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|developer = ''Current'' - Nerfuss & Your_Adversary <br/>''1ˢᵗ'' - Nerfuss
|developer = ''Current'' - Nerfuss & Your_Adversary <br/>''1ˢᵗ'' - Nerfuss
|difficulty = Normal
|difficulty = Normal
|length_measurement = 00:56.40
|length = Long
|wave_structure = Beta Normal
|wave_structure = Normal
|rewards = {{RewardsList|Normal|Hardcore = Hide|Voidcore = Hide}}
|modifiers = [[Enemies Beta]]
}}
}}
__TOC__
__TOC__
==Description==
==Description==
'''Spring Fever''' is a day time [[Maps|map]], which takes place in a canyon during the spring. Despite this, there is nothing to suggest that this is overly spring-themed due to the altitude of the map.
'''Spring Fever''' is a day time [[Maps|map]], which takes place in a canyon during the spring. Despite this, there is nothing to suggest that this is overly spring-themed due to the altitude of the map.

'''Spring Fever''' has the [[Enemies Beta]] modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies.


==Design & Path==
==Design & Path==
{{Tabber
{{Tabber
|Current
|Current
|Current version of '''Spring Fever''' takes place in a canyon. In the canyon, there are four main areas above a grey fog, connected by stone bridges. There, a few trees, rocks and tree stumps can be found. There is also a stone house with a red roof and two ceilings. Wooden fences can also be seen near the house, on the edges of the terrain.<br/>The stone path starts and ends at a cave. The path takes multiple turns and goes across multiple bridges.
|Current version of '''Spring Fever''' takes place in a canyon. In the canyon, there are four main areas above a grey fog, connected by stone bridges. There, a few trees, rocks and tree stumps can be found. There is also a stone house with a red roof and two ceilings. Wooden fences can also be seen near the house, on the edges of the terrain.

The stone path starts and ends at a cave. The path takes multiple turns and goes across multiple bridges.
|Version 1
|Version 1
|First version of '''Spring Fever''' had four islands that were seen above the low cloud, with one island not being reached to by the path. Several trees, colored green and light brown, could be seen planted across the map. There appeared to be signs of human habitation; several huts could be seen across the map as well as wooden steps onto one of the islands.<br/>The black pebble path began and ended at two caves. It took quite a long straight, onto a bridge. The bridge then turned twice onto the second island where the majority of the turns on this map were. The path then went onto a second bridge and underneath a sign before reaching the end.
|First version of '''Spring Fever''' had four islands that were seen above the low cloud, with one island not being reached to by the path. Several trees, colored green and light brown, could be seen planted across the map. There appeared to be signs of human habitation; several huts could be seen across the map as well as wooden steps onto one of the islands.

The black pebble path began and ended at two caves. It took quite a long straight, onto a bridge. The bridge then turned twice onto the second island where the majority of the turns on this map were. The path then went onto a second bridge and underneath a sign before reaching the end.
}}
}}


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|{{Map:Spring Fever}}
|{{Map:Spring Fever}}
}}
}}

==Rewards==
The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

{{Rewards|Normal|Hardcore = Hide|Voidcore = Hide}}


==Strategy==
==Strategy==
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<gallery>
<gallery>
SpringFeverTopDown.png|First version (18 March 2020 – 31 March 2023)
SpringFeverTopDown.png|First version (18 March 2020 – 31 March 2023)
</gallery>

{{GalleryHeader|Trailers}}
<gallery>
Spring Battlepass 2026 - Tower Defense Simulator|Current version in the game trailer.
</gallery>
</gallery>


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**All non-event maps no longer reward badges when you triumph them after the [[Overhaul v1.0|Overhaul Update]].
**All non-event maps no longer reward badges when you triumph them after the [[Overhaul v1.0|Overhaul Update]].
*When this map was remade on the 31st of March 2023, the exit was bugged to be at the last corner of the map instead of the cave, shortening the map. This was fixed soon after.
*When this map was remade on the 31st of March 2023, the exit was bugged to be at the last corner of the map instead of the cave, shortening the map. This was fixed soon after.
*The current version of '''Spring Fever''' was made around 2021.


==Update History==
==Update History==
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**'''Spring Fever''' added.
**'''Spring Fever''' added.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**{{Colour|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*'''31 March 2023''' - [[v1.6.4]]
*'''31 March 2023''' - [[v1.6.4]]
**'''Spring Fever''' remade.
**'''Spring Fever''' remade.
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*'''1 April 2023''' - [[v1.6.4]]a
*'''1 April 2023''' - [[v1.6.4]]a
**{{Bugfix}} The cave is now the exit.
**{{Bugfix}} The cave is now the exit.
*'''5 June 2026''' - [[v2.0.0]]
**[[Enemies Beta]] removed.





Latest revision as of 17:30, 18 June 2026

Description

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Spring Fever is a day time map, which takes place in a canyon during the spring. Despite this, there is nothing to suggest that this is overly spring-themed due to the altitude of the map.

Design & Path

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Interactive Map

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Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Rewards

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The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1x.
Mode Coins/Gem Reward EXP Reward
Easy Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only) Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)
Intermediate Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only) Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Fallen Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only) Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Hidden Wave Gem 100 Experience 250 EXP
Frost Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only)
Gem 75 (Triumph Only)
Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only)

Strategy

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  • There is very little ground space on this map. Try to be conservative with ground space.
    • There is no ground space which is away from the path. Because of this, towers like the Farm or Military Base should be placed in spots where you do not plan to place your towers.
  • While there are multiple cliffs on this map, they are scattered across the map and can only have a small amount of towers placed on them, making cliff towers less viable here.
    • However, this map is quite small. As cliff towers have long range, they can easily cover most of the map.
  • Ground space in this map is quite limited, making the Pursuit more viable in this map.
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Map Icons

View

Top Down

Trailers

Promotional Videos

Development Images

Trivia

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  • With the addition of this map, only one season (summer) is not represented in a map, not including Four Seasons.
  • This was the only non-versus map not to have a map badge before the Overhaul Update.
    • All non-event maps no longer reward badges when you triumph them after the Overhaul Update.
  • When this map was remade on the 31st of March 2023, the exit was bugged to be at the last corner of the map instead of the cave, shortening the map. This was fixed soon after.
  • The current version of Spring Fever was made around 2021.

Update History

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Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined