Foggy Forest: Difference between revisions
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__TOC__ |
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==Description== |
==Description== |
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'''Foggy Forest''' was the event map for the second night of the [[Solar Eclipse Event]]. Like other event maps, it had a specialized wave structure with special [[enemies]]. Players started with {{Money|900}} ({{Money|1,000}} if the player joined Paradoxum Games) at the start of the game. Upon triumphing, you were awarded with {{Coins|150}}, {{Exp|50}} and {{SolarShard|160 Solar Shards}}. Losing on wave 12 awarded {{SolarShard|120 Solar Shards}} instead. This map used the [[ |
'''Foggy Forest''' was the event [[Maps|map]] for the second night of the [[Solar Eclipse Event]]. Like other event maps, it had a specialized wave structure with special [[enemies]]. Players started with {{Money|900}} ({{Money|1,000}} if the player joined Paradoxum Games) at the start of the game. Upon triumphing, you were awarded with {{Coins|150}}, {{Exp|50}} and {{SolarShard|160 Solar Shards}}. Losing on wave 12 awarded {{SolarShard|120 Solar Shards}} instead. This map used the [[Swamp Monster (Narrator)|Swamp Monster]] as its narrator, instead of the [[Commander (Narrator)|Commander]]. |
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==Design & Path== |
==Design & Path== |
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==Interactive Map== |
==Interactive Map== |
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{{Map:Foggy Forest}} |
{{Map:Foggy Forest}} |
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==Story== |
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After defeating the [[Jaxe (Solar Eclipse)|Jaxe]], the [[T.D.S. Organization]] continues their journey to the [[Totality Tower]]. They are, however, stopped by the [[Swamp Monster]] and its army. The [[T.D.S. Organization]] fights them off and eventually defeats the [[Swamp Monster]]. |
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==Rewards== |
==Rewards== |
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Rewards were calculated as: |
Rewards were calculated as: |
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{| class="tds-table" style="text-align: center; margin:0 auto;" |
{| class="tds-table pad-10" style="text-align: center; margin:0 auto;" |
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!Currency |
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| ⚫ | |||
!Equation |
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! style="padding: 10px;" |Currency |
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! style="padding: 10px;" |Equation |
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|{{Coins|Coins}} |
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|{{Coins|50}} × (Waves/12)^1.75 + {{Coins|100}} (Triumph Only) |
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|- |
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|{{Exp|}} |
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|Waves 0-9: {{Exp|2.083}} × Waves<br/>Waves 10-12: {{Exp|4.167}} × Waves |
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|- |
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|{{SolarShard|Solar Shards}} |
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|{{SolarShard|120}} × (Waves/12)^1.75 + {{SolarShard|40}} (Triumph Only) |
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The waves in '''Foggy Forest''' could not be skipped. They followed these timings: |
The waves in '''Foggy Forest''' could not be skipped. They followed these timings: |
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{| class="wikitable align-center" style="margin:0 auto; width:50%" |
{| class="wikitable pad-10 align-center" style="margin:0 auto; width:50%" |
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!Waves |
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! style="padding: 10px;" |Waves |
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! |
!Wave Timer |
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|- |
|- |
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|1-11 |
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| style="padding: 10px;" |1-11 |
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|1:00 |
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| style="padding: 10px;" |1:00 |
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|- |
|- |
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|12 |
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| style="padding: 10px;" |12 |
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|N/A |
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| style="padding: 10px;" |N/A |
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<div class="sectionheader">'''Wave Structure'''</div> |
<div class="sectionheader">'''Wave Structure'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
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{| class="wikitable" style="margin:0 auto; width:100%;" |
{| class="wikitable pad-10" style="margin:0 auto; width:100%; text-align:center;" |
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!Wave |
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! style="padding: 10px; text-align:center;" |Wave |
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! |
! colspan="2" |[[Swamp Monster (Narrator)|Swamp Monster]] Dialogue |
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! |
!Enemy Type & Amount |
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|- |
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| rowspan="2 |
| rowspan="2" |1 |
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|[[File:SwampMonsterNeutral.png|75px]] |
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|..You should've turned back. Savor the taste of life.. For the final time.. But don't worry too much. I will make it.. Somewhat painless for you.. |
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| rowspan="2 |
| rowspan="2" |5x '''[[Shroogma]]''' |
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|- |
|- |
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|[[File:SwampMonsterAggressive.png|75px]] |
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|Let's see how you fare against my troops.. This should be easy for the likes of you, or am I wrong? |
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|- |
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| ⚫ | |||
| style="padding: 10px; text-align:center;" |2 |
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| |
| colspan="2" | - |
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|8x [[Shroogma]] |
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|- |
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|3 |
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| style="padding: 10px; text-align:center;" |3 |
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| colspan="2" | - |
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|4x [[Shroogma]], 4x '''[[Overgrowth (Solar Eclipse)|Overgrowth]]''' |
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|4 |
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| style="padding: 10px; text-align:center;" |4 |
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| colspan="2" | - |
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|8x [[Overgrowth (Solar Eclipse)|Overgrowth]] |
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|5 |
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| style="padding: 10px; text-align:center;" |5 |
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|[[File:SwampMonsterAggressive.png|75px]] |
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|I do hope you're observant.. If not, you won't see them come past your defenses! |
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|10x [[Shroogma]], 5x '''[[Ghost (Solar Eclipse)|Ghost]]''' |
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|6 |
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| style="padding: 10px; text-align:center;" |6 |
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|[[File:SwampMonsterTaunt.png|75px]] |
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|Seems like you can handle your own. However, is that enough for what is to come? Let's find out! |
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|7x [[Shroogma]], 6x [[Overgrowth (Solar Eclipse)|Overgrowth]], 6x [[Ghost (Solar Eclipse)|Ghost]] |
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|7 |
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| style="padding: 10px; text-align:center;" |7 |
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| colspan="2" | - |
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|6x [[Ghost (Solar Eclipse)|Ghost]], 4x '''[[Wraith]]''' |
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|8 |
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| style="padding: 10px; text-align:center;" |8 |
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| colspan="2" | - |
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|8x [[Overgrowth (Solar Eclipse)|Overgrowth]], 8x [[Wraith]] |
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|9 |
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| style="padding: 10px; text-align:center;" |9 |
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| colspan="2" | - |
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|6x [[Shroogma]], 8x [[Overgrowth (Solar Eclipse)|Overgrowth]], 8x [[Wraith]], 1x '''[[Ent]]''' |
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|10 |
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| style="padding: 10px; text-align:center;" |10 |
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| colspan="2" | - |
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|8x [[Shroogma]], 6x [[Overgrowth (Solar Eclipse)|Overgrowth]], 6x [[Wraith]], 2x [[Ent]] |
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|11 |
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| style="padding: 10px; text-align:center;" |11 |
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|[[File:SwampMonsterScared.png|75px]] |
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|Do you hear that howling? It means that your time is up. |
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|10x [[Shroogma]], 10x [[Overgrowth (Solar Eclipse)|Overgrowth]], 8x [[Wraith]], 1x '''[[Werewolf (Solar Eclipse)|Werewolf]]''' |
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|- |
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| rowspan="3 |
| rowspan="3" |12 |
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|[[File:SwampMonsterScared.png|75px]] |
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|I will admit, I underestimated you.. |
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| rowspan="3 |
| rowspan="3" |12x [[Shroogma]], 12x [[Overgrowth (Solar Eclipse)|Overgrowth]], 12x [[Wraith]], 3x [[Ent]], 2x [[Werewolf (Solar Eclipse)|Werewolf]], 1x '''[[Swamp Monster]]''' |
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|- |
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|[[File:SwampMonsterNeutral.png|75px]] |
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|But, your wasted effort won't change anything.. For once I am done with you.. |
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|[[File:SwampMonsterAggressive.png|75px]] |
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|You will be nothing more than a lost soul-..! |
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|- |
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! |
! colspan="4" |Lose Dialogue |
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|- |
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| colspan="2" |[[File:SwampMonsterTaunt.png|75px]] |
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| colspan="2" |...Do you think this will change.. anything? Heh.. Don't worry, we will meet again.. Soon enough.. |
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|} |
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</div> |
</div> |
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Latest revision as of 16:32, 25 August 2025
Foggy Forest has been removed from the game as of the 26th of January 2022 as it was part of the Solar Eclipse Event.
This page has been preserved for historical purposes.
<infobox>
<title source="title1"><default>Foggy Forest</default></title>
<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Normal </format> <label>Length</label> <format>Lua error in Module:NumName at line 51: attempt to compare nil with number.</format> <default>Medium</default> <label>Wave Structure</label> <format>Event </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header>
<format>Ambience <format>Lua error in package.lua at line 80: module 'Dev:Tabber' not found.</format>
<format>{{{music-3}}}</format>
<format>{{{music-4}}}</format>
<format>{{{music-5}}}</format>
<format>{{{music-6}}}</format>
</group>
<group collapse="closed">
<header>Ambience</header>
</group>
</infobox>
Description
[edit]Foggy Forest was the event map for the second night of the Solar Eclipse Event. Like other event maps, it had a specialized wave structure with special enemies. Players started with Cash$900 (Cash$1,000 if the player joined Paradoxum Games) at the start of the game. Upon triumphing, you were awarded with Coin 150, Experience 50 EXP and Shard 160 Solar Shards. Losing on wave 12 awarded Shard 120 Solar Shards instead. This map used the Swamp Monster as its narrator, instead of the Commander.
Design & Path
[edit]Foggy Forest was a large forest. Three large mushrooms, one red, one blue, and one grey, could be seen on the map and used as cliff spots. Multiple trees and smaller fungi could also be seen scattered along the map.
The path started and ended at two caves, the path took a turn right and went straight. It then took the smaller circle on the left and then the bigger circle on the right. After that, it went straight and then took a left turn to the exit.
Interactive Map
[edit]The <a href="/w/Map:Foggy_Forest" title="Map:Foggy Forest">data map's source code</a> no longer passes data validation. Please fix the errors.
Story
[edit]After defeating the Jaxe, the T.D.S. Organization continues their journey to the Totality Tower. They are, however, stopped by the Swamp Monster and its army. The T.D.S. Organization fights them off and eventually defeats the Swamp Monster.
Rewards
[edit]The game calculated how much Coin Coins and Experience EXP you received based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (08:00 UTC Friday – 08:00 UTC Sunday), any Experience EXP earned was multiplied by 1.5x. The VIP gamepass also multiplied any Experience EXP earned by 1.25x.
Any rewards that ended in a decimal point was rounded down, no matter the first figure of the leading decimal.
Rewards were calculated as:
| Currency | Equation |
|---|---|
| Coin Coins | Coin 50 × (Waves/12)^1.75 + Coin 100 (Triumph Only) |
| Experience EXP | Waves 0-9: Experience 2.083 EXP × Waves Waves 10-12: Experience 4.167 EXP × Waves |
| Shard Solar Shards | Shard 120 × (Waves/12)^1.75 + Shard 40 (Triumph Only) |
Wave Structure
[edit]Formula for calculating wave bonus on each wave was:
The waves in Foggy Forest could not be skipped. They followed these timings:
| Waves | Wave Timer |
|---|---|
| 1-11 | 1:00 |
| 12 | N/A |
Bolded names indicates an enemy type's debut.
| Wave | Swamp Monster Dialogue | Enemy Type & Amount | |
|---|---|---|---|
| 1 | File:SwampMonsterNeutral.png | ..You should've turned back. Savor the taste of life.. For the final time.. But don't worry too much. I will make it.. Somewhat painless for you.. | 5x Shroogma |
| File:SwampMonsterAggressive.png | Let's see how you fare against my troops.. This should be easy for the likes of you, or am I wrong? | ||
| 2 | - | 8x Shroogma | |
| 3 | - | 4x Shroogma, 4x Overgrowth | |
| 4 | - | 8x Overgrowth | |
| 5 | File:SwampMonsterAggressive.png | I do hope you're observant.. If not, you won't see them come past your defenses! | 10x Shroogma, 5x Ghost |
| 6 | File:SwampMonsterTaunt.png | Seems like you can handle your own. However, is that enough for what is to come? Let's find out! | 7x Shroogma, 6x Overgrowth, 6x Ghost |
| 7 | - | 6x Ghost, 4x Wraith | |
| 8 | - | 8x Overgrowth, 8x Wraith | |
| 9 | - | 6x Shroogma, 8x Overgrowth, 8x Wraith, 1x Ent | |
| 10 | - | 8x Shroogma, 6x Overgrowth, 6x Wraith, 2x Ent | |
| 11 | File:SwampMonsterScared.png | Do you hear that howling? It means that your time is up. | 10x Shroogma, 10x Overgrowth, 8x Wraith, 1x Werewolf |
| 12 | File:SwampMonsterScared.png | I will admit, I underestimated you.. | 12x Shroogma, 12x Overgrowth, 12x Wraith, 3x Ent, 2x Werewolf, 1x Swamp Monster |
| File:SwampMonsterNeutral.png | But, your wasted effort won't change anything.. For once I am done with you.. | ||
| File:SwampMonsterAggressive.png | You will be nothing more than a lost soul-..! | ||
| Lose Dialogue | |||
| File:SwampMonsterTaunt.png | ...Do you think this will change.. anything? Heh.. Don't worry, we will meet again.. Soon enough.. | ||
Strategy
[edit]- There is a visual bug where the Accelerator seems to not target the Swamp Monster, the major boss of the map. This has no impact on the performance of the Accelerator and it will still deal damage to it, so it is a viable option.
- Due to its expensive price, it is recommended to place it later on.
- Wave 5 can cripple or defeat players due to the spawned Ghosts.
- Multiple Level 3 Scouts or Crook Bosses are a good counter to this. For later waves, they should be upgraded to Level 4.
- Since the path goes through the middle of the path twice, it is recommended to place your towers near it.
- The Ace Pilot and Pursuit can be useful in this map, as the path goes in circles.
- You can place down cliff towers such as the Ranger on the giant fungi near the path.
- The Mortar can help clear out early waves, however it will struggle against the Ghosts due to them being a hidden enemy with Splash Damage immunity.
Gallery
[edit]Promotional Videos
-
Foggy Forest on a promotional video.
Trailers
-
Foggy Forest in the game trailer.
Update History
[edit]
| Solar Eclipse Event | ||
|---|---|---|
| Previous Map | Current Map | Next Map |
| Rotfield Night I |
Foggy Forest Night II |
Tower Outskirts Night III |
| PVP | ||
|---|---|---|
| Easy | Crash Course • Judging Hall • Laser Stadium • Warm Land | |
| Normal | Desert Oasis • Distant Shapes • Opulent Remains | |
| Sandbox Mode | ||
|---|---|---|
| Hard | Classic Candy Cane Lane • Classic Castle • Classic Forest Camp • Classic Island Chaos • Classic Winter | |
| Insane | Badlands • Rotfield | |
| Special | Dev • Headache Headquarters | |
| Story Exclusive | ||
|---|---|---|
| Easy | Abandoned City | |
| Normal | Severing Connection • Tutorial | |
| Removed | ||
|---|---|---|
| Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
| Easy | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
| Hard | Polluted Wasteland • Nightmare Carnival | |
| Unreleased | ||
|---|---|---|
| Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fogged Lair • Fraction Zone • Gingerbread Town • Hallows Ville • Mars • Petulance Ground • Pumpkin Patch • PVP_11 • PVP_3 • PVP_6 • PVP_8 • PVP_9 • Unknown Castle Map • Unreleased Halloween 2020 Map • Unreleased Tournament Map • Waste Ground • Weepers Gaol • Winterfall • WIP City | |