Crossroads: Difference between revisions
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*Before the [[v1.6.0|Violent Night Update]], '''Crossroads''' had an {{Color|Easy}} difficulty rating in regular [[Elevators]] and a {{Color|Normal}} difficulty rating in Hardcore [[Elevators]], making it the only map in the game to have two difficulty ratings.
*The multiple brick walls that appear on this map are a reference to the [[w:c:Roblox:Trowel|Trowel]], a weapon present in multiple BrickBattle games like ''Crossroads'' which built a brick wall.
*One of the statues present on this map looks similar to the [[w:c:
==Update History==
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Latest revision as of 05:18, 28 August 2026
<infobox>
<title source="title1"><default>Crossroads</default></title>
<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Easy </format> <label>Length</label> <format>Medium (00:48.44)</format> <default></default> <label>Wave Structure</label> <format>Normal </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>
</group> </infobox>- "A silly place filled with chaos."
- ―Your_Adversary on X[1]
Description
[edit]Crossroads is a map where the path intersects itself near the middle of the map. It has been remade twice since its addition to the game.
Design & Path
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Interactive Map
[edit]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Rewards
[edit]The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
| Difficulty reward scaling for survival mode Coins and Exp is 0.85x. | ||
|---|---|---|
| Mode | Coins/Gem Reward | EXP Reward |
| Easy | Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only) | Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1]) |
| Casual | Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) | Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only) |
| Intermediate | Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) | Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) |
| Molten | Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only) | Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only) |
| Fallen | Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only) | Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only) |
| Hidden Wave | Gem 75 | Experience 250 EXP |
| Frost | Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only) Gem 75 (Triumph Only) |
Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only) |
Strategy
[edit]- Since the path crosses twice in the middle of the map, it is suggested to place ground towers near it.
- Melee towers and towers with short range, like the Assassin or Brawler excel at this spot
- Towers that deals damage overtime such as the Pyromancer can be placed here as well, enabling them to deal the damage twice.
- Additionally, the Pyromancer can utilize its pierce to hit more enemies.
- The path where the enemies spawn is long and narrow, making it a great spot for Archers and Shotgunners as they are able to hit more enemies with their piercing.
- This map has a lot of cliff spots, making cliff towers very useful here.
- Do note that some cliff spots may be far away from the path. You can use DJ Booth to increase the range of your towers.
- Since the map goes around a loop, the Ace Pilot is able to cover most of the path when placed inside the loop.
Gallery
[edit]Thumbnails
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Current version on the game thumbnail.
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Current version on the game thumbnail.
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Current version on the game thumbnail.
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Current version on the game thumbnail.
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Current version on the game thumbnail.
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Current version on the game thumbnail.
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Current version on the game thumbnail.
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Current version on the game thumbnail.
Map Icons
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First version (5 August 2019 – 29 October 2020)
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Second version (29 October 2020 – 21 December 2022)
View
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First version (5 August 2019 – 29 October 2020)
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Second version (29 October 2020 – 21 December 2022)
Top Down
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Second version (29 October 2020 – 21 December 2022)
Icons
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Current version on the game icon.
Trailers
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First version in the game trailer.
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Second version in the game trailer.
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Second version in the game trailer.
Promotional Images
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Current version on a promotional image.
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Current version on a promotional image.
Promotional Videos
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Second version in a promotional video.
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Second version in a promotional video.
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Second version on a promotional video.
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Current version on a promotional video.
Development Images
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First version on a development image.
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First version on a development image.
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Current version on a development image.
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Current version on a development image.
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Current version on a development image.
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Current version on a development image.
Renders
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Current version on a render.
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Current version on a render.
Trivia
[edit]- This map was originally based on the original Crossroads game by Roblox.
- The trampoline that appeared in the first version of this map would launch players up into the air at high speeds when stepped on, in a similar fashion to the trampoline in the original Crossroads.
- This is the second map to have the path intersect without being a two-pathed map, with the other one being Rocket Arena.
- In the original map, when enemies stepped off the spawn, they briefly went downhill.
- Prior to the Overhaul Update, this, Village of Despair, Graveyard and Rocket Arena were the only maps in which enemies went at an incline. However, Village of Despair was the only one with a major incline.
- Unlike many other maps that existed prior to the MEGA Update, this map was not remade or removed.
- However, this map was remade in the Overhaul Update.
- In the second version excalibur sword could be seen in one of the corners of the map.
- An image of YandereDev could have been seen in the cave on the side of the island in the second version. This was likely related to one of the creators of the map, DrinkTheMilkChalice, as their Roblox username was a phrase commonly associated with YandereDev.
- Prior to the Solar Eclipse Update, on Hardcore Elevators, the map creators were listed as "?" as if they were unknown. However, in regular Elevators, the creators’ names were still credited.
- Before the Violent Night Update, Crossroads had an Easy difficulty rating in regular Elevators and a Normal difficulty rating in Hardcore Elevators, making it the only map in the game to have two difficulty ratings.
- The multiple brick walls that appear on this map are a reference to the Trowel, a weapon present in multiple BrickBattle games like Crossroads which built a brick wall.
- One of the statues present on this map looks similar to the Baller class from Boss Fighting Stages Rebirth.
Update History
[edit]- 5 August 2019 - BETA v1.8.0
- Crossroads added.
- 9 August 2019 - BETA v1.9.0
- Badge added.
- 29 October 2020 - Overhaul v1.0.0
- 4 December 2021 - v1.0.0
- 21 December 2022 - v1.6.0
- Crossroads remade.
- Enemies Beta modifier added.
- Difficulty changed from Easy to Normal in regular Elevators.
- 25 October 2024 - v1.38.0
- Difficulty changed from Normal to Easy.
- 5 June 2026 - v2.0.0
- Enemies Beta removed.
- No longer playable in Hardcore mode.
Notes
[edit]
| PVP | ||
|---|---|---|
| Easy | Crash Course • Judging Hall • Laser Stadium • Warm Land | |
| Normal | Desert Oasis • Distant Shapes • Opulent Remains | |
| Sandbox Mode | ||
|---|---|---|
| Hard | Classic Candy Cane Lane • Classic Castle • Classic Forest Camp • Classic Island Chaos • Classic Winter | |
| Insane | Badlands • Rotfield | |
| Special | Dev • Headache Headquarters | |
| Story Exclusive | ||
|---|---|---|
| Easy | Abandoned City | |
| Normal | Severing Connection • Tutorial | |
| Removed | ||
|---|---|---|
| Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
| Easy | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
| Hard | Polluted Wasteland • Nightmare Carnival | |
| Unreleased | ||
|---|---|---|
| Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fogged Lair • Fraction Zone • Gingerbread Town • Hallows Ville • Mars • Petulance Ground • Pumpkin Patch • PVP_11 • PVP_3 • PVP_6 • PVP_8 • PVP_9 • Unknown Castle Map • Unreleased Halloween 2020 Map • Unreleased Tournament Map • Waste Ground • Weepers Gaol • Winterfall • WIP City | |