Summer Castle

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<infobox>

 <title source="title1"><default>Summer Castle</default></title>

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</group> </infobox>

Description

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Summer Castle is an extremely long map that takes place on a beach surrounded by palm trees. It can be played in any of the survival modes. Every Triumph reward reduced by 0.5x (need change this tab)

Design & Path

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Summer Castle takes places on the beach of an oversized island. The playable area of the map only contains two sand castles, one with leaves and one with a bucket on top, and a few small sand cliffs. Outside the playable area, multiple colorful buckets and shovels can be seen. There are also a few additional sand castles in the distance, one of which is destroyed. On one side of the map, a recliner can be seen with a cooler containing sodas on the side. Multiple palm trees can be found on one side of the non-playable area while the other is covered in water.

Interactive Map

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Rewards

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The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 0.5x.
Mode Coins/Gem Reward EXP Reward
Easy Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only) Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)
Intermediate Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only) Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Fallen Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only) Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Hidden Wave Gem 50 Experience 250 EXP
Frost Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only)
Gem 75 (Triumph Only)
Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only)

Strategy

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  • The path in this path is quite long (being even longer than Polluted Wasteland II), meaning only towers with the highest of ranges can actually cover all of it.
    • This makes high range towers overall pretty effective here. While mostly cliff towers like the Ranger, some high range towers like the Necromancer or Turret can also be used.
  • The center of the map is the ideal spot for towers, as it allows for good path coverage and is close to two cliff spots.
  • As this map contains multiple paths placed close to each other, this allows for units which become stationary when attacking to attack enemies which while close physically, are pretty far on the path, allowing them to survive for longer.
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Thumbnails

Icons

Trailers

Update History

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  • 9 July 2025 - v1.70.0
    • Summer Castle added.
  • 3 November 2025 - v1.82.0
    • Changed difficulty from Normal to Very Easy.


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Regular
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PVP
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Sandbox Mode
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Story Exclusive
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Event
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Removed
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Unreleased
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