Foggy Forest: Difference between revisions

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|title1 = Foggy Forest
|title1 = Foggy Forest
|image1 = <tabber>
|image1 = <tabber>
|-|Icon = [[File:FoggyForestIcon.png|thumb]]
|-|Icon = [[File:FoggyForestIcon.png]]
|-|View = [[File:FoggyForestView.png|thumb]]
|-|View = [[File:FoggyForestView.png]]
|-|Top Down = [[File:FoggyForestTopDown.png]]
</tabber>
</tabber>
|developer = Your_Adversary
|developer = Your_Adversary
|difficulty = [[:Category:Normal Maps|{{Colour|00FFFF|Normal}}]]
|difficulty = [[:Category:Normal Maps|{{Colour|Normal}}]]
|length = [[:Category:Medium Maps|Medium]]
|length = [[:Category:Medium Maps|Medium]]
|wave_structure = [[:Category:Event Maps|Event]]
|wave_structure = [[:Category:Event Maps|Event]]
Line 16: Line 17:
|starting_cash = {{Money|900}}<br/>{{Money|1,000}} (Group Bonus)
|starting_cash = {{Money|900}}<br/>{{Money|1,000}} (Group Bonus)
|shared_cash = 50%
|shared_cash = 50%
|music-1='''Ambience''' [[File:(Official) Tower Defense Simulator OST - Not-so Mystical Woods|center|250px|thumb]]
|music-1 = '''Ambience''' [[File:(Official) Tower Defense Simulator OST - Not-so Mystical Woods|center|250px|thumb]]
|music-2='''Final Wave ([[Swamp Monster]])''' [[File:(Official) Tower Defense Simulator OST - Who Lurks There?|center|250px|thumb]]
|music-2 = '''Final Wave ([[Swamp Monster]])''' [[File:(Official) Tower Defense Simulator OST - Who Lurks There?|center|250px|thumb]]
}}
}}


__TOC__
__TOC__
==Summary==
==Description==
'''Foggy Forest''' was the event map for the second night of the [[Solar Eclipse Event]]. Like other event maps, it had a specialized wave structure with special [[enemies]]. Players started with {{Money|900}} ({{Money|1,000}} if the player joined Paradoxum Games) at the start of the game. Upon triumphing, you were awarded with {{Coins|150}}, {{Exp|50}} and {{SolarShard|160 Solar Shards}}. Losing on wave 12 awarded {{SolarShard|120 Solar Shards}} instead. This map used the [[Narrators#Swamp Monster|Swamp Monster]] as its narrator, instead of the [[Narrators#Commander|Commander]].
'''Foggy Forest''' was the event map for the second night of the [[Solar Eclipse Event]]. Like other event maps, it had a specialized wave structure with special [[enemies]]. Players started with {{Money|900}} ({{Money|1,000}} if the player joined Paradoxum Games) at the start of the game. Upon triumphing, you were awarded with {{Coins|150}}, {{Exp|50}} and {{SolarShard|160 Solar Shards}}. Losing on wave 12 awarded {{SolarShard|120 Solar Shards}} instead. This map used the [[Narrators#Swamp Monster|Swamp Monster]] as its narrator, instead of the [[Narrators#Commander|Commander]].


Line 30: Line 31:


==Interactive Map==
==Interactive Map==
The full top down image of this map without the markers can be found [[:File:FoggyForestTopDown.png|here]].
<div style="display:flow-root>
<div style="display:flow-root>
{{Map:Foggy Forest}}
{{Map:Foggy Forest}}
</div>
</div>


==Strategy==
==Rewards==
The game calculates how much {{Coins|Coins}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 50% more {{Exp|}} (08:00 UTC Friday – 08:00 UTC Sunday), any {{Exp|}} earned is multiplied by 1.5x. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x.
*There is a visual bug where the [[Accelerator]] seems to not target the [[Swamp Monster]], the major boss of the map. This has no impact on the performance of the [[Accelerator]] and it will still deal damage to it, so it is a viable option.

**Due to its expensive price, it is recommended to place it later on.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
*Wave 5 can cripple or defeat players due to the spawned [[Ghost (Solar Eclipse)|Ghosts]].

**Multiple Level 3 [[Scout|Scouts]] or [[Crook Boss|Crook Bosses]] are a good counter to this. For later waves, they should be upgraded to Level 4.
Rewards were calculated as:
*Since the path goes through the middle of the path twice, it is recommended to put your towers near it.
<center>
*The [[Ace Pilot]] and [[Pursuit]] can be useful in this map, as the path goes in circles.
{| class="wikitable" align="center" border="1" style="border-collapse: collapse; border: 1px #DDE1E9 solid;"
*You can place down cliff towers such as the [[Ranger]] on the giant fungi near the path.
|-
*The [[Mortar]] can help clear out early waves, however it will struggle against the [[Ghost (Solar Eclipse)|Ghosts]] due to them being a hidden enemy with [[Splash Damage]] immunity.
! style="padding: 10px; text-align:center;" |'''Currency'''
! style="padding: 10px; text-align:center;" |'''Equation'''
|-
| style="padding: 10px; text-align:center;" |{{Coins|Coins}}
| style="padding: 10px; text-align:center;" |{{Coins|50}} × (Waves/12)^1.75 + {{Coins|100}} (Triumph Only)
|-
| style="padding: 10px; text-align:center;" |{{Exp|}}
| style="padding: 10px; text-align:center;" |Waves 0-9:<br/>{{Exp|2.083}} * Waves<br/>Waves 10-12:<br/>{{Exp|4.167}} * Waves
|-
| style="padding: 10px; text-align:center;" |{{SolarShard|Solar Shards}}
| style="padding: 10px; text-align:center;" |{{SolarShard|120}} × (Waves/12)^1.75 + {{SolarShard|40}} (Triumph Only)
|}
</center>


==Wave Structure==
==Wave Structure==
Line 54: Line 67:
|-
|-
| rowspan="2" style="padding: 10px; text-align:center;" |1
| rowspan="2" style="padding: 10px; text-align:center;" |1
| style="padding: 10px; width:75px; text-align:center;" |[[File:SwampMonsterNeutral.png|thumb|center|75px]]
| style="padding: 10px; text-align:center;" |[[File:SwampMonsterNeutral.png|75px]]
| style="padding: 10px; text-align:center;" |..You should've turned back. Savor the taste of life.. For the final time.. But don't worry too much. I will make it.. Somewhat painless for you..
| style="padding: 10px; text-align:center;" |..You should've turned back. Savor the taste of life.. For the final time.. But don't worry too much. I will make it.. Somewhat painless for you..
| rowspan="2" style="padding: 10px; text-align:center;" |5x '''[[Shroogma]]'''
| rowspan="2" style="padding: 10px; text-align:center;" |5x '''[[Shroogma]]'''
|-
|-
| style="padding: 10px; width:75px; text-align:center;" |[[File:SwampMonsterAggressive.png|thumb|center|75px]]
| style="padding: 10px; text-align:center;" |[[File:SwampMonsterAggressive.png|75px]]
| style="padding: 10px; text-align:center;" |Let's see how you fare against my troops.. This should be easy for the likes of you, or am I wrong?
| style="padding: 10px; text-align:center;" |Let's see how you fare against my troops.. This should be easy for the likes of you, or am I wrong?
|-
|-
Line 74: Line 87:
|-
|-
| style="padding: 10px; text-align:center;" |5
| style="padding: 10px; text-align:center;" |5
| style="padding: 10px; width:75px; text-align:center;" |[[File:SwampMonsterAggressive.png|thumb|center|75px]]
| style="padding: 10px; text-align:center;" |[[File:SwampMonsterAggressive.png|75px]]
| style="padding: 10px; text-align:center;" |I do hope you're observant.. If not, you won't see them come past your defenses!
| style="padding: 10px; text-align:center;" |I do hope you're observant.. If not, you won't see them come past your defenses!
| style="padding: 10px; text-align:center;" |10x [[Shroogma]], 5x '''[[Ghost (Solar Eclipse)|Ghost]]'''
| style="padding: 10px; text-align:center;" |10x [[Shroogma]], 5x '''[[Ghost (Solar Eclipse)|Ghost]]'''
|-
|-
| style="padding: 10px; text-align:center;" |6
| style="padding: 10px; text-align:center;" |6
| style="padding: 10px; width:75px; text-align:center;" |[[File:SwampMonsterTaunt.png|thumb|center|75px]]
| style="padding: 10px; text-align:center;" |[[File:SwampMonsterTaunt.png|75px]]
| style="padding: 10px; text-align:center;" |Seems like you can handle your own. However, is that enough for what is to come? Let's find out!
| style="padding: 10px; text-align:center;" |Seems like you can handle your own. However, is that enough for what is to come? Let's find out!
| style="padding: 10px; text-align:center;" |7x [[Shroogma]], 6x [[Overgrowth]], 6x [[Ghost (Solar Eclipse)|Ghost]]
| style="padding: 10px; text-align:center;" |7x [[Shroogma]], 6x [[Overgrowth]], 6x [[Ghost (Solar Eclipse)|Ghost]]
Line 100: Line 113:
|-
|-
| style="padding: 10px; text-align:center;" |11
| style="padding: 10px; text-align:center;" |11
| style="padding: 10px; width:75px; text-align:center;" |[[File:SwampMonsterScared.png|thumb|center|75px]]
| style="padding: 10px; text-align:center;" |[[File:SwampMonsterScared.png|75px]]
| style="padding: 10px; text-align:center;" |Do you hear that howling? It means that your time is up.
| style="padding: 10px; text-align:center;" |Do you hear that howling? It means that your time is up.
| style="padding: 10px; text-align:center;" |10x [[Shroogma]], 10x [[Overgrowth]], 8x [[Wraith]], 1x '''[[Werewolf]]'''
| style="padding: 10px; text-align:center;" |10x [[Shroogma]], 10x [[Overgrowth]], 8x [[Wraith]], 1x '''[[Werewolf]]'''
|-
|-
| rowspan="3" style="padding: 10px; text-align:center;" |12
| rowspan="3" style="padding: 10px; text-align:center;" |12
| style="padding: 10px; width:75px; text-align:center;" |[[File:SwampMonsterScared.png|thumb|center|75px]]
| style="padding: 10px; text-align:center;" |[[File:SwampMonsterScared.png|75px]]
| style="padding: 10px; text-align:center;" |I will admit, I underestimated you..
| style="padding: 10px; text-align:center;" |I will admit, I underestimated you..
| rowspan="3" style="padding: 10px; text-align:center;" |12x [[Shroogma]], 12x [[Overgrowth]], 12x [[Wraith]], 3x [[Ent]], 2x [[Werewolf]], 1x '''[[Swamp Monster]]'''
| rowspan="3" style="padding: 10px; text-align:center;" |12x [[Shroogma]], 12x [[Overgrowth]], 12x [[Wraith]], 3x [[Ent]], 2x [[Werewolf]], 1x '''[[Swamp Monster]]'''
|-
|-
| style="padding: 10px; width:75px; text-align:center;" |[[File:SwampMonsterNeutral.png|thumb|center|75px]]
| style="padding: 10px; text-align:center;" |[[File:SwampMonsterNeutral.png|75px]]
| style="padding: 10px; text-align:center;" |But, your wasted effort won't change anything.. For once I am done with you..
| style="padding: 10px; text-align:center;" |But, your wasted effort won't change anything.. For once I am done with you..
|-
|-
| style="padding: 10px; width:75px; text-align:center;" |[[File:SwampMonsterAggressive.png|thumb|center|75px]]
| style="padding: 10px; text-align:center;" |[[File:SwampMonsterAggressive.png|75px]]
| style="padding: 10px; text-align:center;" |You will be nothing more than a lost soul-..!
| style="padding: 10px; text-align:center;" |You will be nothing more than a lost soul-..!
|-
|-
! style="padding: 10px; text-align:center;" colspan="4"|'''Lose Dialogue'''
! style="padding: 10px; text-align:center;" colspan="4"|'''Lose Dialogue'''
|-
|-
| style="padding: 10px; text-align:center;" colspan="2"|[[File:SwampMonsterTaunt.png|thumb|center|75px]]
| style="padding: 10px; text-align:center;" colspan="2"|[[File:SwampMonsterTaunt.png|75px]]
| style="padding: 10px; text-align:center;" colspan="2"|...Do you think this will change.. anything? Heh.. Don't worry, we will meet again.. Soon enough..
| style="padding: 10px; text-align:center;" colspan="2"|...Do you think this will change.. anything? Heh.. Don't worry, we will meet again.. Soon enough..
|}
|}

==Strategy==
*There is a visual bug where the [[Accelerator]] seems to not target the [[Swamp Monster]], the major boss of the map. This has no impact on the performance of the [[Accelerator]] and it will still deal damage to it, so it is a viable option.
**Due to its expensive price, it is recommended to place it later on.
*Wave 5 can cripple or defeat players due to the spawned [[Ghost (Solar Eclipse)|Ghosts]].
**Multiple Level 3 [[Scout]]s or [[Crook Boss]]es are a good counter to this. For later waves, they should be upgraded to Level 4.
*Since the path goes through the middle of the path twice, it is recommended to put your towers near it.
*The [[Ace Pilot]] and [[Pursuit]] can be useful in this map, as the path goes in circles.
*You can place down cliff towers such as the [[Ranger]] on the giant fungi near the path.
*The [[Mortar]] can help clear out early waves, however it will struggle against the [[Ghost (Solar Eclipse)|Ghosts]] due to them being a hidden enemy with [[Splash Damage]] immunity.


==Update History==
==Update History==
Line 126: Line 149:
*'''26 January 2022'''
*'''26 January 2022'''
**'''Foggy Forest''' removed.
**'''Foggy Forest''' removed.




{{MapNavBox}}
{{MapNavBox}}

Revision as of 13:15, 18 July 2023

Event Content

Foggy Forest has been removed from the game as of the 26th of January 2022 as it was part of the Solar Eclipse Event.
This page has been preserved for historical purposes.

Similar Article
This article is about Foggy Forest. You may be looking for Fungi Island or Fungi Forest.

<infobox>

 <title source="title1"><default>Foggy Forest</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Normal </format> <label>Length</label> <format>Lua error in Module:NumName at line 51: attempt to compare nil with number.</format> <default>Medium</default> <label>Wave Structure</label> <format>Event </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header>

<format>Ambience
File:(Official) Tower Defense Simulator OST - Not-so Mystical Woods
</format>
<format>Final Wave (Swamp Monster)
File:(Official) Tower Defense Simulator OST - Who Lurks There?
</format>
   <format>{{{music-3}}}</format>
   <format>{{{music-4}}}</format>
   <format>{{{music-5}}}</format>
   <format>{{{music-6}}}</format>
 </group>
 <group collapse="closed">
   <header>Ambience</header>
   
   
   
 </group>

</infobox>

Description

Foggy Forest was the event map for the second night of the Solar Eclipse Event. Like other event maps, it had a specialized wave structure with special enemies. Players started with Error creating thumbnail: File missing$900 (Error creating thumbnail: File missing$1,000 if the player joined Paradoxum Games) at the start of the game. Upon triumphing, you were awarded with Error creating thumbnail: File missing 150, Error creating thumbnail: File missing 50 EXP and Shard 160 Solar Shards. Losing on wave 12 awarded Shard 120 Solar Shards instead. This map used the Swamp Monster as its narrator, instead of the Commander.

Design & Path

Foggy Forest was a large forest. Three large mushrooms, one red, one blue, and one grey, could be seen on the map and used as cliff spots. Multiple trees and smaller fungi could also be seen scattered along the map.

The path started and ended at two caves, the path took a turn right and went straight. It then took the smaller circle on the left and then the bigger circle on the right. After that, it went straight and then took a left turn to the exit.

Interactive Map

Loading scripts

Rewards

The game calculates how much Error creating thumbnail: File missing Coins and Error creating thumbnail: File missing EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Error creating thumbnail: File missing EXP (08:00 UTC Friday – 08:00 UTC Sunday), any Error creating thumbnail: File missing EXP earned is multiplied by 1.5x. The VIP gamepass also multiplies any Error creating thumbnail: File missing EXP earned by 1.25x.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Rewards were calculated as:

Currency Equation
Error creating thumbnail: File missing Coins Error creating thumbnail: File missing 50 × (Waves/12)^1.75 + Error creating thumbnail: File missing 100 (Triumph Only)
Error creating thumbnail: File missing EXP Waves 0-9:
Error creating thumbnail: File missing 2.083 EXP * Waves
Waves 10-12:
Error creating thumbnail: File missing 4.167 EXP * Waves
Shard Solar Shards Shard 120 × (Waves/12)^1.75 + Shard 40 (Triumph Only)

Wave Structure

Bolded names indicates an enemy type's debut.

Wave Swamp Monster Dialogue Enemy Type & Amount
1 File:SwampMonsterNeutral.png ..You should've turned back. Savor the taste of life.. For the final time.. But don't worry too much. I will make it.. Somewhat painless for you.. 5x Shroogma
File:SwampMonsterAggressive.png Let's see how you fare against my troops.. This should be easy for the likes of you, or am I wrong?
2 - 8x Shroogma
3 - 4x Shroogma, 4x Overgrowth
4 - 8x Overgrowth
5 File:SwampMonsterAggressive.png I do hope you're observant.. If not, you won't see them come past your defenses! 10x Shroogma, 5x Ghost
6 File:SwampMonsterTaunt.png Seems like you can handle your own. However, is that enough for what is to come? Let's find out! 7x Shroogma, 6x Overgrowth, 6x Ghost
7 - 6x Ghost, 4x Wraith
8 - 8x Overgrowth, 8x Wraith
9 - 6x Shroogma, 8x Overgrowth, 8x Wraith, 1x Ent
10 - 8x Shroogma, 6x Overgrowth, 6x Wraith, 2x Ent
11 File:SwampMonsterScared.png Do you hear that howling? It means that your time is up. 10x Shroogma, 10x Overgrowth, 8x Wraith, 1x Werewolf
12 File:SwampMonsterScared.png I will admit, I underestimated you.. 12x Shroogma, 12x Overgrowth, 12x Wraith, 3x Ent, 2x Werewolf, 1x Swamp Monster
File:SwampMonsterNeutral.png But, your wasted effort won't change anything.. For once I am done with you..
File:SwampMonsterAggressive.png You will be nothing more than a lost soul-..!
Lose Dialogue
File:SwampMonsterTaunt.png ...Do you think this will change.. anything? Heh.. Don't worry, we will meet again.. Soon enough..

Strategy

  • There is a visual bug where the Accelerator seems to not target the Swamp Monster, the major boss of the map. This has no impact on the performance of the Accelerator and it will still deal damage to it, so it is a viable option.
    • Due to its expensive price, it is recommended to place it later on.
  • Wave 5 can cripple or defeat players due to the spawned Ghosts.
    • Multiple Level 3 Scouts or Crook Bosses are a good counter to this. For later waves, they should be upgraded to Level 4.
  • Since the path goes through the middle of the path twice, it is recommended to put your towers near it.
  • The Ace Pilot and Pursuit can be useful in this map, as the path goes in circles.
  • You can place down cliff towers such as the Ranger on the giant fungi near the path.
  • The Mortar can help clear out early waves, however it will struggle against the Ghosts due to them being a hidden enemy with Splash Damage immunity.

Update History

  • 6 December 2021
    • Foggy Forest added.
  • 26 January 2022
    • Foggy Forest removed.


Error creating thumbnail: File missing
Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined