Judging Hall

Revision as of 12:36, 27 July 2025 by imported>Mentin123

Description

Judging Hall is an easy PVP map that also appeared in the PVP Test.

Judging Hall had the Enemies Beta modifier, which changed the appearance of some enemies, replaced some enemies with other enemies and changed stats of some enemies.

Design & Path

Judging Hall took place in a large colosseum, split into two halves, the red half and blue half. Both sides contained a translucent neon floor with multiple grey boxes and a black path with neon green lights. Multiple lines could also be seen on the floor.

The path started at one side of the map and ends at the other. It entered a loop in the beginning and then took a few short straights and multiple turns.

Interactive Map

Loading scripts

Strategy

  • The loop at the start of the path or the turn at the end are considered its best spots, as they allow towers to see most of the path.
    • Towers like Sledger and Brawler or Warden may also be placed on the corners of these loops, as these placements allow them to utilize most of their range.
  • The cliff spaces located on the middle of the map are usually the most optimable for a similar reason.
  • Support towers, like the DJ Booth, should be placed to cover both ground towers and cliff towers between the two loops if possible.

Trailers

Trivia

  • The intermission lobby listed SorenDerg as one of the creators. However, SorenDerg was not actually involved in creating this map and has not been active in the Tower Defense Simulator community since early 2023.
  • Judging Hall is the finished version of PVP_2

Update History

  • 9 April 2025 - v1.60.0
    • Judging Hall added.
  • 23 April 2025 - v1.62.0
    • Judging Hall removed.
  • 23 July 2025 - v1.71.0
    • Judging Hall re-added.


 
Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined