Severing Connection

From Tower Defense Simulator Wiki
Jump to navigation Jump to search

<infobox>

 <title source="title1"><default>Severing Connection</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Normal </format> <label>Length</label> <format>Extremely Long (01:46.56)</format> <default></default> <label>Wave Structure</label> <format>Normal </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>
"it seems that someone played demolition games"
―Your_Adversary on X[1]

Description

[edit]

Severing Connection is a foggy map that takes place in an in a half destroyed bridge between two islands. It is a map exclusive to Story mode.

Design & Path

[edit]

Severing Connection is a large drawbridge placed between two islands. There are two main parts, the first being the road for cars and another being a rail track for trains. Plans are placed connecting the two bridges. One side of the bridge has visible smoking buildings. The bridge has a few fences on it which have been destroyed by cars slamming into them. These cars have since been abandoned on the bridge. A Tank, Humvees and a Gunner APC can be found at the end of the main bridge, with the Gunner APC being there as part of a T.D.S. Organization rescue mission. Dynamite is placed all across the bridge to destroy it even further.

The path starts at one end of the bridge and ends at the Gunner APC. It takes turns every time the path is blocked by a barricade.

Interactive Map

[edit]
Loading scripts

Strategy

[edit]
  • There are many u-turns on this map which are the ideal spots for towers here.
    • The ones at the start are preferred due to them being closer to the entrance.
[edit]

Cutscene

Development Images

Update History

[edit]
  • 31 July 2026 - v2.4.0
    • Severing Connection added.

Notes

[edit]


Error creating thumbnail: File missing
Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined