Toyboard: Difference between revisions

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Revision as of 06:22, 3 August 2020

Summary

Toyboard, as the name suggests, takes place on a massive toyboard. Zombies spawn from a small box and head towards the castle, which can deceive newer players as they might believe that the zombies come out from the castle. There are various toys around the map, including a teddy bear, letter blocks, building bricks, a toy fire engine and a jigsaw puzzle piece. Additionally there are some playing cards, a spilt can of Bloxy Cola and a Biro pen.

The path meanders from the box to the castle taking lots of corners meaning that ground towers shine on this map.

Strategy

  • The middle of the map is the best place to place ground towers due to the abundance of corners.
  • While there are some cliff spots, they are mostly away from where most of the ground towers you place are.
    • This means it is hard to place a Commander near the cliff towers while accompanying the ground towers.
    • You may also need the DJ Booth to boost the range of cliff towers.
  • This map is quite ideal for the Ace Pilot and Pursuit as their flying pattern closely lines up with the path.

Trivia

  • There used to be a glitch where the arrow that was meant to be pointing from the box was found in the corner of the map.
  • An easter egg can be found with a picture of BelowNatural on the back of the castle.
  • Unlike many other maps that existed prior to the MEGA Update, this map was not remade or removed.
  • The map used to have two large toy blocks in one of the the corners of the map, though they were removed soon after release.
    • The icon of this map still shows them as being present.

Update History

  • 18 June 2019
    • Toyboard added.
  • 2 August 2019
    • Difficulty changed from Normal to Easy.
  • 5 August 2019
    • Easy difficulty removed.


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined