Marshlands: Difference between revisions

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|length = Long
|length = Long
|wave_structure = β-Normal<br/>β-[[:Category:Hardcore Maps|Hardcore]]
|wave_structure = β-Normal<br/>β-[[:Category:Hardcore Maps|Hardcore]]
|rewards = {{RewardsList|DIFFICULTY}}
|rewards = {{RewardsList|Normal}}
|modifiers = [[Enemies Beta]]
|modifiers = [[Enemies Beta]]
}}
}}

Revision as of 14:12, 5 September 2025

<infobox>

 <title source="title1"><default>Marshlands</default></title>

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β-Hardcore </format>
<label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>

Description

Marshlands is a nighttime map that takes place in a forested wetland.

This map is included in the map rotation for Hardcore mode, as well as the regular map rotation for normal gameplay.

Marshlands has the Enemies Beta modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies.

Design & Path

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Interactive Map

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Strategy

  • Your towers should be placed further down the path as they would have more time to hit enemies there.
  • The DJ Booth is quite useful as it can buff both ground and cliff towers to have more range due to the map's large size.
  • There are multiple cliff spots near the middle of the map, which allow cliff towers such as the Ranger to cover a decent amount of the path.
    • As the Ranger can cover the entire map, this tower is especially recommended.
  • This map has a very long path, possibly enabling the player to farm early waves with less risk.

Map Icons

View

Top Down

Development Images

Trivia

  • A humanoid could have been seen sitting down on a computer monitor outside the first version of the map, with text on the monitor's screen that reads, "He came out of nowhere. He had no family. He had no dreams. He had one goal. Revenge."
    • This text is a reference to the game, SUPERHOT: MIND CONTROL DELETE.
  • There used to be a bug where some enemies would get stuck when the path dipped to the water onto the planks on the first version of the map.

Update History

  • 8 May 2021 - Overhaul v1.3.0
    • Marshlands added.
    • Bug: Enemies can get stuck when the path dips to the water onto the planks.
  • 12 March 2022 - v1.1.0
    • Bugfix: Enemies can no longer get stuck when the path dips to the water onto the planks.
  • 31 October 2022 - v1.4.2
    • Marshlands remade.
    • Made playable in Hardcore mode.
    • Difficulty changed from Normal to Easy.
    • Enemies Beta modifier added.
  • 25 October 2024 - v1.38.0
    • Difficulty changed from Easy to Normal.


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined