Stun Immunity: Difference between revisions

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*[[Frost Hero]]
*[[Frost Hero]]
*[[Deep Freeze]]
*[[Deep Freeze]]
*[[Mega Frost Mystery]]
*[[Frost Necromancer]]
*[[Frost Champion]]
*[[Nuclear Guardian]]
*[[Nuclear Guardian]]
*[[Minigunner (Pizza Party)|Minigunner]]
*[[Minigunner (Pizza Party)|Minigunner]]
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*[[Molten Hazmat]]
*[[Molten Hazmat]]
*[[Champion Templar]]
*[[Champion Templar]]
*[[Ice Beacon]] ([[Frost Mode|Frost]])
*[[Ice Beacon]]
*[[Lead]] (Modern version, with covering)
*[[Lead]] (Modern version, with covering)
*[[Elite Lead]] (with covering)
*[[Elite Lead]] (with covering)
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*[[Speedy Boss]] ([[Challenge Trials]])
*[[Speedy Boss]] ([[Challenge Trials]])
*[[Warden (Modern Enemy)|Warden]] ([[Polluted Wasteland II]])
*[[Warden (Modern Enemy)|Warden]] ([[Polluted Wasteland II]])
*[[Frost Necromancer]] ([[Frost Mode|Frost]])
*[[Cursed Skeleton]] ([[Voidcore Mode|Voidcore]], modern version)
*[[Cursed Skeleton]] ([[Voidcore Mode|Voidcore]], modern version)


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*[[Frostbane]]
*[[Frostbane]]
*[[Frost Mage]]
*[[Frost Mage]]
*[[Mega Frost Mystery]]
*[[Frost Necromancer]]


The following event enemies also had '''Stun Immunity''':
The following event enemies also had '''Stun Immunity''':

Latest revision as of 12:16, 3 September 2026

<infobox>

<title source="title1"><default>Stun Immunity</default></title><image source="image1"></image> <label>Type</label> <format>Immunity</format> <label>Variants</label> <label>Required Detection</label> <label>Immunities/Resistances</label> <label>Effects</label> <label>Available in Sandbox?</label> <format>✖ No </format> <label>Tag</label> </infobox>

Description

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Stun Immunity (referred to as "No Stun" on its tag) is an immunity that prevents the enemy from being stunned and knocked back. For towers, it fully or partially prevents them from being stunned and targeted by enemies.

Mechanics

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Stun Immunity makes it so that any enemy with it cannot be stunned/shocked by towers. They will instead be slowed down by 40% for the stun duration. The Stun Immunity also grants immunity to being knocked back.

The following towers/consumables become unable to apply these effects or have them be weakened to Stun Immune enemies:

All Boss enemies have this immunity, as part of being a Boss enemy. The only difference between the two is that the slowdown effect is weaker on Boss enemies, as it is 20%. If a Boss enemy also has the Stun Immunity, it will only be slowed down by 10% instead.

Towers

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Stun Immunity makes towers unaffected by stuns from enemies and, in multiple cases, also prevents them from being targeted from such attacks. The immunity to being attacked also applies to some enemy attacks which normally would actually affect them, that being freeze and debuffs. For example, the Unstable Ice from the Operation I.C.E Event will not jump at any tower with Stun Immunity visible in their upgrade menu, even though it can actually freeze them. Similarly, enemies like the Clown will avoid applying debuffs to towers with Stun Immunity, even if they can be debuffed. Some towers, such as cliff units, also have Stun Immunity, though it is not displayed in their upgrade menu and it is far less effective at preventing them from being targeted by enemy abilities.

Enemy List

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The following enemies have Stun Immunity:

The following enemies can spawn with the Stun Immunity, but do not have it by default:

The following enemies used to spawn with the Stun Immunity, but did not have it by default:

The following event enemies also had Stun Immunity:

These following event enemies could spawn with the Stun Immunity, but did not have it by default:

The following event enemies used to spawn with the Stun Immunity, but did not have it by default:

The following enemies once had the Stun Immunity, but no longer have it:

The following event enemies once had the Stun Immunity, but no longer have it:

The following removed enemies could spawn with the Stun Immunity:

All enemies gain the Stun Immunity while The Sun curse is active.

Tower List

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The following towers have Stun Immunity:

The following towers have the ability to block stuns, but they can still be stunned if blocked during the block cooldown:

  • Gladiator
  • Warden (Level 4)
    • The warden gains Stun Immunity during the duration of a parry, which practically nullifies this.

The Medic can also apply Stun Immunity to targeted towers in the duration of the Ubercharge ability.

Trivia

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  • When first added, Stun Immunity was broken and did not do anything, when it was meant to functionally be the same as the Energy Immunity.
    • As both of these immunities would do the same thing, some enemies, such as the Enemies Beta Necromancer King would have the same immunity applied twice.

Update History

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  • 14 June 2019 - BETA v1.0.0
    • Stun Immunity for towers added.
  • 7 April 2023 - v1.7.0
    • Stun Immunity for enemies added.
    • Bug: Stun Immunity does not make enemies immune from stuns.
  • 23 May 2023 - v1.7.3a
  • 28 October 2023 - v1.9.0
    • Bugfix: Stun Immunity now prevents stuns.
  • 2 August 2024 - v1.27.0
    • Stun Immunity now prevents enemies from being knocked back.
  • 20 December 2024 - v1.47.0
    • Tower Stun Immunity is now displayed in the tower upgrade menu.


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Enemy Types
Immunities
Status Effects
Other