Crossroads: Difference between revisions

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|difficulty = Easy
|difficulty = Easy
|length_measurement = 00:48.44
|length_measurement = 00:48.44
|wave_structure = Normal<br>[[:Category:Hardcore Maps|Hardcore]]
|wave_structure = Normal
|rewards = {{RewardsList|Easy}}
|rewards = {{RewardsList|Easy|Hardcore = Hide|Voidcore = Hide}}
}}
}}
{{QuoteContainer|
{{QuoteContainer|
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==Description==
==Description==
'''Crossroads''' is a [[Maps|map]] where the path intersects itself near the middle of the map. It has been remade twice since its addition to the game.
'''Crossroads''' is a [[Maps|map]] where the path intersects itself near the middle of the map. It has been remade twice since its addition to the game.

This map is included in the map rotation for [[Hardcore Mode|Hardcore]] mode, as well as the regular map rotation for normal gameplay.


==Design & Path==
==Design & Path==
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Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.


{{Rewards|Easy}}
{{Rewards|Easy|Hardcore = Hide|Voidcore = Hide}}


==Strategy==
==Strategy==
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*'''5 June 2026''' - [[v2.0.0]]
*'''5 June 2026''' - [[v2.0.0]]
**[[Enemies Beta]] removed.
**[[Enemies Beta]] removed.
**No longer playable in [[Hardcore Mode|Hardcore]] mode.


==Notes==
==Notes==
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{{MapNavBox}}
{{MapNavBox}}
[[Category:Hardcore Maps]]

Revision as of 18:11, 18 June 2026

<infobox>

 <title source="title1"><default>Crossroads</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Easy </format> <label>Length</label> <format>Medium (00:48.44)</format> <default></default> <label>Wave Structure</label> <format>Normal </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>
File:Quote.png
"A silly place filled with chaos."
―Your_Adversary on X[1]

Description

Crossroads is a map where the path intersects itself near the middle of the map. It has been remade twice since its addition to the game.

Design & Path

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Interactive Map

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Rewards

The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 0.85x.
Mode Coins/Gem Reward EXP Reward
Easy Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only) Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)
Intermediate Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only) Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Fallen Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only) Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Hidden Wave Gem 75 Experience 250 EXP
Frost Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only)
Gem 75 (Triumph Only)
Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only)

Strategy

  • Since the path crosses twice in the middle of the map, it is suggested to place ground towers near it.
    • Melee towers and towers with short range, like the Assassin or Brawler excel at this spot
    • Towers that deals damage overtime such as the Pyromancer can be placed here as well, enabling them to deal the damage twice.
      • Additionally, the Pyromancer can utilize its pierce to hit more enemies.
  • The path where the enemies spawn is long and narrow, making it a great spot for Archers and Shotgunners as they are able to hit more enemies with their piercing.
  • This map has a lot of cliff spots, making cliff towers very useful here.
    • Do note that some cliff spots may be far away from the path. You can use DJ Booth to increase the range of your towers.
  • Since the map goes around a loop, the Ace Pilot is able to cover most of the path when placed inside the loop.

Thumbnails

Map Icons

View

Top Down

Icons

Trailers

Promotional Images

Promotional Videos

Development Images

Renders

Trivia

  • This map was originally based on the original Crossroads game by Roblox.
  • The trampoline that appeared in the first version of this map would launch players up into the air at high speeds when stepped on, in a similar fashion to the trampoline in the original Crossroads.
  • This is the second map to have the path intersect without being a two-pathed map, with the other one being Rocket Arena.
  • In the original map, when enemies stepped off the spawn, they briefly went downhill.
  • Unlike many other maps that existed prior to the MEGA Update, this map was not remade or removed.
  • In the second version excalibur sword could be seen in one of the corners of the map.
  • An image of YandereDev could have been seen in the cave on the side of the island in the second version. This was likely related to one of the creators of the map, DrinkTheMilkChalice, as their Roblox username was a phrase commonly associated with YandereDev.
  • Prior to the Solar Eclipse Update, on Hardcore Elevators, the map creators were listed as "?" as if they were unknown. However, in regular Elevators, the creators’ names were still credited.
  • Before the Violent Night Update, Crossroads had an Easy difficulty rating in regular Elevators and a Normal difficulty rating in Hardcore Elevators, making it the only map in the game to have two difficulty ratings.
  • The multiple brick walls that appear on this map are a reference to the Trowel, a weapon present in multiple BrickBattle games like Crossroads which built a brick wall.
  • One of the statues present on this map looks similar to the Baller class from Boss Fighting Stages Rebirth.

Update History

Notes


File:MapsNewHeader.png
Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined