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</tabber>
</tabber>
|developer = ''3ʳᵈ – Current'' - Your_Adversary<br/>''1ˢᵗ – 2ⁿᵈ'' - BelowNatural
|developer = ''3ʳᵈ – Current'' - Your_Adversary<br/>''1ˢᵗ – 2ⁿᵈ'' - BelowNatural
|difficulty = Normal
|difficulty = Easy
|length_measurement = 00:58.52
|length = Long
|wave_structure = β-Normal<br/>β-[[:Category:Hardcore Maps|Hardcore]]
|wave_structure = Normal
|rewards = {{RewardsList|Easy|Hardcore = Hide|Voidcore = Hide}}
|modifiers = [[Enemies Beta]]
}}
}}
__TOC__
__TOC__
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'''Autumn Falling''' is a [[Maps|map]] that represents the autumn (or fall) months of the year. This map has been remade several times since its addition to the game.
'''Autumn Falling''' is a [[Maps|map]] that represents the autumn (or fall) months of the year. This map has been remade several times since its addition to the game.


==Design & Path==
This map is included in the map rotation for [[Hardcore Mode|Hardcore]] mode, as well as the regular map rotation for normal gameplay.
{{Tabber
|Current
|The current version of '''Autumn Falling''' takes place in a forest during the fall season. The grass and leaves of this map were tinted orange to represent the autumn season. There is a river with multiple bridges above it that enemies use as a path, which splits the forest in half. The terrain of the forest is mountainous, with mountains surrounding a large part of the forest. Multiple wooden lanterns can be seen next to the black stone path. A small camp can also be seen on this map, with two green tents and a campfire.


The cobblestone path begins and ends at two caves on the two islands. The path crosses over three wooden bridges when it goes over the river.
'''Autumn Falling''' has the [[Enemies Beta]] modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies.
|Version 4
|The fourth version of '''Autumn Falling''' took place on two islands in the middle of the ocean during the fall season. The grass and leaves of this map were tinted orange to represent the autumn season. These islands were separated by a river connected to the same ocean. In the river, there were lily pads and a small grass mound. The terrain was mountainous, with mountains surrounding most of the islands. There were wooden viewing platforms and lanterns. A country farm house could be seen on this map. A pumpkin, hay bales and a wheatfield could be seen outside the house. A large tree canopy dominated most of the map.


The cobblestone path began and ended at two caves on the two islands. The path crossed over three wooden bridges when it went over the river.
==Design & Path==
|Version 3
<tabber>
|The third version of '''Autumn Falling''' was exactly like the fourth version, except the bridges were humped as opposed to flat. The sides of the bridge were also open.
|-|Current =
|Version 2
The current version of '''Autumn Falling''' takes place in a forest during the fall season. The grass and leaves of this map were tinted orange to represent the autumn season. There is a river with multiple bridges above it that enemies use as a path, which splits the forest in half. The terrain of the forest is mountainous, with mountains surrounding a large part of the forest. Multiple wooden lanterns can be seen next to the black stone path. A small camp can also be seen on this map, with two green tents and a campfire.<br/>The cobblestone path begins and ends at two caves on the two islands. The path crosses over three wooden bridges when it goes over the river.
|The second version of '''Autumn Falling''' was exactly like the first version, except that the baseplate water was replaced by terrain water. This version only appeared in Hardcore Testing.
|-|Version 4 =
|Version 1
The fourth version of '''Autumn Falling''' took place on two islands in the middle of the ocean during the fall season. The grass and leaves of this map were tinted orange to represent the autumn season. These islands were separated by a river connected to the same ocean. In the river, there were lily pads and a small grass mound. The terrain was mountainous, with mountains surrounding most of the islands. There were wooden viewing platforms and lanterns. A country farm house could be seen on this map. A pumpkin, hay bales and a wheatfield could be seen outside the house. A large tree canopy dominated most of the map. <br/> The cobblestone path began and ended at two caves on the two islands. The path crossed over three wooden bridges when it went over the river.
|The first version of '''Autumn Falling''' took place on a large island, though the island itself is surrounded by mountains. Around the map, there was a mix between slender trees and large tree canopies. Both types of trees had orange leaves. Several wooden cabins could be seen around the map, as well as campfires, pumpkins and hay bales. Lanterns also lined the path. A small pond could be found near the middle of the map, with lily pads appearing in the pond.
|-|Version 3 =

The third version of '''Autumn Falling''' was exactly like the fourth version, except the bridges were humped as opposed to flat. The sides of the bridge were also open.
The black path began and ended at two caves. The path crossed over the pond on a wooden bridge.
|-|Version 2 =
}}
The second version of '''Autumn Falling''' was exactly like the first version, except that the baseplate water was replaced by terrain water. This version only appeared in Hardcore Testing.
|-|Version 1 =
The first version of '''Autumn Falling''' took place on a large island, though the island itself is surrounded by mountains. Around the map, there was a mix between slender trees and large tree canopies. Both types of trees had orange leaves. Several wooden cabins could be seen around the map, as well as campfires, pumpkins and hay bales. Lanterns also lined the path. A small pond could be found near the middle of the map, with lily pads appearing in the pond.<br/>The black path began and ended at two caves. The path crossed over the pond on a wooden bridge.
</tabber>


==Interactive Map==
==Interactive Map==
{{Tabber
<tabber>
|-|Current =
|Current
{{InteractiveMap|Title = Current|Map = Autumn FallingV5}}
|{{Map:Autumn FallingV5}}
|-|Version 4 =
|Version 4
{{InteractiveMap|Title = Version 4|Map = Autumn Falling|Line = No}}
|{{Map:Autumn Falling}}
}}
</tabber>

==Rewards==
The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

{{Rewards|Easy}}


==Strategy==
==Strategy==
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</gallery>
</gallery>


{{GalleryHeader|Top View}}
{{GalleryHeader|View}}
<gallery>
<gallery>
AFView.png|First version (13 October 2019 – 29 October 2020)
AFView.png|First version (13 October 2019 – 29 October 2020)
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</gallery>
</gallery>


{{GalleryHeader|Development Image}}
{{GalleryHeader|Thumbnails}}
<gallery>
B7c7f6fa86bcabb01df77e2d666e090b.jpg|First version on the game thumbnail.
</gallery>

{{GalleryHeader|Icons}}
<gallery>
IconG.png|First version on the game icon.
IconJ.png|First version on the game icon.
MegaUpdateIcon.png|First version on the game icon.
MegaUpdateSlantIcon.png|First version on the game icon.
</gallery>

{{GalleryHeader|Promotional Videos}}
<gallery>
Operator Tower Trailer - Tower Defense Simulator|Current version on a promotional video.
Boomerang Tower - Tower Defense Simulator|Current version on a promotional video.
Enforcer Trailer - Tower Defense Simulator|Current version on a promotional video.
</gallery>

{{GalleryHeader|Trailers}}
<gallery>
Skill Tree Trailer - Tower Defense Simulator|Current version in the game trailer.
</gallery>

{{GalleryHeader|Development Images}}
<gallery>
<gallery>
9MapsDI.png|Current version on a development image.
9MapsDI.png|Current version on a development image.
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**In most varieties of English, this season is called ''Autumn''.
**In most varieties of English, this season is called ''Autumn''.
**In North American English, this season is called ''Fall''.
**In North American English, this season is called ''Fall''.
*During [[Hardcore Testing BETA]], '''Autumn Falling''' had an {{Colour|Easy}} difficulty.
*During [[Hardcore Testing BETA]], '''Autumn Falling''' had an {{Color|Easy}} difficulty.
**This version was similar to the first version of '''Autumn Falling''', except that the baseplate water was replaced by terrain water.
**This version was similar to the first version of '''Autumn Falling''', except that the baseplate water was replaced by terrain water.
*Before the [[Overhaul v1.0|Overhaul Update]], '''Autumn Falling''' was the most used map for activating the [[Hidden Wave]], due to the large amount of cliff space and stacking potential for [[Ranger|Outlaws]].
*Before the [[Overhaul v1.0|Overhaul Update]], '''Autumn Falling''' was the most used map for activating the [[Hidden Wave (Legacy)|legacy Hidden Wave]], due to the large amount of cliff space and stacking potential for [[Ranger|Outlaws]].
*In the third and fourth version of '''Autumn Falling''', in one of the corners of the map, a humanoid could have been seen chopping down a tree that has a similar style to the trees in the first version of '''Autumn Falling'''.
*In the third and fourth version of '''Autumn Falling''', in one of the corners of the map, a humanoid could have been seen chopping down a tree that has a similar style to the trees in the first version of '''Autumn Falling'''.
**This was likely representing an end to the original '''Autumn Falling''' map.
**This was likely representing an end to the original '''Autumn Falling''' map.
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==Update History==
==Update History==
{{scroll|text =
{{scroll|text =
*'''13 October 2019'''
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**'''Autumn Falling''' added.
**'''Autumn Falling''' added.
*'''4 March 2020'''
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
**No longer playable on Versus mode.
**No longer playable on [[Versus]] mode.
*'''29 October 2020'''
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**'''Autumn Falling''' remade.
**'''Autumn Falling''' remade.
**Made playable on [[Hardcore Mode|Hardcore]] mode.
**Made playable on [[Hardcore Mode|Hardcore]] mode.
**{{Colour|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
**No longer gives a badge upon first triumph.
**No longer gives a badge upon first triumph.
**{{Bug}} Fast enemies and units sometimes get stuck on the first bridge on all modes.
**{{Bug}} Fast enemies and units sometimes get stuck on the first bridge on all modes.
*'''1 April 2021'''
*'''1 April 2021''' - [[Overhaul v1.2|Overhaul v1.2.0a]]
**{{Bugfix}} Fast enemies and units no longer get stuck on the first bridge in all modes except Hardcore mode.
**{{Bugfix}} Fast enemies and units no longer get stuck on the first bridge in all modes except Hardcore mode.
*'''8 May 2021'''
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**{{Bug}} Fast enemies and units sometimes get stuck on the first bridge on all modes.
**{{Bug}} Fast enemies and units sometimes get stuck on the first bridge on all modes.
*'''22 July 2021'''
*'''22 July 2021''' - [[Overhaul v1.4|Overhaul v1.4.0d]]
**'''Autumn Falling''' remade.
**'''Autumn Falling''' remade.
**{{Bugfix}} Fast enemies and units no longer get stuck on the first bridge on all modes.
**{{Bugfix}} Fast enemies and units no longer get stuck on the first bridge on all modes.
*'''31 October 2022'''
*'''31 October 2022''' - [[v1.4.2]]
**'''Autumn Falling''' remade.
**'''Autumn Falling''' remade.
**[[Enemies Beta]] modifier added.
**[[Enemies Beta]] modifier added.
**{{Bug}} You can place towers on some parts of the path.
**{{Bug}} You can place towers on some parts of the path.
*'''25 October 2024''' - [[v1.38.0]]
**Difficulty changed from {{Color|Normal}} to {{Color|Easy}}.
*'''5 June 2026''' - [[v2.0.0]]
**[[Enemies Beta]] removed.
**No longer playable in [[Hardcore Mode|Hardcore]] mode.
}}
}}


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{{MapNavBox}}
{{MapNavBox}}
[[Category:Hardcore Maps]]

Latest revision as of 13:39, 23 August 2026

Description

[edit | edit source]

Autumn Falling is a map that represents the autumn (or fall) months of the year. This map has been remade several times since its addition to the game.

