Eggy Island: Difference between revisions

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Content deleted Content added
imported>Mentin123
No edit summary
imported>Mentin123
No edit summary
Line 2: Line 2:
{{MapInfobox
{{MapInfobox
|image1 = <tabber>
|image1 = <tabber>
|-|Icon = [[File:EggyIslandMap.png|thumb]]
|-|Icon = [[File:EggyIslandMap.png]]
|-|Icon 2 = [[File:Eggy Island.png|thumb]]
|-|Icon 2 = [[File:Eggy Island.png]]
|-|View = [[File:EggyIslandView.png|thumb]]
|-|View = [[File:EggyIslandView.png]]
</tabber>
</tabber>
|developer = BiscuitTurtleKid, Beefchoplets & BelowNatural
|developer = BiscuitTurtleKid, Beefchoplets & BelowNatural
Line 23: Line 23:
__TOC__
__TOC__


==Summary==
==Description==
'''Eggy Island''' was the event [[Maps|map]] for the [[Spring 2020 Event]]. Like other event maps, it had a specialized wave structure with special enemies. Upon triumphing easy mode, players were rewarded with the {{RLinkC|4786878003|Tower of Eggs}} accessory, while triumphing hard mode resulted in the [[Swarmer]] being rewarded.
'''Eggy Island''' was the event [[Maps|map]] for the [[Spring 2020 Event]]. Like other event maps, it had a specialized wave structure with special enemies. Upon triumphing easy mode, players were rewarded with the {{RLinkC|4786878003|Tower of Eggs}} accessory, while triumphing hard mode resulted in the [[Swarmer]] being rewarded.


This map had two difficulties, hard and easy mode. This decision was based on which elevator you took to get to this map. Only {{Level|5+}} players could play hard mode. Players started with {{Money|1,800}} on easy mode ({{Money|1,900}} for players in the community group) and {{Money|1,600}} on hard mode ({{Money|1,700}} for players in the community group). On easy mode, you could not choose your own towers and were only supplied with the [[Scout]], [[Sniper]], [[Commander]], [[Pyromancer]] and [[Minigunner]] (tower skins, including [[Platinum Skincrate|Platinum]] and [[Golden Skincrate|Golden]] skins, would still be applied). On hard mode, you would bring your current loadout.
This map had two difficulties, hard and easy mode. This decision was based on which elevator you took to get to this map. Only {{Level|5+}} players could play hard mode. Players started with {{Money|1,800}} on easy mode ({{Money|1,900}} for players in the community group) and {{Money|1,600}} on hard mode ({{Money|1,700}} for players in the community group). On easy mode, you could not choose your own towers and were only supplied with the [[Scout]], [[Sniper]], [[Commander]], [[Pyromancer]] and [[Minigunner]] (tower skins, including {{Colour|BDFBF2|Platinum}} and {{Colour|FFFF00|Golden}} skins, would still be applied). On hard mode, you would bring your current loadout.


The reward on this map was the same as the Fallen mode (for both easy and hard mode), though you did not get triumph rewards if you triumphed this map. You could get up to {{Money|180}} and {{Exp|25}} on easy mode, and {{Money|270}} and {{Exp|37}} on hard mode. Easy mode rewarded {{Tickets|10-25}} for every wave completed and hard mode rewarded {{Tickets|25-50}} for every wave completed.
You could get up to {{Coins|180}} and {{Exp|25}} on easy mode, and {{Coins|270}} and {{Exp|37}} on hard mode on triumph. Easy mode rewarded {{Tickets|10-25}} for every wave completed and hard mode rewarded {{Tickets|25-50}} for every wave completed.


All modes have 100 base health, no matter how many people are in the game or their level.
All modes haD 100 base health, no matter how many people were in the match or their level.


==Design & Path==
==Design & Path==
'''Eggy Island''' took place on a medieval village island, during spring. A large castle, wagons and huts were indicative of this. There were various trees and grass mounds scattered across the map. You could place cliff towers on the grassy mounds. A wheatfield could be seen at the end of the map. A river with two waterfalls side-by-side each other at the end of the river could be seen. At the bottom of this waterfall, some sand and palm trees could be seen. Another waterfall could be seen upstream. Ducks could be seen in the river. Additionally, eggs could be spotted around the map.
'''Eggy Island''' took place on a medieval village island, during spring. A large castle, wagons and huts were indicative of this. There were various trees and grass mounds scattered across the map. You could place cliff towers on the grassy mounds. A wheatfield could be seen at the end of the map. A river with two waterfalls side-by-side each other at the end of the river could be seen. At the bottom of this waterfall, some sand and palm trees could be seen. Another waterfall could be seen upstream. Ducks could be seen in the river. Additionally, eggs could be spotted around the map.<br/>The beige cobblestone path began and ended at two caves. The path weaved around cottages and the castle, as well as crossing the river on two stone bridges.

The beige cobblestone path began and ended at two caves. The path weaved around cottages and the castle, as well as crossing the river on two stone bridges.


==Strategy==
==Strategy==
Line 41: Line 39:
*Initially, you want to have one person placing Level 0 [[Sniper]]s.
*Initially, you want to have one person placing Level 0 [[Sniper]]s.
**Afterwards, other people should be buying [[Minigunner]]s after the first wave. The [[Pyromancer]] and [[Commander]] can be very useful in providing support.
**Afterwards, other people should be buying [[Minigunner]]s after the first wave. The [[Pyromancer]] and [[Commander]] can be very useful in providing support.
*The optimum space to place towers is near the spawn of the [[Maps|map]].
*The optimum space to place towers is near the spawn of the map.
**However, do not place towers close to the spawn as they will likely be stunned by the [[Eggsplosive]].
**However, do not place towers close to the spawn as they will likely be stunned by the [[Eggsplosive]].
*If [[Ducky D00M (Eggy Island)|Ducky D00M]] leaves the first island, relocate your towers to the second island.
*If [[Ducky D00M (Eggy Island)|Ducky D00M]] leaves the first island, relocate your towers to the second island.


===Hard Mode===
===Hard Mode===
*The [[Archer|Holiday Archer]] is recommended at the start as this [[Maps|map]] as there is a long straight, ideal for the tower.
*The [[Archer|Holiday Archer]] is recommended at the start as this map as there is a long straight, ideal for the tower.
*Using lots of [[Minigunner]]s, [[Turret]]s and [[Ranger|Outlaws]] near the cottage that the path meanders around is recommended as this maximizes the range of towers.
*Using lots of [[Minigunner]]s, [[Turret]]s and [[Ranger|Outlaws]] near the cottage that the path meanders around is recommended as this maximizes the range of towers.
**The [[Commander]], [[DJ Booth]] and [[Militant|John]] are recommended for support.
**The [[Commander]], [[DJ Booth]] and [[Militant|John]] are recommended for support.
Line 122: Line 120:


==Trivia==
==Trivia==
* This was the first, and only so far, event [[Maps|map]] with multiple difficulties that gave different wave structures.
*This was the first, and only so far, event map with multiple difficulties that gave different wave structures.
* This was the first map (and event) that forced a set loadout onto players, but only on easy mode.
*This was the first map (and event) that forced a set loadout onto players, but only on easy mode.
* This was the first map to have a GFX icon.
*This was the first map to have a GFX icon.
* The wheatfield near the end of the map was a direct representation of the second version of the Level 2 Default [[Farm]].
*The wheatfield near the end of the map was a direct representation of the second version of the Level 2 Default [[Farm]].
* This was the third event map to have a various difficulties, the first being [[The Heights]], and the second being [[Area 51]].
*This was the third event map to have a various difficulties, the first being [[The Heights]], and the second being [[Area 51]].
** The aforementioned maps did not change the health of the enemies, but gave a greater wave bonus for harder difficulties, ironically making it easier.
**The aforementioned maps did not change the health of the enemies, but gave a greater wave bonus for harder difficulties, ironically making it easier.


==Update History==
==Update History==
Line 134: Line 132:
*'''11 April 2020'''
*'''11 April 2020'''
**Ambient music replaced.
**Ambient music replaced.
* '''26 May 2020'''
*'''26 May 2020'''
**'''Eggy Island''' removed.
**'''Eggy Island''' removed.



Revision as of 13:26, 21 May 2023

Event Content

Eggy Island has been removed from the game as of the 26th of May 2020 as it was part of the Spring 2020 Event.
This page has been preserved for historical purposes.

<infobox>

 <title source="title1"><default>Eggy Island</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>{{{difficulty}}} </format> <label>Length</label> <format>Lua error in Module:NumName at line 51: attempt to compare nil with number.</format> <default>Long</default> <label>Wave Structure</label> <format>Event </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header>

<format>Version 1 Ambient
File:Tower Defense Simulator - Eggy Island Ambient -FULL VERSION-
</format>
   <format>Version 2 Ambient
File:(Official) Tower Defense Simulator OST - Easter Ambient

</format>

   <format>Final Wave (Ducky D00M)
File:(Official) Tower Defense Simulator OST - Ducky D00M

</format>

   <format>{{{music-4}}}</format>
   <format>{{{music-5}}}</format>
   <format>{{{music-6}}}</format>
 </group>
 <group collapse="closed">
   <header>Ambience</header>
   
   
   
 </group>

</infobox>

Description

Eggy Island was the event map for the Spring 2020 Event. Like other event maps, it had a specialized wave structure with special enemies. Upon triumphing easy mode, players were rewarded with the Tower of Eggs accessory, while triumphing hard mode resulted in the Swarmer being rewarded.

This map had two difficulties, hard and easy mode. This decision was based on which elevator you took to get to this map. Only Level 5+ players could play hard mode. Players started with Error creating thumbnail: File missing$1,800 on easy mode (Error creating thumbnail: File missing$1,900 for players in the community group) and Error creating thumbnail: File missing$1,600 on hard mode (Error creating thumbnail: File missing$1,700 for players in the community group). On easy mode, you could not choose your own towers and were only supplied with the Scout, Sniper, Commander, Pyromancer and Minigunner (tower skins, including Platinum and Golden skins, would still be applied). On hard mode, you would bring your current loadout.

You could get up to Error creating thumbnail: File missing 180 and Error creating thumbnail: File missing 25 EXP on easy mode, and Error creating thumbnail: File missing 270 and Error creating thumbnail: File missing 37 EXP on hard mode on triumph. Easy mode rewarded Ticket10-25 Tickets for every wave completed and hard mode rewarded Ticket25-50 Tickets for every wave completed.

All modes haD 100 base health, no matter how many people were in the match or their level.

Design & Path

Eggy Island took place on a medieval village island, during spring. A large castle, wagons and huts were indicative of this. There were various trees and grass mounds scattered across the map. You could place cliff towers on the grassy mounds. A wheatfield could be seen at the end of the map. A river with two waterfalls side-by-side each other at the end of the river could be seen. At the bottom of this waterfall, some sand and palm trees could be seen. Another waterfall could be seen upstream. Ducks could be seen in the river. Additionally, eggs could be spotted around the map.
The beige cobblestone path began and ended at two caves. The path weaved around cottages and the castle, as well as crossing the river on two stone bridges.

Strategy

Easy Mode

  • Initially, you want to have one person placing Level 0 Snipers.
  • The optimum space to place towers is near the spawn of the map.
    • However, do not place towers close to the spawn as they will likely be stunned by the Eggsplosive.
  • If Ducky D00M leaves the first island, relocate your towers to the second island.

Hard Mode

  • The Holiday Archer is recommended at the start as this map as there is a long straight, ideal for the tower.
  • Using lots of Minigunners, Turrets and Outlaws near the cottage that the path meanders around is recommended as this maximizes the range of towers.
    • The Commander, DJ Booth and John are recommended for support.
    • The Medic is also recommended as its ability can cleanse stunned towers.

Waves Structure

Bolded names indicates an enemy type's debut.


Wave Enemy Type & Amount (Easy) Enemy Type & Amount (Hard)
1 4x Zombegg 7x Zombegg
2 6x Zombegg 9x Zombegg
3 8x Zombegg, 3x Sugrawr 10x Zombegg, 4x Sugrawr
4 8x Sugrawr, 8x Zombegg 8x Sugrawr, 10x Zombegg
5 4x Eggsplosive, 6x Sugrawr, 8x Zombegg 4x Eggsplosive, 6x Sugrawr, 8x Zombegg
6 9x Sugrawr, 3x Eggsplosive, 2x Hunter, 12x Zombegg 3x Eggsplosive, 10x Sugrawr, 2x Hunter, 12x Zombegg
7 14x Sugrawr, 6x Eggsplosive, 6x Zombegg, 1x Bunny 12x Zombegg, 12x Sugrawr, 2x Eggsplosive, 1x Bunny
8 1x Bunny, 6x Sugrawr, 3x Hunter, 6x Eggsplosive 1x Bunny, 6x Sugrawr, 3x Hunter, 5x Eggsplosive
9 12x Zombegg, 12x Sugrawr, 11x Eggsplosive, 1x Bunny, 1x Sir Hopsalot 12x Zombegg, 12x Sugrawr, 12x Eggsplosive, 1x Bunny, 1x Sir Hopsalot
10 2x Bunny, 8x Eggsplosive, 6x Hunter, 9x Sugrawr, 1x Sir Hopsalot, 1x Ducky D00M 8x Eggsplosive, 12x Sugrawr, 13x Zombegg, 2x Bunny
11 N/A 5x Beehive, 1x Eggsplosive, 22x Sugrawr, 3x Bunny
12 N/A 8x Beehive, 10x Sugrawr
13 N/A 1x Grizzly, 6x Zombegg, 7x Beehive, 3x Eggsplosive, 1x Sir Hopsalot
14 N/A 2x Grizzly, 4x Beehive, 8x Zombegg, 8x Sugrawr, 1x Bunny
15 N/A 2x Grizzly, 8x Beehive, 9x Eggsplosive, 1x Bunny, 3x Hunter, 12x Sugrawr, 1x Sir Hopsalot, 1x Ducky D00M

Trivia

  • This was the first, and only so far, event map with multiple difficulties that gave different wave structures.
  • This was the first map (and event) that forced a set loadout onto players, but only on easy mode.
  • This was the first map to have a GFX icon.
  • The wheatfield near the end of the map was a direct representation of the second version of the Level 2 Default Farm.
  • This was the third event map to have a various difficulties, the first being The Heights, and the second being Area 51.
    • The aforementioned maps did not change the health of the enemies, but gave a greater wave bonus for harder difficulties, ironically making it easier.

Update History

  • 6 April 2020
    • Eggy Island added.
  • 11 April 2020
    • Ambient music replaced.
  • 26 May 2020
    • Eggy Island removed.


Error creating thumbnail: File missing
Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined