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one issue: harbor was first
 
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|developer = ''Current'' - GlitchedGadget & rhyssko<br>''1ˢᵗ – 3ʳᵈ'' - BlameItOnElijah & Ba_bbles
|developer = ''Current'' - GlitchedGadget & rhyssko<br>''1ˢᵗ – 3ʳᵈ'' - BlameItOnElijah & Ba_bbles
|difficulty = Easy
|difficulty = Easy
|length_measurement = 00:53.36
|length = Medium
|wave_structure = β-Normal<br/>β-[[:Category:Hardcore Maps|Hardcore]]
|wave_structure = Normal
|rewards = {{RewardsList|Easy|Hardcore = Hide|Voidcore = Hide}}
|modifiers = [[Enemies Beta]]
}}
}}
__TOC__
__TOC__
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'''Harbor''' is an island [[Maps|map]] that is completely surrounded by water. It is one of the older maps of the game, but has received a few minor changes, along with a remake, since its addition.
'''Harbor''' is an island [[Maps|map]] that is completely surrounded by water. It is one of the older maps of the game, but has received a few minor changes, along with a remake, since its addition.


==Design & Path==
This map is included in the map rotation for [[Hardcore Mode|Hardcore]] mode, as well as the regular map rotation for normal gameplay.
{{Tabber
|Current
|The current version of '''Harbor''' is a two-island port; with a cargo vessel docking in between the two islands. There are two harbor piers at each end with a warehouse on the far right side of the map. There is also an industrial complex on the left end of the map. Two boats are seen docked to the island, along with various containers scattered around the map. Multiple container cranes could be seen around the map.


The path goes around the perimeter of the map with a straight cutback through the middle of the map, through the boat docked in the middle and past the warehouse.
'''Harbor''' has the [[Enemies Beta]] modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies.
|Version 3
|The third version of '''Harbor''' was an industrial island. It resembled a trading island, with two harbor piers at each end and a warehouse in the middle of the map. Two boats were seen docked to the island, with various containers being scattered around the map. Tall floodlights and container cranes could also be seen.


The grey stone path effectively went around the perimeter of the map with a straight cutback through the middle of the map, past the warehouse.
==Design & Path==
|Version 2
<tabber>
|The second version of '''Harbor''' is identical to the third version, except baseplate water surrounded the map, instead of terrain water.
|-|Current =
|Version 1
The current version of '''Harbor''' is a two-island port; with a cargo vessel docking in between the two islands. There are two harbor piers at each end with a warehouse on the far right side of the map. There is also an industrial complex on the left end of the map. Two boats are seen docked to the island, along with various containers scattered around the map. Multiple container cranes could be seen around the map.<br/>The path goes around the perimeter of the map with a straight cutback through the middle of the map, through the boat docked in the middle and past the warehouse.
|The first version of '''Harbor''' was identical to the third version of this map, except that the skybox was brighter.
|-|Version 3 =
}}
The third version of '''Harbor''' was an industrial island. It resembled a trading island, with two harbor piers at each end and a warehouse in the middle of the map. Two boats were seen docked to the island, with various containers being scattered around the map. Tall floodlights and container cranes could also be seen.<br/>The grey stone path effectively went around the perimeter of the map with a straight cutback through the middle of the map, past the warehouse.
|-|Version 2 =
The second version of '''Harbor''' is identical to the third version, except baseplate water surrounded the map, instead of terrain water.
|-|Version 1 =
The first version of '''Harbor''' was identical to the third version of this map, except that the skybox was brighter.
</tabber>


==Interactive Map==
==Interactive Map==
{{Tabber
<tabber>
|-|Current =
|Current
{{InteractiveMap|Title = Current|Map = Harbor}}
|{{Map:Harbor}}
|-|Version 3 =
|Version 3
{{InteractiveMap|Title = Version 3|Map = HarborV3|Line = No}}
|{{Map:HarborV3}}
}}
</tabber>

==Rewards==
The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

{{Rewards|Easy}}


==Strategy==
==Strategy==
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</gallery>
</gallery>


{{GalleryHeader|Icon}}
{{GalleryHeader|Icons}}
<gallery>
<gallery>
IconD.png|First version on the game icon.
IconD.png|First version on the game icon.
</gallery>
</gallery>


{{GalleryHeader|Promotional Images}}
{{GalleryHeader|Promotional Image}}
<gallery>
<gallery>
TDSArsenal.jpg|Second version on a promotional image.
TDSArsenal.jpg|Second version on a promotional image.
</gallery>

{{GalleryHeader|Promotional Videos}}
<gallery>
Rocketeer Rework - Tower Defense Simulator|Current version on a promotional video.
</gallery>
</gallery>


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OFFICIAL Tower Defense Simulator Trailer|First version in the game trailer.
OFFICIAL Tower Defense Simulator Trailer|First version in the game trailer.
OFFICIAL Tower Defense Simulator Trailer 2|First version in the game trailer.
OFFICIAL Tower Defense Simulator Trailer 2|First version in the game trailer.
Skill Tree Trailer - Tower Defense Simulator|Current version in the game trailer.
</gallery>
</gallery>


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==Update History==
==Update History==
*'''29 June 2019'''
*'''29 June 2019''' - [[BETA v1.3|BETA v1.3.0]]
**'''Harbor''' added.
**'''Harbor''' added.
*'''5 August 2019'''
*'''5 August 2019''' - [[BETA v1.8|BETA v1.8.0]]
**{{Colour|OldNormal}} difficulty removed.
**{{Color|OldNormal}} difficulty removed.
*'''13 October 2019'''
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**'''Harbor''' remade.
**'''Harbor''' remade.
*'''29 October 2020'''
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**{{Colour|Easy}} difficulty added.
**{{Color|Easy}} difficulty added.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**No longer gives a badge upon first triumph.
**No longer gives a badge upon first triumph.
*'''31 October 2022'''
*'''31 October 2022''' - [[v1.4.2]]
**'''Harbor''' remade.
**'''Harbor''' remade.
**Made playable on Hardcore mode.
**Made playable on Hardcore mode.
**[[Enemies Beta]] modifier added.
**[[Enemies Beta]] modifier added.
**'''Bug''': Cliff spaces are not highlighted.
**{{Bug}} Cliff spaces are not highlighted.
**'''Bug''': [[Mortar]] is heavily inaccurate on this map.
**{{Bug}} [[Mortar]] is heavily inaccurate on this map.
*'''5 June 2026''' - [[v2.0.0]]
**[[Enemies Beta]] removed.
**No longer playable in [[Hardcore Mode|Hardcore]] mode.






{{MapNavBox}}
{{MapNavBox}}
[[Category:Hardcore Maps]]

Latest revision as of 12:45, 7 July 2026

<infobox>

 <title source="title1"><default>Harbor</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Easy </format> <label>Length</label> <format>Medium (00:53.36)</format> <default></default> <label>Wave Structure</label> <format>Normal </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>

Description

[edit]

Harbor is an island map that is completely surrounded by water. It is one of the older maps of the game, but has received a few minor changes, along with a remake, since its addition.

Design & Path

[edit]

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Interactive Map

[edit]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Rewards

[edit]

The game calculates how many Error creating thumbnail: File missing Coins, Error creating thumbnail: File missing Gems and Error creating thumbnail: File missing EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Error creating thumbnail: File missing EXP (Friday – Sunday), any Error creating thumbnail: File missing EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Error creating thumbnail: File missing EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Error creating thumbnail: File missing EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 0.85x.
Mode Coins/Gem Reward EXP Reward
Easy Error creating thumbnail: File missing 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Error creating thumbnail: File missing 50 (Triumph Only) Error creating thumbnail: File missing 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Error creating thumbnail: File missing 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Error creating thumbnail: File missing 100 (Triumph Only) Error creating thumbnail: File missing 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Error creating thumbnail: File missing 15 EXP (Triumph Only)
Intermediate Error creating thumbnail: File missing 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Error creating thumbnail: File missing 100 (Triumph Only) Error creating thumbnail: File missing 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Error creating thumbnail: File missing 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Error creating thumbnail: File missing 400 (Triumph Only) Error creating thumbnail: File missing 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Error creating thumbnail: File missing 50 EXP (Triumph Only)
Fallen Error creating thumbnail: File missing 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Error creating thumbnail: File missing 650 (Triumph Only) Error creating thumbnail: File missing 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Error creating thumbnail: File missing 50 EXP (Triumph Only)
Hidden Wave Error creating thumbnail: File missing 75 Error creating thumbnail: File missing 250 EXP
Frost Error creating thumbnail: File missing 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Error creating thumbnail: File missing 1,200 (Triumph Only)
Error creating thumbnail: File missing 75 (Triumph Only)
Error creating thumbnail: File missing 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Error creating thumbnail: File missing 100 EXP (Triumph Only)
Hardcore Error creating thumbnail: File missing 150 ÷ (1 + [(45 ÷ Current Wave) - 1]^3.5) + Error creating thumbnail: File missing 250 (Triumph Bonus) Error creating thumbnail: File missing 200 EXP ÷ (1 + [(45 ÷ Current Wave) - 1]) + Error creating thumbnail: File missing 200 EXP (Triumph Bonus)
Voidcore Error creating thumbnail: File missing 250 ÷ (1 + [(50 ÷ Current Wave) - 1]^3) + Error creating thumbnail: File missing 450 (Triumph Bonus) Error creating thumbnail: File missing 200 EXP ÷ (1 + [(50 ÷ Current Wave) - 1]) + Error creating thumbnail: File missing 300 EXP (Triumph Bonus)

Strategy

[edit]
  • Cliff spots are scattered everywhere on the shipping containers. The best spot is the one on the middle ship.
    • Cliff towers can cover most of the map from this spot, making them quite useful even without the help of the DJ Booth.
  • Be careful when placing towers on the first turn as you may block a second tower from being placed efficiently.
  • You are unable to place ground towers on the ship enemies spawn from.
[edit]

Map Icons

View

Top Down

Icons

Promotional Image

Promotional Videos

Trailers

Development Images

Trivia

[edit]
  • After the MEGA Update, this map was slightly remade, though not as heavily as some other maps (like Forest Camp).
  • On past versions of the map, an ingrained dog image could have been seen on the side of the island.
  • On past versions of the map, one of the ships was named "Dog Academy (babs & elijah)" after the creators of the map.

Update History

[edit]
  • 29 June 2019 - BETA v1.3.0
    • Harbor added.
  • 5 August 2019 - BETA v1.8.0
    • Normal difficulty removed.
  • 13 October 2019 - Release v1.0.0
    • Harbor remade.
  • 29 October 2020 - Overhaul v1.0.0
    • Easy difficulty added.
    • Baseplate water replaced with terrain water.
    • No longer gives a badge upon first triumph.
  • 31 October 2022 - v1.4.2
    • Harbor remade.
    • Made playable on Hardcore mode.
    • Enemies Beta modifier added.
    • Bug: Cliff spaces are not highlighted.
    • Bug: Mortar is heavily inaccurate on this map.
  • 5 June 2026 - v2.0.0


Error creating thumbnail: File missing
Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined