Foggy Forest: Difference between revisions

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==Summary==
==Summary==
'''Foggy Forest''' is the event map for the second night of the [[Solar Eclipse Event]]. Like other event maps, it has a specialized wave structure with special [[enemies]]. Players start with {{Money|900}} ({{Money|1,000}} if the player joined Paradoxum Games) at the start of the game. Upon triumphing, you are rewarded with {{Coins|150}}, {{Exp|50}} and {{SolarShard|160 Solar Shards}}. Losing on this map at wave 12 rewards you with {{SolarShard|120 Solar Shards}} instead. This map uses the [[Narrators#Swamp Monster|Swamp Monster]] as its narrator, instead of the [[Commander]].
'''Foggy Forest''' is the event map for the second night of the [[Solar Eclipse Event]]. Like other event maps, it has a specialized wave structure with special [[enemies]]. Players start with {{Money|900}} ({{Money|1,000}} if the player joined Paradoxum Games) at the start of the game. Upon triumphing, you are rewarded with {{Coins|150}}, {{Exp|50}} and {{SolarShard|160 Solar Shards}}. Losing on this map at wave 12 rewards you with {{SolarShard|120 Solar Shards}} instead. This map uses the [[Narrators#Swamp Monster|Swamp Monster]] as its narrator, instead of the [[Narrators#Commander|Commander]].


==Design & Path==
==Design & Path==

Revision as of 19:40, 11 December 2021

<infobox>

 <title source="title1"><default>Foggy Forest</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Normal </format> <label>Length</label> <format>Lua error in Module:NumName at line 51: attempt to compare nil with number.</format> <default>Medium</default> <label>Wave Structure</label> <format>Event </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header>

<format>Ambience
File:(Official) Tower Defense Simulator OST - Not-so Mystical Woods
</format>
<format>Final Wave (Swamp Monster)
File:(Official) Tower Defense Simulator OST - Who Lurks There?
</format>
   <format>{{{music-3}}}</format>
   <format>{{{music-4}}}</format>
   <format>{{{music-5}}}</format>
   <format>{{{music-6}}}</format>
 </group>
 <group collapse="closed">
   <header>Ambience</header>
   
   
   
 </group>

</infobox>

Summary

Foggy Forest is the event map for the second night of the Solar Eclipse Event. Like other event maps, it has a specialized wave structure with special enemies. Players start with Error creating thumbnail: File missing$900 (Error creating thumbnail: File missing$1,000 if the player joined Paradoxum Games) at the start of the game. Upon triumphing, you are rewarded with Error creating thumbnail: File missing 150, Error creating thumbnail: File missing 50 EXP and Shard 160 Solar Shards. Losing on this map at wave 12 rewards you with Shard 120 Solar Shards instead. This map uses the Swamp Monster as its narrator, instead of the Commander.

Design & Path

Foggy Forest is a large forest. Three large mushrooms, one red, one blue, and one grey, can be seen on the map and used as cliff spots. Multiple trees and smaller fungi can also be seen scattered along the map.

The path starts and ends at two caves, the path takes a turn right and goes straight. It then takes the smaller circle on the left and then the bigger circle on the right. After that, it goes straight and then takes a left turn to the exit.

Strategy

  • There is a visual bug where the Accelerator seems to not target the Swamp Monster, the major boss of the map. This has no impact on the performance of the Accelerator and it will still deal damage to it, so it is a viable option.
  • Wave 5 can cripple or defeat players due to the spawned Ghosts.
    • Multiple Level 3 Scouts is a good counter to this. For later waves, they should be Level 4.
  • Since the path goes through the middle of the path twice, it is recommended to put your towers near it.
  • The Ace Pilot and Pursuit can be useful in this map, as the path goes in circles.
  • You can place down cliff towers on the giant fungi near the path.
  • The Mortar can help clear out early waves, however it will struggle against the Ghosts due to them being a hidden enemy with Splash Damage immunity.

Wave Structure

Bolded names indicates an enemy type's debut.

Wave Swamp Monster Dialogue Enemy Type & Amount
1 ..You should've turned back. Savor the taste of life.. For the final time.. But don't worry too much. I will make it.. Somewhat painless for you..
Let's see how you fare against my troops.. This should be easy for the likes of you, or am I wrong?
5x Shroogma
2 - 8x Shroogma
3 - 4x Shroogma, 4x Overgrowth
4 - 8x Overgrowth
5 I do hope you're observant.. If not, you won't see them come past your defenses! 10x Shroogma, 5x Ghost
6 Seems like you can handle your own. However, is that enough for what is to come? Let's find out! 7x Shroogma, 6x Overgrowth, 6x Ghost
7 - 6x Ghost, 4x Wraith
8 - 8x Overgrowth, 8x Wraith
9 - 6x Shroogma, 8x Overgrowth, 8x Wraith, 1x Ent
10 - 8x Shroogma, 6x Overgrowth, 6x Wraith, 2x Ent
11 Do you hear that howling? It means that your time is up. 10x Shroogma, 10x Overgrowth, 8x Wraith, 1x Werewolf
12 I will admit, I underestimated you..
But, your wasted effort won't change anything.. For once I am done with you..
You will be nothing more than a lost soul-..!
12x Shroogma, 12x Overgrowth, 12x Wraith, 3x Ent, 2x Werewolf, 1x Swamp Monster
Lose Dialogue
...Do you think this will change.. anything? Heh.. Don't worry, we will meet again.. Soon enough..

Update History

  • 6 December 2021
    • Foggy Forest added.
Error creating thumbnail: File missing
Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined