Enchanted Forest
<infobox>
<title source="title1"><default>Enchanted Forest</default></title>
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</group> </infobox>Description
[edit]Enchanted Forest is a map only available in private servers that takes place in a mystical forest.
Enchanted Forest has the All Paths modifier, which duplicates all enemies for each path with the exception of major bosses. It also increases Coin Coins and Experience EXP rewards by 10%.
Design & Path
[edit]Enchanted Forest takes place on multiple islands, which are split into islands with a blue flora and islands with a pink flora. Some islands are connected by wooden bridges. On the islands, multiple trees, bushes and rocks can be found. Lily pads can be seen, with glowing pink flowers. On one island, a giant tree can be found. This tree has a large metal platform, which can be accessed through a rope. On another island, a collapsed lighthouse can be found. On one of the main islands, there is a small stone statue with a humanoid that holds a sword.
The paths start at caves and end at a building, which appears to be an observatory. These paths merge near the middle of the map, near the stone statue.
Interactive Map
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Rewards
[edit]The game calculates how many Coin Coins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
| Difficulty reward scaling for survival mode Coins and Exp is 1.5x. | ||
|---|---|---|
| Mode | Coins/Gem Reward | EXP Reward |
| Easy | (Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only)) × 1.1 | (Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])) × 1.1 |
| Casual | (Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only)) × 1.1 | (Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)) × 1.1 |
| Intermediate | (Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only)) × 1.1 | (Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])) × 1.1 |
| Molten | (Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only)) × 1.1 | (Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)) × 1.1 |
| Fallen | (Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only)) × 1.1 | (Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)) × 1.1 |
| Hidden Wave | Gem 150 × 1.1 | Experience 250 EXP × 1.1 |
| Frost | (Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only)) × 1.1 (Gem 75 (Triumph Only)) × 1.1 |
(Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only)) × 1.1 |
Strategy
[edit]- All enemies, except the major boss spawn twice on this map due to the All Paths modifier.
- The increased amount of enemies allows you to gain more cash by damaging enemies. The Cowboy and Golden Cowboy can also generate more cash because of this.
- It is recommended to place your towers where the paths intersect.
- Do note that space is limited on this map, as the islands on which you can place your towers on are quite small. This means you may not want to use the Turret, as it has a bigger placement footprint.
- The Military Base and Farm should also be placed far away from the area where you place down your DPS towers, as they will take up important space.
- Do note that space is limited on this map, as the islands on which you can place your towers on are quite small. This means you may not want to use the Turret, as it has a bigger placement footprint.
- As both parts merge at the intersection, area of effect towers like the Electroshocker, Mortar or Rocketeer can be very useful here.
- This map has a high number of cliff spots, though they are far apart from each other.
- Cliff towers should generally be placed around the intersection, as it allows them to cover a lot of the path.
- The DJ Booth can allow your cliff towers to cover more path, which is especially helpful for cliff towers that are not placed in the middle of the map.
- Cliff towers should generally be placed around the intersection, as it allows them to cover a lot of the path.
Gallery
[edit]Trailers
-
Enchanted Forest in the game trailer.
-
Enchanted Forest in the game trailer.
Trivia
[edit]- At the edge of the map is an island with a sword in a rock. The sword itself is made of stone, implying this is another sculpture.
- Multiple lanterns on the map are not suspended by anything, and are floating. They are not placed consistently so this is most likely a developer mistake.
Update History
[edit]- 9 June 2023 - v1.8.0
- Enchanted Forest added.
- 21 June 2024 - v1.25.0
- Bug: Enchanted Forest appears in Hardcore mode matchmaking map override but cannot be chosen.
- 19 July 2024 - v1.26.0
- Bug: Enchanted Forest appears in PVP Test mode matchmaking map override but cannot be chosen.
- 25 October 2024 - v1.38.0
- Difficulty changed from Hard to Insane.
- 29 January 2025 - v1.51.0
- Enemies Beta removed.
| PVP | ||
|---|---|---|
| [[:Category:Easy Maps|Template:Colour]] | Crash Course • Judging Hall • Laser Stadium • Warm Land | |
| [[:Category:Normal Maps|Template:Colour]] | Desert Oasis • Distant Shapes • Opulent Remains | |
| Sandbox Mode | ||
|---|---|---|
| [[:Category:Hard Maps|Template:Colour]] | Classic Candy Cane Lane • Classic Castle • Classic Forest Camp • Classic Island Chaos • Classic Winter | |
| [[:Category:Insane Maps|Template:Colour]] | Badlands • Rotfield | |
| [[:Category:Special Maps|Template:Colour]] | Dev • Headache Headquarters | |
| Story Exclusive | ||
|---|---|---|
| [[:Category:Easy Maps|Template:Colour]] | Abandoned City | |
| [[:Category:Normal Maps|Template:Colour]] | Severing Connection • Tutorial | |
| Event | ||
|---|---|---|
| Undefined | Area 51 • Village of Despair • Eggy Island | |
| [[:Category:Easy Maps|Template:Colour]] | Rotfield | |
| [[:Category:Normal Maps|Template:Colour]] | Cyber City • Foggy Forest • D00M's Revenge • Cold Ambush • Krampus Frosthold • Outpost 32 (Operation I.C.E) • Outpost 16 • Banlands • Blind Faith | |
| [[:Category:Hard Maps|Template:Colour]] | The Heights • Nightmare Carnival • Tower Outskirts • Totality Tower • Classic Candy Cane Lane • Classic Winter • Classic Forest Camp • Classic Island Chaos • Classic Castle • Bathroom Approach | |
| [[:Category:Insane Maps|Template:Colour]] | Trick or Threat Town • Outpost 32 (Frost Invasion) | |
| [[:Category:Event Maps|Template:Colour]] | A Dark Tale • The Haunted Past • The Great Finale • Huevous Hunt • Failed Gateway • The Nightmare Realm • Containment • Pls Donate • Korblox Temple • Nil Zone • The Narratorium | |
| Removed | ||
|---|---|---|
| Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
| [[:Category:Easy Maps|Template:Colour]] | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
| [[:Category:Hard Maps|Template:Colour]] | Polluted Wasteland • Nightmare Carnival | |
| Unreleased | ||
|---|---|---|
| Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fogged Lair • Fraction Zone • Gingerbread Town • Hallows Ville • Mars • Petulance Ground • Pumpkin Patch • PVP_11 • PVP_3 • PVP_6 • PVP_8 • PVP_9 • Unknown Castle Map • Unreleased Halloween 2020 Map • Unreleased Tournament Map • Waste Ground • Weepers Gaol • Winterfall • WIP City | |