Winter Bridges

From Tower Defense Simulator Wiki
Revision as of 17:36, 18 June 2026 by imported>Mentin123
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Similar Article
This article is about Winter Bridges. You may be looking for Winter or Winter Abyss.

<infobox>

 <title source="title1"><default>Winter Bridges</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>[[:Category:Normal Maps|Template:Colour]] </format> <label>Length</label> <format>Script error: No such module "NumName".</format> <default></default> <label>Wave Structure</label> <format>Normal </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>

Description

[edit]

Winter Bridges is, as the name suggests, a winter map.

Design & Path

[edit]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Interactive Map

[edit]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Rewards

[edit]

The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1x.
Mode Coins/Gem Reward EXP Reward
Easy Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only) Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)
Intermediate Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only) Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Fallen Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only) Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Hidden Wave Gem 100 Experience 250 EXP
Frost Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only)
Gem 75 (Triumph Only)
Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only)

Strategy

[edit]
  • There are multiple cliff spots scattered across the map.
    • The cliff spot near the river on the first part of the island is the best spot on the map, as it allows cliff towers to cover most of path.
  • Ground towers should be placed around the entrance.
[edit]

Map Icons

View

Top Down

Trailers

Development Images

Trivia

[edit]
  • Before the Overhaul Update, Winter Bridges was a very bright map due to an oversight, which could have caused a loss in focus because of the intensity of the brightness.
    • This bug was later fixed on 12th of March 2022.
  • This was originally called "Winter Lights", before being remade to remove most of the Christmas themes to make it more of a purely winter-themed map.
    • It was also a nighttime map, instead of a daytime map. This would later change on 12th of March 2022, turning it into a nighttime map again.
  • A small model of Azuc's character could have been found under the bridge of the first three versions of the map, fishing underwater. He is wearing the White Banded Red Top Hat, a hat given out to developers who have helped created an official Roblox event.

Update History

[edit]
  • 1 January 2020 - Release v1.5.1
    • Winter Bridges added.
  • 29 October 2020 - Overhaul v1.0.0
    • Normal difficulty added.
    • Baseplate water replaced with terrain water.
    • No longer gives a badge upon first triumph.
    • Bug: Winter Bridges is very bright.
  • 12 March 2022 - v1.1.0
    • Winter Bridges remade.
    • Bugfix: Winter Bridges is no longer very bright.
  • 21 December 2022 - v1.6.0
    • Winter Bridges remade.
    • Enemies Beta modifier added.
    • Bug: Cliffs are not highlighted.
  • 9 January 2023 - v1.6.0f
    • Bugfix: Cliffs are now highlighted.
  • 5 June 2026 - v2.0.0

Notes

[edit]
  1. This icon was not used in-game. Instead, the outdated icon for the first and second versions of the map was used. An updated icon was specifically made for the wiki.


File:MapsNewHeader.png
Regular
[[:Category:Very Easy Maps|Template:Colour]]
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
[[:Category:Hard Maps|Template:Colour]]
[[:Category:Insane Maps|Template:Colour]]
[[:Category:Special Maps|Template:Colour]]
[[:Category:Hardcore Maps|Template:Colour]]
PVP
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
Sandbox Mode
[[:Category:Hard Maps|Template:Colour]]
[[:Category:Insane Maps|Template:Colour]]
[[:Category:Special Maps|Template:Colour]]
Story Exclusive
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
Event
Undefined
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
[[:Category:Hard Maps|Template:Colour]]
[[:Category:Insane Maps|Template:Colour]]
[[:Category:Event Maps|Template:Colour]]
Removed
Undefined
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Hard Maps|Template:Colour]]
Unreleased
Undefined