from +25 to +10.
- Range decreased from +6 to +0.
- Firerate changed from 5.05 > 4.05 to 4.53.
- Renamed from BIGGER CANNON to Bigger Cannon.
- Level 4
- Damage decreased from +60 to +10.
- Explosion range changed from 12 > 17 to 8 > 12.
- Renamed from BETTER BOMBS to Stronger Shells.
- Level 5
- Range decreased from +8 to +5.
- Damage decreased from +65 to +35.
- Cost decreased from
$13,000 to
$12,000. - Explosion range changed from 17 > 25 to 12.
- Firerate changed from 4.05 > 3.05 to 4.53 > 3.03.
- Renamed from NUCLEAR CANNON to Nuclear Devistation.
- Base
- Pursuit's appearance changed.
- Pursuit rebalanced.
- Placement limit decreased from 10 to 6.
- Statistical changes:
- Base
- Cost increased from
$800 to
$1,000. - Firerate decreased from 0.35 to 0.33.
- Flying detection added.
- Cost increased from
- Level 1
- Cost increased from
$250 to
$500.
- Cost increased from
- Level 2
- Cost increased from
$500 to
$650. - Missile damage decreased from 8x2 to 3x2.
- Missiles now deal damage to lead enemies.
- Cost increased from
- Level 3
- Cost decreased from
$2,500 to
$1,500. - Firerate changed from 0.35 > 0.2 to 0.33 > 0.18.
- Damage decreased from +1 to +0.
- Missile damage increased from 8x2 to 30x2.
- Cost decreased from
- Level 4
- Cost increased from
$4,000 to
$6,000. - Missile damage increased from 8x4 to 30x4.
- Cost increased from
- Level 5
- Cost increased from
$9,000 to
$9,500. - Firerate changed from 0.2 > 0.1 to 0.18 > 0.13.
- Missile damage increased from 8x6 to 30x6.
- Cost increased from
- Base
- Cowboy's all skins appearance changed.
- Cowboy rebalanced.
- Amount of money gained decreased.
- Ability to give money is no longer percentage based; now gives money every few shots.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Damage decreased from 4 to 3.
- Firerate decreased from 1.7 to 1.53.
- Ability to gain cash removed.
- Level 1
- Cost decreased from
$350 to
$250. - Hidden detection removed.
- Firerate changed from 1.7 to 1.53 > 1.33.
- Renamed from Improved Handling to Quick Shot.
- Cost decreased from
- Level 2
- Cost decreased from
$525 to
$300. - Damage decreased from +2 to +0.
- Firerate changed from 1.7 > 1.25 to 1.33.
- Cash shot of 5 added.
- Renamed from Wanted to Gold Shot.
- Cost decreased from
- Level 3
- Cost decreased from
$1,350 to
$1,250. - Firerate changed from 1.25 > 1.05 to 1.33.
- Hidden detection added.
- Renamed from Bandito to Dualing Instincts.
- Cost decreased from
- Level 4
- Damage decreased from +8 to +0.
- Firerate changed from 1.05 > 0.6 to 1.33 > 0.68.
- Renamed from Dual Wield to Double Tap.
- Level 5
- Damage increased from -9 to +11.
- Firerate changed from 0.6 > 0.2 to 0.68 > 0.53.
- The Wildest of the West ability removed.
- Renamed from Gold Rush to Gunslinger of Death.
- Base
- Golden Cowboy now has a -1 cash shot buff.
- Gladiator buffed.
- Upgrade names added.
- Can now block stuns.
- Statistical changes:
- Base
- Range increased from 4 to 5.
- Swingrate decreased from 1.05 to 1.03.
- Level 4
- Swingrate changed from 1.05 > 0.8 to 1.03 > 0.78.
- Level 5
- Swingrate changed from 0.8 > 0.55 to 0.78 > 0.53.
- Base
- Commando rebalanced.
- Base
- Firerate decreased from 0.55 to 0.53.
- Level 2
- Explosion range decreased from 12 to 8.
- Missiles damage lead enemies.
- Level 5
- Range decreased from +4 to +3.
- Cool gold armor renamed to Really cool armor.
- Base
- Slasher rebalanced.
- Renamed from Shredder to Slasher.
- Statistical changes:
- Base
- Range decreased from 6 to 5.
- Swingrate increased from 0.75 to 1.03.
- Level 2
- Damage decreased from +1 to +0.
- Swingrate changed from 0.75 > 0.45 to 1.03.
- Range increased from +0 to +1.
- Hidden Detection moved from Level 4 to Level 2.
- Knife Throw added.
- Cost increased from
$550 to
$600. - Renamed from Dual Wield to Blood Seeking
- Level 3
- Knife Throw ability removed.
- Damage decreased from +2 to +0.
- Swingrate changed from 0.45 to 1.03 > 0.53.
- Renamed from Knife Throwing to Dual Wield.
- Level 4
- Damage increased from +0 to +2.
- Swingrate changed from 0.45 to 0.53 > 0.38.
- Triple Knife Throw added.
- Renamed from Spooky Power to Deadly Assassin.
- Level 5 removed
- Statistics:
- Original name: DEADLY CHAINSAW
- Cost:
$7,500 - 0.45 > 0.15 Swingrate
- Statistics:
- Base
- Frost Blaster nerfed.
- Base
- Range decreased from 12 to 10.
- Damage decreased from 3 to 1.
- Firerate increased from 2.05 to 3.03.
- Freeze time increased from 0.25 to 0.35.
- Level 1
- Cost increased from
$200 to
$350. - Renamed from Arctic Gear to Endurance.
- Cost increased from
- Level 2
- Cost increased from
$300 to
$600.
- Cost increased from
- Level 3
- Frost Mark removed.
- Now removes 1 defense every hit.
- Cost increased from
$1,200 to
$1,500. - Firerate changed from 2.05 > 1.55 to 3.03 > 1.53.
- Level 4
- Damage decreased from +13 to +3.
- Firerate changed from 1.55 > 1.05 to 1.53.
- Freeze time changed from 0.25 > 0.35 to 0.35 > 0.7.
- Level 5
- Damage decreased from +23 to +17.
- Range increased from +2 to +4.
- Freeze time changed from 0.35 > 0.5 to 0.7.
- Cost decreased from
$7,500 to
$6,500.
- Base
- Swarmer buffed.
- Base
- Firerate decreased from 2.05 to 2.03.
- Level 3
- Firerate changed from 2.05 > 1.05 to 2.03 > 1.03.
- Level 4
- Beehive Grenade ability can now damage lead enemies.
- Level 5
- Firerate changed from 1.05 > 0.55 to 1.03 > 0.53.
- Base
- Hunter is no longer obtainable as its code expired.
- Hunter buffed.
- Base
- Firerate decreased from 2.05 to 2.03
- Level 3
- Cost decreased from
$1,000 to
$900.
- Cost decreased from
- Level 4
- Range increased from +1 to +2.
- Damage decreased from +4 to +2.
- Firerate changed from 2.05 > 1.7 to 2.03 > 1.68.
- Level 5
- Firerate changed from 1.7 > 1.05 to 1.68 > 1.03
- Base
- Archer is now obtainable through a gamepass for
400. - Archer buffed.
- Renamed from Holiday Archer to Archer.
- No longer loses damage as it pierces.
- Increased accuracy.
- Statistical changes:
- Base
- Damage increased from 1 to 3.
- Firerate increased from 2.05 to 4.03.
- Range decreased from 25 to 20.
- Pierce decreased from 1 to 0.
- Level 1
- Range decreased from +2 to +0.
- Firerate changed from 2.05 to 4.03 > 3.23.
- Renamed from Improved Handling to Faster Reloading.
- Level 2
- Damage decreased from +1 to +0.
- Range increased from +0 to +2.
- Pierce decreased from +2 to +0.
- Hidden Detection added.
- Renamed from Sharper Arrows to Hawkeye.
- Level 3
- Range increased from +1 to +0.
- Pierce decreased from +3 to +2.
- Cost increased from
$325 to
$400. - Renamed from Even Sharper Arrows to Sharper Shooter.
- Level 4
- Firerate changed from 2.05 > 1.05 to 3.23 > 2.03.
- Range increased from +1 to +2.
- Special arrows added.
- Renamed from Rapid Fire to Mechanical Bow.
- Cost increased from
$800 to
$1,350.
- Level 5
- Damage decreased from +20 to +17.
- Cost increased from
$3,000 to
$3,500. - Renamed from Sword Arrows to Professional Archer.
- Base
Enemies
- Summoned enemies no longer give cash when damaged, with the exception of Hardcore mode.
- Major bosses now have a purple health bar that appears on your screen when they spawn.
- Normal appearance changed.
- Abnormal appearance changed.
- Speedy appearance changed.
- Quick appearance changed.
- Slow changed.
- Appearance changed.
- Health decreased from 20 to 8.
- Defense of 2 added.
- Heavy changed.
- Appearance changed.
- Health decreased from 35 to 12.
- Defense of 3 added.
- Normal Boss changed.
- Appearance changed.
- Health decreased from 180 to 160.
- Abnormal Boss changed.
- Appearance changed.
- Health decreased from 200 to 175.
- Defense of 3 added.
- Hidden changed.
- Appearance changed.
- Health decreased from 15 to 10.
- Mystery changed.
- Health decreased.
- Enemies it spawns changed.
- Mystery and Mystery Boss negative health bug fixed.
- Necromancer changed.
- Appearance changed.
- Health decreased from 350 to 250.
- No longer has freeze immunity.
- Dark Necromancer changed.
- Strong's animation changed.
- Molten changed.
- Animation changed.
- Now has burn immunity.
- Fallen changed.
- Animation changed.
- Health decreased from 222 to 180.
- No longer has freeze and splash damage immunities.
- Now has energy immunity.
- Slow Boss changed.
- Animation changed.
- Health decreased from 1,800 to 1,600.
- No longer has partial electric immunity.
- Chained Boss changed, despite its removal.
- Appearance changed.
- Health decreased from 2,500 to 1,800.
- Defense of 10 added.
- No longer has freeze and partial electric immunities.
- Giant Boss changed.
- Animation changed.
- Health decreased from 3,000 to 2,000.
- Defense of 25 added.
- Speed decreased from Average to Below Average.
- Partial electric immunity replaced with energy immunity.
- Hidden Boss changed.
- Appearance changed.
- Health decreased from 600 to 450.
- Shadow Boss changed.
- Appearance changed.
- Health decreased from 1,000 to 750.
- Bolt's appearance changed.
- Shock changed.
- Appearance changed.
- No longer has partial electric immunity.
- Charge changed.
- Animation changed.
- Partial electric immunity replaced with energy immunity.
- Glitch changed.
- Animation changed.
- Partial electric immunity replaced with energy immunity.
- Hazard changed.
- Animation changed.
- Health decreased from 400 to 50.
- Shield health of 50 added.
- Defense of 15 added.
- Speed increased from Fast to Very Fast.
- Speedy Boss changed.
- Appearance changed.
- Partial electric immunity replaced with energy immunity.
- Tank changed.
- Appearance changed.
- Health decreased from 12,000 to 6,000.
- Speed increased from Above Average to Fast.
- No longer has freeze immunity.
- Rock Throw ability removed.
- Mystery Boss changed.
- Boomer's animation changed.
- Splitter's partial electric immunity replaced with energy immunity.
- Split's partial electric immunity replaced with energy immunity.
- Templar changed.
- Health decreased from 12,000 to 6,000.
- Shield of 2,000 added.
- Defense of 40 added.
- Permanent Shield ability removed.
- Now has energy immunity.
- Mystery Summoner changed.
- Animation changed.
- Mystery Boss spawn chance decreased.
- No longer has freeze and partial electric immunities.
- Summoner Boss changed.
- Animation changed.
- Health decreased from 15,000 to 8,000.
- Permanent Shield ability removed.
- Summon no longer gives a temporary shield.
- Speed decreased from Above Average to Below Average.
- Mystery Boss spawn chance decreased.
- Partial electric immunity replaced with energy immunity.
- Error changed.
- Animation changed.
- Now leaves a glitch trail as it runs.
- Health decreased from 800 to 500.
- Shield health of 400 added.
- Partial electric immunity replaced with energy immunity.
- Circuit changed.
- Animation changed.
- Partial electric immunity replaced with energy immunity.
- Molten Titan changed.
- Animation changed.
- Now has burn immunity.
- Partial electric immunity replaced with energy immunity.
- 24 Karat's partial electric immunity replaced with energy immunity.
- Fallen Hero changed.
- Defense of 50 added.
- Partial electric immunity replaced with energy immunity.
- Gold Guard changed.
- Animation changed.
- No longer has splash damage immunity.
- Now has freeze immunity.
- Partial electric immunity replaced with energy immunity.
- Fallen Guardian changed.
- Appearance changed.
- Health decreased from 18,000 to 14,000.
- Defense of 80 added.
- Now has energy immunity.
- Grave Digger changed.
- Animation changed.
- Health increased from 35,000 to 40,000.
- Stomp now deals 100 damage to units.
- Now spawns Lead, Invisible, Hefty, Lead Boss, Balloon and Mega Slow in Hardcore mode.
- Now spawns Normal and Speedy in Normal mode.
- Burn immunity removed.
- Partial electric immunity replaced with energy immunity.
- Molten Boss changed.
- Appearance changed.
- Health increased from 55,000 to 70,000.
- Stomp now deals 250 damage to units.
- Fireball speed increased.
- Can now spawn Lava in Hardcore mode.
- Partial electric immunity removed.
- Gold Titan changed.
- Fallen King changed.
- Appearance changed.
- Permanent Shield ability removed.
- Burn immunity removed.
- Partial electric immunity replaced with energy immunity.
- Units no longer deal damage to Fallen King during Rage Mode and Block ability, but instead pass through it.
- Stomp now deals 500 damage to units.
- Rage Mode no longer gives Fallen King a shield, but instead gains 15,000 shield health.
- Nuclear Fallen King changed.
- Permanent Shield ability removed.
- Stomp now deals 750 damage to units.
- Rage Mode can now spawn between 2-4 Fallen Guardians instead of 2-3.
- Partial electric immunity replaced with energy immunity.
- Units no longer deal damage to Nuclear Fallen King during Rage Mode and Block ability, but instead pass through it.
- Glitched Giant changed.
- Animation changed.
- Partial electric immunity replaced with energy immunity.
- Bug changed.
- Animation changed.
- Now leaves a glitch trail as it runs.
- Creator now has energy immunity.
Maps
- Abyssal Trench changed.
- Map remade.
- Hard difficulty added.
- Autumn Falling changed.
- Map remade.
- Made playable on Hardcore mode.
- Normal difficulty added.
- Badlands changed.
- Map remade.
- Units now can go down both paths.
- Cowboy can no longer be obtainaed by beating this map on Molten mode.
- Insane difficulty added.
- You now gain
50 additional EXP for triumphing this map in Fallen mode.
- Candy Valley changed.
- Baseplate water replaced with terrain water.
- Insane difficulty added.
- Hard difficulty added to Chess Board.
- Crossroads changed.
- Map remade.
- Made playable in Hardcore mode.
- Easy & Normal difficulties added.
- Cyber City changed.
- Baseplate water replaced with terrain water.
- Easy difficulty added.
- Dead Ahead changed.
- Map remade.
- Insane difficulty added.
- Normal difficulty added to Deserted Village.
- Dusty Bridges changed.
- Map remade.
- Hard difficulty added.
- Farm Lands changed.
- Baseplate water replaced with terrain water.
- Normal difficulty added.
- Forest Camp changed.
- Baseplate water replaced with terrain water.
- Normal difficulty added.
- Four Seasons changed.
- Map remade.
- Normal difficulty added.
- Grass Isle changed.
- Baseplate water replaced with terrain water.
- Easy difficulty added.
- Harbor changed.
- Baseplate water replaced with terrain water.
- Easy difficulty added.
- Iceville changed.
- Map remade.
- Hard difficulty added.
- Infernal Abyss changed.
- Baseplate water replaced with terrain water.
- Insane difficulty added.
- Medieval Times changed.
- Baseplate water replaced with terrain water.
- Normal difficulty added.
- Moon Base changed.
- Map remade.
- Normal difficulty added.
- Nether changed.
- Map remade.
- Made playable in Hardcore mode.
- Normal difficulty added.
- Hard difficulty added to Polluted Wasteland.
- Portland changed.
- Baseplate water replaced with terrain water.
- Easy difficulty added.
- Normal difficulty added to Rocket Arena.
- Insane difficulty added to Space City.
- Normal difficulty added to Spring Fever.
- Normal difficulty added to The Heights.
- Easy difficulty added to Toyboard.
- Tropical Isles changed.
- Map remade.
- Normal difficulty added.
- Winter Bridges changed.
- Baseplate water replaced with terrain water.
- Normal difficulty added.
- Winter Stronghold changed.
- Baseplate water replaced with terrain water.
- Insane difficulty added.
Skincrates
- Skincrates now have an opening animation.
- All skincrates appearance except Basic Skincrate changed.
- Basic Skincrate, Premium Skincrate and Toy Skincrate now can give duplicate skins.
- Multiple skins from the Premium Skincrate are no longer obtainable.
- Skins:
- Rocketeer: Steampunk
- Skins:
- Multiple skins moved from the Premium Skincrate to the Deluxe Skincrate.
Emotes
- Amount of emote slots increased from 4 to 6.
- All emotes animation changed from R6 to R15.
- Classic Party changed.
- Music removed.
- Cost decreased from
500 to
300.
- Monster Mash changed.
- Music removed.
- Cost decreased from
500 to
300.
- Russian removed from the store, becoming unobtainable.
- Boston Breakdance changed.
- Music removed.
- Now looped.
- Garry's Dance cost increased from
800 to
1,000. - Transcendence music replaced.
- Comeback cost increased from
800 to
1,250. - Beggin cost increased from
1,000 to
1,500. - You can no longer move while performing Mannrobics emote.
- Rat music removed.
- All robux emotes (Orange Justice, Revenge, Whip, Breakdown and Cat Dance) are now obtainable from the Meme Emotes gamepass instead of being purchased separately.
- Revenge music replaced.
- Whip music replaced.
- You can no longer move while performing Cat Dance emote.
- Lazy Couch now has sound effects.
Miscellaneous
- New UI.
- New coins and cash icons.
- Players now use R15 instead of R6.
- Tower placement limits changed.
- Solo placement limit increased from 30 to 40.
- Duo placement limit increased from 20 to 30.
- Trio placement limit increased from 20 to 25.
- 5+ players placement limit decreased from 20 to 16.
- Wave layouts for all gamemodes changed.
- Wave bonuses changed for all gamemodes.
- Revamped leaderboards.
- Revamped code system.
Coins and
EXP rewards changed for all gamemodes.- Daily Rewards now gives a Basic Skincrate on the fifth day instead of
250. - Daily Rewards now runs on a 24-hour system instead of a 12-hour system.
- Rewards system revamped.
- Normal mode final wave music changed from Fallen Boss to Grave Buster.
- Changed base health formula.
- All maps triumphed before this update have been removed from the Scores tab in Rewards.
- Elevators now lower down after 20 seconds instead of 30.
- MEGA Servers no longer increase the tower placement and upgrade costs by 20%.
- During difficulty selection, the timer for the match to start now starts the moment one player votes for a gamemode, instead of starting the moment you join.
- Formula for levelling up changed.
- New icons for Level badges, Event badges and Western Action badge.
- New icons for all immunities, except Full and Collision immunities.
- Units now pass through enemies when they have the Full immunity.
Official Update Log
NOTE: Not everything here will be accurate as this is transcribed from the game's update log on the devforum. Several things may be incorrect and there may be things that are missing.
Overhaul v1.0
⚠️ UPDATE HIGHLIGHTS
- NEW UI
- UI Base: @ImageLabels
- Icons: @theloudscream
- Coins/Gems images: @Ep1cism
- Completly recoded and overhauled the game
- Loading speeds tens of times faster than before
- Recoded tower functions (no more DPS bugs)
- HARDCORE MODE
- VIP gamepass
- 25% extra xp from GAMES
- 3 Premium Crates
- RAINBOW NAME TAG
- Profile Cards
- Click on users in the lobby to view their stats
- Badge Rewards/Quests
- New Twitter Code System
- In-game Dialog System
- Increased rewards for login streak
- Loss counter
- Revamped leaderboards
- Bullet tracers
- Increased emote slots to 6
- Halloween Preparation
👨✈️ TOWERS
- Accelerator
- Earned by using new Hardcore Gems
- Charges for x seconds and releases a constant base damage
- Militant
- Replaced John tower
- Renamed towers
- Reworked towers
- Reworked towers
- Fixed Holiday Archer
- Minigun rev up to Minigunner
- Ace pilot now only drops bombs on enemies in its range
- Freezer and Frost Blaster’s ice effect recoded
- Freezer change to single shot
- Explosion equation recoded
- Gladiator stun blocking mechanic
📦 SKINS
⚠️IMPORTANT: AFTER UNBOXING ALL SKINS FOR A CRATE, YOU WILL NOW OPEN DUPLICATES. THIS IS PREPARATION FOR A FUTURE UPDATE.⚠️
DELUXE CRATES
- Slayer Shotgunner
- Neko DJ
- Neko Commander
- Gun Gale Outlaw
- Maid Commander
- Soviet Crook Boss
- Huntsman Archer
- Ace Pilot Militant
- Neon Rave DJ Booth
Premium skins
- Doughboy Soldier
- Classic Military Base
- Classic Shotgunner
Any old skins that are apart of redesigned towers got redesigns as well.
🗺️ NEW MAPS
- Wrecked Battlefield
- Winter Abyss
- Replaces Winter
- Sky Islands
- Retro Zone
- Fungi Island
- Replaces Fungi Forest
- Night Station
🔨🗺️ REMADE MAPS
🧟 ZOMBIES
New enemy variants!
Ghost: Phase through moving vehicles
Flying: Only cliff towers can target these enemies
Lead: Only explosion and energy based attacks can damage these enemies
NEW ATTRIBUTES
- Shield is extra HP that can be added and does not reward cash.
- Defense removes part of your damage away. These are the basic formulas.
- Easy: (Damage - (Defense x 0.25))
- Normal: (Damage - (Defense x 0.35))
- Insane: (Damage - (Defense x 0.5))
- Hardcore: (Damage - (Defense x 0.75))
NOTE: YOUR DAMAGE CANNOT GO UNDER 50% OF ITS ORIGINAL DAMAGE
NEW ENEMIES
Redesigned & Reanimated Zombies
- Fallen King
- Molten Boss
- Chained Boss
- Tank
- Abnormal
- Heavy
- Slow
- Quick
- Hidden
- Hidden Boss
- Ninja → Shadow
- Shadow Boss
- Abnormal Boss
- Basically every single enemy got re-animated.
❌ REMOVED
- Gold Difficulty
- Platinum Skins
- Any remaining platinum skin crates are converted to premium crates
- Price scaling from mega servers
Notes
| Modern Versions (v2.0–) | ||
|---|---|---|
| v2.0–v2.4 | Hardcore Rework Update (v2.0.0) • Operator Update (v2.1.0) • Semiquincentennial Summer Update (v2.2.0) • Kingpin Update (v2.3.0) • Story Mode Update (v2.4.0) | |
| v2.5–v2.9 | v2.5.0 • Enforcer Update (v2.6.0) • v2.7.0 • Frost Champion Update (v2.8.0) • v2.9.0 | |

