Judging Hall: Difference between revisions

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{{Stub}}
{{MapInfobox
{{MapInfobox
|title1=Judging Hall
|title1 = Judging Hall
|image1=<tabber>
|image1 = <tabber>
Icon = [[File:JudgingHall.png]]
|-|Icon = [[File:JudgingHall.png]]
|-|View = [[File:Place.png]]
|-|View = [[File:JudginHallView.png]]
|-|Top Down = [[File:Place.png]]</tabber>
|-|Top Down = [[File:JudginHallTopDown.png]]
</tabber>
|developer=SorenDerg and Your_Adversary
|developer = Your_Adversary
|difficulty=Easy
|difficulty = Easy
|length=Medium
|length_measurement = 00:40.82
|wave_structure=PVP}}
|wave_structure = PVP
}}
==Description==
'''Judging Hall''' is an easy [[PVP]] [[Maps|map]] that also appeared in the [[PVP Test]].


== Description ==
==Design & Path==
'''Judging Hall''' took place in a large colosseum, split into two halves, the red half and blue half. Both sides contained a translucent neon floor with multiple grey boxes and a black path with neon green lights. Multiple lines could also be seen on the floor.
'''Judging Hall''' is a [[PVP Test|PVP]] exclusive map, and it was one of the 4 added PVP maps in [[V1.60.0]].


The path started at one side of the map and ends at the other. It entered a loop in the beginning and then took a few short straights and multiple turns.
== Design & Path ==
The map features a single square loop near the entrance, followed by several straight paths with sharp turns leading to the exit.


== Interactive Map ==
==Interactive Map==
{{Map:Judging Hall}}
{{Map:Judging Hall}}


== Strategy ==
==Strategy==
*The loop at the start of the path or the turn at the end are considered its best spots, as they allow towers to see most of the path.
*Beyond this place of wrath and tears
**Towers like [[Sledger]] and [[Brawler]] or [[Warden]] may also be placed on the corners of these loops, as these placements allow them to utilize most of their range.
*Looms but the Horror of the shade,
*The cliff spaces located on the middle of the map are usually the most optimable for a similar reason.
*And yet the menace of the years
*Support towers, like the [[DJ Booth]], should be placed to cover both ground towers and cliff towers between the two loops if possible.
*Finds and shall find me unafraid.


== Trivia ==
==Gallery==
{{Gallery|
*It matters not how straight the gate,
{{GalleryHeader|Trailers}}
*How charged with punishments the scroll,
<gallery>
*I am the master of my fate,
Player VS Player Trailer - Tower Defense Simulator|'''Judging Hall''' in a trailer.
*I am the captain of my soul.
</gallery>
*The name might be based on ''[https://undertale.fandom.com/wiki/Last_Corridor The Last Corridor]'' (also known as the ''Judgement Hall'') from the game [https://en.wikipedia.org/wiki/Undertale Undertale]
}}

==Trivia==
*The intermission lobby listed SorenDerg as one of the creators. However, SorenDerg was not actually involved in creating this map and has not been active in the Tower Defense Simulator community since early 2023.
*'''Judging Hall''' is the finished version of [[PVP_2]].


==Update History==
==Update History==
*'''9 April 2025''' - [[v1.60.0]]
*'''9 April 2025''' - [[v1.60.0]]
**'''Judging Hall''' added.
**'''Judging Hall''' added.
*'''23 April 2025''' - [[v1.62.0]]
**'''Judging Hall''' removed.
*'''23 July 2025''' - [[v1.71.0]]
**'''Judging Hall''' re-added.
*'''5 June 2026''' - [[v2.0.0]]
**[[Enemies Beta]] removed.




{{MapNavBox}}
{{MapNavBox}}

Latest revision as of 18:08, 18 June 2026

Description

[edit]

Judging Hall is an easy PVP map that also appeared in the PVP Test.

Design & Path

[edit]

Judging Hall took place in a large colosseum, split into two halves, the red half and blue half. Both sides contained a translucent neon floor with multiple grey boxes and a black path with neon green lights. Multiple lines could also be seen on the floor.

The path started at one side of the map and ends at the other. It entered a loop in the beginning and then took a few short straights and multiple turns.

Interactive Map

[edit]
Loading scripts

Strategy

[edit]
  • The loop at the start of the path or the turn at the end are considered its best spots, as they allow towers to see most of the path.
    • Towers like Sledger and Brawler or Warden may also be placed on the corners of these loops, as these placements allow them to utilize most of their range.
  • The cliff spaces located on the middle of the map are usually the most optimable for a similar reason.
  • Support towers, like the DJ Booth, should be placed to cover both ground towers and cliff towers between the two loops if possible.
[edit]

Trailers

Trivia

[edit]
  • The intermission lobby listed SorenDerg as one of the creators. However, SorenDerg was not actually involved in creating this map and has not been active in the Tower Defense Simulator community since early 2023.
  • Judging Hall is the finished version of PVP_2.

Update History

[edit]


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined