Eggy Island
Eggy Island has been removed from the game as of the 26th of May 2020 as it was part of the Spring 2020 Event.
This page has been preserved for historical purposes.
<infobox>
<title source="title1"><default>Eggy Island</default></title>
<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>{{{difficulty}}} </format> <label>Length</label> <format>Lua error in Module:NumName at line 51: attempt to compare nil with number.</format> <default>Long</default> <label>Wave Structure</label> <format>Event </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header>
<format>Version 1 Ambient<format>Version 2 Ambient
</format>
<format>Final Wave (Ducky D00M)
</format>
<format>{{{music-4}}}</format>
<format>{{{music-5}}}</format>
<format>{{{music-6}}}</format>
</group>
<group collapse="closed">
<header>Ambience</header>
</group>
</infobox>
Summary
Eggy Island was the event map for the Spring 2020 Event. Like other event maps, it had a specialized wave structure with special enemies. Upon triumphing easy mode, players were rewarded with the Tower of Eggs accessory, while triumphing hard mode resulted in the Swarmer tower being rewarded.
This map had two difficulties, hard and easy mode. This decision was based on which elevator you took to get to this map. Only Level 5+ players could play hard mode. Players started with Error creating thumbnail: File missing$1,800 on easy mode (Error creating thumbnail: File missing$1,900 if they were a group member) and Error creating thumbnail: File missing$1,600 on Hard mode (Error creating thumbnail: File missing$1,700 if they were a group member). On Easy mode, you could not choose your own towers and were only supplied with the Scout, Sniper, Commander, Pyromancer and Minigunner (tower skins, including Platinum and Golden skins, will still be applied). On hard mode, you could choose your own towers. The reward on this map was the same as the Fallen mode (for both easy and hard mode), though you did not get triumph rewards if you triumphed this map. Easy mode rewarded Ticket10-25 Tickets for every wave completed and hard mode rewarded Ticket25-50 Tickets for every wave completed.
This map took place in a medieval village, during spring. The large castle, wagons and huts were indicative of this. There were various trees and mounds scattered across the map. You could place cliff towers on the grassy mounds. A wheat-field could be seen at the end of the map. A river with two waterfalls side-by-side each other could be seen. Another waterfall could be seen upstream. At the end of this river, some sand and palm trees could be seen. Ducks could be seen in the river. Additionally, eggs could be spotted around the map.
The path began and ended at two caves. The path weaved around cottages and the castle, as well as crossing the river with two stone bridges.
All modes have 100 base health, no matter how many people are in the game or their level.
Strategy
Easy Mode
- Initially, you want to have one person buying Level 0 Snipers.
- Afterwards, other people should be buying Minigunners after the first wave. The Pyromancer and Commander can be very useful in providing support.
- The optimum space to place towers is near the spawn of the map.
- However, don't place towers directly at spawn as they are likely to be stunned by the Eggsplosive.
- If Ducky D00M leaves the first island, relocate your towers to the second island.
Hard Mode
- The Holiday Archer is recommended at the start as this map as there is a long straight, ideal for the tower.
- Using lots of Minigunners, Turrets and Outlaws near the fifth straight is recommended as this maximizes the range of towers.
Waves Structure
Bolded names indicates a enemy type's debut.
Trivia
- This was the first event map with multiple difficulties that gave different wave structures.
- This was the first map/event that forced a set loadout onto players, but only on easy mode.
- This was the first map to have a GFX icon.
- The wheat-field near the end of the map was a direct representation of the original Level 2 Default Farm.
- This was the first event map not to have custom beginning text since The Heights was part of the SFOTH Event.
Update History
- 6 April 2020
- Eggy Island added.
- 11 April 2020
- Ambient music replaced.
- 26 May 2020
- Eggy Island removed.
| PVP | ||
|---|---|---|
| Easy | Crash Course • Judging Hall • Laser Stadium • Warm Land | |
| Normal | Desert Oasis • Distant Shapes • Opulent Remains | |
| Sandbox Mode | ||
|---|---|---|
| Hard | Classic Candy Cane Lane • Classic Castle • Classic Forest Camp • Classic Island Chaos • Classic Winter | |
| Insane | Badlands • Rotfield | |
| Special | Dev • Headache Headquarters | |
| Story Exclusive | ||
|---|---|---|
| Easy | Abandoned City | |
| Normal | Severing Connection • Tutorial | |
| Removed | ||
|---|---|---|
| Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
| Easy | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
| Hard | Polluted Wasteland • Nightmare Carnival | |
| Unreleased | ||
|---|---|---|
| Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fogged Lair • Fraction Zone • Gingerbread Town • Hallows Ville • Mars • Petulance Ground • Pumpkin Patch • PVP_11 • PVP_3 • PVP_6 • PVP_8 • PVP_9 • Unknown Castle Map • Unreleased Halloween 2020 Map • Unreleased Tournament Map • Waste Ground • Weepers Gaol • Winterfall • WIP City | |