Four Seasons: Difference between revisions

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|developer = ''Current'' - VH_Builder & Your_Adversary<br/>''3ʳᵈ'' - VH_Builder<br/>''1ˢᵗ – 2ⁿᵈ'' - VH_Builder & mmk100
|developer = ''Current'' - VH_Builder & Your_Adversary<br/>''3ʳᵈ'' - VH_Builder<br/>''1ˢᵗ – 2ⁿᵈ'' - VH_Builder & mmk100
|difficulty = Normal
|difficulty = Normal
|length_measurement = 01:04.15
|length = Long
|wave_structure = β-Normal<br/>β-[[:Category:Hardcore Maps|Hardcore]]
|wave_structure = Normal
|rewards = {{RewardsList|Normal|Hardcore = Hide|Voidcore = Hide}}
|modifiers = [[Enemies Beta]]
}}
}}
__TOC__
__TOC__
==Description==
==Description==
'''Four Seasons''' is a [[Maps|map]] with different aesthetic themes, based on the four meteorological seasons on the four-season European model. Since its addition to the game, '''Four Seasons''' has received several remakes.
'''Four Seasons''' is a [[Maps|map]] with different aesthetic themes, based on the four meteorological seasons on the four-season European model. Since its addition to the game, '''Four Seasons''' has received several remakes.

This map is included in the map rotation for [[Hardcore Mode|Hardcore]] mode, as well as the regular map rotation for normal gameplay.

'''Four Seasons''' has the [[Enemies Beta]] modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies.


==Design & Path==
==Design & Path==
{{Tabber
{{Tabber
|Current
|Current
|The current version of '''Four Seasons''' is an island surrounded by water, though some parts of the map have high mountains. It has four regions, correlating to one of the four meteorological seasons. Taking the entrance of the map as north, the first area of the map representing winter. Several snowy trees and rock, can be seen as well as an igloo. Ice can also be seen in the water, which is also present in other regions. The next region south is the area representing spring. This region contains pine trees and trees with purple leaves. The next region south is the area representing summer. Unlike other regions, this area is not a forest but a desert. Most of the region contains hills and cacti. The final region is the area representing autumn (or fall). Here, the trees had brown leaves. A cottage and two pumpkin patches can be found here.<br/>The path begins at a cave in the winter region and ends at a cave in the autumn region. The path crosses all four regions, being a white pebble path in the winter region, brown soil in the spring region, sand in the summer region and stone in the autumn region.
|The current version of '''Four Seasons''' is an island surrounded by water, though some parts of the map have high mountains. It has four regions, correlating to one of the four meteorological seasons. Taking the entrance of the map as north, the first area of the map representing winter. Several snowy trees and rock, can be seen as well as an igloo. Ice can also be seen in the water, which is also present in other regions. The next region south is the area representing spring. This region contains pine trees and trees with purple leaves. The next region south is the area representing summer. Unlike other regions, this area is not a forest but a desert. Most of the region contains hills and cacti. The final region is the area representing autumn (or fall). Here, the trees had brown leaves. A cottage and two pumpkin patches can be found here.

The path begins at a cave in the winter region and ends at a cave in the autumn region. The path crosses all four regions, being a white pebble path in the winter region, brown soil in the spring region, sand in the summer region and stone in the autumn region.
|Version 3
|Version 3
|The third version of '''Four Seasons''' was an island surrounded by water, though some parts of the map had high mountains. It had four regions, correlating to one of the four meteorological seasons. Taking the entrance of the map as north, the first area of the map representing winter. Several snowy trees, and bare trees, could be seen as well as a cottage. The next region south was the area representing spring. This region contained mostly grown trees, with some trees blossoming, though a wheelbarrow and a small lake could also be seen. The next region south was the area representing summer. This region had tropical trees. A holiday villa, pickup truck, volleyball court and summer outhouse can also be seen. The final region was the area representing autumn (or fall). Here, the trees had brown leaves. There was also a flatbed truck, which contained a gun, a rug in the open and a stargazing telescope.<br/>The path began at a cave in the winter region and ended at a cave in the autumn region. The path crossed all four regions, being a stone path in the winter and autumn regions, brown soil in the spring region, and sand in the summer region.
|The third version of '''Four Seasons''' was an island surrounded by water, though some parts of the map had high mountains. It had four regions, correlating to one of the four meteorological seasons. Taking the entrance of the map as north, the first area of the map representing winter. Several snowy trees, and bare trees, could be seen as well as a cottage. The next region south was the area representing spring. This region contained mostly grown trees, with some trees blossoming, though a wheelbarrow and a small lake could also be seen. The next region south was the area representing summer. This region had tropical trees. A holiday villa, pickup truck, volleyball court and summer outhouse can also be seen. The final region was the area representing autumn (or fall). Here, the trees had brown leaves. There was also a flatbed truck, which contained a gun, a rug in the open and a stargazing telescope.

The path began at a cave in the winter region and ended at a cave in the autumn region. The path crossed all four regions, being a stone path in the winter and autumn regions, brown soil in the spring region, and sand in the summer region.
|Version 2
|Version 2
|The second version of '''Four Seasons''' was a large island surrounded by water, though most of the island was vast, expansive featureless space. All of the details of the map were confined to an area surrounded by mountains. It had four regions, correlating to one of the four meteorological seasons. Taking the entrance of the map as north, the first area of the map represents winter. Several snowy trees, a snow mound and a frozen lake could be seen in this region. The next region was the spring area. This area had blossoming trees, a grass mound and a cottage. The next region south was the summer area. This region had tropical trees, deckchairs, summer outhouses and a lake. The final region was the autumn (or fall) area. A river separated the summer and autumn regions. The autumn region had trees with brown leaves.<br/>The black slate path began at a cave in the winter region and ended at a cave in the autumn region. The path crossed all four regions and crossed a bridge to go over the river that separated the summer and autumn regions.
|The second version of '''Four Seasons''' was a large island surrounded by water, though most of the island was vast, expansive featureless space. All of the details of the map were confined to an area surrounded by mountains. It had four regions, correlating to one of the four meteorological seasons. Taking the entrance of the map as north, the first area of the map represents winter. Several snowy trees, a snow mound and a frozen lake could be seen in this region. The next region was the spring area. This area had blossoming trees, a grass mound and a cottage. The next region south was the summer area. This region had tropical trees, deckchairs, summer outhouses and a lake. The final region was the autumn (or fall) area. A river separated the summer and autumn regions. The autumn region had trees with brown leaves.

The black slate path began at a cave in the winter region and ended at a cave in the autumn region. The path crossed all four regions and crossed a bridge to go over the river that separated the summer and autumn regions.
|Version 1
|Version 1
|The first version of '''Four Seasons''' was a large baseplate. All of the details of the map were confined to an area surrounded by mountains. It had four regions, correlating to one of the four meteorological seasons. Taking the entrance of the map as north, the first area of the map represents winter. Several snowy trees, a snow mound and a frozen lake could be seen in this region. The next region was the spring area. This area had blossoming trees, a grass mound and a cottage. The next region south was the summer area. This region had tropical trees, deckchairs, summer outhouses and a lake. The lake had a treasure chest in it. The final region was the autumn (or fall) area. A river separated the summer and autumn regions. The autumn region had trees with brown leaves.<br/>The grey path began at a cave in the winter region and ended at a cave in the autumn region. The path crossed all four regions and crossed a wooden bridge to go over the river that separated the summer and autumn regions.
|The first version of '''Four Seasons''' was a large baseplate. All of the details of the map were confined to an area surrounded by mountains. It had four regions, correlating to one of the four meteorological seasons. Taking the entrance of the map as north, the first area of the map represents winter. Several snowy trees, a snow mound and a frozen lake could be seen in this region. The next region was the spring area. This area had blossoming trees, a grass mound and a cottage. The next region south was the summer area. This region had tropical trees, deckchairs, summer outhouses and a lake. The lake had a treasure chest in it. The final region was the autumn (or fall) area. A river separated the summer and autumn regions. The autumn region had trees with brown leaves.

The grey path began at a cave in the winter region and ended at a cave in the autumn region. The path crossed all four regions and crossed a wooden bridge to go over the river that separated the summer and autumn regions.
}}
}}


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|{{Map:Four Seasons}}
|{{Map:Four Seasons}}
}}
}}

==Rewards==
The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

{{Rewards|Normal}}


==Strategy==
==Strategy==
*Due to the high amount of corners, the winter and spring regions is where most of the ground towers should go.
*Due to the high amount of corners, the winter and spring regions is where most of the ground towers should go.
**Due to the circular nature of the path here, the [[Ace Pilot]] and [[Pursuit]] can perform well on this [[Maps|map]].
**Due to the circular nature of the path here, the [[Ace Pilot]] can perform well on this [[Maps|map]].
*There are many cliff spots near the track meaning that [[Ranger]]s and [[Sniper]]s are suitable for this map.
*There are many cliff spots near the track meaning that [[Ranger]]s and [[Sniper]]s are suitable for this map.
**Be aware that each cliff spot can only support a small amount of towers. This make it hard for the [[Commander]] or [[DJ Booth]] to boost a large number of cliff towers.
**Be aware that each cliff spot can only support a small amount of towers. This make it hard for the [[Commander]] or [[DJ Booth]] to boost a large number of cliff towers.
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</gallery>
</gallery>


{{GalleryHeader|Top Down}}
{{GalleryHeader|Thumbnails}}
<gallery>
<gallery>
FourSeasonsTopDown.png|Third version (29 October 2020 – 4 February 2023)
V2.2.0GenericThumbnail6.png|Current version on the game thumbnail.
</gallery>
</gallery>


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<gallery>
<gallery>
Tower Defense Simulator - "Prepare Your Defenses" Trailer|Current version on a promotional video.
Tower Defense Simulator - "Prepare Your Defenses" Trailer|Current version on a promotional video.
Tower Defense Simulator Roblox Trailer|Current version on a promotional video.
Enforcer Trailer - Tower Defense Simulator|Current version on a promotional video.
</gallery>
</gallery>


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*'''10 August 2019''' - [[BETA v1.9|BETA v1.9.1]]
*'''10 August 2019''' - [[BETA v1.9|BETA v1.9.1]]
**'''Four Seasons''' removed due to bugs.
**'''Four Seasons''' removed due to bugs.
*'''15 August 2019''' - [[BETA v1.10|BETA v1.0.0]]
*'''15 August 2019''' - [[BETA v1.10|BETA v1.10.0]]
**'''Four Seasons''' re-added.
**'''Four Seasons''' re-added.
**{{Bugfix}} You can now get rewards upon triumphing this map.
**{{Bugfix}} You can now get rewards upon triumphing this map.
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*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**'''Four Seasons''' remade.
**'''Four Seasons''' remade.
**{{Colour|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
**No longer gives a badge upon first triumph.
**No longer gives a badge upon first triumph.
**{{Bug}} Some cliff spots are ground spots.
**{{Bug}} Some cliff spots are ground spots.
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*'''4 December 2024''' - [[v1.44.0]]
*'''4 December 2024''' - [[v1.44.0]]
**{{Bugfix}} Water is now positioned correctly.
**{{Bugfix}} Water is now positioned correctly.
*'''5 June 2026''' - [[v2.0.0]]
**[[Enemies Beta]] removed.
**No longer playable in [[Hardcore Mode|Hardcore]] mode.






{{MapNavBox}}
{{MapNavBox}}
[[Category:Hardcore Maps]]

Latest revision as of 13:38, 23 August 2026

<infobox>

 <title source="title1"><default>Four Seasons</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Normal </format> <label>Length</label> <format>Long (01:04.15)</format> <default></default> <label>Wave Structure</label> <format>Normal </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>

Description

[edit]

Four Seasons is a map with different aesthetic themes, based on the four meteorological seasons on the four-season European model. Since its addition to the game, Four Seasons has received several remakes.

Design & Path

[edit]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Interactive Map

[edit]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Rewards

[edit]

The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1x.
Mode Coins/Gem Reward EXP Reward
Easy Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only) Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)
Intermediate Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only) Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Fallen Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only) Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Hidden Wave Gem 100 Experience 250 EXP
Frost Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only)
Gem 75 (Triumph Only)
Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only)
Hardcore Gem 150 ÷ (1 + [(45 ÷ Current Wave) - 1]^3.5) + Gem 250 (Triumph Bonus) Experience 200 EXP ÷ (1 + [(45 ÷ Current Wave) - 1]) + Experience 200 EXP (Triumph Bonus)
Voidcore Gem 250 ÷ (1 + [(50 ÷ Current Wave) - 1]^3) + Gem 450 (Triumph Bonus) Experience 200 EXP ÷ (1 + [(50 ÷ Current Wave) - 1]) + Experience 300 EXP (Triumph Bonus)

Strategy

[edit]
  • Due to the high amount of corners, the winter and spring regions is where most of the ground towers should go.
    • Due to the circular nature of the path here, the Ace Pilot can perform well on this map.
  • There are many cliff spots near the track meaning that Rangers and Snipers are suitable for this map.
    • Be aware that each cliff spot can only support a small amount of towers. This make it hard for the Commander or DJ Booth to boost a large number of cliff towers.
[edit]

Map Icons

View

Thumbnails

Promotional Videos

Development Images

Trivia

[edit]
  • When Four Seasons was initially added, you could not get any rewards by triumphing this map. This was caused by the map not being properly configured.
  • On the first two versions of the map, on one of the mounds in the snow region, the map creator names could be seen.
    • Additionally, for the second version of this map, the text "VH_Builder was here lol" was visible inside of the hut.
  • This map was remade after the MEGA Update with a mid-poly look, replacing the old blocky version.
  • In the third version of this map, in the winter area, the logos of Tesla, Inc. and SpaceX could be seen on a cottage.
    • On the chimney of the cottage, the text "Four Seasons epic map yas" could be seen.

Update History

[edit]
  • 9 August 2019 - BETA v1.9.0
    • Four Seasons added.
    • Bug: You cannot get any rewards upon triumphing this map.
  • 10 August 2019 - BETA v1.9.1
    • Four Seasons removed due to bugs.
  • 15 August 2019 - BETA v1.10.0
    • Four Seasons re-added.
    • Bugfix: You can now get rewards upon triumphing this map.
  • 13 October 2019 - Release v1.0.0
    • Four Seasons remade.
  • 29 October 2020 - Overhaul v1.0.0
    • Four Seasons remade.
    • Normal difficulty added.
    • No longer gives a badge upon first triumph.
    • Bug: Some cliff spots are ground spots.
  • 4 February 2023 - v1.6.1
  • 18 September 2024 - v1.32.0
    • Bug: Water is much lower than it should be, making it mostly hidden.
  • 4 December 2024 - v1.44.0
    • Bugfix: Water is now positioned correctly.
  • 5 June 2026 - v2.0.0


File:MapsNewHeader.png
Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined