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|developer = ''Current'' - Nerfuss & Your_Adversary <br/>''1ˢᵗ'' - Nerfuss |
|developer = ''Current'' - Nerfuss & Your_Adversary <br/>''1ˢᵗ'' - Nerfuss |
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|difficulty = Normal |
|difficulty = Normal |
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|length_measurement = 00:56.40 |
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|length = Long |
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|wave_structure = |
|wave_structure = Normal |
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|rewards = {{RewardsList|Normal|Hardcore = Hide|Voidcore = Hide}} |
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| ⚫ | |||
}} |
}} |
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__TOC__ |
__TOC__ |
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==Description== |
==Description== |
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'''Spring Fever''' is a day time [[Maps|map]], which takes place in a canyon during the spring. Despite this, there is nothing to suggest that this is overly spring-themed due to the altitude of the map. |
'''Spring Fever''' is a day time [[Maps|map]], which takes place in a canyon during the spring. Despite this, there is nothing to suggest that this is overly spring-themed due to the altitude of the map. |
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'''Spring Fever''' has the [[Enemies Beta]] modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies. |
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==Design & Path== |
==Design & Path== |
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{{Tabber |
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<tabber> |
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|Current |
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Current version of '''Spring Fever''' takes place in a canyon. In the canyon, there are four main areas above a grey fog, connected by stone bridges. There, a few trees, rocks and tree stumps can be found. There is also a stone house with a red roof and two ceilings. Wooden fences can also be seen near the house, on the edges of the terrain |
|Current version of '''Spring Fever''' takes place in a canyon. In the canyon, there are four main areas above a grey fog, connected by stone bridges. There, a few trees, rocks and tree stumps can be found. There is also a stone house with a red roof and two ceilings. Wooden fences can also be seen near the house, on the edges of the terrain. |
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| ⚫ | |||
The stone path starts and ends at a cave. The path takes multiple turns and goes across multiple bridges. |
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| ⚫ | First version of '''Spring Fever''' had four islands that were seen above the low cloud, with one island not being reached to by the path. Several trees, colored green and light brown, could be seen planted across the map. There appeared to be signs of human habitation; several huts could be seen across the map as well as wooden steps onto one of the islands |
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| ⚫ | |||
</tabber> |
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| ⚫ | |First version of '''Spring Fever''' had four islands that were seen above the low cloud, with one island not being reached to by the path. Several trees, colored green and light brown, could be seen planted across the map. There appeared to be signs of human habitation; several huts could be seen across the map as well as wooden steps onto one of the islands. |
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The black pebble path began and ended at two caves. It took quite a long straight, onto a bridge. The bridge then turned twice onto the second island where the majority of the turns on this map were. The path then went onto a second bridge and underneath a sign before reaching the end. |
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}} |
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==Interactive Map== |
==Interactive Map== |
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{{Tabber |
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<tabber> |
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|Current |
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{{ |
|{{Map:Spring FeverV2}} |
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|Version 1 |
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{{ |
|{{Map:Spring Fever}} |
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}} |
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</tabber> |
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==Rewards== |
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The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map. |
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Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal. |
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{{Rewards|Normal|Hardcore = Hide|Voidcore = Hide}} |
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==Strategy== |
==Strategy== |
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*There is very little ground space on this map. Try to be conservative with ground space. |
*There is very little ground space on this map. Try to be conservative with ground space. |
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**There is no ground space which is away from the path. Because of this, towers like the [[Farm]] or [[Military Base]] should be placed in spots where you do not plan to place your towers. |
**There is no ground space which is away from the path. Because of this, towers like the [[Farm]] or [[Military Base]] should be placed in spots where you do not plan to place your towers. |
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***Additionally, the [[Rocketeer]] may not be very useful here because of this, as it has a large deadzone range. |
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*While there are multiple cliffs on this map, they are scattered across the map and can only have a small amount of towers placed on them, making cliff towers less viable here. |
*While there are multiple cliffs on this map, they are scattered across the map and can only have a small amount of towers placed on them, making cliff towers less viable here. |
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**However, this map is quite small. As cliff towers have long range, they can easily cover most of the map. |
**However, this map is quite small. As cliff towers have long range, they can easily cover most of the map. |
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| ⚫ | |||
==Gallery== |
==Gallery== |
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{{Gallery| |
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==='''Map Icons'''=== |
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{{GalleryHeader|Map Icons}} |
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<gallery> |
<gallery> |
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SpringFever.png|First version (18 March 2020 – 31 March 2023) |
SpringFever.png|First version (18 March 2020 – 31 March 2023) |
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</gallery> |
</gallery> |
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{{GalleryHeader|View}} |
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==='''View'''=== |
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<gallery> |
<gallery> |
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SpringFeverView.png|First version (18 March 2020 – 31 March 2023) |
SpringFeverView.png|First version (18 March 2020 – 31 March 2023) |
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</gallery> |
</gallery> |
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{{GalleryHeader|Top Down}} |
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<gallery> |
<gallery> |
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SpringFeverTopDown.png|First version (18 March 2020 – 31 March 2023) |
SpringFeverTopDown.png|First version (18 March 2020 – 31 March 2023) |
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</gallery> |
</gallery> |
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{{GalleryHeader|Trailers}} |
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| ⚫ | |||
<gallery> |
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Spring Battlepass 2026 - Tower Defense Simulator|Current version in the game trailer. |
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</gallery> |
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{{GalleryHeader|Promotional Videos}} |
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<gallery> |
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Swarmer Rework - Tower Defense Simulator|Current version on a promotional video. |
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Tower Defense Simulator - "Prepare Your Defenses" Trailer|Current version on a promotional video. |
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</gallery> |
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| ⚫ | |||
<gallery> |
<gallery> |
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SpringFeverDI1.png|Current version on a development image. |
SpringFeverDI1.png|Current version on a development image. |
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| Line 62: | Line 83: | ||
SpringFeverDI3.png|Current version on a development image. |
SpringFeverDI3.png|Current version on a development image. |
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</gallery> |
</gallery> |
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}} |
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==Trivia== |
==Trivia== |
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**All non-event maps no longer reward badges when you triumph them after the [[Overhaul v1.0|Overhaul Update]]. |
**All non-event maps no longer reward badges when you triumph them after the [[Overhaul v1.0|Overhaul Update]]. |
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*When this map was remade on the 31st of March 2023, the exit was bugged to be at the last corner of the map instead of the cave, shortening the map. This was fixed soon after. |
*When this map was remade on the 31st of March 2023, the exit was bugged to be at the last corner of the map instead of the cave, shortening the map. This was fixed soon after. |
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*The current version of '''Spring Fever''' was made around 2021. |
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| ⚫ | |||
==Update History== |
==Update History== |
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*'''18 March 2020''' |
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]] |
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**'''Spring Fever''' added. |
**'''Spring Fever''' added. |
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*'''29 October 2020''' |
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
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**{{ |
**{{Color|Normal}} difficulty added. |
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*'''31 March 2023''' |
*'''31 March 2023''' - [[v1.6.4]] |
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**'''Spring Fever''' remade. |
**'''Spring Fever''' remade. |
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**[[Enemies Beta]] modifier added. |
**[[Enemies Beta]] modifier added. |
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** |
**{{Bug}} The last corner of the path is the exit, instead of the cave. |
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*'''1 April 2023''' |
*'''1 April 2023''' - [[v1.6.4]]a |
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** |
**{{Bugfix}} The cave is now the exit. |
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*'''5 June 2026''' - [[v2.0.0]] |
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| ⚫ | |||
Latest revision as of 17:30, 18 June 2026
Description
[edit | edit source]Spring Fever is a day time map, which takes place in a canyon during the spring. Despite this, there is nothing to suggest that this is overly spring-themed due to the altitude of the map.
Design & Path
[edit | edit source]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Interactive Map
[edit | edit source]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Rewards
[edit | edit source]The game calculates how many
Coins,
Gems and
EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more
EXP (Friday – Sunday), any
EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any
EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular
EXP boosts are multiplicative with other modifiers present on this map.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
| Difficulty reward scaling for survival mode Coins and Exp is 1x. | ||
|---|---|---|
| Mode | Coins/Gem Reward | EXP Reward |
| Easy | ||
| Casual | ||
| Intermediate | ||
| Molten | ||
| Fallen | ||
| Hidden Wave | ||
| Frost | ||
Strategy
[edit | edit source]- There is very little ground space on this map. Try to be conservative with ground space.
- There is no ground space which is away from the path. Because of this, towers like the Farm or Military Base should be placed in spots where you do not plan to place your towers.
- While there are multiple cliffs on this map, they are scattered across the map and can only have a small amount of towers placed on them, making cliff towers less viable here.
- However, this map is quite small. As cliff towers have long range, they can easily cover most of the map.
- Ground space in this map is quite limited, making the Pursuit more viable in this map.
Gallery
[edit | edit source]Map Icons
-
First version (18 March 2020 – 31 March 2023)
View
-
First version (18 March 2020 – 31 March 2023)
Top Down
-
First version (18 March 2020 – 31 March 2023)
Trailers
-
Current version in the game trailer.
Promotional Videos
-
Current version on a promotional video.
-
Current version on a promotional video.
Development Images
-
Current version on a development image.
-
Current version on a development image.
-
Current version on a development image.
Trivia
[edit | edit source]- With the addition of this map, only one season (summer) is not represented in a map, not including Four Seasons.
- The other seasonal maps are Autumn Falling and various winter maps, such as Winter Abyss and Winter Bridges.
- This was the only non-versus map not to have a map badge before the Overhaul Update.
- All non-event maps no longer reward badges when you triumph them after the Overhaul Update.
- When this map was remade on the 31st of March 2023, the exit was bugged to be at the last corner of the map instead of the cave, shortening the map. This was fixed soon after.
- The current version of Spring Fever was made around 2021.
Update History
[edit | edit source]- 18 March 2020 - Release v1.8.1
- Spring Fever added.
- 29 October 2020 - Overhaul v1.0.0
- Normal difficulty added.
- 31 March 2023 - v1.6.4
- Spring Fever remade.
- Enemies Beta modifier added.
- Bug: The last corner of the path is the exit, instead of the cave.
- 1 April 2023 - v1.6.4a
- Bugfix: The cave is now the exit.
- 5 June 2026 - v2.0.0
- Enemies Beta removed.
| PVP | ||
|---|---|---|
| Easy | Crash Course • Judging Hall • Laser Stadium • Warm Land | |
| Normal | Desert Oasis • Distant Shapes • Opulent Remains | |
| Sandbox Mode | ||
|---|---|---|
| Hard | Classic Candy Cane Lane • Classic Castle • Classic Forest Camp • Classic Island Chaos • Classic Winter | |
| Insane | Badlands • Rotfield | |
| Special | Dev • Headache Headquarters | |
| Story Exclusive | ||
|---|---|---|
| Easy | Abandoned City | |
| Normal | Severing Connection • Tutorial | |
| Removed | ||
|---|---|---|
| Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
| Easy | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
| Hard | Polluted Wasteland • Nightmare Carnival | |
| Unreleased | ||
|---|---|---|
| Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fogged Lair • Fraction Zone • Gingerbread Town • Hallows Ville • Mars • Petulance Ground • Pumpkin Patch • PVP_11 • PVP_3 • PVP_6 • PVP_8 • PVP_9 • Unknown Castle Map • Unreleased Halloween 2020 Map • Unreleased Tournament Map • Waste Ground • Weepers Gaol • Winterfall • WIP City | |
