Marshlands: Difference between revisions
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</tabber> |
</tabber> |
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|developer = Your_Adversary |
|developer = Your_Adversary |
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|difficulty = |
|difficulty = Normal |
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|length_measurement = 01:02.94 |
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|length = Long |
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|wave_structure = |
|wave_structure = Normal |
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|rewards = {{RewardsList|Normal|Hardcore = Hide|Voidcore = Hide}} |
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}} |
}} |
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__TOC__ |
__TOC__ |
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==Description== |
==Description== |
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'''Marshlands''' is a nighttime map that takes place in a forested wetland. |
'''Marshlands''' is a nighttime [[Maps|map]] that takes place in a forested wetland. |
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This map is included in the map rotation for [[Hardcore Mode|Hardcore]] mode, as well as the regular map rotation for normal gameplay. |
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{{Tabber |
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| ⚫ | |'''Marshlands''' takes place in a swamp surrounded by mountains. The terrain is split into three parts by the waters, which are connected by wooden bridges. Trees can be seen in the waters and on the land. Multiple small cliffs and large stones are also scattered across the map. A broken wooden building can also be found here. |
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The brown path starts and ends at a cave. It crosses over two bridges to get over the waters. |
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'''Marshlands''' has the [[Enemies Beta]] modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies. |
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| ⚫ | |'''Marshlands''' took place in a canyon that had a waterfall. This flowed into a swamp-like area where it flowed off into a river into the mountains. The swamp appeared to have flooded part of the map, with a destroyed building and several planks being seen in the swamp. Despite being a wetland, several buildings could be seen around the map. Mountains surrounded the entire map and trees could also be seen growing in the wetland. |
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The grey slate path began and ended at two caves in the mountains. At several points, it went into the water. One water section of the path was supported by wooden planks. |
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}} |
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<tabber> |
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| ⚫ | '''Marshlands''' takes place in a swamp surrounded by mountains. The terrain is split into three parts by the waters, which are connected by wooden bridges. Trees can be seen in the waters and on the land. Multiple small cliffs and large stones are also scattered across the map. A broken wooden building can also be found here |
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| ⚫ | |||
| ⚫ | '''Marshlands''' took place in a canyon that had a waterfall. This flowed into a swamp-like area where it flowed off into a river into the mountains. The swamp appeared to have flooded part of the map, with a destroyed building and several planks being seen in the swamp. Despite being a wetland, several buildings could be seen around the map. Mountains surrounded the entire map and trees could also be seen growing in the wetland |
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</tabber> |
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==Interactive Map== |
==Interactive Map== |
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{{Tabber |
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<tabber> |
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|Current |
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{{ |
|{{Map:MarshlandsV2}} |
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|Version 1 |
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{{ |
|{{Map:Marshlands}} |
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}} |
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</tabber> |
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==Rewards== |
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The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map. |
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Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal. |
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{{Rewards|Normal}} |
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==Strategy== |
==Strategy== |
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*The [[DJ Booth]] is quite useful as it can buff both ground and cliff towers to have more range due to the map's large size. |
*The [[DJ Booth]] is quite useful as it can buff both ground and cliff towers to have more range due to the map's large size. |
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*There are multiple cliff spots near the middle of the map, which allow cliff towers such as the [[Ranger]] to cover a decent amount of the path. |
*There are multiple cliff spots near the middle of the map, which allow cliff towers such as the [[Ranger]] to cover a decent amount of the path. |
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**As the [[Ranger]] can cover the entire map, this tower is especially recommended. |
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*This map has a very long path, possibly enabling the player to farm early waves with less risk. |
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==Gallery== |
==Gallery== |
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==Update History== |
==Update History== |
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*'''8 May 2021''' |
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] |
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**'''Marshlands''' added. |
**'''Marshlands''' added. |
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**{{Bug}} Enemies can get stuck when the path dips to the water onto the planks. |
**{{Bug}} Enemies can get stuck when the path dips to the water onto the planks. |
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*'''12 March 2022''' |
*'''12 March 2022''' - [[v1.1.0]] |
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**{{Bugfix}} Enemies can no longer get stuck when the path dips to the water onto the planks. |
**{{Bugfix}} Enemies can no longer get stuck when the path dips to the water onto the planks. |
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*'''31 October 2022''' |
*'''31 October 2022''' - [[v1.4.2]] |
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**'''Marshlands''' remade. |
**'''Marshlands''' remade. |
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**Made playable in Hardcore mode. |
**Made playable in [[Hardcore Mode|Hardcore]] mode. |
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**Difficulty changed from {{ |
**Difficulty changed from {{Color|Normal}} to {{Color|Easy}}. |
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**[[Enemies Beta]] modifier added. |
**[[Enemies Beta]] modifier added. |
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*'''25 October 2024''' - [[v1.38.0]] |
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**Difficulty changed from {{Color|Easy}} to {{Color|Normal}}. |
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*'''5 June 2026''' - [[v2.0.0]] |
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**No longer playable in [[Hardcore Mode|Hardcore]] mode. |
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{{MapNavBox}} |
{{MapNavBox}} |
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[[Category:Hardcore Maps]] |
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Latest revision as of 17:06, 18 June 2026
<infobox>
<title source="title1"><default>Marshlands</default></title>
<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Normal </format> <label>Length</label> <format>Long (01:02.94)</format> <default></default> <label>Wave Structure</label> <format>Normal </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>
</group> </infobox>Description
[edit]Marshlands is a nighttime map that takes place in a forested wetland.
Design & Path
[edit]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Interactive Map
[edit]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Rewards
[edit]The game calculates how many Error creating thumbnail: File missing Coins, Error creating thumbnail: File missing Gems and Error creating thumbnail: File missing EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Error creating thumbnail: File missing EXP (Friday – Sunday), any Error creating thumbnail: File missing EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Error creating thumbnail: File missing EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Error creating thumbnail: File missing EXP boosts are multiplicative with other modifiers present on this map.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Strategy
[edit]- Your towers should be placed further down the path as they would have more time to hit enemies there.
- The DJ Booth is quite useful as it can buff both ground and cliff towers to have more range due to the map's large size.
- There are multiple cliff spots near the middle of the map, which allow cliff towers such as the Ranger to cover a decent amount of the path.
- As the Ranger can cover the entire map, this tower is especially recommended.
- This map has a very long path, possibly enabling the player to farm early waves with less risk.
Gallery
[edit]Map Icons
-
First version (8 May 2021 – 31 October 2022)
View
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First version (8 May 2021 – 31 October 2022)
Top Down
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First version (8 May 2021 – 31 October 2022)
Development Images
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Current version on a development image.
Trivia
[edit]- A humanoid could have been seen sitting down on a computer monitor outside the first version of the map, with text on the monitor's screen that reads, "He came out of nowhere. He had no family. He had no dreams. He had one goal. Revenge."
- This text is a reference to the game, SUPERHOT: MIND CONTROL DELETE.
- There used to be a bug where some enemies would get stuck when the path dipped to the water onto the planks on the first version of the map.
Update History
[edit]- 8 May 2021 - Overhaul v1.3.0
- Marshlands added.
- Bug: Enemies can get stuck when the path dips to the water onto the planks.
- 12 March 2022 - v1.1.0
- Bugfix: Enemies can no longer get stuck when the path dips to the water onto the planks.
- 31 October 2022 - v1.4.2
- Marshlands remade.
- Made playable in Hardcore mode.
- Difficulty changed from Normal to Easy.
- Enemies Beta modifier added.
- 25 October 2024 - v1.38.0
- Difficulty changed from Easy to Normal.
- 5 June 2026 - v2.0.0
- Enemies Beta removed.
- No longer playable in Hardcore mode.
| PVP | ||
|---|---|---|
| Easy | Crash Course • Judging Hall • Laser Stadium • Warm Land | |
| Normal | Desert Oasis • Distant Shapes • Opulent Remains | |
| Sandbox Mode | ||
|---|---|---|
| Hard | Classic Candy Cane Lane • Classic Castle • Classic Forest Camp • Classic Island Chaos • Classic Winter | |
| Insane | Badlands • Rotfield | |
| Special | Dev • Headache Headquarters | |
| Story Exclusive | ||
|---|---|---|
| Easy | Abandoned City | |
| Normal | Severing Connection • Tutorial | |
| Removed | ||
|---|---|---|
| Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
| Easy | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
| Hard | Polluted Wasteland • Nightmare Carnival | |
| Unreleased | ||
|---|---|---|
| Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fogged Lair • Fraction Zone • Gingerbread Town • Hallows Ville • Mars • Petulance Ground • Pumpkin Patch • PVP_11 • PVP_3 • PVP_6 • PVP_8 • PVP_9 • Unknown Castle Map • Unreleased Halloween 2020 Map • Unreleased Tournament Map • Waste Ground • Weepers Gaol • Winterfall • WIP City | |