User:TheNoisetre
TheNoisetre

- For players who are veterans of RAIGFORCE.
- ―Gamemode Description
Description
RAIG mode, is one of the five main survival modes. RAIG mode has 40 waves. It is named after RAIGFORCE and its enemies relating to raig.
good luck if you survive this lol
Health of enemies in this mode scales with player count, starting at three players. The increase is 10% for each player, starting from three players, with an added set amount of health added on top of that increase. The first increase is not always 10%, while the second increase has a varied amount it increases health by, both affected by enemy health.
- Health increase that gets higher with player count, most often a specific percentage of its health. It can be lower than 10% on enemies with lower health. For example:
- Fallen Honor Guard has an increase of 10% for each player, increasing it by 7,500 in trio and 15,000 in quad.
- Heavy and Skeleton have a a 8.3% increase for each player, increasing it by 5 in trio and 10 in quad.
- There is an exception to this with the Abnormal, which increases its health to 9 in both trio and quad.
- A set amount of health that is added on top of the previous increase, most often it is 5, 10 and 100. For example:
- Fallen Honor Guard receives an additional 100 health on top of its regular increase, making the trio increase 7,600 and quad increase 15,100.
- Heavy and Skeleton receive an additional 5 health on top of their regular increase, making the trio increase 10 and quad increase 15.
- The Abnormal and Quick are an exception to this, as they do not appear to have this additional increase.
- This health increase is not affected by Bloated.
In this mode, the Hidden Wave can be activated by following certain steps:
- After voting Fallen mode, sending separate messages that contain these numbers in the chat: "120", "1" and "1009". On the last number, the screen will flash and a noise will play.
- The base health should be set to one before reaching to Wave 40.
- Defeat the Fallen King under 60 seconds without using consumables on Wave 40. If done successfully instead of dropping its sword and vanishing in a beam of light, it will survive, but smashing the ground enraged and retreating with its sword.
- After completing Hidden Wave, the icon of RAIG mode on the difficulty select screen will change to the Awakened Fallen King.
Rewards
For former rewards, see this mode's Rewards page.
The game calculates how many 





Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Rewards are calculated as:
| Coins Reward | EXP Reward |
|---|---|
Triumphing RAIG mode can give out an additional reward, which can be a crate, consumable or ticket. They are meant to be guaranteed, though due to a bug this does not always happen. These items are:
- Common (50%)
Time Scale Ticket (2-4)
Revive Ticket (2-3)
Spin Ticket (2-3)
- Low Grade Crate
- Barricade (2-4)
- Supply Drop (2-4)
- Uncommon (30%)
- Cooldown Flag (2-4)
- Range Flag (2-4)
- Damage Flag (2-4)
- Mid Grade Crate
- Rare (15%)
- High Grade Crate
- Napalm Strike (2-3)
- Blizzard Bomb (2-3)
- Legendary (5%)
Badges
There are also a few badges which can be obtained when playing this mode, which may have additional rewards alongside the badge. These are:
Rewards:
1 Premium Crate
Rewards:
Cowboy
Seasons
During some Seasons, the RAIG mode could give currency rewards that you used to progress through a season. Rewards for all the seasons were calculated as:
| Season | Rewards |
|---|---|
| End of Summer Season | |
| Season of Love | |
| Solar Eclipse Season | |
| Frost Invasion Season |
Enemies
| Raig Wave 1 |
Raig Speeder Wave 2 |
Raig Gunner Wave 4 |
Raig Swordsman Wave 6 |
| Demonic Raiging Crawler Wave 8 |
Men Wave 9 |
Ballistic Brute Wave 10 |
Sigma Bouncer Wave 10 |
| Hellhound Wave 11 |
Raig Combatant Wave 13 |
Raig Commander Wave 15 |
Angry Assister Wave 16 |
| Cashraig Glitch Wave 17 |
Heavy Raig Combatant Wave 18 |
Devious Exploder Wave 18 |
Berserk Bomber Wave 18 |
| MLG Sniper Wave 19 |
Raigbidi Toilet Wave 19 |
Super Raig Wave 20 |
Raig Spartan Wave 20 |
| Demonic Rebirthed Crawler Wave 21 |
Uncanny Wave 22 |
Raig Block Wave 23 |
Present Wave 24 |
| Grinch Wave 24 |
Santa Claus Wave 25 |
Fanum Taxer Wave 26 |
Excuse Me Wave 27 |
| Kamikaze Raigbidi Wave 28 |
Screeching Raighead Wave 29 |
Demonic Attacker Wave 30 |
Raig Weakling Wave 30 |
| Diabolical Destructful Wave 30 |
Dark Savager Wave 31 |
Friend Slayer Wave 31 |
GDIRaigs Wave 31 |
| Evil Beast Wave 32 |
Greed Wave 32 |
Golden Present Wave 32 |
Crewmate Wave 32 |
| Red Sus N/A[5] |
Scientist Raigbidi Wave 34 |
Raigtrust Wave 35 |
Wave Structure
Currently, Fallen Mode has two wave bonuses, based on the current wave. Between waves 1 to 30, the wave bonus is calculated as:
$300 + ([Waves Completed - 1] ×
$60)^1.03
Between waves 31 and 40, it is calculated as:
$300 + ([Waves Completed - 1] ×
$60)^1.07
Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:
| Players | Reduction per Player | Total Reduction |
|---|---|---|
| Solo | 0% | 0% |
| Duo | 15% | 30% |
| Trio | 13% | 39% |
| Quad | 10% | 40% |
For example, on Wave 2, the wave bonus is 







Before 2nd of August 2024, the formula for calculating wave bonus on each wave was:
- (
$205 + (Waves Completed - 1) ×
$50) × (1 - 0.1 × Players)
The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.
Before 23rd of May 2024, the formula for calculating wave bonus on each wave is:
- (
$180 + (
$50 × Waves Completed)) ÷ Players
Before the Overhaul Update, it was calculated as:
- (
$40 - 4 × (Players - 1)) × Waves Completed
The waves in Fallen mode follow these timings:
| Waves | Wave Timer | Skip Time[6] |
|---|---|---|
| 1-6 | 1:00 | 0:19[7] |
| 7 | ∞ | 0:19 |
| 8-14 | 1:00 | 0:19[7] |
| 15 | ∞ | 0:19 |
| 16-17 | 1:00 | 0:19[7] |
| 18-19 | 1:15 | 0:19[8] |
| 20-22 | 1:00 | 0:19[7] |
| 23 | 1:15 | 0:19[8] |
| 24 | ∞ | 0:19 |
| 25 | 1:10 | 0:19[9] |
| 26 | 1:15 | 0:19[8] |
| 27 | ∞ | 0:19 |
| 28-29 | 1:00 | 0:19[7] |
| 30-32 | 1:20 | 0:19[10] |
| 33 | ∞ | 0:19 |
| 34 | 1:20 | 0:19[10] |
| 35 | ∞ | 0:19 |
| 36-37 | 1:20 | 0:19[10] |
| 38 | 1:30 | 0:19[11] |
| 39 | 2:00 | 0:19[12] |
| 40 | ∞ | 0:19 |
Bolded names indicates an enemy type's debut.
For former wave structures of Fallen mode, visit the Waves page.
| Wave | Commander Dialogue | Enemy Type & Amount | |
|---|---|---|---|
| 1 | Look alive! We got Fallen incoming! | 3x Abnormal | |
| These guys mean business, be ready for anything. | |||
| 2 | - | 6x Abnormal | |
| 3 | Quick enemies incoming! | 6x Abnormal, 3x Quick | |
| Don't let them catch you off guard! | |||
| 4 | - | 6x Quick, 8x Abnormal | |
| 5 | Reports say that Heavies are inbound. | 3x Heavy, 8x Abnormal | |
| Definetly a step up from the abnormals. | |||
| 6 | - | 4x Heavy, 10x Quick | |
| 7 | A Fallen Squire is leading the charge! | 7x Quick, 7x Abnormal, 1x Fallen Squire (Boss) | |
| Fallen Squires have aggro meaning they'll force your units to attack them. | |||
| 8 | - | 8x Abnormal (Bloated), 10x Heavy | |
| 9 | Make sure you have some hidden detection prepared. | 1x Breaker2, 8x Quick (Bloated), 6x Heavy, 1x Breaker2 | |
| Got a feeling some stealth units are coming soon. | |||
| 10 | - | 1x Fallen Squire, 8x Fallen Soul | |
| 11 | - | 1x Fallen Squire, 8x Fallen Soul, 1x Fallen Squire 7x Heavy | |
| 12 | - | 1x Fallen Squire, 6x Heavy, 1x Fallen Squire, 8x Abnormal (Bloated), 1x Fallen Squire | |
| 13 | - | 1x Fallen Squire, 10x Quick (Bloated), 1x Fallen Squire, 7x Heavy, 1x Fallen Squire, 8x Fallen Soul | |
| 14 | A Fallen?! So Soon?! | 12x Breaker2, 10x Fallen Soul, 3x Fallen | |
| The Fallen are acting more aggressive then usual! | |||
| 15 | A Fallen Necromancer is approaching! | 8x Heavy, 1x Fallen Squire, 8x Breaker2, 1x Fallen Squire, 1x Fallen Necromancer (Boss) | |
| Take them out before they summon more enemies! | |||
| 16 | - | 2x Fallen, 8x Breaker2, 2x Fallen, 8x Fallen Soul, 2x Fallen | |
| 17 | - | 3x Fallen, 1x Fallen Hazmat, 4x Fallen Squire, 8x Heavy (Bloated), 10x Breaker2, 1x Fallen Hazmat | |
| 18 | A Fallen Jester is approaching! This is no laughing matter! | 8x Heavy, 8x Breaker2, 1x Fallen Jester, 8x Heavy, 8x Fallen Soul | |
| Those aren't regular presents they're throwing, they'll buff other enemies! | |||
| 19 | - | 1x Fallen Squire (Bloated), 4x Fallen, 1x Fallen Jester, 1x Fallen Squire (Bloated), 8x Breaker2, 1x Fallen Jester, 4x Fallen Hazmat, 4x Fallen | |
| 20 | - | 1x Fallen Necromancer, 8x Breaker2, 5x Fallen, 10x Fallen Hazmat, 1x Fallen Squire (Bloated), 1x Fallen Necromancer, 8x Breaker2, 5x Fallen Soul (Bloated) | |
| 21 | Is it just me or is that piece of Armor possessed? | 1x Possessed Armor, 12x Breaker2, 2x Fallen Squire (Bloated), 1x Fallen Necromancer, 15x Fallen Soul (Bloated), 1x Fallen Squire (Bloated) | |
| Looks like the Fallen have been upgrading their ranks lately. | |||
| 22 | - | 2x Possessed Armor, 10x Fallen Hazmat, 1x Fallen Jester, 15x Breaker2, 1x Fallen Jester, 1x Fallen Necromancer, 12x Fallen | |
| 23 | - | 2x Fallen Rusher, 4x Fallen Squire (Bloated), 10x Breaker2, 10x Fallen Hazmat, 2x Fallen Necromancer (Bloated), 8x Fallen | |
| 24 | That Fallen is MASSIVE! | 2x Fallen Rusher, 1x Fallen Giant (Boss), 8x Fallen Hazmat (Aggro, Bloated), 2x Possessed Armor, 10x Fallen, 12x Fallen Soul (Bloated) | |
| We can't let that thing get past us! | |||
| Throw everything you got! We need to bring it down! | |||
| 25 | - | 2x Fallen Rusher, 12x Fallen, 1x Fallen Giant, 1x Fallen Necromancer (Bloated), 10x Fallen Hazmat (Bloated), 2x Fallen Rusher | |
| 26 | - | 1x Fallen Hero, 2x Fallen Giant, 12x Fallen Hazmat (Bloated), 2x Possessed Armor, 1x Fallen Squire (Bloated), 2x Fallen Necromancer (Bloated) | |
| 27 | HOLY MOLY! WHAT IS THAT THING?! | 1x Fallen Shield (Boss), 1x Fallen Giant, 7x Fallen, 3x Possessed Armor, 4x Fallen Soul (Bloated), 7x Fallen | |
| Get some extra firepower on the field now! It's protecting its allies! | |||
| 28 | - | 1x Fallen Shield, 2x Possessed Armor, 1x Fallen Giant, 2x Fallen Necromancer, 8x Fallen Hazmat, 2x Possessed Armor, 2x Fallen Necromancer, 1x Fallen Hero | |
| 29 | We got flying enemies inbound! | 1x Fallen Hero, 10x Fallen Rusher, 1x Fallen Giant, 5x Fallen Seraph, 10x Breaker2, 1x Fallen Giant (Bloated), 10x Fallen Hazmat (Bloated), 1x Fallen Hero | |
| Please tell me we have some anti-air ready! | |||
| 30 | What's that rumbling? Do you hear something? | 1x Fallen Hero, 1x Fallen Shield (Aggro), 10x Fallen Hazmat (Bloated), 4x Possessed Armor, 8x Breaker4, 5x Fallen Rusher, 1x Fallen Tank, 2x Fallen Hero | |
| WAIT A SECOND! There's a Fallen Tank storming down the field! | |||
| 31 | We got Jesters coming in to support their allies. | 1x Boomer, 1x Fallen Giant (Bloated), 15x Fallen (Bloated), 1x Fallen Jester (Bloated), 1x Fallen Giant (Bloated), 12x Fallen Hazmat, 1x Fallen Jester (Bloated), 1x Fallen Giant (Bloated), 1x Fallen Jester (Bloated), 8x Fallen Rusher, 8x Fallen Seraph, 2x Fallen Necromancer (Bloated) | |
| Get ready for a tough and admitingly wacky fight! | |||
| 32 | - | 10x Corrupted Fallen, 1x Fallen Hero, 8x Fallen Rusher, 1x Fallen Shield (Aggro), 1x Fallen Tank, 1x Fallen Hero, 10x Breaker4 | |
| 33 | - | 1x Fallen Tank, 5x Fallen Giant (Bloated), 10x Fallen Rusher (Bloated), 12x Fallen Hazmat (Bloated), 12x Breaker4, 1x Fallen Summoner (Boss), 3x Possessed Armor | |
| 34 | - | 1x Fallen Shield (Aggro), 1x Boomer, 2x Fallen Jester (Bloated), 6x Fallen Rusher, 10x Breaker4, 1x Fallen Jester (Bloated), 12x Fallen Hazmat, 1x Fallen Jester (Bloated), 5x Possessed Armor, 8x Fallen Seraph, 1x Fallen Angel, 8x Breaker4 | |
| 35 | Just when i thought we saw the worst of it. | 15x Fallen Rusher (Bloated), 1x Fallen Shield, 1x Fallen Honor Guard (Boss), 3x Fallen Angel, 8x Fallen Seraph, 1x Fallen Shield, 1x Templar, 4x Possessed Armor, 15x Fallen Hazmat (Bloated) | |
| That is the most terrifying champion of the Fallen I've ever seen! | |||
| We need to do something quick if we got any chance of surviving this! | |||
| 36 | - | 1x Fallen Tank, 1x Fallen Shield, 1x Fallen Squire (Bloated), 3x Boomer, 5x Corrupted Fallen, 10x Fallen Rusher (Bloated), 1x Fallen Shield, 3x Fallen Giant (Bloated), 4x Fallen Angel, 1x Templar, 1x Fallen Summoner (Health Regen) | |
| 37 | - | 1x Fallen Tank, 8x Corrupted Fallen, 3x Boomer, 20x Fallen Rusher (Bloated), 1x Fallen Shield (Aggro), 2x Fallen Angel, 4x Possessed Armor (Bloated), 6x Fallen Squire (Bloated), 1x Templar, 3x Fallen Necromancer (Bloated), 1x Fallen Summoner (Health Regen), 4x Fallen Hero, 1x Fallen Shield (Aggro) | |
| 38 | A Fallen Guardian on the field! | 1x Fallen Shield (Bloated), 1x Fallen Guardian, 5x Fallen Angel, 10x Fallen Seraph (Bloated), 1x Fallen Shield (Bloated), 1x Fallen Summoner, 8x Fallen Squire (Bloated), 10x Breaker4 (Bloated), 1x Fallen Tank, 4x Corrupted Fallen, 1x Templar, 5x Fallen Hero, 8x Corrupted Fallen, 1x Fallen Guardian, 4x Fallen Necromancer (Bloated) | |
| But if he's here, then you know who is coming soon. | |||
| 39 | - | 2x Boomer (Bloated, Nimble), 2x Fallen Tank, 5x Fallen Hero, 8x Fallen Rusher, 6x Possessed Armor (Bloated), 1x Fallen Shield, 2x Fallen Guardian, 20x Fallen Hazmat (Bloated), 2x Fallen Angel, 15x Fallen Rusher, 9x Fallen Jester, 5x Corrupted Fallen, 3x Fallen Hero, 5x Corrupted Fallen, 1x Fallen Summoner | |
| 40 | He's coming... | 1x Fallen Shield (Bloated), 3x Boomer (Bloated, Nimble), 1x Fallen Honor Guard, 8x Corrupted Fallen, 4x Fallen Angel, 1x Fallen Summoner (Health Regen), 2x Fallen Hero (Bloated), 1x Fallen King, 3x Fallen Guardian, 1x Templar (Bloated), 6x Fallen Angel, 12x Breaker4 (Bloated) | |
| I hope you're ready, soldier; the Fallen King is upon us! | |||
| TAKE HIM OUT QUICKLY! | |||
| Lose Dialogue[13] | |||
| One icon and dialogue is randomly chosen upon defeat:
•We're toast! | |||
Soundtracks
Wave 1-9, Wave 10-15 & Wave 16-22
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 1-7, Waves 8-11 and Waves 12-15.
-
(Official) Tower Defense Simulator OST - Into The Void
-
(Official) Tower Defense Simulator OST - Melancholy Hill
-
(Official) Tower Defense Simulator OST - Rebelution
-
(Official) Tower Defense Simulator OST - Rain Dance
-
(Official) Tower Defense Simulator OST - The Horde
Wave 23-29
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 16-23 and Waves 24-31.
-
(Official) Tower Defense Simulator OST - Shellshock
-
(Official) Tower Defense Simulator OST - Neuro Raze
-
(Official) Tower Defense Simulator OST - Art Of War
-
(Official) Tower Defense Simulator OST - Fill Them With Lead
Wave 30-34 & 35-39
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 32-39.
-
(Official) Tower Defense Simulator OST - Catharsis
-
(Official) Tower Defense Simulator OST - Desolate Dystopia
-
(Official) Tower Defense Simulator OST - Portal To Hell
Final Wave
These soundtracks are or were played on the final wave.
-
Current (29 July 2022 – Present)
-
First version (13 October 2019 – 29 July 2022)
Wave 41
This soundtrack plays on this wave.
-
(Official) Tower Defense Simulator OST - Eye Of The Swarm
Hidden Wave
Plays during the Hidden Wave.
-
Current (2 August 2024 – Present)
-
First version (25 November 2019 – 4 December 2021)
-
First version's intro (25 November 2019 – 4 December 2021)
Gallery
Icons
-
Current Fallen Mode Icon (Hidden Wave)
-
Current Fallen Mode Icon
-
Version 5 Fallen Mode Icon
-
Version 4 Fallen Mode Icon
-
Version 3 Fallen Mode Icon
-
Version 2 Fallen Mode Icon
-
Version 1 Insane Mode Icon
Medals
-
Current Fallen Mode Icon
-
Version 2 Fallen Mode Icon
-
Version 1 Insane Mode Icon
Trivia
- The legacy Hidden Wave could have been activated in Fallen mode by beating the game in 1009 seconds (16:49) or under.
- Originally, another theme was supposed to play between the waves, that being Duality. However, it was not accepted by Roblox as it was deemed too "high pitched".
Update History
- 13 October 2019
- Insane mode added.
- 14 October 2019
- Shared cash of 50% added.
- 25 November 2019
- Hidden Wave added.
- Wave structure changed.
- 11 February 2020
- Name changed from Insane mode to Fallen mode.
- New icons.
- 4 March 2020
- Wave structure changed.
- Shared cash decreased from 50% to 25%.
- 18 March 2020
- New medal icon.
- 29 April 2020
- Wave structure changed.
- 26 May 2020
- Wave structure changed.
- 29 October 2020
- Wave structure changed.
- Dialogue added.
- Wave bonus formula changed.
Coins and
EXP rewards formula changed.
- New medal icon.
- New mode icon.
- Final wave music now plays when the first Fallen Guardian spawns instead of it playing at the beginning of the wave.
- 1 April 2021
- Wave structure changed.
- 2 April 2021
- Wave structure changed.
- 8 May 2021
- Wave structure changed.
- 4 December 2021
- Hidden Wave removed.
- 22 March 2022
- Bug: Final wave music no longer plays.
- 11 April 2022
- Bugfix: Final wave music now plays again.
- 17 April 2022
- Corrected "approaching" being spelt as "approacing" on Wave 1.
- 23 April 2022
- Corrected a being misspelt as an on Wave 13.
- 29 July 2022
- Final wave music changed from Fallen Boss to Void Steps.
- Final wave music now plays at the beginning of the wave instead of it playing when the first Fallen Guardian spawns.
- 9 June 2023
- In community maps, rewards now depend on difficulty. Easier maps have reduced rewards and harder maps have increased rewards. Normal difficulty rewards are not changed.
- 28 October 2023
- Bug: Shared cash does not work.
- 3 November 2023
- Bugfix: Shared cash now works.
- 18 May 2024
- Triumphing now has a chance to give one of these rewards:
- Low Grade Crate with a 30% chance.
- Mid Grade Crate with a 15% chance.
- Time Scale Tickets with a 15% chance.
- Triumphing now has a chance to give one of these rewards:
- 23 May 2024
- Starting cash changed.
- Solo starting cash remains at
$500.
- Decreased from
$500 to
$400 in duo.
- Decreased from
$500 to
$350 in trio.
- Decreased from
$500 to
$300 in quad.
- Solo starting cash remains at
Coins and
EXP rewards formula changed.
- Wave bonus formula changed.
- Updated to the new mode system.
- Bug: Economy does not work.
- This was fixed later the same day.
- Bug: Fallen mode is prone to issues.
- This was fixed later the same day.
- Bug: Rewards are much lower than intended.
- Bug: Commander's dialogue for Wave 13 does not appear.
- Bug: Rewards are unaffected by the difficulty based rewards on community maps.
- Bug: Consumable crate and
Time Scale Ticket rewards can no longer be gotten.
- Starting cash changed.
- 27 May 2024
- Starting cash increased.
- Increased from
$500 to
$600 in solo.
- Increased from
$400 to
$500 in duo.
- Increased from
$350 to
$450 in trio.
- Increased from
$300 to
$400 in quad.
- Increased from
- Bugfix: Rewards are now the intended amount.
- Later the same day:
- Rewards now use the old equations.
- Starting cash increased.
- 31 May 2024
- Starting cash is now
$500 regardless of player count.
- Starting cash is now
- 19 July 2024
- Triumph bonus reduced from
100 to
50.
- Bonus rewards for triumphing changed.
- Now has a 50% to give one of these Common items:
Time Scale Ticket (1-2)
Revive Ticket (1-2)
- Grenade (1-3)
- Flash Bang (1-3)
- Molotov (1-3)
- Now has a 30% chance to give one of these Uncommon items:
- Low Grade Crate
Spin Ticket
- Barricade (1-2)
- Supply Drop (1-2)
- AirStrike (1-2)
- Now has a 15% chance to give one of these Rare items:
- Now has a 5% chance to give one of these Legendary items:
- Now has a 50% to give one of these Common items:
- Bug:
Spin Ticket and
Revive Ticket triumph rewards are not always given out despite being shown on the triumph screen.
- Bug: Triumph rewards sometimes are not given out or shown in the triumph screen.
- Bugfix: Triumph rewards now work again.
- Triumph bonus reduced from
- 2 August 2024
- Wave structure changed.
Coins and
EXP rewards formulas changed.
- Wave bonus formula changed.
- Triumph bonus increased from
50 to
150.
- Changed triumph rewards.
- Grenade, Flash Bang, Molotov and UAV removed from reward pool.
Time Scale Tickets increased from 1-2 to 2-4.
Spin Tickets increased from 1-2 to 2-3.
Spin Tickets are now Common instead of Uncommon.
Revive Tickets increased from 1-2 to 2-3.
- Low Grade Crate is now Common instead of Uncommon.
- Barricade increased from 1-2 to 2-4.
- Barricade is now Common instead of Uncommon.
- Supply Drop increased from 1-2 to 2-4.
- Supply Drop is now Common instead of Uncommon.
- Range Flag, Cooldown Flag and Damage Flag added as a Uncommon reward. Given out 2-4 times.
- Mid Grade Crate is now Uncommon instead of Rare.
- Napalm Strike increased from 1 to 2-3.
- Blizzard Bomb increased from 1 to 2-3.
- High Grade Crate is now Rare instead of Legendary.
- Now uses the new income system.
- Updated mode icon.
- Ambient music added.
- Added new mode icon that appears after triumphing Hidden Wave.
- Hidden Wave re-added.
- Level requirement increased from Level 10 to Level 30.
- Bug: Level requirement lock still only appears for players below Level 10, but players between Level 11 and Level 29 cannot vote on it, despite there being no lock.
- 6 August 2024
- Bugfix:
Spin Ticket and
Revive Ticket triumph rewards are now given out.
- Bugfix:
- 9 August 2024
- Wave structure changed.
- Wave bonus formula changed, increasing rewards by
100.
- Triumph bonus decreased from
150 to
100.
- Updated soundtracks to play on different waves.
- First set of tracks now plays on Waves 1-9, 10-15 and 16-22.
- Second set of tracks now plays on Waves 23-29.
- Third set of tracks now plays on Waves 30-34 and 35-39.
- Corrected business being misspelled as buisness on Wave 1, and soldier being misspelled as solider alongside a few punctuation corrections on Wave 40.
- 21 August 2024
- Bug: Triumph bonus is always granted, even when losing.
- 27 August 2024
- Bugfix: Triumph bonus is now only granted upon triumphing.
- 18 September 2024
- Moved Wave 16 dialogue to Wave 14 and Wave 33 dialogue to Wave 30 to match the wave debuts of enemies mentioned in these dialogues.
- 25 September 2024
Coins and
EXP rewards increased.
Coins triumph bonus increased from
100 to
150.
EXP triumph bonus increased from
25 EXP to
50 EXP.
Notes
- ↑ Originally was only obtained from Fallen mode, though this is not the case anymore.
- ↑ Was originally only obtainable in Fallen mode. Currently, it can only be obtained if the Imposter is spawned using commands.
- ↑ Originally was
25
- ↑ Before 16th of May 2021, it was
.
- ↑ Does not appear naturally, it can only be spawned by the Crewmate.
- ↑ How long you have to wait before you can skip.
- ↑ 7.0 7.1 7.2 7.3 7.4 Skip at 0:40.
- ↑ 8.0 8.1 8.2 Skip at 0:55.
- ↑ Skip at 0:50.
- ↑ 10.0 10.1 10.2 Skip at 1:00.
- ↑ Skip at 1:10.
- ↑ Skip at 1:40.
- ↑ Before 4th of December 2021, there was no lose dialogue.



























































