Space City: Difference between revisions

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|modifiers = [[All Paths]] (+10% Rewards)
|modifiers = [[All Paths]] (+10% Rewards)
|rewards = {{RewardsList|Insane|Modifiers = 1.1}}
|rewards = {{RewardsList|Insane|Modifiers = 1.1}}
}}
{{QuoteContainer|
{{QuoteBox|hopefully, this Space City doesn't explode again|Your_Adversary on X|https://x.com/Your_Adv/status/1763595367352807876}}
}}
}}
__TOC__
__TOC__
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**[[All Paths]] added.
**[[All Paths]] added.
**{{Bug}} '''Space City''' sometimes does not load in.
**{{Bug}} '''Space City''' sometimes does not load in.

==Notes==
<references/>





Revision as of 13:09, 8 December 2025

<infobox>

 <title source="title1"><default>Space City</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Insane </format> <label>Length</label> <format>Lua error in Module:NumName at line 51: attempt to compare nil with number.</format> <default>Left - Short (00:34.87)
Right - Medium (00:44.87)</default>
<label>Wave Structure</label> <format>Two Pathed
Hardcore </format>
<label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>
"hopefully, this Space City doesn't explode again"
―Your_Adversary on X[1]

Description

Space City is a futuristic map in space, playable in regular surival modes and Hardcore modes. It has been remade once since its addition to the game.

Space City has the All Paths modifier. The All Paths modifier duplicates all enemies for each path with the exception of bosses. It also increases Coin Coins and Experience EXP rewards by 10%.

Design & Path

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Interactive Map

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Rewards

The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1.5x.
Mode Coins/Gem Reward EXP Reward
Easy (Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only)) × 1.1 (Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])) × 1.1
Casual (Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only)) × 1.1 (Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)) × 1.1
Intermediate (Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only)) × 1.1 (Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])) × 1.1
Molten (Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only)) × 1.1 (Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)) × 1.1
Fallen (Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only)) × 1.1 (Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)) × 1.1
Hidden Wave Gem 150 × 1.1 Experience 250 EXP × 1.1
Frost (Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only)) × 1.1
(Gem 75 (Triumph Only)) × 1.1
(Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only)) × 1.1
Hardcore (Gem 150 ÷ (1 + [(45 ÷ Current Wave) - 1]^3.5) + Gem 250 (Triumph Bonus)) × 1.1 (Experience 200 EXP ÷ (1 + [(45 ÷ Current Wave) - 1]) + Experience 200 EXP (Triumph Bonus)) × 1.1
Voidcore (Gem 250 ÷ (1 + [(50 ÷ Current Wave) - 1]^3) + Gem 450 (Triumph Bonus) × 1.1 (Experience 200 EXP ÷ (1 + [(50 ÷ Current Wave) - 1]) + Experience 300 EXP (Triumph Bonus) × 1.1

Strategy

  • The cliff spots are located on the various elevated meteors and buildings scattered across the map.
    • While cliff towers can reach the entire map from some meteor spots, it is unlikely that you will be able to reach these towers with a Commander or DJ Booth.
  • Where the paths intersect is where most of your ground towers should be.
    • However, space is limited here. If required, you may need to split your team in half.
  • Bear in mind that only one unit will spawn per Military Base or Crook Boss, and it will go down a random path.
  • If you plan to use the Farm intensively, it is recommended that you place it near the end of the map as ground space is very limited on this map.

Map Icons

View

Top Down

Thumbnails

Development Images

Trivia

  • This was the third two-pathed map to be added, with the first two being Badlands and Infernal Abyss.
  • Unlike many other maps that existed prior to the MEGA Update, this map was not remade or removed.
  • Despite this map taking place in space, it does not have the Space Suit modifier.
  • Your_Adversary, the creator of the map, posted a development image of the current version back in 2024; it would be a whole year before the map was officially added.
  • The buildings in this map heavily resemble the Capsule Houses from Dragon Ball.

Update History

  • 9 August 2019 - BETA v1.9.0
    • Space City added.
    • Bug: Towers do not target the enemies closest to the entrance when set on First targeting setting.
  • 13 October 2019 - Release v1.0.0
    • Default starting money implemented.
    • Major bosses are now duplicated.
  • 29 October 2020 - Overhaul v1.0.0
    • Insane difficulty added.
    • No longer gives a badge upon first triumph.
  • 8 May 2021 - Overhaul v1.3.0
    • Space City remade.
    • Enemy spawns are now divided between lanes.
    • Bugfix: Towers now target enemies closest to the entrance when set on First targeting setting properly.
  • 5 April 2024 - v1.18.0
  • 30 April 2025 - v1.63.0
    • Space City remade.
    • All Paths added.
    • Bug: Space City sometimes does not load in.

Notes


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined