Space City
<infobox>
<title source="title1"><default>Space City</default></title>
<image source="image1"></image>
<label>Developer(s)</label>
<label>Difficulty</label>
<format>Insane
</format>
<label>Length</label>
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<default>00:34.87; 00:44.87</default>
<label>Wave Structure</label>
<format>Two Pathed
Hardcore
</format>
<label>Estimated Match Time</label>
<label>Triumph Rewards</label>
<label>Modifiers</label>
<group collapse="open">
<header>Mode Information</header>
<label>Gamemode Type</label>
<label>Base Health</label>
<label>Waves</label>
<label>Stages</label>
<label>Level Requirement</label>
<label>Starting Cash</label>
<label>Shared Cash</label>
</group>
<group collapse="closed">
<header>Music</header>
<format>{{{music-1}}}</format>
<format>{{{music-2}}}</format>
<format>{{{music-3}}}</format>
<format>{{{music-4}}}</format>
<format>{{{music-5}}}</format>
<format>{{{music-6}}}</format>
</group>
<group collapse="closed">
<header>Ambience</header>
- "hopefully, this Space City doesn't explode again"
- ―Your_Adversary on X[1]
Description
Space City is a futuristic map in space, playable in regular surival modes and Hardcore modes. It has been remade once since its addition to the game.
Space City has the All Paths modifier. The All Paths modifier duplicates all enemies for each path with the exception of bosses. It also increases
Coins and
EXP rewards by 10%.
Design & Path
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Interactive Map
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Rewards
The game calculates how many
Coins,
Gems and
EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more
EXP (Friday – Sunday), any
EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any
EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular
EXP boosts are multiplicative with other modifiers present on this map.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
| Difficulty reward scaling for survival mode Coins and Exp is 1.5x. | ||
|---|---|---|
| Mode | Coins/Gem Reward | EXP Reward |
| Easy | ( |
( |
| Casual | ( |
( |
| Intermediate | ( |
( |
| Molten | ( |
( |
| Fallen | ( |
( |
| Hidden Wave | ||
| Frost | ( ( |
( |
| Hardcore | ( |
( |
| Voidcore | ( |
( |
Strategy
- The cliff spots are located on the various elevated meteors and buildings scattered across the map.
- Where the paths intersect is where most of your ground towers should be.
- However, space is limited here. If required, you may need to split your team in half.
- Bear in mind that only one unit will spawn per Military Base or Crook Boss, and it will go down a random path.
- If you plan to use the Farm intensively, it is recommended that you place it near the end of the map as ground space is very limited on this map.
Gallery
Map Icons
-
First version (9 August 2019 – 8 May 2021)
-
Second version (8 May 2021 – 30 April 2025)
View
-
First version (9 August 2019 – 8 May 2021)
-
Second version (8 May 2021 – 30 April 2025)
Top Down
-
Second version (8 May 2021 – 30 April 2025)
Thumbnails
-
First version on a thumbnail.
Development Images
-
Second version on a development image.
-
Current version on a development image.
-
Current version on a development image.
-
Current version on a development image.
-
Current version on a development image.
Trivia
- This was the third two-pathed map to be added, with the first two being Badlands and Infernal Abyss.
- Unlike many other maps that existed prior to the MEGA Update, this map was not remade or removed.
- However, it was later remade in the Frost Invasion Update.
- Despite this map taking place in space, it does not have the Space Suit modifier.
- Your_Adversary, the creator of the map, posted a development image of the current version back in 2024; it would be a whole year before the map was officially added.
- The buildings in this map heavily resemble the Capsule Houses from Dragon Ball.
Update History
- 9 August 2019 - BETA v1.9.0
- Space City added.
- Bug: Towers do not target the enemies closest to the entrance when set on First targeting setting.
- 13 October 2019 - Release v1.0.0
- Default starting money implemented.
- Major bosses are now duplicated.
- 29 October 2020 - Overhaul v1.0.0
- Insane difficulty added.
- No longer gives a badge upon first triumph.
- 8 May 2021 - Overhaul v1.3.0
- Space City remade.
- Enemy spawns are now divided between lanes.
- Bugfix: Towers now target enemies closest to the entrance when set on First targeting setting properly.
- 5 April 2024 - v1.18.0
- Made playable on Hardcore mode.
- 30 April 2025 - v1.63.0
- Space City remade.
- Previous version has been kept in-game as Legacy Space City.
- All Paths added.
- Bug: Space City sometimes does not load in.
- Space City remade.
Notes
| PVP | ||
|---|---|---|
| Easy | Crash Course • Judging Hall • Laser Stadium • Warm Land | |
| Normal | Desert Oasis • Distant Shapes • Opulent Remains | |
| Sandbox Mode | ||
|---|---|---|
| Hard | Classic Candy Cane Lane • Classic Castle • Classic Forest Camp • Classic Island Chaos • Classic Winter | |
| Insane | Badlands • Rotfield | |
| Special | Dev • Headache Headquarters | |
| Story Exclusive | ||
|---|---|---|
| Easy | Abandoned City | |
| Normal | Severing Connection • Tutorial | |
| Removed | ||
|---|---|---|
| Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
| Easy | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
| Hard | Polluted Wasteland • Nightmare Carnival | |
| Unreleased | ||
|---|---|---|
| Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fogged Lair • Fraction Zone • Gingerbread Town • Hallows Ville • Mars • Petulance Ground • Pumpkin Patch • PVP_11 • PVP_3 • PVP_6 • PVP_8 • PVP_9 • Unknown Castle Map • Unreleased Halloween 2020 Map • Unreleased Tournament Map • Waste Ground • Weepers Gaol • Winterfall • WIP City | |
