The main page for this tower's statistics can be found here.

St. Patrick's Day 2026 Update (11 March 2026) – Present

Implied Stats

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash$450 1 4 0.15 0.35 17 4.21 Cash$106.89
1 Cash$600 1 4 0.125 0.25 17 5.33 Cash$112.57
2 Cash$1,400 2 5 0.125 0.25 20 11.43 Cash$122.48
3 Cash$5,150 5 N/A 0.125 0 22 40 Cash$128.75
4 Cash$17,150 14 N/A 0.125 0 22 112 Cash$153.13

Actual Stats

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash$450 1 4 0.175 0.35 17 3.81 Cash$118.13
1 Cash$600 1 4 0.15 0.25 17 4.71 Cash$127.5
2 Cash$1,400 2 5 0.15 0.25 20 10 Cash$140
3 Cash$5,150 5 N/A 0.15 0 22 33.33 Cash$154.5
4 Cash$17,150 14 N/A 0.15 0 22 93.33 Cash$183.75

Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Implied Stats

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash$450 1 2 0.1 0.33 17 3.77 Cash$119.36
1 Cash$550 1 2 0.08 0.33 17 4.08 Cash$1134.8
2 Cash$1,300 2 2 0.08 0.25 20 9.76 Cash$133.2
3 Cash$5,900 5 N/A 0.12 0 20 41.67 Cash$141.59
4 Cash$17,011 12 N/A 0.12 0 22 100 Cash$170.11

Actual Stats

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash$450 1 2 0.125 0.33 17 3.45 Cash$130.5
1 Cash$550 1 2 0.1 0.33 17 3.77 Cash$145.75
2 Cash$1,300 2 2 0.1 0.25 20 8.89 Cash$146.25
3 Cash$5,900 5 N/A 0.15 0 20 33.33 Cash$177
4 Cash$17,011 12 N/A 0.15 0 22 80 Cash$212.64

Modifiers & Trials Update (24 September 2025) – Shock and Awe Update (28 January 2026)

Implied Stats

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash$500 1 4 0.1 0.75 18 3.48 Cash$143.75
1 Cash$750 1 5 0.08 0.5 18 5.56 Cash$135
2 Cash$1,550 2 5 0.08 0.5 20 11.11 Cash$139.5
3 Cash$7,300 4 N/A 0.08 0 20 50 Cash$146
4 Cash$21,800 10 N/A 0.08 0 24 125 Cash$174.4

Actual Stats

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash$500 1 4 0.125 0.75 18 3.3 Cash$156.25
1 Cash$750 1 5 0.1 0.5 18 5 Cash$150
2 Cash$1,550 2 5 0.1 0.5 20 10 Cash$155
3 Cash$7,300 4 N/A 0.1 0 20 40 Cash$182.5
4 Cash$21,800 10 N/A 0.1 0 24 100 Cash$218

Fallen Foes Update (2 August 2024) – Modifiers & Trials Update (24 September 2025)

Implied Stats

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash$500 1 4 0.1 0.75 14 3.48 Cash$143.68
1 Cash$650 1 4 0.08 0.6 14 4.35 Cash$149.43
2 Cash$1,450 2 4 0.08 0.6 17 8.7 Cash$166.67
3 Cash$4,450 4 20 0.08 1.2 17 28.6 Cash$155.59
4 Cash$16,450 10 30 0.06 1.2 19 100 Cash$164.5

Actual Stats

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash$500 1 4 0.125 0.75 14 3.2 Cash$156.25
1 Cash$650 1 4 0.1 0.6 14 4 Cash$162.5
2 Cash$1,450 2 4 0.1 0.6 17 8 Cash$181.25
3 Cash$4,450 4 20 0.1 1.2 17 25 Cash$178
4 Cash$16,450 10 30 0.083 1.2 19 81.3 Cash$202.34

21 March 2023 – Fallen Foes Update (2 August 2024)

Implied Stats

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash$475 2 3 0.2 1.2 13 3.33 Cash$142.64
1 Cash$600 2 3 0.15 1.2 16 3.64 Cash$164.84
2 Cash$1,350 3 5 0.15 1.2 17 7.69 Cash$175.55
3 Cash$3,850 5 8 0.1 1.2 17 20 Cash$192.5
4 Cash$11,350 10 12 0.076 1.2 19 56.82 Cash$199.75

Actual Stats

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash$475 2 3 0.225 1.2 13 3.2 Cash$148.44
1 Cash$600 2 3 0.175 1.2 16 3.48 Cash$172.5
2 Cash$1,350 3 5 0.175 1.2 17 7.23 Cash$186.75
3 Cash$3,850 5 8 0.125 1.2 17 18.18 Cash$211.75
4 Cash$11,450 10 12 0.1 1.2 19 50 Cash$229

13 May 2022 – 21 March 2023

Implied Stats

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash$500 2 3 0.2 1.2 13 3.33 Cash$150.15
1 Cash$750 2 3 0.15 1.2 16 3.63 Cash$206.61
2 Cash$1,500 3 3 0.15 1.2 17 5.45 Cash$275.23
3 Cash$3,500 4 7 0.125 1.2 17 13.49 Cash$259.45
4 Cash$8,500 7 10 0.1 1.2 19 31.81 Cash$267.21

Actual Stats

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash$500 2 3 0.225 1.2 13 3.2 Cash$156.25
1 Cash$750 2 3 0.175 1.2 16 3.48 Cash$215.62
2 Cash$1,500 3 3 0.175 1.2 17 5.22 Cash$287.5
3 Cash$3,500 4 7 0.15 1.2 17 12.44 Cash$281.25
4 Cash$8,500 7 10 0.125 1.2 19 28.57 Cash$297.5

Notes

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Firerate only applies to the burst and is not the time between bursts.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).


This is the firerate bug subpage for Golden Soldier. It contains statistics of the tower both with and without the firerate bug.

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