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{{For|other uses of [[Ice (Disambiguation)|Ice]]}}
{{MapInfobox
{{MapInfobox
|image1 = <tabber>
|image1 = <tabber>
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|-|Top Down = [[File:IcevilleTopDown.png]]
|-|Top Down = [[File:IcevilleTopDown.png]]
</tabber>
</tabber>
|developer = ''Current'' - Your_Adversary<br/>''1ˢᵗ, 2ⁿᵈ & 3ʳᵈ'' - KnownSH
|developer = ''Current'' - Your_Adversary<br/>''1ˢᵗ 3ʳᵈ'' - KnownSH
|difficulty = [[:Category:Easy Maps|{{Colour|Easy}}]]
|difficulty = Normal
|length_measurement = 01:02.32
|length = [[:Category:Long Maps|Long]]
|wave_structure = β-Normal
|wave_structure = Normal
|rewards = {{RewardsList|Normal|Hardcore = Hide|Voidcore = Hide}}
|modifiers = [[Enemies Beta]]
}}
}}
__TOC__
__TOC__
==Description==
==Description==
'''Iceville''' is an Arctic-style winter [[Maps|map]].
'''Iceville''' is an Arctic-style winter [[Maps|map]].

'''Iceville''' has the [[Enemies Beta]] modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies.


==Design & Path==
==Design & Path==
{{Tabber
<tabber>
|-|Current =
|Current
The current version of '''Iceville''' is surrounded by mountains from one side and the sea on the other. A big amount of water near the shore is frozen. Evidence of human settlement can be seen, with several igloos and wooden towers being seen on the map. Multiple smaller hills and rocks can also be seen, alongside multiple icicles.<br/> The path starts and ends at a cave. The path takes multiple turns to avoid the sea and the hills that surround the map.
|The current version of '''Iceville''' is surrounded by mountains from one side and the sea on the other. A big amount of water near the shore is frozen. Evidence of human settlement can be seen, with several igloos and wooden towers being seen on the map. Multiple smaller hills and rocks can also be seen, alongside multiple icicles.

|-|Version 3 =
The path starts and ends at a cave. The path takes multiple turns to avoid the sea and the hills that surround the map.
The third version of '''Iceville''' was a small, snow-capped island with icebergs lying around the sea and island. There was a snow overpass spanning on side of the map, a sheer cliff face surrounding another side (where you could place cliff towers) and water surrounding the other sides. Evidence of human settlement could be seen, with several igloos seen.<br/>The light grey pebble path began at a cave underneath the snow overpass and took a straight route to the cave at the end of the mountain. The path was more or less straight, though there were some corners to avoid natural environment.
|-|Version 2 =
|Version 3
The second version of '''Iceville''' was a small, ice-capped snow island with icebergs seen out in the sea. An ice overpass could be seen, with icy mountains covering most of the island. The icy mountain was jagged and steep, meaning cliff towers could not placed on it. Human settlement could be seen, with igloos and wooden outpost towers. You could place cliff towers on the outpost towers.<br/>The grey path began at a cave underneath the ice overpass and ended at a cave at the far end of the ice mountain. The path took an indirect route, twisting around the artificial environment.
|The third version of '''Iceville''' was a small, snow-capped island with icebergs lying around the sea and island. There was a snow overpass spanning on side of the map, a sheer cliff face surrounding another side (where you could place cliff towers) and water surrounding the other sides. Evidence of human settlement could be seen, with several igloos seen.

|-|Version 1 =
The light grey pebble path began at a cave underneath the snow overpass and took a straight route to the cave at the end of the mountain. The path was more or less straight, though there were some corners to avoid natural environment.
The first version of '''Iceville''' was a small, snow-capped island with icebergs seen out in the sea. A snow overpass could be spanning some of the map, with a stepped snow mountain surrounding most of the map. You could place cliff towers on the snow mountain. At the peak of the snow mountain was a Canadian flag, giving the significance of Canadian territory, probably signifying a minor settlement like Alert, Canada. The only presence of human habitation was the igloos sparsely populated around the map.<br/>The white grey path began at a cave beside the ice overpass and ended at a cave at the far end of the ice mountain. The path took an indirect route, twisting around the artificial and natural environment.
|Version 2
</tabber>
|The second version of '''Iceville''' was a small, ice-capped snow island with icebergs seen out in the sea. An ice overpass could be seen, with icy mountains covering most of the island. The icy mountain was jagged and steep, meaning cliff towers could not placed on it. Human settlement could be seen, with igloos and wooden outpost towers. You could place cliff towers on the outpost towers.

The grey path began at a cave underneath the ice overpass and ended at a cave at the far end of the ice mountain. The path took an indirect route, twisting around the artificial environment.
|Version 1
|The first version of '''Iceville''' was a small, snow-capped island with icebergs seen out in the sea. A snow overpass could be spanning some of the map, with a stepped snow mountain surrounding most of the map. You could place cliff towers on the snow mountain. At the peak of the snow mountain was a Canadian flag, giving the significance of Canadian territory, probably signifying a minor settlement like Alert, Canada. The only presence of human habitation was the igloos sparsely populated around the map.

The white grey path began at a cave beside the ice overpass and ended at a cave at the far end of the ice mountain. The path took an indirect route, twisting around the artificial and natural environment.
}}


==Interactive Map==
==Interactive Map==
{{Map:Iceville}}
{{Map:Iceville}}

==Rewards==
The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

{{Rewards|Normal|Hardcore = Hide|Voidcore = Hide}}


==Strategy==
==Strategy==
*Cliff towers, like the [[Ranger]] and [[Sniper]], can cover the entire map with a well-placed [[DJ Booth]].
*Cliff towers, like the [[Ranger]] and [[Sniper]], can cover the entire map with a well-placed [[DJ Booth]].
**Though some cliff spots may block ground towers from being placed beneath them.
*Near the start and middle of the map is where you should place most ground towers as this is where most ground space is.
*Near the start and middle of the map is where you should place most ground towers as this is where most ground space is.
**If you are on a large server, space may be limited. Sell towers if they get in the way of more important towers.
**If you are on a large server, space may be limited. Sell towers if they get in the way of more important towers.


==Gallery==
==Gallery==
{{Gallery|
<div class="mw-collapsible">
==='''Map Icons'''===
{{GalleryHeader|Map Icons}}
<gallery>
<gallery>
IcevilleB.png|First version (10 July 2019 – 13 October 2019)
IcevilleB.png|First version (10 July 2019 – 13 October 2019)
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</gallery>
</gallery>


{{GalleryHeader|View}}
==='''View'''===
<gallery>
<gallery>
Ice.png|First version (10 July 2019 – 13 October 2019)
Ice.png|First version (10 July 2019 – 13 October 2019)
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</gallery>
</gallery>


{{GalleryHeader|Icons}}
==='''Icons'''===
<gallery>
<gallery>
OldIcon1.png|First version on the game icon.
OldIcon1.png|First version on the game icon.
</gallery>
</gallery>


==='''Trailers'''===
{{GalleryHeader|Trailers}}
<gallery>
<gallery>
Zerotwo but in roblox with tower defense simulator|Second version in the game trailer.
Zerotwo but in roblox with tower defense simulator|Second version in the game trailer.
Medic & Turret Update Trailer - Tower Defense Simulator|Current version in the game trailer.
</gallery>
</gallery>


==='''Development Images'''===
{{GalleryHeader|Development Images}}
<gallery>
<gallery>
IcevilleDI1.png|Current version on a development image.
IcevilleDI1.png|Current version on a development image.
</gallery>
</gallery>
}}
</div>


==Trivia==
==Trivia==
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*In the first version of this map, a Canadian flag was flown on top of the mountain.
*In the first version of this map, a Canadian flag was flown on top of the mountain.
**This was removed when the map was remade in the [[Release v1.0|MEGA Update]].
**This was removed when the map was remade in the [[Release v1.0|MEGA Update]].
*This map was remade in the [[Release v1.0|MEGA Update]], replacing the blocky terrain with a mid-poly look. The skybox also changed.
**This map was, once again, remade in the [[Overhaul v1.0|Overhaul Update]].
*According to KnownSH, '''Iceville''' was based on the South Georgia and the South Sandwich Islands, a British Overseas Territory in the southern Atlantic Ocean.
*According to KnownSH, '''Iceville''' was based on the South Georgia and the South Sandwich Islands, a British Overseas Territory in the southern Atlantic Ocean.
*On the third version of the map, an outpost tower could be seen buried in the ice. However, because of how bright the map was, it was not possible to see it without free camera mode, which is not available to most people.
*On the third version of the map, an outpost tower could be seen buried in the ice. However, because of how bright the map was, it was not possible to see it without free camera mode, which is not available to most people.
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==Update History==
==Update History==
*'''10 July 2019'''
*'''10 July 2019''' - [[BETA v1.4|BETA v1.4.0]]
**'''Iceville''' added.
**'''Iceville''' added.
*'''2 August 2019'''
*'''2 August 2019''' - [[BETA v1.7|BETA V1.7.0]]
**Difficulty changed from {{Colour|FFF|Normal}} to {{Colour|76EE00|Easy}}.
**Difficulty changed from {{Color|OldNormal}} to {{Color|OldEasy}}.
*'''5 August 2019'''
*'''5 August 2019''' - [[BETA v1.8|BETA v1.8.0]]
**{{Colour|76EE00|Easy}} difficulty removed.
**{{Color|OldEasy}} difficulty removed.
*'''13 October 2019'''
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**'''Iceville''' remade.
**'''Iceville''' remade.
*'''29 October 2020'''
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**'''Iceville''' remade.
**'''Iceville''' remade.
**{{Colour|Hard}} difficulty added.
**{{Color|Hard}} difficulty added.
**No longer gives a badge upon first triumph.
**No longer gives a badge upon first triumph.
**'''Bug''': '''Iceville''' is very bright.
**{{Bug}} '''Iceville''' is very bright.
*'''12 March 2022'''
*'''12 March 2022''' - [[v1.1.0]]
**'''Bugfix''': '''Iceville''' is no longer very bright.
**{{Bugfix}} '''Iceville''' is no longer very bright.
*'''21 December 2022'''
*'''21 December 2022''' - [[v1.6.0]]
**'''Iceville''' remade.
**'''Iceville''' remade.
**[[Enemies Beta]] modifier added.
**[[Enemies Beta]] modifier added.
**Difficulty changed from {{Colour|Hard}} to {{Colour|Easy}}.
**Difficulty changed from {{Color|Hard}} to {{Color|Easy}}.
**'''Bug''': Cliffs are not highlighted.
**{{Bug}} Cliffs are not highlighted.
*'''9 January 2023'''
*'''9 January 2023''' - [[v1.6.0]]f
**'''Bugfix''': Cliffs are now highlighted.
**{{Bugfix}} Cliffs are now highlighted.
*'''10 February 2024''' - [[v1.13.0]]
**{{Bug}} Watchtowers are now invisible.
*'''25 October 2024''' - [[v1.38.0]]
**Difficulty changed from {{Color|Easy}} to {{Color|Normal}}.
*'''6 August 2025''' - [[v1.72.0]]
**{{Bugfix}} Watchtowers are no longer invisible.
*'''5 June 2026''' - [[v2.0.0]]
**[[Enemies Beta]] removed.






{{MapNavBox}}
{{MapNavBox}}
[[Category:Long Maps]]
[[Category:Easy Maps]]

Latest revision as of 17:04, 18 June 2026

Similar Article
This article is about Iceville. You may be looking for other uses of Ice.

<infobox>

 <title source="title1"><default>Iceville</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Normal </format> <label>Length</label> <format>Long (01:02.32)</format> <default></default> <label>Wave Structure</label> <format>Normal </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>

Description

[edit]

Iceville is an Arctic-style winter map.

Design & Path

[edit]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Interactive Map

[edit]
Loading scripts

Rewards

[edit]

The game calculates how many Error creating thumbnail: File missing Coins, Error creating thumbnail: File missing Gems and Error creating thumbnail: File missing EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Error creating thumbnail: File missing EXP (Friday – Sunday), any Error creating thumbnail: File missing EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Error creating thumbnail: File missing EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Error creating thumbnail: File missing EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1x.
Mode Coins/Gem Reward EXP Reward
Easy Error creating thumbnail: File missing 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Error creating thumbnail: File missing 50 (Triumph Only) Error creating thumbnail: File missing 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Error creating thumbnail: File missing 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Error creating thumbnail: File missing 100 (Triumph Only) Error creating thumbnail: File missing 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Error creating thumbnail: File missing 15 EXP (Triumph Only)
Intermediate Error creating thumbnail: File missing 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Error creating thumbnail: File missing 100 (Triumph Only) Error creating thumbnail: File missing 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Error creating thumbnail: File missing 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Error creating thumbnail: File missing 400 (Triumph Only) Error creating thumbnail: File missing 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Error creating thumbnail: File missing 50 EXP (Triumph Only)
Fallen Error creating thumbnail: File missing 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Error creating thumbnail: File missing 650 (Triumph Only) Error creating thumbnail: File missing 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Error creating thumbnail: File missing 50 EXP (Triumph Only)
Hidden Wave Error creating thumbnail: File missing 100 Error creating thumbnail: File missing 250 EXP
Frost Error creating thumbnail: File missing 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Error creating thumbnail: File missing 1,200 (Triumph Only)
Error creating thumbnail: File missing 75 (Triumph Only)
Error creating thumbnail: File missing 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Error creating thumbnail: File missing 100 EXP (Triumph Only)

Strategy

[edit]
  • Cliff towers, like the Ranger and Sniper, can cover the entire map with a well-placed DJ Booth.
    • Though some cliff spots may block ground towers from being placed beneath them.
  • Near the start and middle of the map is where you should place most ground towers as this is where most ground space is.
    • If you are on a large server, space may be limited. Sell towers if they get in the way of more important towers.
[edit]

Map Icons

View

Icons

Trailers

Development Images

Trivia

[edit]
  • Since the Overhaul Update, Iceville was a very bright map due to an oversight, which could have caused a loss in focus because of the intensity of the brightness.
    • This bug was later fixed on 12th of March 2022.
  • In the first version of this map, a Canadian flag was flown on top of the mountain.
    • This was removed when the map was remade in the MEGA Update.
  • According to KnownSH, Iceville was based on the South Georgia and the South Sandwich Islands, a British Overseas Territory in the southern Atlantic Ocean.
  • On the third version of the map, an outpost tower could be seen buried in the ice. However, because of how bright the map was, it was not possible to see it without free camera mode, which is not available to most people.
    • This outpost tower is a reference to the old versions of the map, where these were used as cliff spots.

Update History

[edit]
  • 10 July 2019 - BETA v1.4.0
    • Iceville added.
  • 2 August 2019 - BETA V1.7.0
    • Difficulty changed from Normal to Easy.
  • 5 August 2019 - BETA v1.8.0
    • Easy difficulty removed.
  • 13 October 2019 - Release v1.0.0
    • Iceville remade.
  • 29 October 2020 - Overhaul v1.0.0
    • Iceville remade.
    • Hard difficulty added.
    • No longer gives a badge upon first triumph.
    • Bug: Iceville is very bright.
  • 12 March 2022 - v1.1.0
    • Bugfix: Iceville is no longer very bright.
  • 21 December 2022 - v1.6.0
    • Iceville remade.
    • Enemies Beta modifier added.
    • Difficulty changed from Hard to Easy.
    • Bug: Cliffs are not highlighted.
  • 9 January 2023 - v1.6.0f
    • Bugfix: Cliffs are now highlighted.
  • 10 February 2024 - v1.13.0
    • Bug: Watchtowers are now invisible.
  • 25 October 2024 - v1.38.0
    • Difficulty changed from Easy to Normal.
  • 6 August 2025 - v1.72.0
    • Bugfix: Watchtowers are no longer invisible.
  • 5 June 2026 - v2.0.0


Error creating thumbnail: File missing
Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined