Voidlands: Difference between revisions
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|developer = ThamnosThirio & BiscuitTurtleKid |
|developer = ThamnosThirio & BiscuitTurtleKid |
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|length = Extremely Long |
|length = Extremely Long |
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|wave_structure = Hardcore |
|wave_structure = [[:Category:Hardcore Maps|Hardcore]] |
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}} |
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__TOC__ |
__TOC__ |
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*Due to the limited space on the first island, it is not recommended to place ground towers here. |
*Due to the limited space on the first island, it is not recommended to place ground towers here. |
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**Due to large amount of corners on the second island, this is where all your towers should be, including cliff towers. |
**Due to large amount of corners on the second island, this is where all your towers should be, including cliff towers. |
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**However, this spot is a significant distance away from the start of the path. Be ready for the enemies that may be summoned from other enemies, like the [[Soul Stealer]] and [[Fallen Reaper]]. |
**However, this spot is a significant distance away from the start of the path. Be ready for the enemies that may be summoned from other enemies, like the [[Soul Stealer (Legacy)|Soul Stealer]] and [[Fallen Reaper]]. |
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==Gallery== |
==Gallery== |
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*Like [[Village of Despair]], this map had major inclines that the path goes on. |
*Like [[Village of Despair]], this map had major inclines that the path goes on. |
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*This map was not added in the [[Overhaul v1.0|Overhaul Update]] for unknown reasons, alongside most other [[Hardcore Mode|Hardcore]]-exclusive maps during [[Hardcore Testing BETA]]. |
*This map was not added in the [[Overhaul v1.0|Overhaul Update]] for unknown reasons, alongside most other [[Hardcore Mode|Hardcore]]-exclusive maps during [[Hardcore Testing BETA]]. |
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**The map was going to be reimagined by Your_Adversary as a map for the reworked [[Hardcore Mode|Hardcore]] mode, but this has not happened yet.<ref>[[File:VoidlandsReimaginedProof.png|280px]]<br/>https://discord.com/channels/587355301083349002/589292970541318185/1529079312408379602 (Tower Defense Simulator Server)</ref> |
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*There was a bug where, when the [[Void Reaver]] traveled on the bridge separating the two islands, it would start to fall backward and ragdoll as if it were being tied to the bridge by a rope, moving upside down along the path. However, its normal animations still played, and it still functioned as intended in the game. |
*There was a bug where, when the [[Void Reaver (Legacy)|Void Reaver]] traveled on the bridge separating the two islands, it would start to fall backward and ragdoll as if it were being tied to the bridge by a rope, moving upside down along the path. However, its normal animations still played, and it still functioned as intended in the game. |
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==Update History== |
==Update History== |
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*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
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**'''Voidlands''' removed. |
**'''Voidlands''' removed. |
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==Notes== |
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<references/> |
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Latest revision as of 13:25, 31 July 2026
Voidlands has been removed from the game as of the 29th of October 2020.
Voidlands may still exist in the game's code, though it is no longer officially used in-game. This page has been preserved for historical purposes.
<infobox>
<title source="title1"><default>Voidlands</default></title>
<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>{{{difficulty}}} </format> <label>Length</label> <format>Lua error in Module:NumName at line 51: attempt to compare nil with number.</format> <default>Extremely Long</default> <label>Wave Structure</label> <format>Hardcore </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>
</group> </infobox>Description
[edit]Voidlands was a Hardcore-exclusive map during Hardcore Testing BETA.
Design & Path
[edit]Voidlands took place in an eerily dark environment with several "fallen" industrial towers. Everything appeared to be futuristic due to the neon purple theme of the map. There were three main islands on this map, with the main middle island being significantly higher than the other two. Several neon purple trees and small plants could be seen planted around the islands.
The cobblestone path started and ended at two portals on two separate islands. The path took an inclined bridge towards the second island. On the second island, the path meandered around, before it went down another incline bridge to reach the third and final island.
Strategy
[edit]- Due to the limited space on the first island, it is not recommended to place ground towers here.
- Due to large amount of corners on the second island, this is where all your towers should be, including cliff towers.
- However, this spot is a significant distance away from the start of the path. Be ready for the enemies that may be summoned from other enemies, like the Soul Stealer and Fallen Reaper.
Gallery
[edit]Thumbnails
-
Voidlands on the game thumbnail.
Development Images
-
Voidlands on a development image.
-
Voidlands on a development image.
Renders
-
Voidlands on a render.
Trivia
[edit]- Like Village of Despair, this map had major inclines that the path goes on.
- This map was not added in the Overhaul Update for unknown reasons, alongside most other Hardcore-exclusive maps during Hardcore Testing BETA.
- There was a bug where, when the Void Reaver traveled on the bridge separating the two islands, it would start to fall backward and ragdoll as if it were being tied to the bridge by a rope, moving upside down along the path. However, its normal animations still played, and it still functioned as intended in the game.
Update History
[edit]- 28 August 2020 - Hardcore Testing BETA
- Voidlands added.
- 29 October 2020 - Overhaul v1.0.0
- Voidlands removed.
Notes
[edit]- ↑ File:VoidlandsReimaginedProof.png
https://discord.com/channels/587355301083349002/589292970541318185/1529079312408379602 (Tower Defense Simulator Server)
| PVP | ||
|---|---|---|
| Easy | Crash Course • Judging Hall • Laser Stadium • Warm Land | |
| Normal | Desert Oasis • Distant Shapes • Opulent Remains | |
| Sandbox Mode | ||
|---|---|---|
| Hard | Classic Candy Cane Lane • Classic Castle • Classic Forest Camp • Classic Island Chaos • Classic Winter | |
| Insane | Badlands • Rotfield | |
| Special | Dev • Headache Headquarters | |
| Story Exclusive | ||
|---|---|---|
| Easy | Abandoned City | |
| Normal | Severing Connection • Tutorial | |
| Removed | ||
|---|---|---|
| Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
| Easy | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
| Hard | Polluted Wasteland • Nightmare Carnival | |
| Unreleased | ||
|---|---|---|
| Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fogged Lair • Fraction Zone • Gingerbread Town • Hallows Ville • Mars • Petulance Ground • Pumpkin Patch • PVP_11 • PVP_3 • PVP_6 • PVP_8 • PVP_9 • Unknown Castle Map • Unreleased Halloween 2020 Map • Unreleased Tournament Map • Waste Ground • Weepers Gaol • Winterfall • WIP City | |