Nether

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Revision as of 18:16, 18 June 2026 by imported>Mentin123
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<infobox>

 <title source="title1"><default>Nether</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Normal </format> <label>Length</label> <format>Long (01:00.52)</format> <default></default> <label>Wave Structure</label> <format>Normal </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>
File:Quote.png
"A rather deformed area filled with discomfort."
―Your_Adversary on X[1]

Description

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Nether is a hell-like map. It is assumed that this is the underworld, popular in religious cultures. What hell is depicted as by Nether has changed over time, with remakes to the map.

This map is included in the map rotation for Hardcore mode, as well as the regular map rotation for normal gameplay.

Design & Path

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Interactive Map

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Rewards

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The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1x.
Mode Coins/Gem Reward EXP Reward
Easy Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only) Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)
Intermediate Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only) Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Fallen Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only) Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Hidden Wave Gem 100 Experience 250 EXP
Frost Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only)
Gem 75 (Triumph Only)
Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only)

Strategy

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  • Cliff spots are quite spaced out in this map.
    • Aside from a small mound found on the third island, all the cliff spots are to the side of the path, away from optimal positions.
  • Long-ranged towers, such as the Turret, are recommended on this map to exploit the high number of turns.
    • The DJ Booth can help increase the range of towers.
  • The Military Base units can help on this map if enemies get past your main defenses.
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Map Icons

View

Icons

Development Images

Miscellaneous

Trivia

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  • This map is an obvious reference to Minecraft's Nether dimension.
  • You can place ground towers underneath the map.
  • On the original two version of Nether, there were various Robloxians scattered across the map.
    • One of Robloxians had a sign saying "Ah those poor souls..." above its head.
  • While this map was remade in the MEGA Update, it was not massively overhauled like other maps.
    • The biggest change was the change in skybox and the removal of skulls on sticks across the map.
    • This map was later completely overhauled in the Overhaul Update.

Update History

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  • 24 June 2019 - BETA v1.2.0
    • Nether added.
  • 5 August 2019 - BETA v1.8.0
    • Normal difficulty removed.
  • 13 October 2019 - Release v1.0.0
    • Nether remade.
    • Bug: Nether skybox is broken.
  • 26 January 2020 - Release v1.6.1
    • Bugfix: Nether skybox was fixed.
  • 29 October 2020 - Overhaul v1.0.0
    • Nether remade.
    • Made playable on Hardcore mode.
    • Normal difficulty added.
    • No longer gives a badge upon first triumph.
  • 5 June 2026 - v2.0.0

Notes

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File:MapsNewHeader.png
Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined