Iceville: Difference between revisions
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Ice.png|First version (10 July 2019 – 13 October 2019) |
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Zerotwo but in roblox with tower defense simulator|Second version in the game trailer. |
Zerotwo but in roblox with tower defense simulator|Second version in the game trailer. |
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IcevilleDI1.png|Current version on a development image. |
IcevilleDI1.png|Current version on a development image. |
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Revision as of 11:29, 19 June 2024
<infobox>
<title source="title1"><default>Iceville</default></title>
<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Easy </format> <label>Length</label> <format>Lua error in Module:NumName at line 51: attempt to compare nil with number.</format> <default>Long</default> <label>Wave Structure</label> <format>β-Normal </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>
</group> </infobox>Description
Iceville is an Arctic-style winter map.
Iceville has the Enemies Beta modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies.
Design & Path
The current version of Iceville is surrounded by mountains from one side and the sea on the other. A big amount of water near the shore is frozen. Evidence of human settlement can be seen, with several igloos and wooden towers being seen on the map. Multiple smaller hills and rocks can also be seen, alongside multiple icicles.
The path starts and ends at a cave. The path takes multiple turns to avoid the sea and the hills that surround the map.
The third version of Iceville was a small, snow-capped island with icebergs lying around the sea and island. There was a snow overpass spanning on side of the map, a sheer cliff face surrounding another side (where you could place cliff towers) and water surrounding the other sides. Evidence of human settlement could be seen, with several igloos seen.
The light grey pebble path began at a cave underneath the snow overpass and took a straight route to the cave at the end of the mountain. The path was more or less straight, though there were some corners to avoid natural environment.
The second version of Iceville was a small, ice-capped snow island with icebergs seen out in the sea. An ice overpass could be seen, with icy mountains covering most of the island. The icy mountain was jagged and steep, meaning cliff towers could not placed on it. Human settlement could be seen, with igloos and wooden outpost towers. You could place cliff towers on the outpost towers.
The grey path began at a cave underneath the ice overpass and ended at a cave at the far end of the ice mountain. The path took an indirect route, twisting around the artificial environment.
The first version of Iceville was a small, snow-capped island with icebergs seen out in the sea. A snow overpass could be spanning some of the map, with a stepped snow mountain surrounding most of the map. You could place cliff towers on the snow mountain. At the peak of the snow mountain was a Canadian flag, giving the significance of Canadian territory, probably signifying a minor settlement like Alert, Canada. The only presence of human habitation was the igloos sparsely populated around the map.
The white grey path began at a cave beside the ice overpass and ended at a cave at the far end of the ice mountain. The path took an indirect route, twisting around the artificial and natural environment.
Interactive Map
Strategy
- Cliff towers, like the Ranger and Sniper, can cover the entire map with a well-placed DJ Booth.
- Though some cliff spots may block ground towers from being placed beneath them.
- Near the start and middle of the map is where you should place most ground towers as this is where most ground space is.
- If you are on a large server, space may be limited. Sell towers if they get in the way of more important towers.
Gallery
Map Icons
-
First version (10 July 2019 – 13 October 2019)
-
Second version (13 October 2019 – 29 October 2020)
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Third version (29 October 2020 – 21 December 2022)
View
-
First version (10 July 2019 – 13 October 2019)
-
Second version (13 October 2019 – 29 October 2020)
-
Third version (29 October 2020 – 21 December 2022)
Icons
-
First version on the game icon.
Trailers
-
Second version in the game trailer.
Development Images
-
Current version on a development image.
Trivia
- Since the Overhaul Update, Iceville was a very bright map due to an oversight, which could have caused a loss in focus because of the intensity of the brightness.
- This bug was later fixed on 12th of March 2022.
- In the first version of this map, a Canadian flag was flown on top of the mountain.
- This was removed when the map was remade in the MEGA Update.
- This map was remade in the MEGA Update, replacing the blocky terrain with a mid-poly look. The skybox also changed.
- This map was, once again, remade in the Overhaul Update.
- According to KnownSH, Iceville was based on the South Georgia and the South Sandwich Islands, a British Overseas Territory in the southern Atlantic Ocean.
- On the third version of the map, an outpost tower could be seen buried in the ice. However, because of how bright the map was, it was not possible to see it without free camera mode, which is not available to most people.
- This outpost tower is a reference to the old versions of the map, where these were used as cliff spots.
Update History
- 10 July 2019
- Iceville added.
- 2 August 2019
- Difficulty changed from Normal to Easy.
- 5 August 2019
- Easy difficulty removed.
- 13 October 2019
- Iceville remade.
- 29 October 2020
- Iceville remade.
- Hard difficulty added.
- No longer gives a badge upon first triumph.
- Bug: Iceville is very bright.
- 12 March 2022
- Bugfix: Iceville is no longer very bright.
- 21 December 2022
- Iceville remade.
- Enemies Beta modifier added.
- Difficulty changed from Hard to Easy.
- Bug: Cliffs are not highlighted.
- 9 January 2023
- Bugfix: Cliffs are now highlighted.
| PVP | ||
|---|---|---|
| Easy | Crash Course • Judging Hall • Laser Stadium • Warm Land | |
| Normal | Desert Oasis • Distant Shapes • Opulent Remains | |
| Sandbox Mode | ||
|---|---|---|
| Hard | Classic Candy Cane Lane • Classic Castle • Classic Forest Camp • Classic Island Chaos • Classic Winter | |
| Insane | Badlands • Rotfield | |
| Special | Dev • Headache Headquarters | |
| Story Exclusive | ||
|---|---|---|
| Easy | Abandoned City | |
| Normal | Severing Connection • Tutorial | |
| Removed | ||
|---|---|---|
| Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
| Easy | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
| Hard | Polluted Wasteland • Nightmare Carnival | |
| Unreleased | ||
|---|---|---|
| Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fogged Lair • Fraction Zone • Gingerbread Town • Hallows Ville • Mars • Petulance Ground • Pumpkin Patch • PVP_11 • PVP_3 • PVP_6 • PVP_8 • PVP_9 • Unknown Castle Map • Unreleased Halloween 2020 Map • Unreleased Tournament Map • Waste Ground • Weepers Gaol • Winterfall • WIP City | |