Stun Immunity: Difference between revisions
imported>Mentin123 No edit summary |
imported>Mentin123 No edit summary |
||
| (3 intermediate revisions by the same user not shown) | |||
| Line 99: | Line 99: | ||
*[[Frost Hero]] |
*[[Frost Hero]] |
||
*[[Deep Freeze]] |
*[[Deep Freeze]] |
||
*[[Mega Frost Mystery]] |
|||
| ⚫ | |||
*[[Frost Champion]] |
|||
*[[Nuclear Guardian]] |
*[[Nuclear Guardian]] |
||
*[[Minigunner (Pizza Party)|Minigunner]] |
*[[Minigunner (Pizza Party)|Minigunner]] |
||
| Line 115: | Line 118: | ||
*[[Molten Hazmat]] |
*[[Molten Hazmat]] |
||
*[[Champion Templar]] |
*[[Champion Templar]] |
||
*[[Ice Beacon]] |
*[[Ice Beacon]] |
||
*[[Lead]] (Modern version, with covering) |
*[[Lead]] (Modern version, with covering) |
||
*[[Elite Lead]] (with covering) |
*[[Elite Lead]] (with covering) |
||
| Line 151: | Line 154: | ||
*[[Speedy Boss]] ([[Challenge Trials]]) |
*[[Speedy Boss]] ([[Challenge Trials]]) |
||
*[[Warden (Modern Enemy)|Warden]] ([[Polluted Wasteland II]]) |
*[[Warden (Modern Enemy)|Warden]] ([[Polluted Wasteland II]]) |
||
*[[Frost Mage]] ([[Frost Mode|Frost]]) |
|||
| ⚫ | |||
*[[Cursed Skeleton]] ([[Voidcore Mode|Voidcore]], modern version) |
*[[Cursed Skeleton]] ([[Voidcore Mode|Voidcore]], modern version) |
||
| Line 161: | Line 162: | ||
*[[Frost Hunter]] |
*[[Frost Hunter]] |
||
*[[Frostbane]] |
*[[Frostbane]] |
||
*[[Frost Mage]] |
|||
*[[Mega Frost Mystery]] |
|||
*[[Frost Necromancer]] |
|||
The following event enemies also had '''Stun Immunity''': |
The following event enemies also had '''Stun Immunity''': |
||
Latest revision as of 12:16, 3 September 2026
<infobox>
<title source="title1"><default>Stun Immunity</default></title><image source="image1"></image> <label>Type</label> <format>Immunity</format> <label>Variants</label> <label>Required Detection</label> <label>Immunities/Resistances</label> <label>Effects</label> <label>Available in Sandbox?</label> <format>✖ No </format> <label>Tag</label> </infobox>
Description
[edit]Stun Immunity (referred to as "No Stun" on its tag) is an immunity that prevents the enemy from being stunned and knocked back. For towers, it fully or partially prevents them from being stunned and targeted by enemies.
Mechanics
[edit]Stun Immunity makes it so that any enemy with it cannot be stunned/shocked by towers. They will instead be slowed down by 40% for the stun duration. The Stun Immunity also grants immunity to being knocked back.
The following towers/consumables become unable to apply these effects or have them be weakened to Stun Immune enemies:
- Electroshocker (Shock)
- Trapper (Stun)
- Warden (Shock)
- DJ Booth (Knockback)
- Tesla (Shock)
- Mercenary Base (Knockback)
- Brawler (Knockback)
- Commando (Stun)
- Archer (Shock)
- Hallow Punk (Knockback)
- Elementalist (Knockback)
- Warlock (Knockback)
- Flash Bang (Stun)
- Ducky Squad (Shock Ducky)
All Boss enemies have this immunity, as part of being a Boss enemy. The only difference between the two is that the slowdown effect is weaker on Boss enemies, as it is 20%. If a Boss enemy also has the Stun Immunity, it will only be slowed down by 10% instead.
Towers
[edit]Stun Immunity makes towers unaffected by stuns from enemies and, in multiple cases, also prevents them from being targeted from such attacks. The immunity to being attacked also applies to some enemy attacks which normally would actually affect them, that being freeze and debuffs. For example, the Unstable Ice from the Operation I.C.E Event will not jump at any tower with Stun Immunity visible in their upgrade menu, even though it can actually freeze them. Similarly, enemies like the Clown will avoid applying debuffs to towers with Stun Immunity, even if they can be debuffed. Some towers, such as cliff units, also have Stun Immunity, though it is not displayed in their upgrade menu and it is far less effective at preventing them from being targeted by enemy abilities.
Enemy List
[edit]The following enemies have Stun Immunity:
- Hazmat
- Fallen Hazmat
- Elite Hazmat
- Hazardous
- Fallen (Hardcore only)
- Molten Golem
- Giant Boss
- Amalgamation (Polluted Wasteland II)
- Shotgunner
- Giant Skeleton
- Cobalt Guard
- Failed Experiment
- Mega Slow
- Fallen Giant
- Fallen Reaper
- Fallen Necromancer
- Fallen Soul (Legacy version)
- Glitch
- Fallen Titan
- Fallen Shield
- Fallen Summoner (Fallen)
- Frost Invader (Frost)
- Bulwark
- Tanker
- Templar (Legacy version)
- Warden
- Slow King (Legacy version)
- Speedy King (Legacy version)
- Summoner Boss
- Necromancer King
- Conjurer
- Reaper
- Demon
- Error
- Circuit (Hardcore)
- Circuit (Polluted Wasteland II)
- Molten Titan (Legacy version)
- Fallen Hero
- Fallen Hero (Legacy version)
- Super Toxic
- Mimic Umbra
- Abomination
- Commander
- Fallen Honor Guard
- Packed Ice
- Snow Minion
- Blizzard Wizard
- Frost Hunter
- Frostbane
- Frost Ravager
- Shivergeist
- Frost Hero
- Deep Freeze
- Mega Frost Mystery
- Frost Necromancer
- Frost Champion
- Nuclear Guardian
- Minigunner
- Fallen Guardian
- Fallen Guardian (Legacy version)
- Cavalry (Modern version)
- Grave Digger (Legacy version)
- Patient Zero
- Fallen King
- Awakened Fallen King
- Fallen King (Legacy version)
- Fallen Swordmaster
- Nuclear Monster
- Gunslinger
- Wox the Fox
- Molten Hazmat
- Champion Templar
- Ice Beacon
- Lead (Modern version, with covering)
- Elite Lead (with covering)
- Blighted
- Void Reaper
- Void Floater
- Void Pike
- Void Titan
- Mandragora
- Elite Mystery
- Slow King (Modern version)
- Speedy King (Modern version)
- Crystalian
- Void Trickster
- Void Portal
- Elite Soul
- Nightshade
- Vindicator
- Unknown Boss
- Void Cultist
- Healing Beacon
- Void Eye
- Void Knight
- Void Swordmaster
- Void Guardian
- Golden Mystery
The following enemies can spawn with the Stun Immunity, but do not have it by default:
- Necromancer (Badlands II, Polluted Wasteland II, Challenge Trials)
- Brute (Challenge Trials)
- Elite Abnormal (Challenge Trials)
- Heavy (Challenge Trials)
- Living Experiment (Challenge Trials)
- Speedy Boss (Challenge Trials)
- Warden (Polluted Wasteland II)
- Cursed Skeleton (Voidcore, modern version)
The following enemies used to spawn with the Stun Immunity, but did not have it by default:
- Mutagenic Blight
- Snowman
- Snow Minion
- Frost Hunter
- Frostbane
- Frost Mage
- Mega Frost Mystery
- Frost Necromancer
The following event enemies also had Stun Immunity:
- Swamper (Lunar Overture)
- Executioner (Lunar Overture)
- Giant Skeleton (Lunar Overture)
- Frankenstein (Lunar Overture)
- Demon (Lunar Overture)
- Hallow Guard (Lunar Overture)
- Werewolf (Lunar Overture)
- Reaper (Lunar Overture)
- Jack-o-Bot (Lunar Overture)
- Left Hand (Lunar Overture)
- Right Hand (Lunar Overture)
- Ripped Elf (Krampus Frosthold)
- Gatekeeper (Krampus Frosthold)
- Papa Bread (Krampus Frosthold)
- Evil Elf (Krampus Frosthold)
- Krampus (Krampus Frosthold)
- Korblox Deathwalker (Huevous Hunt)
- Korblox Deathwalker (The Classic)
- Neuro Runner (Hexscape)
- Synaptic (Hexscape)
- Forsaken Skull (Hexscape)
- Hex Mimic (Hexscape)
- Rotting Terror (Hexscape)
- Blight Walker (Hexscape)
- Conjurer (Hexscape)
- Nightmarish Hulk (Hexscape)
- Hex's Maw (Hexscape)
- Cursed Horror (Hexscape)
- Eclipsed (Hexscape)
- Hex Drako (Hexscape)
- Hex Weaver (Hexscape)
- Withered (Hexscape)
- Reaper (Hexscape)
- Primordial Drakobloxxer (Hexscape)
- Cat (Pls Donate)
- Dev (Pls Donate)
- Alien (Pls Donate)
- Corrupted Haz3mn (Pls Donate)
- Siege Engine (Operation I.C.E)
- Frost Ravager (Operation I.C.E)
- Frost Necromancer (Operation I.C.E)
- Frost Hero (Operation I.C.E)
- Frost Spirit (Operation I.C.E)
- Ice Beacon (Operation I.C.E)
- Redcliff Traitor (The Hunt: Mega Edition)
- Korblox Necromancer
- Korblox Deathwalker (The Hunt: Mega Edition)
- Long Ducky (Ducky Revenge)
- Elite Ducky (Ducky Revenge)
- Mega Ducky (Ducky Revenge)
- Ducky D00M III (Ducky Revenge)
- Super Soldier Ducky (Ducky Revenge)
- Nerd Ducky (Ducky Revenge)
- Corrupted Terror (Nil Zone)
- Corrupted Horror (Nil Zone)
- Eclipsed (Nil Zone)
- Actor2 (Nil Zone)
- Actor3 (Nil Zone)
- Unknown Boss (Nil Zone)
- Unknown Small (Nil Zone)
- Null Scout (Null & Void)
- Null Pyromancer (Null & Void)
- Null Medic (Null & Void)
- Null Electroshocker (Null & Void)
- Null Guardian (Null & Void)
- Null Engineer (Null & Void)
- Kronus (Null & Void)
- Null Accelerator (Null & Void)
- Executioner Skeleton (Null & Void)
- Hallow Guard (Null & Void)
- Null Necromancer (Null & Void)
- Gravestone (Null & Void)
- Rift Walker (Null & Void)
- Exo Guard (The Final Act)
- Spotlight (The Final Act)
- Dancer (The Final Act)
- Stereo Man (The Final Act)
- Projector (The Final Act)
- Painter (The Final Act)
- MiniHand (The Final Act)
- Referee (Backyard Legends)
- Soccer Goal (Backyard Legends)
- Goal Keeper (Backyard Legends)
These following event enemies could spawn with the Stun Immunity, but did not have it by default:
- Korblox Seeker (Huevous Hunt)
- Korblox Guard (Huevous Hunt)
- Korblox Soul (Huevous Hunt)
- Korblox Warrior (Huevous Hunt)
- Redcliff Traitor (Huevous Hunt)
- Korblox General (Huevous Hunt)
- Korblox Warrior (The Classic)
- Redcliff Traitor (The Classic)
- Necromancer (Enemies Beta Enemy, Pls Donate)
- Korblox Warrior (The Hunt: Mega Edition)
- Fallen (The Hunt: Mega Edition)
- Korblox General (The Hunt: Mega Edition)
- Necromancer (The Takeover Pro)
- Living Experiment (The Takeover Pro)
- Molten Necromancer (The Takeover Master)
- Bulwark (The Takeover Master)
- Molten Executioner (The Takeover Master)
- Molten Summoner (The Takeover Master)
- Fallen Guardian (The Takeover Extreme)
- Null Beast (Nil Zone)
- Executioner (Nil Zone)
- Null Dredge (Null & Void)
- Null Crook Boss (Null & Void)
- Lost Glitch (Null & Void)
- Null Warden (Null & Void)
- Null Shrieker (Null & Void)
- Null Pursuit (Null & Void)
- Null Brawler (Null & Void)
The following event enemies used to spawn with the Stun Immunity, but did not have it by default:
The following enemies once had the Stun Immunity, but no longer have it:
- Enraged
- Grave Digger
- Fallen Tank
- Marionette
- Sock Puppet
- Balloon Kid
- Voodoo Doll
- Executioner
- Monkey
- Molten Executioner
- Molten Necromancer
- Molten Mech
The following event enemies once had the Stun Immunity, but no longer have it:
The following removed enemies could spawn with the Stun Immunity:
All enemies gain the Stun Immunity while The Sun curse is active.
Tower List
[edit]The following towers have Stun Immunity:
- Ace Pilot
- Brawler
- Elf Camp
- Farm
- Gatling Gun
- Medic
- Mercenary Base
- Military Base
- Pursuit
- Slasher (Level 4)
- Golden Demoman (Level 4)
- Mortar
- Ranger
- Sniper
- Spotlight Tech
The following towers have the ability to block stuns, but they can still be stunned if blocked during the block cooldown:
- Gladiator
- Warden (Level 4)
- The warden gains Stun Immunity during the duration of a parry, which practically nullifies this.
The Medic can also apply Stun Immunity to targeted towers in the duration of the Ubercharge ability.
Trivia
[edit]- When first added, Stun Immunity was broken and did not do anything, when it was meant to functionally be the same as the Energy Immunity.
- As both of these immunities would do the same thing, some enemies, such as the Enemies Beta Necromancer King would have the same immunity applied twice.
Update History
[edit]- 14 June 2019 - BETA v1.0.0
- Stun Immunity for towers added.
- 7 April 2023 - v1.7.0
- Stun Immunity for enemies added.
- Bug: Stun Immunity does not make enemies immune from stuns.
- 23 May 2023 - v1.7.3a
- Stun Immunity replaces Energy Immunity on all enemies that had it.
- 28 October 2023 - v1.9.0
- Bugfix: Stun Immunity now prevents stuns.
- 2 August 2024 - v1.27.0
- Stun Immunity now prevents enemies from being knocked back.
- 20 December 2024 - v1.47.0
- Tower Stun Immunity is now displayed in the tower upgrade menu.
| Enemy Types | Hidden • Lead • Flying • Ghost • Boss | |
|---|---|---|
| Immunities | Freeze Immunity • Burn Immunity • Splash Damage Immunity • Stun Immunity • Full Immunity • Energy Immunity (Removed) • Collision Immunity (Removed) • Partial Electric Immunity (Removed) | |
| Status Effects | Scale • Bloated • Nimble • Slime • Health Regen • Tank • Aggro • Corpse • No Target • Blessed • Neuralyzed • Slowed • Shield (Removed) | |
| Other | Shield Health • Defense | |