Voidlands: Difference between revisions

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Content deleted Content added
imported>3nt4rna1Wastaken
No edit summary
imported>Mentin123
No edit summary
 
(6 intermediate revisions by the same user not shown)
Line 8: Line 8:
|developer = ThamnosThirio & BiscuitTurtleKid
|developer = ThamnosThirio & BiscuitTurtleKid
|length = Extremely Long
|length = Extremely Long
|wave_structure = Hardcore
|wave_structure = [[:Category:Hardcore Maps|Hardcore]]
}}
}}
__TOC__
__TOC__
Line 22: Line 22:
*Due to the limited space on the first island, it is not recommended to place ground towers here.
*Due to the limited space on the first island, it is not recommended to place ground towers here.
**Due to large amount of corners on the second island, this is where all your towers should be, including cliff towers.
**Due to large amount of corners on the second island, this is where all your towers should be, including cliff towers.
**However, this spot is a significant distance away from the start of the path. Be ready for the enemies that may be summoned from other enemies, like the [[Soul Stealer]] and [[Fallen Reaper]].
**However, this spot is a significant distance away from the start of the path. Be ready for the enemies that may be summoned from other enemies, like the [[Soul Stealer (Legacy)|Soul Stealer]] and [[Fallen Reaper]].


==Gallery==
==Gallery==
Line 46: Line 46:
*Like [[Village of Despair]], this map had major inclines that the path goes on.
*Like [[Village of Despair]], this map had major inclines that the path goes on.
*This map was not added in the [[Overhaul v1.0|Overhaul Update]] for unknown reasons, alongside most other [[Hardcore Mode|Hardcore]]-exclusive maps during [[Hardcore Testing BETA]].
*This map was not added in the [[Overhaul v1.0|Overhaul Update]] for unknown reasons, alongside most other [[Hardcore Mode|Hardcore]]-exclusive maps during [[Hardcore Testing BETA]].
**The map was going to be reimagined by Your_Adversary as a map for the reworked [[Hardcore Mode|Hardcore]] mode, but this has not happened yet.<ref>[[File:VoidlandsReimaginedProof.png|280px]]<br/>https://discord.com/channels/587355301083349002/589292970541318185/1529079312408379602 (Tower Defense Simulator Server)</ref>
*There was a bug where, when the [[Void Reaver]] traveled on the bridge separating the two islands, it would start to fall backward and ragdoll as if it were being tied to the bridge by a rope, moving upside down along the path. However, its normal animations still played, and it still functioned as intended in the game.
*There was a bug where, when the [[Void Reaver (Legacy)|Void Reaver]] traveled on the bridge separating the two islands, it would start to fall backward and ragdoll as if it were being tied to the bridge by a rope, moving upside down along the path. However, its normal animations still played, and it still functioned as intended in the game.


==Update History==
==Update History==
Line 53: Line 54:
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**'''Voidlands''' removed.
**'''Voidlands''' removed.

==Notes==
<references/>





Latest revision as of 13:25, 31 July 2026

Removed Content

Voidlands has been removed from the game as of the 29th of October 2020.
Voidlands may still exist in the game's code, though it is no longer officially used in-game. This page has been preserved for historical purposes.

Similar Article
This article is about Voidlands. You may be looking for other uses of Void.

<infobox>

 <title source="title1"><default>Voidlands</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>{{{difficulty}}} </format> <label>Length</label> <format>Lua error in Module:NumName at line 51: attempt to compare nil with number.</format> <default>Extremely Long</default> <label>Wave Structure</label> <format>Hardcore </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>

Description

[edit]

Voidlands was a Hardcore-exclusive map during Hardcore Testing BETA.

Design & Path

[edit]

Voidlands took place in an eerily dark environment with several "fallen" industrial towers. Everything appeared to be futuristic due to the neon purple theme of the map. There were three main islands on this map, with the main middle island being significantly higher than the other two. Several neon purple trees and small plants could be seen planted around the islands.

The cobblestone path started and ended at two portals on two separate islands. The path took an inclined bridge towards the second island. On the second island, the path meandered around, before it went down another incline bridge to reach the third and final island.

Strategy

[edit]
  • Due to the limited space on the first island, it is not recommended to place ground towers here.
    • Due to large amount of corners on the second island, this is where all your towers should be, including cliff towers.
    • However, this spot is a significant distance away from the start of the path. Be ready for the enemies that may be summoned from other enemies, like the Soul Stealer and Fallen Reaper.
[edit]

Thumbnails

Development Images

Renders

Trivia

[edit]
  • Like Village of Despair, this map had major inclines that the path goes on.
  • This map was not added in the Overhaul Update for unknown reasons, alongside most other Hardcore-exclusive maps during Hardcore Testing BETA.
    • The map was going to be reimagined by Your_Adversary as a map for the reworked Hardcore mode, but this has not happened yet.[1]
  • There was a bug where, when the Void Reaver traveled on the bridge separating the two islands, it would start to fall backward and ragdoll as if it were being tied to the bridge by a rope, moving upside down along the path. However, its normal animations still played, and it still functioned as intended in the game.

Update History

[edit]

Notes

[edit]


File:MapsNewHeader.png
Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined