Harbor

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Revision as of 17:09, 18 August 2022 by imported>Onett4smash
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<infobox>

 <title source="title1"><default>Harbor</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Easy </format> <label>Length</label> <format>Lua error in Module:NumName at line 51: attempt to compare nil with number.</format> <default>Medium</default> <label>Wave Structure</label> <format>Normal </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>

Summary

Harbor is an island map that is completely surrounded by water. It is one of the older maps of the game, but has received minor changes since its addition.

Design & Path

<tabber> |-|Current = The current version of Harbor is an industrial island. It resembles a trading island, with two harbor piers at each end and a warehouse in the middle of the map. Two boats are seen docked to the island, with various containers being scattered around the map. Tall floodlights and container cranes can also be seen.
The grey stone path effectively goes around the perimeter of the map with a straight cutback through the middle of the map, past the warehouse. |-|Version 2 = The second version of Harbor is identical to the current version, except baseplate water surrounded the map, instead of terrain water. |-|Version 1 = The first version of Harbor was all but identical to the current version of this map, except that the skybox was brighter. </tabber>

Strategy

  • The warehouse is a good place to place cliff towers as they can cover most the map from this spot.
    • If you plan to place cliff towers on the warehouse, you should maximize the amount of towers that can be placed by stacking. This is done by placing cliff towers from the bottom before making your way up the roof.
    • The Ranger can have its range cover the whole map if boosted by a DJ Booth.
    • Using a technique with the Comeback emote, it is possible to noclip into the warehouse and place ground towers inside of it, if need be.
  • The middle of the map is a good spot to place ground towers as they can cover most of the map here.
    • As such, a well placed Commander or DJ Booth can be vital on this map near this spot.

Trivia

  • After the MEGA Update, this map was slightly remade, though not as heavily as some other maps (like Forest Camp).
  • An ingrained dog image can be seen on the side of the island.
  • One of the ships is named "Dog Academy (babs & elijah)" after the creators of the map.

Update History

  • 29 June 2019
    • Harbor added.
  • 5 August 2019
    • Normal difficulty removed.
  • 13 October 2019
    • Harbor remade.
  • 29 October 2020
    • Easy difficulty added.
    • Baseplate water replaced with terrain water.


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Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined