Judging Hall: Difference between revisions
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|developer = Your_Adversary |
|developer = Your_Adversary |
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|difficulty = Easy |
|difficulty = Easy |
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|length = Medium |
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|length_measurement = 00:40.82 |
|length_measurement = 00:40.82 |
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|wave_structure = PVP |
|wave_structure = PVP |
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}} |
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==Description== |
==Description== |
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'''Judging Hall''' is an easy [[PVP]] [[Maps|map]] that also appeared in the [[PVP Test]]. |
'''Judging Hall''' is an easy [[PVP]] [[Maps|map]] that also appeared in the [[PVP Test]]. |
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'''Judging Hall''' had the [[Enemies Beta]] modifier, which changed the appearance of some enemies, replaced some enemies with other enemies and changed stats of some enemies. |
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==Design & Path== |
==Design & Path== |
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*'''23 July 2025''' - [[v1.71.0]] |
*'''23 July 2025''' - [[v1.71.0]] |
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**'''Judging Hall''' re-added. |
**'''Judging Hall''' re-added. |
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*'''5 June 2026''' - [[v2.0.0]] |
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Latest revision as of 18:08, 18 June 2026
Description
[edit]Judging Hall is an easy PVP map that also appeared in the PVP Test.
Design & Path
[edit]Judging Hall took place in a large colosseum, split into two halves, the red half and blue half. Both sides contained a translucent neon floor with multiple grey boxes and a black path with neon green lights. Multiple lines could also be seen on the floor.
The path started at one side of the map and ends at the other. It entered a loop in the beginning and then took a few short straights and multiple turns.
Interactive Map
[edit]Loading scripts
Strategy
[edit]- The loop at the start of the path or the turn at the end are considered its best spots, as they allow towers to see most of the path.
- The cliff spaces located on the middle of the map are usually the most optimable for a similar reason.
- Support towers, like the DJ Booth, should be placed to cover both ground towers and cliff towers between the two loops if possible.
Gallery
[edit]Trailers
-
Judging Hall in a trailer.
Trivia
[edit]- The intermission lobby listed SorenDerg as one of the creators. However, SorenDerg was not actually involved in creating this map and has not been active in the Tower Defense Simulator community since early 2023.
- Judging Hall is the finished version of PVP_2.
Update History
[edit]- 9 April 2025 - v1.60.0
- Judging Hall added.
- 23 April 2025 - v1.62.0
- Judging Hall removed.
- 23 July 2025 - v1.71.0
- Judging Hall re-added.
- 5 June 2026 - v2.0.0
- Enemies Beta removed.
| PVP | ||
|---|---|---|
| Easy | Crash Course • Judging Hall • Laser Stadium • Warm Land | |
| Normal | Desert Oasis • Distant Shapes • Opulent Remains | |
| Sandbox Mode | ||
|---|---|---|
| Hard | Classic Candy Cane Lane • Classic Castle • Classic Forest Camp • Classic Island Chaos • Classic Winter | |
| Insane | Badlands • Rotfield | |
| Special | Dev • Headache Headquarters | |
| Story Exclusive | ||
|---|---|---|
| Easy | Abandoned City | |
| Normal | Severing Connection • Tutorial | |
| Removed | ||
|---|---|---|
| Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
| Easy | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
| Hard | Polluted Wasteland • Nightmare Carnival | |
| Unreleased | ||
|---|---|---|
| Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fogged Lair • Fraction Zone • Gingerbread Town • Hallows Ville • Mars • Petulance Ground • Pumpkin Patch • PVP_11 • PVP_3 • PVP_6 • PVP_8 • PVP_9 • Unknown Castle Map • Unreleased Halloween 2020 Map • Unreleased Tournament Map • Waste Ground • Weepers Gaol • Winterfall • WIP City | |
