Iceville

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Revision as of 14:35, 5 September 2025 by imported>Breathix
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<infobox>

 <title source="title1"><default>Iceville</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Normal </format> <label>Length</label> <format>Lua error in Module:NumName at line 51: attempt to compare nil with number.</format> <default>Long</default> <label>Wave Structure</label> <format>β-Normal </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>

Description

Iceville is an Arctic-style winter map.

Iceville has the Enemies Beta modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies.

Design & Path

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Interactive Map

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Strategy

  • Cliff towers, like the Ranger and Sniper, can cover the entire map with a well-placed DJ Booth.
    • Though some cliff spots may block ground towers from being placed beneath them.
  • Near the start and middle of the map is where you should place most ground towers as this is where most ground space is.
    • If you are on a large server, space may be limited. Sell towers if they get in the way of more important towers.

Map Icons

View

Icons

Trailers

Development Images

Trivia

  • Since the Overhaul Update, Iceville was a very bright map due to an oversight, which could have caused a loss in focus because of the intensity of the brightness.
    • This bug was later fixed on 12th of March 2022.
  • In the first version of this map, a Canadian flag was flown on top of the mountain.
    • This was removed when the map was remade in the MEGA Update.
  • This map was remade in the MEGA Update, replacing the blocky terrain with a mid-poly look. The skybox also changed.
  • According to KnownSH, Iceville was based on the South Georgia and the South Sandwich Islands, a British Overseas Territory in the southern Atlantic Ocean.
  • On the third version of the map, an outpost tower could be seen buried in the ice. However, because of how bright the map was, it was not possible to see it without free camera mode, which is not available to most people.
    • This outpost tower is a reference to the old versions of the map, where these were used as cliff spots.

Update History

  • 10 July 2019 - BETA v1.4.0
    • Iceville added.
  • 2 August 2019 - BETA V1.7.0
    • Difficulty changed from Normal to Easy.
  • 5 August 2019 - BETA v1.8.0
    • Easy difficulty removed.
  • 13 October 2019 - Release v1.0.0
    • Iceville remade.
  • 29 October 2020 - Overhaul v1.0.0
    • Iceville remade.
    • Hard difficulty added.
    • No longer gives a badge upon first triumph.
    • Bug: Iceville is very bright.
  • 12 March 2022 - v1.1.0
    • Bugfix: Iceville is no longer very bright.
  • 21 December 2022 - v1.6.0
    • Iceville remade.
    • Enemies Beta modifier added.
    • Difficulty changed from Hard to Easy.
    • Bug: Cliffs are not highlighted.
  • 9 January 2023 - v1.6.0f
    • Bugfix: Cliffs are now highlighted.
  • 10 February 2024 - v1.13.0
    • Bug: Watchtowers are now invisible.
  • 25 October 2024 - v1.38.0
    • Difficulty changed from Easy to Normal.
  • 6 August 2025 - v1.72.0
    • Bugfix: Watchtowers are no longer invisible.


File:MapsNewHeader.png
Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined