Harbor
<infobox>
<title source="title1"><default>Harbor</default></title>
<image source="image1"></image>
<label>Developer(s)</label>
<label>Difficulty</label>
<format>Easy
</format>
<label>Length</label>
<format>Lua error in Module:NumName at line 51: attempt to compare nil with number.</format>
<default>Medium</default>
<label>Wave Structure</label>
<format>β-Normal
β-Hardcore
</format>
<label>Estimated Match Time</label>
<label>Triumph Rewards</label>
<label>Modifiers</label>
<group collapse="open">
<header>Mode Information</header>
<label>Gamemode Type</label>
<label>Base Health</label>
<label>Waves</label>
<label>Stages</label>
<label>Level Requirement</label>
<label>Starting Cash</label>
<label>Shared Cash</label>
</group>
<group collapse="closed">
<header>Music</header>
<format>{{{music-1}}}</format>
<format>{{{music-2}}}</format>
<format>{{{music-3}}}</format>
<format>{{{music-4}}}</format>
<format>{{{music-5}}}</format>
<format>{{{music-6}}}</format>
</group>
<group collapse="closed">
<header>Ambience</header>
Summary
Harbor is an island map that is completely surrounded by water. It is one of the older maps of the game, but has received a few minor changes, along with a remake, since its addition.
This map is included in the map rotation for Hardcore mode, as well as the regular map rotation for normal gameplay.
Harbor has the Enemies Beta modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies.
Design & Path
<tabber>
|-|Current =
Placeholder
|-|Version 3 =
The third version of Harbor was an industrial island. It resembled a trading island, with two harbor piers at each end and a warehouse in the middle of the map. Two boats were seen docked to the island, with various containers being scattered around the map. Tall floodlights and container cranes could also be seen.
The grey stone path effectively went around the perimeter of the map with a straight cutback through the middle of the map, past the warehouse.
|-|Version 2 =
The second version of Harbor is identical to the third version, except baseplate water surrounded the map, instead of terrain water.
|-|Version 1 =
The first version of Harbor was identical to the third version of this map, except that the skybox was brighter.
</tabber>
Interactive Map
<tabber> |-|Current = The full top down image of this map without the markers can be found here. The <a href="/w/Map:Harbor" title="Map:Harbor">data map's source code</a> no longer passes data validation. Please fix the errors. |-|Version 3 = The full top down image of this map without the markers can be found here. The <a href="/w/Map:HarborV3" title="Map:HarborV3">data map's source code</a> no longer passes data validation. Please fix the errors. </tabber>
Strategy
- Cliff spots are scattered everywhere on the shipping containers. The best spot is the one on the middle ship.
- Cliff towers can cover most of the map from this spot, making them quite useful.
- However, the Mortar should not be used as it is very inaccurate on this map, the projectile will land infront of the enemy, dealing no damage to the targeted enemy as the explosion does not reach it.
- You are unable to place ground towers on the ship enemies spawn from.
Trivia
- After the MEGA Update, this map was slightly remade, though not as heavily as some other maps (like Forest Camp).
- On past versions of the map, an ingrained dog image could have been seen on the side of the island.
- On past versions of the map, one of the ships was named "Dog Academy (babs & elijah)" after the creators of the map.
Update History
- 29 June 2019
- Harbor added.
- 5 August 2019
- Normal difficulty removed.
- 13 October 2019
- Harbor remade.
- 29 October 2020
- Easy difficulty added.
- Baseplate water replaced with terrain water.
- 31 October 2022
- Harbor remade.
- Made playable on Hardcore mode.
- Enemies Beta modifier added.
- Bug: Cliff spaces are not highlighted.
- Bug: Mortar is heavily inaccurate on this map.
| PVP | ||
|---|---|---|
| Easy | Crash Course • Judging Hall • Laser Stadium • Warm Land | |
| Normal | Desert Oasis • Distant Shapes • Opulent Remains | |
| Sandbox Mode | ||
|---|---|---|
| Hard | Classic Candy Cane Lane • Classic Castle • Classic Forest Camp • Classic Island Chaos • Classic Winter | |
| Insane | Badlands • Rotfield | |
| Special | Dev • Headache Headquarters | |
| Story Exclusive | ||
|---|---|---|
| Easy | Abandoned City | |
| Normal | Severing Connection • Tutorial | |
| Removed | ||
|---|---|---|
| Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
| Easy | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
| Hard | Polluted Wasteland • Nightmare Carnival | |
| Unreleased | ||
|---|---|---|
| Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fogged Lair • Fraction Zone • Gingerbread Town • Hallows Ville • Mars • Petulance Ground • Pumpkin Patch • PVP_11 • PVP_3 • PVP_6 • PVP_8 • PVP_9 • Unknown Castle Map • Unreleased Halloween 2020 Map • Unreleased Tournament Map • Waste Ground • Weepers Gaol • Winterfall • WIP City | |