Design & Path

[edit | edit source]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Interactive Map

[edit | edit source]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Rewards

[edit | edit source]

The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 0.85x.
Mode Coins/Gem Reward EXP Reward
Easy Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only) Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)
Intermediate Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only) Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Fallen Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only) Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Hidden Wave Gem 75 Experience 250 EXP
Frost Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only)
Gem 75 (Triumph Only)
Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only)
Hardcore Gem 150 ÷ (1 + [(45 ÷ Current Wave) - 1]^3.5) + Gem 250 (Triumph Bonus) Experience 200 EXP ÷ (1 + [(45 ÷ Current Wave) - 1]) + Experience 200 EXP (Triumph Bonus)
Voidcore Gem 250 ÷ (1 + [(50 ÷ Current Wave) - 1]^3) + Gem 450 (Triumph Bonus) Experience 200 EXP ÷ (1 + [(50 ÷ Current Wave) - 1]) + Experience 300 EXP (Triumph Bonus)

Strategy

[edit | edit source]
  • Most of your towers should be placed around the trees, specifically the area next to the river, as these areas allow your towers to cover most of the path.
    • This area also has a decent amount of cliffs.
[edit | edit source]

Map Icons

View

Top Down

Thumbnails

Icons

Promotional Videos

Trailers

Development Images

Trivia

[edit | edit source]
  • This is one of the few season-themed maps. Another example of this is Spring Fever.
  • Autumn Falling's name references both ways to call the season that runs from September to November in the Northern Hemisphere and March to May in the Southern Hemisphere.
    • In most varieties of English, this season is called Autumn.
    • In North American English, this season is called Fall.
  • During Hardcore Testing BETA, Autumn Falling had an Easy difficulty.
    • This version was similar to the first version of Autumn Falling, except that the baseplate water was replaced by terrain water.
  • Before the Overhaul Update, Autumn Falling was the most used map for activating the legacy Hidden Wave, due to the large amount of cliff space and stacking potential for Outlaws.
  • In the third and fourth version of Autumn Falling, in one of the corners of the map, a humanoid could have been seen chopping down a tree that has a similar style to the trees in the first version of Autumn Falling.
    • This was likely representing an end to the original Autumn Falling map.
  • There used to be a bug on this map which would make some enemies and units stop moving on the first bridge from the entrance.
    • This bug was fixed on the 1st of April 2021, as it was used to easily kill the Imposter. However, enemies would still get stuck in Hardcore mode.
      • This bug would later return in the Frost Invasion Update. It was fixed again as it could be used to lag out the game by getting multiple Military Base units stuck on it.
        • This fix was achieved by slightly remaking the map so that the bridges no longer had an incline.
  • The current version of this map has a bug where you are able to place a tower on the edges of bridges.

Update History

[edit | edit source]
  • 13 October 2019 - Release v1.0.0
    • Autumn Falling added.
  • 4 March 2020 - Release v1.8.0
    • No longer playable on Versus mode.
  • 29 October 2020 - Overhaul v1.0.0
    • Autumn Falling remade.
    • Made playable on Hardcore mode.
    • Normal difficulty added.
    • No longer gives a badge upon first triumph.
    • Bug: Fast enemies and units sometimes get stuck on the first bridge on all modes.
  • 1 April 2021 - Overhaul v1.2.0a
    • Bugfix: Fast enemies and units no longer get stuck on the first bridge in all modes except Hardcore mode.
  • 8 May 2021 - Overhaul v1.3.0
    • Bug: Fast enemies and units sometimes get stuck on the first bridge on all modes.
  • 22 July 2021 - Overhaul v1.4.0d
    • Autumn Falling remade.
    • Bugfix: Fast enemies and units no longer get stuck on the first bridge on all modes.
  • 31 October 2022 - v1.4.2
    • Autumn Falling remade.
    • Enemies Beta modifier added.
    • Bug: You can place towers on some parts of the path.
  • 25 October 2024 - v1.38.0
    • Difficulty changed from Normal to Easy.
  • 5 June 2026 - v2.0.0

Notes

[edit | edit source]
  1. This icon was not used in-game. Instead, the outdated icon for the third version of the map was used. An updated icon was specifically made for the wiki.


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined