Marshlands

Revision as of 17:02, 6 December 2022 by imported>Mentin123

Summary

Marshlands is a daytime map, with light haze, that takes place in a forested wetland.

This map is included in the map rotation for Hardcore mode, as well as the regular map rotation for normal gameplay.

Marshlands has the Enemies Beta modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies.

Design & Path

Placeholder

Marshlands takes place in a canyon that has a waterfall. This flows into a swamp-like area where it flows off into a river into the mountains. The swamp appears to have flooded part of the map, with a destroyed building and several planks being seen in the swamp. Despite being a wetland, several buildings can be seen around the map. Mountains surround the entire map and trees can also be seen growing in the wetland.

The grey slate path begins and ends at two caves in the mountains. At several points, it goes into the water. One water section of the path is supported by wooden planks.

Interactive Map

Placeholder

The full top down image of this map without the markers can be found here.

Loading scripts

Strategy

Placeholder

Trivia

  • A humanoid could have been seen sitting down on a computer monitor outside the first version of the map, with text on the monitor's screen that reads, "He came out of nowhere. He had no family. He had no dreams. He had one goal. Revenge."
    • This text is a reference to the game, SUPERHOT: MIND CONTROL DELETE.
  • There used to be a bug where some enemies would get stuck when the path dipped to the water onto the planks on the first version of the map.

Update History

  • 8 May 2021
    • Marshlands added.
    • Bug: Enemies can get stuck when the path dips to the water onto the planks.
  • 12 March 2022
    • Bugfix: Enemies can no longer get stuck when the path dips to the water onto the planks.
  • 31 October 2022
    • Marshlands remade.
    • Made playable in Hardcore mode.
    • Difficulty changed from Normal to Easy.
    • Enemies Beta modifier added.


 
Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined