Dead Ahead: Difference between revisions
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==Strategy== |
==Strategy== |
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(Outdated) |
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**Most of the space is at the start of the [[Maps|map]], so try to place towers here. |
**Most of the space is at the start of the [[Maps|map]], so try to place towers here. |
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**The [[Turret]] may take up valuable ground space with its large placement footprint. |
**The [[Turret]] may take up valuable ground space with its large placement footprint. |
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*You cannot place towers at the start |
*You cannot place towers at the start of the map. |
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**This means enemies, like the [[Dark Necromancer]], can accumulate enemies before towers can attack it, if the range of your towers are short. |
**This means enemies with spawning abilities, like the [[Dark Necromancer]], can accumulate enemies before towers can attack it, if the range of your towers are short. |
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*There are |
*There are quite a lot of cliff spots on this map, so the [[Sniper]], [[Ranger]] and [[Mortar]] are highly recommended. |
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**However, since the cliffs are relatively small, the player should be careful in order to utilize these them. |
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*As the path is quite short, towers that slow down enemies, like the [[Freezer]], [[Toxic Gunner]] and [[Electroshocker]], are recommended. |
*As the path is quite short, towers that slow down enemies, like the [[Freezer]], [[Toxic Gunner]] and [[Electroshocker]], are recommended. |
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==Gallery== |
==Gallery== |
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==='''Icons'''=== |
==='''Icons'''=== |
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Revision as of 06:28, 9 April 2023
Summary
Dead Ahead is a short map that takes place on a road bridge. It has been remade twice since its addition to the game.
Dead Ahead has the Enemies Beta modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies.
Design & Path
Placeholder
The second version of Dead Ahead took place at night on a road bridge between two tunnels that go into two mountains. The bridge appeared to go over a river of sorts. The bridge was partially destroyed, with pieces floating in the sea below. A portal could be seen at one end of the bridge and a tunnel at both ends. There were stone barriers, metal lampposts, roadblocks and orange traffic cones to suggest that this was once a fully functioning road bridge. Additionally, the middle of the bridge appeared to have collapsed.
The stone path started at the portal before taking a relatively straight path towards the tunnel. There were few turns, and the path itself was quite short, making this one of the most difficult maps in the game.
The first version of Dead Ahead took place on a road bridge, though it appeared that this bridge formed a bridge-tunnel complex given that the bridge was in the middle of the sea. At one end of the bridge was a portal and at the other end of the bridge was a road tunnel. The bridge was partially destroyed, with some pieces floating in the water below. There were metal barriers, metal lampposts, roadblocks and orange traffic cones to suggest that this was once a fully functioning road bridge.
The stone path began at the portal before taking a relatively straight path towards the tunnel. There were few turns, and the path itself was quite short.
Interactive Map
Placeholder
Strategy
- There is not too much space to place ground towers on Dead Ahead.
- You cannot place towers at the start of the map.
- This means enemies with spawning abilities, like the Dark Necromancer, can accumulate enemies before towers can attack it, if the range of your towers are short.
- There are quite a lot of cliff spots on this map, so the Sniper, Ranger and Mortar are highly recommended.
- However, since the cliffs are relatively small, the player should be careful in order to utilize these them.
- As the path is quite short, towers that slow down enemies, like the Freezer, Toxic Gunner and Electroshocker, are recommended.
Gallery
Icons
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Second version (29 October 2020 – 7 April 2023)
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First version (15 August 2019 – 29 October 2020)
View
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Second version (29 October 2020 – 7 April 2023)
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First version (15 August 2019 – 29 October 2020)
Trivia
- Unlike many other maps that existed prior to the MEGA Update, this map was not remade or removed.
- This was, however, remade in the Overhaul Update.
- Underneath the bridge of the second version of the map, an Easter egg could be seen, which is a picture of a cat in a shower.
Update History
- 15 August 2019
- Dead Ahead added.
- 13 October 2019
- Made playable on Versus mode.
- 4 March 2020
- No longer playable on Versus mode.
- 29 October 2020
- Dead Ahead remade.
- Insane difficulty added.
- 7 April 2023
- Dead Ahead remade.
- Enemies Beta modifier added.
| PVP | ||
|---|---|---|
| Easy | Crash Course • Judging Hall • Laser Stadium • Warm Land | |
| Normal | Desert Oasis • Distant Shapes • Opulent Remains | |
| Sandbox Mode | ||
|---|---|---|
| Hard | Classic Candy Cane Lane • Classic Castle • Classic Forest Camp • Classic Island Chaos • Classic Winter | |
| Insane | Badlands • Rotfield | |
| Special | Dev • Headache Headquarters | |
| Story Exclusive | ||
|---|---|---|
| Easy | Abandoned City | |
| Normal | Severing Connection • Tutorial | |
| Removed | ||
|---|---|---|
| Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
| Easy | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
| Hard | Polluted Wasteland • Nightmare Carnival | |
| Unreleased | ||
|---|---|---|
| Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fogged Lair • Fraction Zone • Gingerbread Town • Hallows Ville • Mars • Petulance Ground • Pumpkin Patch • PVP_11 • PVP_3 • PVP_6 • PVP_8 • PVP_9 • Unknown Castle Map • Unreleased Halloween 2020 Map • Unreleased Tournament Map • Waste Ground • Weepers Gaol • Winterfall • WIP City | |
