Rocket Arena

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This article is about Rocket Arena. You may be looking for Rocketeer.

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 <title source="title1"><default>Rocket Arena</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>[[:Category:Easy Maps|Template:Colour]] </format> <label>Length</label> <format>Script error: No such module "NumName".</format> <default></default> <label>Wave Structure</label> <format>Normal </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

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Description

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Rocket Arena is a map with a path that crosses over itself, similar to Crossroads. It has been remade once, significantly changing its appearance.

Design & Path

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Interactive Map

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Rewards

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The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point are rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 0.85x.
Mode Coins/Gem Reward EXP Reward
Easy Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only) Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)
Intermediate Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only) Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Fallen Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only) Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Hidden Wave Gem 75 Experience 250 EXP
Frost Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only)
Gem 75 (Triumph Only)
Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only)

Strategy

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  • The middle platform is the hotspot for ground towers as enemies pass through this area twice.
    • However, space is limited. Precise placement is especially helpful to place as many towers on the middle platform.
    • Even when placed as close to the middle as possible, the DJ Booth is unable to cover the entire platform. Be aware of this.
  • The cliff spots for this map are not ideal since they are away from the path.
    • You may need a DJ Booth to boost the range of cliff towers.
      • This may require a second DJ Booth if the first is boosting the middle platform's ground towers.
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Map Icons

View

Top Down

Thumbnails

Promotional Images

Miscellaneous

Trivia

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  • This was the first map to be added to have paths intersect without being a two-pathed map.
  • This map used to have enemies briefly go downhill after spawning before the map was remade.
  • There used to be an Easter egg in a corner of the map, where two developers of Tower Defense Simulator were setting fire to Planet3arth, the creator of Tower Battles.
    • This was removed a day later to not anger Planet3arth.
  • There used to be a glitch where you could place towers on the baseplate if you angled your camera correctly.
  • The badge for this map was called Blast Arena.
    • This map was also called Blast Zone by BelowNatural.
  • This map was originally based on the original Roblox games with, as the name suggests, Rocket Launchers.
  • Unlike many other maps that existed prior to the MEGA Update, this map was not remade or removed.
  • There were formerly statues at the end of the map taken from the GDILIVES Shoulder Pal and Razuatix Shoulder Pal, accessories made by BelowNatural.
    • The GDILIVES statue is seen holding the Crucible from Doom Eternal. This is a reference to GDI's love for the game.
    • The Razuatix statue is seen holding a script, referring to him being a former developer for the game.
  • The billboards on the outside have an old-school Roblox style, referencing the old Rocket Arena and its origin as an old Roblox game.
    • Behind the enemy spawn, you can find a Haunted Mansion billboard. This is a reference to the game Haunted Mansion made by Shedletsky.

Update History

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  • 10 July 2019 - BETA v1.4.0
    • Rocket Arena added.
  • 11 July 2019 - BETA v1.4.1
    • Planet3arth Easter egg removed.
  • 2 August 2019 - BETA v1.7.0
    • Difficulty changed from Normal to Easy.
  • 5 August 2019 - BETA v1.8.0
    • Easy difficulty removed.
  • 29 October 2020 - Overhaul v1.0.0
    • Normal difficulty added.
    • No longer gives a badge upon first triumph.
  • 8 May 2021 - Overhaul v1.3.0
    • Rocket Arena remade.
    • Bug: If you stand on one part of the middle for too long, your avatar is killed and respawns a few seconds after.
  • 3 May 2024 - v1.20.0
    • GDILIVES statue and Razuatix statue removed.
  • 25 October 2024 - v1.38.0
    • Difficulty changed from Normal to Easy.


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Regular
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Sandbox Mode
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