Space City: Difference between revisions

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{{MapInfobox
|image1 = <tabber>
|-|Icon = [[File:SC revamp.png]]
|-|View = [[File:SpaceCityViewV3.png]]
|-|Top Down = [[File:SpaceCityTopDownV3.png]]
</tabber>
|developer = ''Current'' - Your_Adversary<br/>''1ˢᵗ'' - Bisyeet & Angermode
|difficulty = Insane
|length = 00:34.87; 00:44.87
|wave_structure = Two Paths
|modifiers = [[All Paths]] (+10% Rewards)
|rewards = {{RewardsList|Insane|Hardcore = Hide|Voidcore = Hide}}
}}
{{QuoteContainer|
{{QuoteBox|hopefully, this Space City doesn't explode again|Your_Adversary on X|https://x.com/Your_Adv/status/1763595367352807876}}
}}
__TOC__
__TOC__
==Description==
==Description==
'''Space City''' is a futuristic [[Maps|map]] in space, playable in regular surival modes and [[Hardcore Mode|Hardcore]] modes. It has been remade once since its addition to the game.
'''Space City''' is a futuristic [[Maps|map]] in space. It has been remade once since its addition to the game.


'''Space City''' has the [[All Paths]] modifier. The [[All Paths]] modifier duplicates all enemies for each path with the exception of bosses. It also increases {{Coins|Coins}} and {{Exp|}} rewards by 10%.
'''Space City''' is a two-pathed map, so enemies alternate between the spawn points.


==Design & Path==
==Design & Path==
{{Tabber
<tabber>
|-|Current =
|Current
The current version of '''Space City''' takes place in a meteor cluster. Various tall buildings are located on meteors with purple sand. Pipes also link the main meteors together.<br/>The purple path begins at two portals and goes onto several meteors. Metal bridges link the path between meteors. Near the middle of the map, the paths intersect before heading towards the portal at the end of the path.
|The current version of '''Space City''' takes place in a meteor cluster. Various capsule shaped buildings, some of which connected by various corridors. The meteors itself are made out of black stone and have purple sand on top. The islands itself has various small trees, glowing rocks and floating vines. Multiple UFOs can be seen parked around the map.

|-|Version 1 =
The paths start at two green portals and end at a red portal. The path takes multiple turns, going through the middle of the ground. and avoiding all the holes around the map
The first version of '''Space City''' was a floating futuristic city with various cyber buildings, skyscrapers and satellites. In the far distance two UFOs could be seen.<br/>The floating grey paths began at two space portals and intersected near the center of the map. Both paths weave in between buildings, with the left side being significantly shorter. The path ends at a space hotel.
|Version 2
</tabber>
|The second version of '''Space City''' took place in a meteor cluster. Various tall buildings were located on meteors with purple sand. Pipes also linked the main meteors together.

The purple path began at two portals and went onto several meteors. Metal bridges linked the path between meteors. Near the middle of the map, the paths intersected before heading towards the portal at the end of the path.
|Version 1
|The first version of '''Space City''' was a floating futuristic city with various cyber buildings, skyscrapers and satellites. In the far distance two UFOs could be seen.

The floating grey paths began at two space portals and intersected near the center of the map. Both paths weave in between buildings, with the left side being significantly shorter. The path ends at a space hotel.
}}


==Interactive Map==
==Interactive Map==
{{Tabber
{{Map:Space City}}
|Current
|{{Map:Space CityV3}}
|Version 2
|{{Map:Space City}}
}}

==Rewards==
The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

{{Rewards|Insane|Modifiers = 1.1|Hardcore = Hide|Voidcore = Hide}}


==Strategy==
==Strategy==
Line 25: Line 61:


==Gallery==
==Gallery==
{{Gallery|
==='''Map Icons'''===
{{GalleryHeader|Map Icons}}
<gallery>
<gallery>
Space City.png|First version (9 August 2019 – 8 May 2021)
Space City.png|First version (9 August 2019 – 8 May 2021)
SC logo.png|Second version (8 May 2021 – 30 April 2025)
</gallery>
</gallery>


{{GalleryHeader|View}}
==='''View'''===
<gallery>
<gallery>
Space.png|First version (9 August 2019 – 8 May 2021)
Space.png|First version (9 August 2019 – 8 May 2021)
SpaceCityView.png|Second version (8 May 2021 – 30 April 2025)
</gallery>
</gallery>


{{GalleryHeader|Top Down}}
==='''Thumbnails'''===
<gallery>
<gallery>
ImpostorThumbnail.png|First version on a development image.
SpaceCityTopDown.png|Second version (8 May 2021 – 30 April 2025)
</gallery>
</gallery>


{{GalleryHeader|Thumbnails}}
==='''Development Images'''===
<gallery>
<gallery>
SpaceCityDI.png|Current version on a development image.
ImpostorThumbnail.png|First version on a thumbnail.
SpaceCityDI2.jpg|Unreleased version on a development image.
SpaceCityDI3.jpg|Unreleased version on a development image.
SpaceCityDI4.jpg|Unreleased version on a development image.
SpaceCityDI5.jpg|Unreleased version on a development image.
</gallery>
</gallery>

{{GalleryHeader|Development Images}}
<gallery>
SpaceCityDI.png|Second version on a development image.
SpaceCityDI2.jpg|Current version on a development image.
SpaceCityDI3.jpg|Current version on a development image.
SpaceCityDI4.jpg|Current version on a development image.
SpaceCityDI5.jpg|Current version on a development image.
</gallery>
}}


==Trivia==
==Trivia==
Line 53: Line 98:
*Unlike many other maps that existed prior to the [[Release v1.0|MEGA Update]], this map was not remade or removed.
*Unlike many other maps that existed prior to the [[Release v1.0|MEGA Update]], this map was not remade or removed.
**However, it was later remade in the [[Overhaul v1.3|Frost Invasion Update]].
**However, it was later remade in the [[Overhaul v1.3|Frost Invasion Update]].
*Like every other two-pathed map, all enemies (including major bosses) used to spawn twice prior to the [[Overhaul v1.3|Frost Invasion Update]]. Enemies now alternate in spawn points between the paths.
*Despite this map taking place in space, it does not have the [[Space Suit]] modifier.
*Despite this map taking place in space, it does not have the [[Space Suit]] modifier.
*Your_Adversary, the creator of the map, posted a development image of the current version back in 2024; it would be a whole year before the map was officially added.
*The buildings in this map heavily resemble the [[w:c:dragonball:Capsule House|Capsule Houses]] from ''Dragon Ball''.


==Update History==
==Update History==
*'''9 August 2019'''
*'''9 August 2019''' - [[BETA v1.9|BETA v1.9.0]]
**'''Space City''' added.
**'''Space City''' added.
**'''Bug''': Towers do not target the enemies closest to the entrance when set on ''First'' targeting setting.
**{{Bug}} Towers do not target the enemies closest to the entrance when set on ''First'' targeting setting.
*'''13 October 2019'''
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**Default starting money implemented.
**Default starting money implemented.
**Major bosses are now duplicated.
**Major bosses are now duplicated.
*'''29 October 2020'''
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**{{Colour|Insane}} difficulty added.
**{{Color|Insane}} difficulty added.
**No longer gives a badge upon first triumph.
**No longer gives a badge upon first triumph.
*'''8 May 2021'''
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**'''Space City''' remade.
**'''Space City''' remade.
**Enemy spawns are now divided between lanes.
**Enemy spawns are now divided between lanes.
**'''Bugfix''': Towers now target enemies closest to the entrance when set on ''First'' targeting setting properly.
**{{Bugfix}} Towers now target enemies closest to the entrance when set on ''First'' targeting setting properly.
*'''5 April 2024'''
*'''5 April 2024''' - [[v1.18.0]]
**Made playable on [[Hardcore Mode|Hardcore]] mode.
**Made playable on [[Hardcore Mode|Hardcore]] mode.
*'''30 April 2025''' - [[v1.63.0]]
**'''Space City''' remade.
***Previous version has been kept in-game as [[Legacy Space City]].
**[[All Paths]] added.
**{{Bug}} '''Space City''' sometimes does not load in.
*'''5 June 2026''' - [[v2.0.0]]
**No longer playable in [[Hardcore Mode|Hardcore]] mode.

==Notes==
<references/>






{{MapNavBox}}
{{MapNavBox}}
[[Category:Medium Maps]]
[[Category:Two-Pathed Maps]]
[[Category:Hardcore Maps]]

Latest revision as of 18:19, 18 June 2026

<infobox>

 <title source="title1"><default>Space City</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Insane </format> <label>Length</label> <format>Lua error in Module:NumName at line 51: attempt to compare nil with number.</format> <default>00:34.87; 00:44.87</default> <label>Wave Structure</label> <format>Two-Pathed </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>
"hopefully, this Space City doesn't explode again"
―Your_Adversary on X[1]

Description

[edit]

Space City is a futuristic map in space. It has been remade once since its addition to the game.

Space City has the All Paths modifier. The All Paths modifier duplicates all enemies for each path with the exception of bosses. It also increases Coin Coins and Experience EXP rewards by 10%.

Design & Path

[edit]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Interactive Map

[edit]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Rewards

[edit]

The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1.5x.
Mode Coins/Gem Reward EXP Reward
Easy (Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only)) × 1.1 (Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])) × 1.1
Casual (Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only)) × 1.1 (Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)) × 1.1
Intermediate (Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only)) × 1.1 (Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])) × 1.1
Molten (Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only)) × 1.1 (Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)) × 1.1
Fallen (Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only)) × 1.1 (Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)) × 1.1
Hidden Wave Gem 150 × 1.1 Experience 250 EXP × 1.1
Frost (Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only)) × 1.1
(Gem 75 (Triumph Only)) × 1.1
(Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only)) × 1.1

Strategy

[edit]
  • The cliff spots are located on the various elevated meteors and buildings scattered across the map.
    • While cliff towers can reach the entire map from some meteor spots, it is unlikely that you will be able to reach these towers with a Commander or DJ Booth.
  • Where the paths intersect is where most of your ground towers should be.
    • However, space is limited here. If required, you may need to split your team in half.
  • Bear in mind that only one unit will spawn per Military Base or Crook Boss, and it will go down a random path.
  • If you plan to use the Farm intensively, it is recommended that you place it near the end of the map as ground space is very limited on this map.
[edit]

Map Icons

View

Top Down

Thumbnails

Development Images

Trivia

[edit]
  • This was the third two-pathed map to be added, with the first two being Badlands and Infernal Abyss.
  • Unlike many other maps that existed prior to the MEGA Update, this map was not remade or removed.
  • Despite this map taking place in space, it does not have the Space Suit modifier.
  • Your_Adversary, the creator of the map, posted a development image of the current version back in 2024; it would be a whole year before the map was officially added.
  • The buildings in this map heavily resemble the Capsule Houses from Dragon Ball.

Update History

[edit]
  • 9 August 2019 - BETA v1.9.0
    • Space City added.
    • Bug: Towers do not target the enemies closest to the entrance when set on First targeting setting.
  • 13 October 2019 - Release v1.0.0
    • Default starting money implemented.
    • Major bosses are now duplicated.
  • 29 October 2020 - Overhaul v1.0.0
    • Insane difficulty added.
    • No longer gives a badge upon first triumph.
  • 8 May 2021 - Overhaul v1.3.0
    • Space City remade.
    • Enemy spawns are now divided between lanes.
    • Bugfix: Towers now target enemies closest to the entrance when set on First targeting setting properly.
  • 5 April 2024 - v1.18.0
  • 30 April 2025 - v1.63.0
    • Space City remade.
    • All Paths added.
    • Bug: Space City sometimes does not load in.
  • 5 June 2026 - v2.0.0

Notes

[edit]


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined