Foggy Forest: Difference between revisions
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{{EventEnded|date=26th of January 2022|event=[[Solar Eclipse Event]]}} |
{{EventEnded|date=26th of January 2022|event=[[Solar Eclipse Event]]}} |
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{{for |
{{for|[[Fungi Forest]]}} |
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{{MapInfobox |
{{MapInfobox |
||
|title1 = Foggy Forest |
|title1 = Foggy Forest |
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|image1 = <tabber> |
|image1 = <tabber> |
||
|-|Icon = [[File:FoggyForestIcon.png |
|-|Icon = [[File:FoggyForestIcon.png]] |
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|-|View = [[File:FoggyForestView.png |
|-|View = [[File:FoggyForestView.png]] |
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|-|Top Down = [[File:FoggyForestTopDown.png]] |
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</tabber> |
</tabber> |
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|developer = Your_Adversary |
|developer = Your_Adversary |
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|difficulty = |
|difficulty = Normal |
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|length = |
|length = Medium |
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|wave_structure = |
|wave_structure = Event |
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|rewards = {{Coins|150}}, {{Exp|50}} & {{SolarShard|160 Solar Shards}} |
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|music-1='''Ambience''' [[File:(Official) Tower Defense Simulator OST - Not-so Mystical Woods|center|250px|thumb]] |
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|mode_type = Event |
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|music-2='''Final Wave ([[Swamp Monster]])''' [[File:(Official) Tower Defense Simulator OST - Who Lurks There?|center|250px|thumb]] |
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|waves = 12 |
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|level_requirement = None |
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|starting_cash = {{Money|900}}<br/>{{Money|1,000}} (Group Bonus) |
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|shared_cash = 50% |
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|music-1 = '''Ambience''' [[File:(Official) Tower Defense Simulator OST - Not-so Mystical Woods|center|250px|thumb]] |
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|music-2 = '''Final Wave ([[Swamp Monster]])''' [[File:(Official) Tower Defense Simulator OST - Who Lurks There?|center|250px|thumb]] |
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|music-ingame-2 = '''Final Wave ([[Swamp Monster]])''' [[File:Tower Defense Simulator OST - Swamp Monster In-Game|center|250px|thumb]] |
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}} |
}} |
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__TOC__ |
__TOC__ |
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== |
==Description== |
||
'''Foggy Forest''' was the event map for the second night of the [[Solar Eclipse Event]]. Like other event maps, it had a specialized wave structure with special [[enemies]]. Players started with {{Money|900}} ({{Money|1,000}} if the player joined Paradoxum Games) at the start of the game. Upon triumphing, you were awarded with {{Coins|150}}, {{Exp|50}} and {{SolarShard|160 Solar Shards}}. Losing on wave 12 awarded {{SolarShard|120 Solar Shards}} instead. This map used the [[ |
'''Foggy Forest''' was the event [[Maps|map]] for the second night of the [[Solar Eclipse Event]]. Like other event maps, it had a specialized wave structure with special [[enemies]]. Players started with {{Money|900}} ({{Money|1,000}} if the player joined Paradoxum Games) at the start of the game. Upon triumphing, you were awarded with {{Coins|150}}, {{Exp|50}} and {{SolarShard|160 Solar Shards}}. Losing on wave 12 awarded {{SolarShard|120 Solar Shards}} instead. This map used the [[Swamp Monster (Narrator)|Swamp Monster]] as its narrator, instead of the [[Commander (Narrator)|Commander]]. |
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==Design & Path== |
==Design & Path== |
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| Line 24: | Line 32: | ||
The path started and ended at two caves, the path took a turn right and went straight. It then took the smaller circle on the left and then the bigger circle on the right. After that, it went straight and then took a left turn to the exit. |
The path started and ended at two caves, the path took a turn right and went straight. It then took the smaller circle on the left and then the bigger circle on the right. After that, it went straight and then took a left turn to the exit. |
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== |
==Interactive Map== |
||
{{Map:Foggy Forest}} |
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*There is a visual bug where the [[Accelerator]] seems to not target the [[Swamp Monster]], the major boss of the map. This has no impact on the performance of the [[Accelerator]] and it will still deal damage to it, so it is a viable option. |
|||
**Due to its expensive price, it is recommended to place it later on. |
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==Story== |
|||
*Wave 5 can cripple or defeat players due to the spawned [[Ghost (Solar Eclipse)|Ghosts]]. |
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After defeating the [[Jaxe (Solar Eclipse)|Jaxe]], the [[T.D.S. Organization]] continues their journey to the [[Totality Tower]]. They are, however, stopped by the [[Swamp Monster]] and its army. The [[T.D.S. Organization]] fights them off and eventually defeats the [[Swamp Monster]]. |
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**Multiple Level 3 [[Scout|Scouts]] or [[Crook Boss|Crook Bosses]] are a good counter to this. For later waves, they should be upgraded to Level 4. |
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*Since the path goes through the middle of the path twice, it is recommended to put your towers near it. |
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==Rewards== |
|||
*The [[Ace Pilot]] and [[Pursuit]] can be useful in this map, as the path goes in circles. |
|||
The game calculated how much {{Coins|Coins}} and {{Exp|}} you received based on how many waves you survived and if you won a match. During periods of 50% more {{Exp|}} (08:00 UTC Friday – 08:00 UTC Sunday), any {{Exp|}} earned was multiplied by 1.5x. The VIP [[Gamepasses|gamepass]] also multiplied any {{Exp|}} earned by 1.25x. |
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*You can place down cliff towers such as the [[Ranger]] on the giant fungi near the path. |
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*The [[Mortar]] can help clear out early waves, however it will struggle against the [[Ghost (Solar Eclipse)|Ghosts]] due to them being a hidden enemy with [[Splash Damage]] immunity. |
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Any rewards that ended in a decimal point was rounded down, no matter the first figure of the leading decimal. |
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Rewards were calculated as: |
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{| class="tds-table pad-10" style="text-align: center; margin:0 auto;" |
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!Currency |
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!Equation |
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|- |
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|{{Coins|Coins}} |
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|{{Coins|50}} × (Waves/12)^1.75 + {{Coins|100}} (Triumph Only) |
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|- |
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|{{Exp|}} |
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|Waves 0-9: {{Exp|2.083}} × Waves<br/>Waves 10-12: {{Exp|4.167}} × Waves |
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|- |
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|{{SolarShard|Solar Shards}} |
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|{{SolarShard|120}} × (Waves/12)^1.75 + {{SolarShard|40}} (Triumph Only) |
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|} |
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==Wave Structure== |
==Wave Structure== |
||
Formula for calculating wave bonus on each wave was: |
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'''Bolded''' names indicates an enemy type's debut. |
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:<big>({{Money|220}} + ({{Money|75}} × Waves Completed)) ÷ Players</big> |
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The waves in '''Foggy Forest''' could not be skipped. They followed these timings: |
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{| class="wikitable" border="1" align="center" style="width:100%;" |
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{| class="wikitable pad-10 align-center" style="margin:0 auto; width:50%" |
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| style="padding: 10px; text-align:center;" |'''Wave''' |
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!Waves |
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| style="padding: 10px; text-align:center;" |'''[[Narrators#Swamp Monster|Swamp Monster]] Dialogue''' |
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!Wave Timer |
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| style="padding: 10px; text-align:center;" |'''Enemy Type & Amount''' |
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|- |
|- |
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|1-11 |
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| style="padding: 10px; text-align:center;" |1 |
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|1:00 |
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| style="padding: 10px; text-align:center;" |..You should've turned back. Savor the taste of life.. For the final time.. But don't worry too much. I will make it.. Somewhat painless for you..<br/>Let's see how you fare against my troops.. This should be easy for the likes of you, or am I wrong? |
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| style="padding: 10px; text-align:center;" |5x '''[[Shroogma]]''' |
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|- |
|- |
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|12 |
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| style="padding: 10px; text-align:center;" |2 |
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|N/A |
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| style="padding: 10px; text-align:center;" | - |
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|} |
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| style="padding: 10px; text-align:center;" |8x [[Shroogma]] |
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'''Bolded''' names indicates an enemy type's debut. |
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---- |
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<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">'''Wave Structure'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
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{| class="wikitable pad-10" style="margin:0 auto; width:100%; text-align:center;" |
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!Wave |
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! colspan="2" |[[Swamp Monster (Narrator)|Swamp Monster]] Dialogue |
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!Enemy Type & Amount |
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|- |
|- |
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| rowspan="2" |1 |
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| style="padding: 10px; text-align:center;" |3 |
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|[[File:SwampMonsterNeutral.png|75px]] |
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| style="padding: 10px; text-align:center;" | - |
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|..You should've turned back. Savor the taste of life.. For the final time.. But don't worry too much. I will make it.. Somewhat painless for you.. |
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| style="padding: 10px; text-align:center;" |4x [[Shroogma]], 4x '''[[Overgrowth]]''' |
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| rowspan="2" |5x '''[[Shroogma]]''' |
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|- |
|- |
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|[[File:SwampMonsterAggressive.png|75px]] |
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| style="padding: 10px; text-align:center;" |4 |
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|Let's see how you fare against my troops.. This should be easy for the likes of you, or am I wrong? |
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| style="padding: 10px; text-align:center;" | - |
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| style="padding: 10px; text-align:center;" |8x [[Overgrowth]] |
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|- |
|- |
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|2 |
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| style="padding: 10px; text-align:center;" |5 |
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| colspan="2" | - |
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| style="padding: 10px; text-align:center;" |I do hope you're observant.. If not, you won't see them come past your defenses! |
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|8x [[Shroogma]] |
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| style="padding: 10px; text-align:center;" |10x [[Shroogma]], 5x '''[[Ghost (Solar Eclipse)|Ghost]]''' |
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|- |
|- |
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|3 |
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| style="padding: 10px; text-align:center;" |6 |
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| colspan="2" | - |
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| style="padding: 10px; text-align:center;" |Seems like you can handle your own. However, is that enough for what is to come? Let's find out! |
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| |
|4x [[Shroogma]], 4x '''[[Overgrowth (Solar Eclipse)|Overgrowth]]''' |
||
|- |
|- |
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|4 |
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| style="padding: 10px; text-align:center;" |7 |
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| colspan="2" | - |
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| style="padding: 10px; text-align:center;" | - |
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| |
|8x [[Overgrowth (Solar Eclipse)|Overgrowth]] |
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|- |
|- |
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|5 |
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| style="padding: 10px; text-align:center;" |8 |
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|[[File:SwampMonsterAggressive.png|75px]] |
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| style="padding: 10px; text-align:center;" | - |
|||
|I do hope you're observant.. If not, you won't see them come past your defenses! |
|||
| style="padding: 10px; text-align:center;" |8x [[Overgrowth]], 8x [[Wraith]] |
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|10x [[Shroogma]], 5x '''[[Ghost (Solar Eclipse)|Ghost]]''' |
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|- |
|- |
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|6 |
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| style="padding: 10px; text-align:center;" |9 |
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|[[File:SwampMonsterTaunt.png|75px]] |
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| style="padding: 10px; text-align:center;" | - |
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|Seems like you can handle your own. However, is that enough for what is to come? Let's find out! |
|||
| style="padding: 10px; text-align:center;" |6x [[Shroogma]], 8x [[Overgrowth]], 8x [[Wraith]], 1x '''[[Ent]]''' |
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|7x [[Shroogma]], 6x [[Overgrowth (Solar Eclipse)|Overgrowth]], 6x [[Ghost (Solar Eclipse)|Ghost]] |
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|- |
|- |
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|7 |
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| style="padding: 10px; text-align:center;" |10 |
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| colspan="2" | - |
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| style="padding: 10px; text-align:center;" | - |
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|6x [[Ghost (Solar Eclipse)|Ghost]], 4x '''[[Wraith]]''' |
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| style="padding: 10px; text-align:center;" |8x [[Shroogma]], 6x [[Overgrowth]], 6x [[Wraith]], 2x [[Ent]] |
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|- |
|- |
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|8 |
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| style="padding: 10px; text-align:center;" |11 |
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| colspan="2" | - |
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| style="padding: 10px; text-align:center;" |Do you hear that howling? It means that your time is up. |
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| |
|8x [[Overgrowth (Solar Eclipse)|Overgrowth]], 8x [[Wraith]] |
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|- |
|- |
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|9 |
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| style="padding: 10px; text-align:center;" |12 |
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| colspan="2" | - |
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| style="padding: 10px; text-align:center;" |I will admit, I underestimated you..<br />But, your wasted effort won't change anything.. For once I am done with you..<br />You will be nothing more than a lost soul-..! |
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| |
|6x [[Shroogma]], 8x [[Overgrowth (Solar Eclipse)|Overgrowth]], 8x [[Wraith]], 1x '''[[Ent]]''' |
||
|- |
|- |
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|10 |
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| style="padding: 10px; text-align:center;" colspan="3"|'''Lose Dialogue''' |
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| colspan="2" | - |
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|8x [[Shroogma]], 6x [[Overgrowth (Solar Eclipse)|Overgrowth]], 6x [[Wraith]], 2x [[Ent]] |
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|- |
|- |
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|11 |
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| style="padding: 10px; text-align:center;" colspan="3"|...Do you think this will change.. anything? Heh.. Don't worry, we will meet again.. Soon enough.. |
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|[[File:SwampMonsterScared.png|75px]] |
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|Do you hear that howling? It means that your time is up. |
|||
|10x [[Shroogma]], 10x [[Overgrowth (Solar Eclipse)|Overgrowth]], 8x [[Wraith]], 1x '''[[Werewolf (Solar Eclipse)|Werewolf]]''' |
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|- |
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| rowspan="3" |12 |
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|[[File:SwampMonsterScared.png|75px]] |
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|I will admit, I underestimated you.. |
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| rowspan="3" |12x [[Shroogma]], 12x [[Overgrowth (Solar Eclipse)|Overgrowth]], 12x [[Wraith]], 3x [[Ent]], 2x [[Werewolf (Solar Eclipse)|Werewolf]], 1x '''[[Swamp Monster]]''' |
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|- |
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|[[File:SwampMonsterNeutral.png|75px]] |
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|But, your wasted effort won't change anything.. For once I am done with you.. |
|||
|- |
|||
|[[File:SwampMonsterAggressive.png|75px]] |
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|You will be nothing more than a lost soul-..! |
|||
|- |
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! colspan="4" |Lose Dialogue |
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|- |
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| colspan="2" |[[File:SwampMonsterTaunt.png|75px]] |
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| colspan="2" |...Do you think this will change.. anything? Heh.. Don't worry, we will meet again.. Soon enough.. |
|||
|} |
|} |
||
</div> |
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</div> |
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==Strategy== |
|||
*There is a visual bug where the [[Accelerator]] seems to not target the [[Swamp Monster]], the major boss of the map. This has no impact on the performance of the [[Accelerator]] and it will still deal damage to it, so it is a viable option. |
|||
**Due to its expensive price, it is recommended to place it later on. |
|||
*Wave 5 can cripple or defeat players due to the spawned [[Ghost (Solar Eclipse)|Ghosts]]. |
|||
**Multiple Level 3 [[Scout]]s or [[Crook Boss]]es are a good counter to this. For later waves, they should be upgraded to Level 4. |
|||
*Since the path goes through the middle of the path twice, it is recommended to place your towers near it. |
|||
*The [[Ace Pilot]] and [[Pursuit]] can be useful in this map, as the path goes in circles. |
|||
*You can place down cliff towers such as the [[Ranger]] on the giant fungi near the path. |
|||
*The [[Mortar]] can help clear out early waves, however it will struggle against the [[Ghost (Solar Eclipse)|Ghosts]] due to them being a hidden enemy with [[Splash Damage]] immunity. |
|||
==Gallery== |
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{{Gallery| |
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{{GalleryHeader|Promotional Videos}} |
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<gallery> |
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Executioner - Tower Defense Simulator|'''Foggy Forest''' on a promotional video. |
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</gallery> |
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{{GalleryHeader|Trailers}} |
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<gallery> |
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Tower Defense Simulator- Solar Eclipse Trailer|'''Foggy Forest''' in the game trailer. |
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</gallery> |
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}} |
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==Update History== |
==Update History== |
||
*'''6 December 2021''' |
*'''6 December 2021''' - [[v1.0.0]]b |
||
**'''Foggy Forest''' added. |
**'''Foggy Forest''' added. |
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*'''26 January 2022''' |
*'''26 January 2022''' [[v1.0.1]] |
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**'''Foggy Forest''' removed. |
**'''Foggy Forest''' removed. |
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{{SolarEclipseMaps|[[Rotfield]]|Night I|'''Foggy Forest'''|Night II|[[Tower Outskirts]]|Night III}} |
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{{MapNavBox}} |
{{MapNavBox}} |
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[[Category:Medium Maps]] |
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[[Category:Normal Maps]] |
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[[Category:Event Maps]] |
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Latest revision as of 16:32, 25 August 2025
Foggy Forest has been removed from the game as of the 26th of January 2022 as it was part of the Solar Eclipse Event.
This page has been preserved for historical purposes.
<infobox>
<title source="title1"><default>Foggy Forest</default></title>
<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Normal </format> <label>Length</label> <format>Lua error in Module:NumName at line 51: attempt to compare nil with number.</format> <default>Medium</default> <label>Wave Structure</label> <format>Event </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header>
<format>Ambience <format>Lua error in package.lua at line 80: module 'Dev:Tabber' not found.</format>
<format>{{{music-3}}}</format>
<format>{{{music-4}}}</format>
<format>{{{music-5}}}</format>
<format>{{{music-6}}}</format>
</group>
<group collapse="closed">
<header>Ambience</header>
</group>
</infobox>
Description
[edit]Foggy Forest was the event map for the second night of the Solar Eclipse Event. Like other event maps, it had a specialized wave structure with special enemies. Players started with Error creating thumbnail: File missing$900 (Error creating thumbnail: File missing$1,000 if the player joined Paradoxum Games) at the start of the game. Upon triumphing, you were awarded with Error creating thumbnail: File missing 150, Error creating thumbnail: File missing 50 EXP and Shard 160 Solar Shards. Losing on wave 12 awarded Shard 120 Solar Shards instead. This map used the Swamp Monster as its narrator, instead of the Commander.
Design & Path
[edit]Foggy Forest was a large forest. Three large mushrooms, one red, one blue, and one grey, could be seen on the map and used as cliff spots. Multiple trees and smaller fungi could also be seen scattered along the map.
The path started and ended at two caves, the path took a turn right and went straight. It then took the smaller circle on the left and then the bigger circle on the right. After that, it went straight and then took a left turn to the exit.
Interactive Map
[edit]Story
[edit]After defeating the Jaxe, the T.D.S. Organization continues their journey to the Totality Tower. They are, however, stopped by the Swamp Monster and its army. The T.D.S. Organization fights them off and eventually defeats the Swamp Monster.
Rewards
[edit]The game calculated how much Error creating thumbnail: File missing Coins and Error creating thumbnail: File missing EXP you received based on how many waves you survived and if you won a match. During periods of 50% more Error creating thumbnail: File missing EXP (08:00 UTC Friday – 08:00 UTC Sunday), any Error creating thumbnail: File missing EXP earned was multiplied by 1.5x. The VIP gamepass also multiplied any Error creating thumbnail: File missing EXP earned by 1.25x.
Any rewards that ended in a decimal point was rounded down, no matter the first figure of the leading decimal.
Rewards were calculated as:
| Currency | Equation |
|---|---|
| Error creating thumbnail: File missing Coins | Error creating thumbnail: File missing 50 × (Waves/12)^1.75 + Error creating thumbnail: File missing 100 (Triumph Only) |
| Error creating thumbnail: File missing EXP | Waves 0-9: Error creating thumbnail: File missing 2.083 EXP × Waves Waves 10-12: Error creating thumbnail: File missing 4.167 EXP × Waves |
| Shard Solar Shards | Shard 120 × (Waves/12)^1.75 + Shard 40 (Triumph Only) |
Wave Structure
[edit]Formula for calculating wave bonus on each wave was:
- (Error creating thumbnail: File missing$220 + (Error creating thumbnail: File missing$75 × Waves Completed)) ÷ Players
The waves in Foggy Forest could not be skipped. They followed these timings:
| Waves | Wave Timer |
|---|---|
| 1-11 | 1:00 |
| 12 | N/A |
Bolded names indicates an enemy type's debut.
| Wave | Swamp Monster Dialogue | Enemy Type & Amount | |
|---|---|---|---|
| 1 | File:SwampMonsterNeutral.png | ..You should've turned back. Savor the taste of life.. For the final time.. But don't worry too much. I will make it.. Somewhat painless for you.. | 5x Shroogma |
| File:SwampMonsterAggressive.png | Let's see how you fare against my troops.. This should be easy for the likes of you, or am I wrong? | ||
| 2 | - | 8x Shroogma | |
| 3 | - | 4x Shroogma, 4x Overgrowth | |
| 4 | - | 8x Overgrowth | |
| 5 | File:SwampMonsterAggressive.png | I do hope you're observant.. If not, you won't see them come past your defenses! | 10x Shroogma, 5x Ghost |
| 6 | File:SwampMonsterTaunt.png | Seems like you can handle your own. However, is that enough for what is to come? Let's find out! | 7x Shroogma, 6x Overgrowth, 6x Ghost |
| 7 | - | 6x Ghost, 4x Wraith | |
| 8 | - | 8x Overgrowth, 8x Wraith | |
| 9 | - | 6x Shroogma, 8x Overgrowth, 8x Wraith, 1x Ent | |
| 10 | - | 8x Shroogma, 6x Overgrowth, 6x Wraith, 2x Ent | |
| 11 | File:SwampMonsterScared.png | Do you hear that howling? It means that your time is up. | 10x Shroogma, 10x Overgrowth, 8x Wraith, 1x Werewolf |
| 12 | File:SwampMonsterScared.png | I will admit, I underestimated you.. | 12x Shroogma, 12x Overgrowth, 12x Wraith, 3x Ent, 2x Werewolf, 1x Swamp Monster |
| File:SwampMonsterNeutral.png | But, your wasted effort won't change anything.. For once I am done with you.. | ||
| File:SwampMonsterAggressive.png | You will be nothing more than a lost soul-..! | ||
| Lose Dialogue | |||
| File:SwampMonsterTaunt.png | ...Do you think this will change.. anything? Heh.. Don't worry, we will meet again.. Soon enough.. | ||
Strategy
[edit]- There is a visual bug where the Accelerator seems to not target the Swamp Monster, the major boss of the map. This has no impact on the performance of the Accelerator and it will still deal damage to it, so it is a viable option.
- Due to its expensive price, it is recommended to place it later on.
- Wave 5 can cripple or defeat players due to the spawned Ghosts.
- Multiple Level 3 Scouts or Crook Bosses are a good counter to this. For later waves, they should be upgraded to Level 4.
- Since the path goes through the middle of the path twice, it is recommended to place your towers near it.
- The Ace Pilot and Pursuit can be useful in this map, as the path goes in circles.
- You can place down cliff towers such as the Ranger on the giant fungi near the path.
- The Mortar can help clear out early waves, however it will struggle against the Ghosts due to them being a hidden enemy with Splash Damage immunity.
Gallery
[edit]Promotional Videos
-
Foggy Forest on a promotional video.
Trailers
-
Foggy Forest in the game trailer.
Update History
[edit]
| Solar Eclipse Event | ||
|---|---|---|
| Previous Map | Current Map | Next Map |
| Rotfield Night I |
Foggy Forest Night II |
Tower Outskirts Night III |
| PVP | ||
|---|---|---|
| Easy | Crash Course • Judging Hall • Laser Stadium • Warm Land | |
| Normal | Desert Oasis • Distant Shapes • Opulent Remains | |
| Sandbox Mode | ||
|---|---|---|
| Hard | Classic Candy Cane Lane • Classic Castle • Classic Forest Camp • Classic Island Chaos • Classic Winter | |
| Insane | Badlands • Rotfield | |
| Special | Dev • Headache Headquarters | |
| Story Exclusive | ||
|---|---|---|
| Easy | Abandoned City | |
| Normal | Severing Connection • Tutorial | |
| Removed | ||
|---|---|---|
| Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
| Easy | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
| Hard | Polluted Wasteland • Nightmare Carnival | |
| Unreleased | ||
|---|---|---|
| Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fogged Lair • Fraction Zone • Gingerbread Town • Hallows Ville • Mars • Petulance Ground • Pumpkin Patch • PVP_11 • PVP_3 • PVP_6 • PVP_8 • PVP_9 • Unknown Castle Map • Unreleased Halloween 2020 Map • Unreleased Tournament Map • Waste Ground • Weepers Gaol • Winterfall • WIP City | |