Harbor: Difference between revisions

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{{MapInfobox
{{MapInfobox
|image1 = <tabber>
|image1 = <tabber>
|-|Icon = [[File:Harbor New.png|thumb|125px]]
|-|Icon = [[File:HarborIcon.png]]
|-|View = [[File:HView.png|thumb|125px]]
|-|View = [[File:HarborView.png]]
|-|Old Icon = [[File:Harbor.png|thumb|125px]]
|-|Top Down = [[File:HarborTopDown2.png]]
|-|Old View = [[File:Harbour.png|thumb]]
</tabber>
</tabber>
|developer = BlameItOnElijah & Ba_bbles
|developer = ''Current'' - GlitchedGadget & rhyssko<br>''1ˢᵗ – 3ʳᵈ'' - BlameItOnElijah & Ba_bbles
|difficulty = {{Colour|32CD32|Easy}}
|difficulty = Easy
|length_measurement = 00:53.36
|length = Medium
|wave_structure = Normal
|wave_structure = Normal
|rewards = {{RewardsList|Easy|Hardcore = Hide|Voidcore = Hide}}
}}
}}
__TOC__
__TOC__
==Summary==
==Description==
'''Harbor''' is an island [[Maps|map]], completely surrounded by water. The map resembles a trading island, with two harbor piers at each end and a warehouse in the middle of the map. Two boats are the entrance and exit of this map, with various containers being scattered around the map. Tall lights and containers cranes can also be seen.
'''Harbor''' is an island [[Maps|map]] that is completely surrounded by water. It is one of the older maps of the game, but has received a few minor changes, along with a remake, since its addition.


==Design & Path==
The path effectively goes around the perimeter of the map with a straight cutback through the middle of the map, past the warehouse. There are lots of corners on this map, meaning that you shouldn't struggle too much.
{{Tabber
|Current
|The current version of '''Harbor''' is a two-island port; with a cargo vessel docking in between the two islands. There are two harbor piers at each end with a warehouse on the far right side of the map. There is also an industrial complex on the left end of the map. Two boats are seen docked to the island, along with various containers scattered around the map. Multiple container cranes could be seen around the map.

The path goes around the perimeter of the map with a straight cutback through the middle of the map, through the boat docked in the middle and past the warehouse.
|Version 3
|The third version of '''Harbor''' was an industrial island. It resembled a trading island, with two harbor piers at each end and a warehouse in the middle of the map. Two boats were seen docked to the island, with various containers being scattered around the map. Tall floodlights and container cranes could also be seen.

The grey stone path effectively went around the perimeter of the map with a straight cutback through the middle of the map, past the warehouse.
|Version 2
|The second version of '''Harbor''' is identical to the third version, except baseplate water surrounded the map, instead of terrain water.
|Version 1
|The first version of '''Harbor''' was identical to the third version of this map, except that the skybox was brighter.
}}

==Interactive Map==
{{Tabber
|Current
|{{Map:Harbor}}
|Version 3
|{{Map:HarborV3}}
}}

==Rewards==
The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

{{Rewards|Easy}}


==Strategy==
==Strategy==
*Cliff spots are scattered everywhere on the shipping containers. The best spot is the one on the middle ship.
*The warehouse is a good place to place cliff towers as they can cover most the [[Maps|map]] from this spot.
**Cliff towers can cover most of the map from this spot, making them quite useful even without the help of the [[DJ Booth]].
**If you plan to place cliff towers on the warehouse, you should maximize the amount of towers that can be placed by stacking. This is done by placing cliff towers from the bottom before making your way up the roof.
*Be careful when placing towers on the first turn as you may block a second tower from being placed efficiently.
**Cliff towers can also be placed on top of the cranes, on top of the warehouse or on the containers.
*The middle of the map is a good spot to place ground towers as they can cover most of the map here.
*You are unable to place ground towers on the ship enemies spawn from.

**As such, a well placed [[Commander]] or [[DJ Booth]] can be vital on this map near this spot.
==Gallery==
{{Gallery|
{{GalleryHeader|Map Icons}}
<gallery>
Harbor.png|First version (29 June 2019 – 13 October 2019)
Harbor New.png|Second and third versions (13 October 2019 – 31 October 2022)
</gallery>

{{GalleryHeader|View}}
<gallery>
Harbour.png|First version (29 June 2019 – 13 October 2019)
HView.png|Second version (13 October 2019 – 29 October 2020)
HV2.png|Third version (29 October 2020– 31 October 2022)
</gallery>

{{GalleryHeader|Top Down}}
<gallery>
HarborTopDown.png|Third version (22 July 2021 – 31 October 2022)
</gallery>

{{GalleryHeader|Icons}}
<gallery>
IconD.png|First version on the game icon.
</gallery>

{{GalleryHeader|Promotional Image}}
<gallery>
TDSArsenal.jpg|Second version on a promotional image.
</gallery>

{{GalleryHeader|Promotional Videos}}
<gallery>
Rocketeer Rework - Tower Defense Simulator|Current version on a promotional video.
</gallery>

{{GalleryHeader|Trailers}}
<gallery>
OFFICIAL Tower Defense Simulator Trailer|First version in the game trailer.
OFFICIAL Tower Defense Simulator Trailer 2|First version in the game trailer.
Skill Tree Trailer - Tower Defense Simulator|Current version in the game trailer.
</gallery>

{{GalleryHeader|Development Images}}
<gallery>
FourRegMapsDI.png|Current version on a development image.
</gallery>
}}


==Trivia==
==Trivia==
* After the MEGA Update, this [[Maps|map]] was slightly remade.
*After the [[Release v1.0|MEGA Update]], this map was slightly remade, though not as heavily as some other maps (like [[Forest Camp]]).
*On past versions of the map, an ingrained dog image could have been seen on the side of the island.
**The skybox was changed from day to night and more detail was added to the map (such as with the containers).
*On past versions of the map, one of the ships was named "''Dog Academy (babs & elijah)''" after the creators of the map.
* An ingrained dog image can be seen on the side of the island.
* One of the ships is named "''Dog Academy (babs & elijah)''" after the creators of the map.


==Update History==
==Update History==
*'''29 June 2019'''
*'''29 June 2019''' - [[BETA v1.3|BETA v1.3.0]]
**'''Harbor''' added.
**'''Harbor''' added.
*'''5 August 2019'''
*'''5 August 2019''' - [[BETA v1.8|BETA v1.8.0]]
**{{Colour|FFF|Normal}} difficulty removed.
**{{Color|OldNormal}} difficulty removed.
*'''13 October 2019'''
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**'''Harbor''' remade.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**{{Color|Easy}} difficulty added.
**Baseplate water replaced with terrain water.
**No longer gives a badge upon first triumph.
*'''31 October 2022''' - [[v1.4.2]]
**'''Harbor''' remade.
**'''Harbor''' remade.
**Made playable on Hardcore mode.
*'''29 October 2020'''
**{{Colour|32CD32|Easy}} difficulty added.
**[[Enemies Beta]] modifier added.
**{{Bug}} Cliff spaces are not highlighted.
**{{Bug}} [[Mortar]] is heavily inaccurate on this map.
*'''5 June 2026''' - [[v2.0.0]]
**[[Enemies Beta]] removed.
**No longer playable in [[Hardcore Mode|Hardcore]] mode.






{{MapNavBox}}
{{MapNavBox}}
[[Category:Maps]]
[[Category:Medium Maps]]
[[Category:Easy Maps]]

Latest revision as of 12:45, 7 July 2026

Description

[edit]

Harbor is an island map that is completely surrounded by water. It is one of the older maps of the game, but has received a few minor changes, along with a remake, since its addition.

Design & Path

[edit]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Interactive Map

[edit]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Rewards

[edit]

The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 0.85x.
Mode Coins/Gem Reward EXP Reward
Easy Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only) Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)
Intermediate Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only) Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Fallen Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only) Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Hidden Wave Gem 75 Experience 250 EXP
Frost Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only)
Gem 75 (Triumph Only)
Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only)
Hardcore Gem 150 ÷ (1 + [(45 ÷ Current Wave) - 1]^3.5) + Gem 250 (Triumph Bonus) Experience 200 EXP ÷ (1 + [(45 ÷ Current Wave) - 1]) + Experience 200 EXP (Triumph Bonus)
Voidcore Gem 250 ÷ (1 + [(50 ÷ Current Wave) - 1]^3) + Gem 450 (Triumph Bonus) Experience 200 EXP ÷ (1 + [(50 ÷ Current Wave) - 1]) + Experience 300 EXP (Triumph Bonus)

Strategy

[edit]
  • Cliff spots are scattered everywhere on the shipping containers. The best spot is the one on the middle ship.
    • Cliff towers can cover most of the map from this spot, making them quite useful even without the help of the DJ Booth.
  • Be careful when placing towers on the first turn as you may block a second tower from being placed efficiently.
  • You are unable to place ground towers on the ship enemies spawn from.
[edit]

Map Icons

View

Top Down

Icons

Promotional Image

Promotional Videos

Trailers

Development Images

Trivia

[edit]
  • After the MEGA Update, this map was slightly remade, though not as heavily as some other maps (like Forest Camp).
  • On past versions of the map, an ingrained dog image could have been seen on the side of the island.
  • On past versions of the map, one of the ships was named "Dog Academy (babs & elijah)" after the creators of the map.

Update History

[edit]
  • 29 June 2019 - BETA v1.3.0
    • Harbor added.
  • 5 August 2019 - BETA v1.8.0
    • Normal difficulty removed.
  • 13 October 2019 - Release v1.0.0
    • Harbor remade.
  • 29 October 2020 - Overhaul v1.0.0
    • Easy difficulty added.
    • Baseplate water replaced with terrain water.
    • No longer gives a badge upon first triumph.
  • 31 October 2022 - v1.4.2
    • Harbor remade.
    • Made playable on Hardcore mode.
    • Enemies Beta modifier added.
    • Bug: Cliff spaces are not highlighted.
    • Bug: Mortar is heavily inaccurate on this map.
  • 5 June 2026 - v2.0.0


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined