Tropical Isles: Difference between revisions

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|image1 = <tabber>
|image1 = <tabber>
|-|Icon = [[File:tropicalllislewlsal.png]]
|-|Icon = [[File:tropicalllislewlsal.png]]
|-|View = [[File:Place.png]]
|-|View = [[File:TropicalIslesView.png]]
|-|3ʳᵈ Icon = [[File:TI logo.png]]
|-|Top Down = [[File:TropicalIslesTopDown.png]]
|-|3ʳᵈ View = [[File:TropicalIsleView.png]]
|-|2ⁿᵈ Icon = [[File:TropicalIsles.png]]
|-|2ⁿᵈ View = [[File:TropicalIslesV.png]]
|-|1ˢᵗ Icon = [[File:TropicalIsle.png]]
|-|1ˢᵗ View = [[File:Pirate.png]]
</tabber>
</tabber>
|developer = ''Current'' - Your_Adversary<br/> ''3ʳᵈ'' - Your_Adversary<br/> ''2ⁿᵈ'' - DrinkTheMilkChalice <br/> ''1ˢᵗ'' - BiscuitTurtleKid & Angermode
|developer = ''Current'' - Your_Adversary<br/>''3ʳᵈ'' - Your_Adversary<br/>''2ⁿᵈ'' - DrinkTheMilkChalice <br/>''1ˢᵗ'' - BiscuitTurtleKid & Angermode
|difficulty = [[:Category:Normal Maps|{{Colour|00FFFF|Normal}}]]
|difficulty = Easy
|length_measurement = 01:02.61
|length = [[:Category:Extremely Long Maps|Extremely Long]]
|wave_structure = Normal
|wave_structure = Normal
|rewards = {{RewardsList|Easy|Hardcore = Hide|Voidcore = Hide}}
}}
}}
__TOC__
__TOC__
==Summary==
==Description==
'''Tropical Isles''' is a tropical map. It has had many iterations since its first addition to the game.
'''Tropical Isles''' is a tropical [[Maps|map]]. This map has been remade many times since its first addition to the game.


==Design & Path==
==Design & Path==
{{Tabber
<tabber>
|-|Current =
|Current
|The current version of '''Tropical Isles''' is an archipelago, with one small island, one large island and multiple small rocks scattered across the ocean. Each island has palm trees, small rocks, cliffs with grass that can be used as cliff spots and multiple grass patches. A red ship can be seen docked near the island, next to a wooden bridge.
Placeholder

|-|Version 3 =
The yellow stone path starts and ends at two caves. It takes two long meanders, avoiding the natural environment.
The third version of '''Tropical Isles''' was an archipelago, with small islands that surrounded the large main island, though as the map appeared to be at low tide, the islands were interconnected by a shallow beach. Each island had trees, rocks and a grass patch. The main island had most of the rocky terrain. Several wooden piers, some broken, jut out from the main island. A wooden red cross could be seen lying against a rock.<br/>The brown pebble path started and ended at two caves. It took three long meanders, avoiding the natural environment.
|-|Version 2 =
|Version 3
The second version of '''Tropical Isles''' was a low lying archipelago with various islands dotted around. There were very few man-made objects, with a pirate ship, wooden bridges and a cross in the ground, which signified treasure, being the only artificial things to note. Various palm trees were dotted around the map.<br/>The brown pebble path began and ended at two caves. It crossed the ocean twice, to and from the main island, to a minor island via wooden bridges.
|The third version of '''Tropical Isles''' was an archipelago, with small islands that surrounded the large main island, though as the map appeared to be at low tide, the islands were interconnected by a shallow beach. Each island had trees, rocks and a grass patch. The main island had most of the rocky terrain. Several wooden piers, some broken, jut out from the main island. A wooden red cross could be seen lying against a rock.

|-|Version 1 =
The brown pebble path started and ended at two caves. It took three long meanders, avoiding the natural environment.
The first version of '''Tropical Isles''' was a sandy island in the middle of the ocean. There were a few rocks, where you could place cliff towers on, some coconut trees, some cannons and six piers with three ships anchored to them. There was also another ship and a small island in which you could place ground towers on, both were in the distance. Some red crosses in the ground could also be found, signifying treasure.<br/>The brown path started and ended at two caves. It took three long meanders.
|Version 2
</tabber>
|The second version of '''Tropical Isles''' was a low-lying archipelago with various islands dotted around. There were very few man-made objects, with a pirate ship, wooden bridges and a cross in the ground, which signified treasure, being the only artificial things to note. Various palm trees were dotted around the map.

The brown pebble path began and ended at two caves. It crossed the ocean twice, to and from the main island, to a minor island via wooden bridges.
|Version 1
|The first version of '''Tropical Isles''' was a sandy island in the middle of the ocean. There were a few rocks, where you could place cliff towers on, some coconut trees, some cannons and six piers with three ships anchored to them. There was also another ship and a small island in which you could place ground towers on, both were in the distance. Some red crosses in the ground could also be found, signifying treasure.

The brown path started and ended at two caves. It took three long meanders.
}}

==Interactive Map==
{{Map:Tropical Isles}}

==Rewards==
The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

{{Rewards|Easy|Hardcore = Hide|Voidcore = Hide}}


==Strategy==
==Strategy==
*There is plenty of space in the middle of the map to place all the ground troops that are required.
*There is plenty of space in the middle of the map to place all the ground troops that are required.
**Do note that this is some distance away from the start of the map meaning that summoner enemies, like the [[Necromancer]] can spawn enemies before being attacked.
**Do note that this is some distance away from the start of the map meaning that summoner enemies, like the [[Necromancer (Legacy Enemy)|Necromancer]] can spawn enemies before being attacked.
*There are two main grassy rocks in which cliff towers can be placed upon.
*There are two main grassy rocks in which cliff towers can be placed upon.
**While this should be fine for most people, you may find that cliff space is limited.
**While this should be fine for most people, you may find that cliff space is limited.

==Gallery==
{{Gallery|
{{GalleryHeader|Map Icons}}
<gallery>
TropicalIsle.png|First version (19 July 2019 – 29 October 2020)
TropicalIsles.png|Second version (29 October 2020 – 8 May 2021)
TI logo.png|Third version (8 May 2021 – 5 August 2022)
</gallery>

{{GalleryHeader|View}}
<gallery>
Pirate.png|First version (19 July 2019 – 29 October 2020)
TropicalIslesV.png|Second version (29 October 2020 – 8 May 2021)
TropicalIsleView.png|Third version (8 May 2021 – 5 August 2022)
</gallery>

{{GalleryHeader|Icons}}
<gallery>
OldStyle1.png|First version on the game icon.
SaleImage.png|First version on the game icon.
</gallery>

{{GalleryHeader|Development Images}}
<gallery>
TropicalIslesDI.png|Third version on a development image.
9MapsDI.png|Current version on a development image.
</gallery>

{{GalleryHeader|Promotional Videos}}
<gallery>
Executioner - Tower Defense Simulator|Current version on a promotional video.
</gallery>

{{GalleryHeader|Trailers}}
<gallery>
Summer Battlepass - Tower Defense Simulator|Current version in the game trailer.
Medic & Turret Update Trailer - Tower Defense Simulator|Current version in the game trailer.
</gallery>
}}


==Trivia==
==Trivia==
*The boat on the side of the map may be a reference to the [[w:c:r2da|Fishing Boat|Fishing Boat]] from ''R2DA'', a game BelowNatural previously worked on.
*The boat on the side of the map may be a reference to the [[w:c:r2da:Fishing Boat|Fishing Boat]] from ''R2DA'', a game BelowNatural previously worked on.
*In the second version of the map, one of the coconuts in the palm trees on the far island had a flushed emoji printed on it. Also on another island, you could find a socket puppet with a [[Cowboy]] hat on a raft.
*In the second version of the map, one of the coconuts in the palm trees on the far island had a flushed emoji printed on it. Also on another island, you could find a socket puppet with a [[Cowboy]] hat on a raft.
*Unlike many other [[maps]] that existed prior to the MEGA Update, this map was not remade or removed. This was quite strange considering that it retained a blocky style, similar to maps that were remade. This map was later remade in the Overhaul Update and later the Frost Update.
*Unlike many other maps that existed prior to the [[Release v1.0|MEGA Update]], this map was not remade or removed. This was quite strange considering that it retained a blocky style, similar to maps that were remade. This map was later remade in the [[Overhaul v1.0|Overhaul Update]] and multiple other times in future updates.
*An enemy-looking humanoid can be seen sunbathing on the beach. This humanoid does not represent any enemy in-game.
*In the third version of this map, an enemy-looking humanoid could be seen sunbathing on the beach. This humanoid did not represent any enemy in-game.
**This humanoid looks somewhat similar to the [https://www.roblox.com/catalog/6238565887/Mega-Zombie-Minion Mega Zombie] accessory in the catalog.
**This humanoid looked somewhat similar to the {{RLinkC|6238565887|Mega Zombie}} accessory in the catalog.


==Update History==
==Update History==
*'''19 July 2019'''
*'''20 July 2019''' - [[BETA v1.6|BETA v1.6.0d]]
**'''Tropical Isles''' added.
**'''Tropical Isles''' added.
*'''2 August 2019'''
*'''2 August 2019''' - [[BETA v1.7|BETA v1.7.0]]
**Difficulty changed from {{Colour|FFF|Normal}} to {{Colour|76EE00|Easy}}.
**Difficulty changed from {{Color|OldNormal}} to {{Color|OldEasy}}.
*'''5 August 2019'''
*'''5 August 2019''' - [[BETA v1.8|BETA v1.8.0]]
**{{Colour|76EE00|Easy}} difficulty removed.
**{{Color|OldEasy}} difficulty removed.
*'''29 October 2020'''
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**'''Tropical Isles''' remade.
**'''Tropical Isles''' remade.
**{{Colour|00FFFF|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
**No longer gives a badge upon first triumph.
*'''8 May 2021'''
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**'''Tropical Isles''' remade.
**'''Tropical Isles''' remade.
*'''5 August 2022'''
*'''5 August 2022''' - [[v1.3.1]]
**'''Tropical Isles''' remade.
**'''Tropical Isles''' remade.
*'''25 October 2024''' - [[v1.38.0]]
**Difficulty changed from {{Color|Normal}} to {{Color|Easy}}.






{{MapNavBox}}
{{MapNavBox}}
[[Category:Extremely Long Maps]]
[[Category:Normal Maps]]

Latest revision as of 15:51, 18 June 2026

<infobox>

 <title source="title1"><default>Tropical Isles</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Easy </format> <label>Length</label> <format>Long (01:02.61)</format> <default></default> <label>Wave Structure</label> <format>Normal </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>

Description

[edit]

Tropical Isles is a tropical map. This map has been remade many times since its first addition to the game.

Design & Path

[edit]

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Interactive Map

[edit]
Loading scripts

Rewards

[edit]

The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 0.85x.
Mode Coins/Gem Reward EXP Reward
Easy Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only) Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)
Intermediate Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only) Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Fallen Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only) Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Hidden Wave Gem 75 Experience 250 EXP
Frost Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only)
Gem 75 (Triumph Only)
Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only)

Strategy

[edit]
  • There is plenty of space in the middle of the map to place all the ground troops that are required.
    • Do note that this is some distance away from the start of the map meaning that summoner enemies, like the Necromancer can spawn enemies before being attacked.
  • There are two main grassy rocks in which cliff towers can be placed upon.
    • While this should be fine for most people, you may find that cliff space is limited.
[edit]

Map Icons

View

Icons

Development Images

Promotional Videos

Trailers

Trivia

[edit]
  • The boat on the side of the map may be a reference to the Fishing Boat from R2DA, a game BelowNatural previously worked on.
  • In the second version of the map, one of the coconuts in the palm trees on the far island had a flushed emoji printed on it. Also on another island, you could find a socket puppet with a Cowboy hat on a raft.
  • Unlike many other maps that existed prior to the MEGA Update, this map was not remade or removed. This was quite strange considering that it retained a blocky style, similar to maps that were remade. This map was later remade in the Overhaul Update and multiple other times in future updates.
  • In the third version of this map, an enemy-looking humanoid could be seen sunbathing on the beach. This humanoid did not represent any enemy in-game.
    • This humanoid looked somewhat similar to the Mega Zombie accessory in the catalog.

Update History

[edit]
  • 20 July 2019 - BETA v1.6.0d
    • Tropical Isles added.
  • 2 August 2019 - BETA v1.7.0
    • Difficulty changed from Normal to Easy.
  • 5 August 2019 - BETA v1.8.0
    • Easy difficulty removed.
  • 29 October 2020 - Overhaul v1.0.0
    • Tropical Isles remade.
    • Normal difficulty added.
    • No longer gives a badge upon first triumph.
  • 8 May 2021 - Overhaul v1.3.0
    • Tropical Isles remade.
  • 5 August 2022 - v1.3.1
    • Tropical Isles remade.
  • 25 October 2024 - v1.38.0
    • Difficulty changed from Normal to Easy.


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined